From 0df382c78aeaf74c161d753f04ae9a13e951c0a1 Mon Sep 17 00:00:00 2001 From: Tom Cooksey Date: Wed, 22 Apr 2009 17:35:26 +0200 Subject: Make optimiseForBrushTransform take a QTransform reference --- src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 2 +- src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index a4d8b77..6e702e5 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -169,7 +169,7 @@ QGLEngineShaderManager::~QGLEngineShaderManager() -void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform transform) +void QGLEngineShaderManager::optimiseForBrushTransform(const QTransform &transform) { Q_UNUSED(transform); // Currently ignored } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index dec8f56..d3856fe 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -271,7 +271,7 @@ public: // There are optimisations we can do, depending on the brush transform: // 1) May not have to apply perspective-correction // 2) Can use lower precision for matrix - void optimiseForBrushTransform(const QTransform transform); + void optimiseForBrushTransform(const QTransform &transform); void setSrcPixelType(Qt::BrushStyle); void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images void setTextureCoordsEnabled(bool); // For images & text glyphs -- cgit v0.12