From e5e6d9e7fe8f5c3baa5caf609198db1184f59ef9 Mon Sep 17 00:00:00 2001 From: Anders Bakken Date: Fri, 22 Jan 2010 13:15:21 -0800 Subject: Implement QDirectFBPixmapData::scroll This is a very operation in DirectFB and saves a fair bit of overhead. Reviewed-by: Donald Carr --- .../gfxdrivers/directfb/qdirectfbpixmap.cpp | 31 +++++++++++++++++++--- src/plugins/gfxdrivers/directfb/qdirectfbpixmap.h | 1 + 2 files changed, 29 insertions(+), 3 deletions(-) diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp index 1cbfdaf..f27440e 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp +++ b/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.cpp @@ -552,6 +552,34 @@ QImage *QDirectFBPixmapData::buffer() return &lockedImage; } + +bool QDirectFBPixmapData::scroll(int dx, int dy, const QRect &rect) +{ + if (!dfbSurface) { + return false; + } + unlockSurface(); + DFBResult result = dfbSurface->SetBlittingFlags(dfbSurface, DSBLIT_NOFX); + if (result != DFB_OK) { + DirectFBError("QDirectFBPixmapData::scroll", result); + return false; + } + result = dfbSurface->SetPorterDuff(dfbSurface, DSPD_NONE); + if (result != DFB_OK) { + DirectFBError("QDirectFBPixmapData::scroll", result); + return false; + } + + const DFBRectangle source = { rect.x(), rect.y(), rect.width(), rect.height() }; + result = dfbSurface->Blit(dfbSurface, dfbSurface, &source, source.x + dx, source.y + dy); + if (result != DFB_OK) { + DirectFBError("QDirectFBPixmapData::scroll", result); + return false; + } + + return true; +} + void QDirectFBPixmapData::invalidate() { if (dfbSurface) { @@ -568,6 +596,3 @@ void QDirectFBPixmapData::invalidate() QT_END_NAMESPACE #endif // QT_NO_QWS_DIRECTFB - - - diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.h b/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.h index f9b14a9..da6edc6 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.h +++ b/src/plugins/gfxdrivers/directfb/qdirectfbpixmap.h @@ -81,6 +81,7 @@ public: virtual QImage toImage() const; virtual QPaintEngine *paintEngine() const; virtual QImage *buffer(); + virtual bool scroll(int dx, int dy, const QRect &rect); // Pure virtual in QPixmapData, so re-implement here and delegate to QDirectFBPaintDevice virtual int metric(QPaintDevice::PaintDeviceMetric m) const { return QDirectFBPaintDevice::metric(m); } -- cgit v0.12