From acf398f764a7d73f5857d4544df4e06bfe60797a Mon Sep 17 00:00:00 2001 From: Kim Motoyoshi Kalland Date: Wed, 25 Nov 2009 10:04:19 +0100 Subject: Fixed subpixel text antialiasing with the GL2 engine on ATI. Use subpixel antialiasing even if the there is an alpha channel. Reviewed-by: Trond --- src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 823f919..07432c6 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1773,13 +1773,10 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->glyphCacheType = QFontEngineGlyphCache::Raster_A8; #if !defined(QT_OPENGL_ES_2) - if (!d->device->format().alpha() #if defined(Q_WS_WIN) - && qt_cleartype_enabled + if (qt_cleartype_enabled) #endif - ) { d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask; - } #endif #if defined(QT_OPENGL_ES_2) -- cgit v0.12