From dac32b0d5ac4ed79584aba23134849956c787f75 Mon Sep 17 00:00:00 2001 From: Anders Bakken Date: Tue, 9 Mar 2010 09:49:31 -0800 Subject: Improve scrolling in DirectFB Since DirectFB always uses the front buffer of a double buffered surface as the source when blitting we needed to make sure that the front buffer was valid and hence we called Flip for each scroll. This had negative performance impacts since you could end up with various parts of a window being updated at different times. With this patch we store whether the front-buffer is up to date inside the window surface and only call Flip in scroll if it's not. Reviewed-by: Jervey Kong --- .../gfxdrivers/directfb/qdirectfbwindowsurface.cpp | 29 +++++++++------------- .../gfxdrivers/directfb/qdirectfbwindowsurface.h | 1 + 2 files changed, 13 insertions(+), 17 deletions(-) diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp index a8bdb65..51969fc 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp +++ b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp @@ -61,6 +61,7 @@ QDirectFBWindowSurface::QDirectFBWindowSurface(DFBSurfaceFlipFlags flip, QDirect #endif , flipFlags(flip) , boundingRectFlip(scr->directFBFlags() & QDirectFBScreen::BoundingRectFlip) + , flushPending(false) { #ifdef QT_NO_DIRECTFB_WM mode = Offscreen; @@ -80,6 +81,7 @@ QDirectFBWindowSurface::QDirectFBWindowSurface(DFBSurfaceFlipFlags flip, QDirect #endif , flipFlags(flip) , boundingRectFlip(scr->directFBFlags() & QDirectFBScreen::BoundingRectFlip) + , flushPending(false) { SurfaceFlags flags = 0; if (!widget || widget->window()->windowOpacity() == 0xff) @@ -299,28 +301,19 @@ void QDirectFBWindowSurface::setPermanentState(const QByteArray &state) } } -static inline void scrollSurface(IDirectFBSurface *surface, const QRect &r, int dx, int dy) -{ - const DFBRectangle rect = { r.x(), r.y(), r.width(), r.height() }; - surface->Blit(surface, surface, &rect, r.x() + dx, r.y() + dy); - const DFBRegion region = { rect.x + dx, rect.y + dy, r.right() + dx, r.bottom() + dy }; - surface->Flip(surface, ®ion, DSFLIP_BLIT); -} - bool QDirectFBWindowSurface::scroll(const QRegion ®ion, int dx, int dy) { - if (!dfbSurface || !(flipFlags & DSFLIP_BLIT) || region.isEmpty()) + if (!dfbSurface || !(flipFlags & DSFLIP_BLIT) || region.rectCount() != 1) return false; - dfbSurface->SetBlittingFlags(dfbSurface, DSBLIT_NOFX); - if (region.rectCount() == 1) { - scrollSurface(dfbSurface, region.boundingRect(), dx, dy); + if (flushPending) { + dfbSurface->Flip(dfbSurface, 0, DSFLIP_BLIT); } else { - const QVector rects = region.rects(); - const int n = rects.size(); - for (int i=0; iSetBlittingFlags(dfbSurface, DSBLIT_NOFX); + const QRect r = region.boundingRect(); + const DFBRectangle rect = { r.x(), r.y(), r.width(), r.height() }; + dfbSurface->Blit(dfbSurface, dfbSurface, &rect, r.x() + dx, r.y() + dy); return true; } @@ -384,6 +377,7 @@ void QDirectFBWindowSurface::flush(QWidget *widget, const QRegion ®ion, timer.restart(); } #endif + flushPending = false; } void QDirectFBWindowSurface::beginPaint(const QRegion &) @@ -391,6 +385,7 @@ void QDirectFBWindowSurface::beginPaint(const QRegion &) if (!engine) { engine = new QDirectFBPaintEngine(this); } + flushPending = true; } void QDirectFBWindowSurface::endPaint(const QRegion &) diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.h b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.h index a6138f6..4370a8f 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.h +++ b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.h @@ -114,6 +114,7 @@ private: DFBSurfaceFlipFlags flipFlags; bool boundingRectFlip; + bool flushPending; #ifdef QT_DIRECTFB_TIMING int frames; QTime timer; -- cgit v0.12