From 982cffb529f65c7d0c401844ef9af1925e550ffb Mon Sep 17 00:00:00 2001 From: David Boddie Date: Wed, 6 Jan 2010 13:44:17 +0100 Subject: Doc: Made coding style changes to the Audio Input and Output examples. Reviewed-by: Trust Me --- examples/multimedia/audioinput/audioinput.cpp | 75 +++++++++++++------------ examples/multimedia/audioinput/audioinput.h | 35 ++++++------ examples/multimedia/audiooutput/audiooutput.cpp | 26 ++++----- 3 files changed, 70 insertions(+), 66 deletions(-) diff --git a/examples/multimedia/audioinput/audioinput.cpp b/examples/multimedia/audioinput/audioinput.cpp index 75bddd6..4d54776 100644 --- a/examples/multimedia/audioinput/audioinput.cpp +++ b/examples/multimedia/audioinput/audioinput.cpp @@ -52,8 +52,8 @@ #define BUFFER_SIZE 4096 -AudioInfo::AudioInfo(QObject* parent, QAudioInput* device) - :QIODevice( parent ) +AudioInfo::AudioInfo(QObject *parent, QAudioInput *device) + :QIODevice(parent) { input = device; @@ -90,21 +90,24 @@ qint64 AudioInfo::writeData(const char *data, qint64 len) m_maxValue = 0; - qint16* s = (qint16*)data; + qint16 *s = (qint16*)data; // sample format is S16LE, only! - for(int i=0;i m_maxValue) m_maxValue = abs(sample); + if (abs(sample) > m_maxValue) m_maxValue = abs(sample); } // check for clipping - if(m_maxValue>=(maxAmp-1)) clipping = true; + if (m_maxValue >= (maxAmp - 1)) + clipping = true; float value = ((float)m_maxValue/(float)maxAmp); - if(clipping) m_maxValue = 100; - else m_maxValue = (int)(value*100); + if (clipping) + m_maxValue = 100; + else + m_maxValue = (int)(value*100); emit update(); @@ -132,25 +135,25 @@ void RenderArea::paintEvent(QPaintEvent * /* event */) QPainter painter(this); painter.setPen(Qt::black); - painter.drawRect(QRect(painter.viewport().left()+10, painter.viewport().top()+10, - painter.viewport().right()-20, painter.viewport().bottom()-20)); - - if(level == 0) + painter.drawRect(QRect(painter.viewport().left()+10, + painter.viewport().top()+10, + painter.viewport().right()-20, + painter.viewport().bottom()-20)); + if (level == 0) return; painter.setPen(Qt::red); int pos = ((painter.viewport().right()-20)-(painter.viewport().left()+11))*level/100; - int x1,y1,x2,y2; - for(int i=0;i<10;i++) { - x1 = painter.viewport().left()+11; - y1 = painter.viewport().top()+10+i; - x2 = painter.viewport().left()+20+pos; - y2 = painter.viewport().top()+10+i; - if(x2 < painter.viewport().left()+10) + for (int i = 0; i < 10; ++i) { + int x1 = painter.viewport().left()+11; + int y1 = painter.viewport().top()+10+i; + int x2 = painter.viewport().left()+20+pos; + int y2 = painter.viewport().top()+10+i; + if (x2 < painter.viewport().left()+10) x2 = painter.viewport().left()+10; - painter.drawLine(QPoint(x1,y1),QPoint(x2,y2)); + painter.drawLine(QPoint(x1, y1),QPoint(x2, y2)); } } @@ -171,20 +174,20 @@ InputTest::InputTest() deviceBox = new QComboBox(this); QList devices = QAudioDeviceInfo::availableDevices(QAudio::AudioInput); - for(int i = 0; i < devices.size(); ++i) { + for(int i = 0; i < devices.size(); ++i) deviceBox->addItem(devices.at(i).deviceName(), qVariantFromValue(devices.at(i))); - } - connect(deviceBox,SIGNAL(activated(int)),SLOT(deviceChanged(int))); + + connect(deviceBox, SIGNAL(activated(int)), SLOT(deviceChanged(int))); layout->addWidget(deviceBox); button = new QPushButton(this); button->setText(tr("Click for Push Mode")); - connect(button,SIGNAL(clicked()),SLOT(toggleMode())); + connect(button, SIGNAL(clicked()), SLOT(toggleMode())); layout->addWidget(button); button2 = new QPushButton(this); button2->setText(tr("Click To Suspend")); - connect(button2,SIGNAL(clicked()),SLOT(toggleSuspend())); + connect(button2, SIGNAL(clicked()), SLOT(toggleSuspend())); layout->addWidget(button2); window->setLayout(layout); @@ -214,10 +217,10 @@ InputTest::InputTest() } audioInput = new QAudioInput(format,this); - connect(audioInput,SIGNAL(notify()),SLOT(status())); - connect(audioInput,SIGNAL(stateChanged(QAudio::State)),SLOT(state(QAudio::State))); + connect(audioInput, SIGNAL(notify()), SLOT(status())); + connect(audioInput, SIGNAL(stateChanged(QAudio::State)), SLOT(state(QAudio::State))); audioinfo = new AudioInfo(this,audioInput); - connect(audioinfo,SIGNAL(update()),SLOT(refreshDisplay())); + connect(audioinfo, SIGNAL(update()), SLOT(refreshDisplay())); audioinfo->start(); audioInput->start(audioinfo); } @@ -250,7 +253,7 @@ void InputTest::toggleMode() if (pullMode) { button->setText(tr("Click for Pull Mode")); input = audioInput->start(); - connect(input,SIGNAL(readyRead()),SLOT(readMore())); + connect(input, SIGNAL(readyRead()), SLOT(readMore())); pullMode = false; } else { button->setText(tr("Click for Push Mode")); @@ -263,25 +266,25 @@ void InputTest::toggleSuspend() { // toggle suspend/resume if(audioInput->state() == QAudio::SuspendedState) { - qWarning()<<"status: Suspended, resume()"; + qWarning() << "status: Suspended, resume()"; audioInput->resume(); button2->setText("Click To Suspend"); } else if (audioInput->state() == QAudio::ActiveState) { - qWarning()<<"status: Active, suspend()"; + qWarning() << "status: Active, suspend()"; audioInput->suspend(); button2->setText("Click To Resume"); } else if (audioInput->state() == QAudio::StoppedState) { - qWarning()<<"status: Stopped, resume()"; + qWarning() << "status: Stopped, resume()"; audioInput->resume(); button2->setText("Click To Suspend"); } else if (audioInput->state() == QAudio::IdleState) { - qWarning()<<"status: IdleState"; + qWarning() << "status: IdleState"; } } void InputTest::state(QAudio::State state) { - qWarning()<<" state="<state() == QAudio::SuspendedState) { + qWarning() << "status: Suspended, resume()"; audioOutput->resume(); button2->setText("Click To Suspend"); } else if (audioOutput->state() == QAudio::ActiveState) { - qWarning()<<"status: Active, suspend()"; + qWarning() << "status: Active, suspend()"; audioOutput->suspend(); button2->setText("Click To Resume"); } else if (audioOutput->state() == QAudio::StoppedState) { - qWarning()<<"status: Stopped, resume()"; + qWarning() << "status: Stopped, resume()"; audioOutput->resume(); button2->setText("Click To Suspend"); } else if (audioOutput->state() == QAudio::IdleState) { - qWarning()<<"status: IdleState"; + qWarning() << "status: IdleState"; } } void AudioTest::state(QAudio::State state) { - qWarning()<<" state="<