From 085c0bcc85cea0d44a2a63fd7f8ebf6c4bfcaf4c Mon Sep 17 00:00:00 2001 From: Eskil Abrahamsen Blomfeldt Date: Wed, 29 Apr 2009 16:36:19 +0200 Subject: Kill gameOver signal as it was only used when you clicked the stop action --- examples/statemachine/errorstate/mainwindow.cpp | 14 ++++++-------- examples/statemachine/errorstate/mainwindow.h | 1 - 2 files changed, 6 insertions(+), 9 deletions(-) diff --git a/examples/statemachine/errorstate/mainwindow.cpp b/examples/statemachine/errorstate/mainwindow.cpp index f5edf60..8a15e8b 100644 --- a/examples/statemachine/errorstate/mainwindow.cpp +++ b/examples/statemachine/errorstate/mainwindow.cpp @@ -110,44 +110,41 @@ void MainWindow::init() QAction *quitAction = menuBar()->addAction("&Quit"); connect(addTankAction, SIGNAL(triggered()), this, SLOT(addTank())); - connect(stopGameAction, SIGNAL(triggered()), this, SIGNAL(gameOver())); connect(quitAction, SIGNAL(triggered()), this, SLOT(close())); m_machine = new QStateMachine(this); m_machine->setGlobalRestorePolicy(QStateMachine::RestoreProperties); - QState *stoppedState = new QState(m_machine->rootState()); + QState *stoppedState = new QState(m_machine->rootState()); stoppedState->setObjectName("stoppedState"); - stoppedState->assignProperty(runGameAction, "enabled", true); stoppedState->assignProperty(stopGameAction, "enabled", false); stoppedState->assignProperty(this, "started", false); m_machine->setInitialState(stoppedState); QState *spawnsAvailable = new QState(stoppedState); - spawnsAvailable->assignProperty(addTankAction, "enabled", true); spawnsAvailable->setObjectName("spawnsAvailable"); + spawnsAvailable->assignProperty(addTankAction, "enabled", true); QState *noSpawnsAvailable = new QState(stoppedState); + noSpawnsAvailable->setObjectName("noSpawnsAvailable"); noSpawnsAvailable->assignProperty(addTankAction, "enabled", false); spawnsAvailable->addTransition(this, SIGNAL(mapFull()), noSpawnsAvailable); QHistoryState *hs = new QHistoryState(stoppedState); - hs->setObjectName("hs"); hs->setDefaultState(spawnsAvailable); stoppedState->setInitialState(hs); m_runningState = new QState(QState::ParallelGroup, m_machine->rootState()); + m_runningState->setObjectName("runningState"); m_runningState->assignProperty(addTankAction, "enabled", false); m_runningState->assignProperty(runGameAction, "enabled", false); m_runningState->assignProperty(stopGameAction, "enabled", true); stoppedState->addTransition(runGameAction, SIGNAL(triggered()), m_runningState); - m_runningState->addTransition(this, SIGNAL(gameOver()), stoppedState); - - m_machine->start(); + m_runningState->addTransition(stopGameAction, SIGNAL(triggered()), stoppedState); QTimer *timer = new QTimer(this); timer->setInterval(100); @@ -155,6 +152,7 @@ void MainWindow::init() connect(m_runningState, SIGNAL(entered()), timer, SLOT(start())); connect(m_runningState, SIGNAL(exited()), timer, SLOT(stop())); + m_machine->start(); m_time.start(); } diff --git a/examples/statemachine/errorstate/mainwindow.h b/examples/statemachine/errorstate/mainwindow.h index 33122eb..622dabe 100644 --- a/examples/statemachine/errorstate/mainwindow.h +++ b/examples/statemachine/errorstate/mainwindow.h @@ -25,7 +25,6 @@ public slots: void runStep(); signals: - void gameOver(); void mapFull(); private: -- cgit v0.12