From b5e7172e7150cc92290f1eff5a8323e0ff3a24b9 Mon Sep 17 00:00:00 2001 From: Anders Bakken Date: Tue, 6 Oct 2009 08:42:07 -0700 Subject: Don't create too many window surfaces in DFB Since DirectFB handles the composition for us we don't need to invalidate anything when moving a window. Only on resize do we want another paint event. Reviewed-by: Donald Carr --- src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp index a409ce5..27ec668 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp +++ b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp @@ -262,7 +262,11 @@ void QDirectFBWindowSurface::setGeometry(const QRect &rect) if (oldSurface != dfbSurface) updateFormat(); - QWSWindowSurface::setGeometry(rect); + if (oldRect.size() != rect.size()) { + QWSWindowSurface::setGeometry(rect); + } else { + QWindowSurface::setGeometry(rect); + } } QByteArray QDirectFBWindowSurface::permanentState() const -- cgit v0.12