From 66c9b6c7982b3e07ab54173092312f23c2a5b8af Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Thu, 10 Sep 2009 11:43:47 +0200 Subject: Don't yinvert pixmaps on eglx11 Reviewed-by: Tom --- src/opengl/qgl_x11egl.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index 276b408..055138d 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -624,9 +624,6 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons return 0; } - // Always inverted because the opposite is not supported... - options |= QGLContext::InvertedYBindOption; - QGLTexture *texture = new QGLTexture(q, textureId, GL_TEXTURE_2D, options); pixmapData->flags |= QX11PixmapData::InvertedWhenBoundToTexture; -- cgit v0.12