From afe0f17eb5974adbedd1bc1f2fcd98459d92df47 Mon Sep 17 00:00:00 2001 From: Kim Motoyoshi Kalland Date: Mon, 1 Feb 2010 14:30:15 +0100 Subject: Fixed garbled 3D Qt logo in the overpainting example. Disable vertex attribute arrays in the GL2 paint engine when calling QPainter::beginNativePainting() and QPainter::end(). Task-number: QTBUG-7781 Reviewed-by: Trond --- src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index b282676..35e95be 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -558,6 +558,9 @@ void QGL2PaintEngineExPrivate::resetGLState() glStencilMask(0xff); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_ALWAYS, 0, 0xff); + glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); + glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glDisableVertexAttribArray(QT_OPACITY_ATTR); } void QGL2PaintEngineEx::endNativePainting() -- cgit v0.12