From be8746da74abb213d25fa8aa51a296d193bd9be0 Mon Sep 17 00:00:00 2001 From: Daniel Molkentin Date: Tue, 10 Nov 2009 20:42:56 +0100 Subject: exporting QGraphicsEffectSource is required Q3MainWindow and Q3TitleBar depend on it. Reviewed-By: dt Reviewed-By: Alessandro Portale --- src/gui/effects/qgraphicseffect_p.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gui/effects/qgraphicseffect_p.h b/src/gui/effects/qgraphicseffect_p.h index c67052e..0011eef 100644 --- a/src/gui/effects/qgraphicseffect_p.h +++ b/src/gui/effects/qgraphicseffect_p.h @@ -64,7 +64,7 @@ QT_BEGIN_NAMESPACE class QGraphicsEffectSourcePrivate; -class Q_AUTOTEST_EXPORT QGraphicsEffectSource : public QObject +class Q_GUI_EXPORT QGraphicsEffectSource : public QObject { Q_OBJECT public: -- cgit v0.12 class='logo' rowspan='2'>cgit logo index : Qt.git
Qt s a cross-platform application framework that is used for developing application software that can be run on various software and hardware platforms with little or no change in the underlying codebase, while still being a native application with native capabilities and speed.
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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
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** No Commercial Usage
** This file contains pre-release code and may not be distributed.
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** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** $QT_END_LICENSE$
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****************************************************************************/

//! [0]
QNativeSocketEngine socketLayer;
socketLayer.initialize(QAbstractSocket::TcpSocket, QAbstractSocket::IPv4Protocol);
socketLayer.connectToHost(QHostAddress::LocalHost, 22);
// returns false

socketLayer.waitForWrite();
socketLayer.connectToHost(QHostAddress::LocalHost, 22);
// returns true
//! [0]


//! [1]
QNativeSocketEngine socketLayer;
socketLayer.bind(QHostAddress::Any, 4000);
socketLayer.listen();
if (socketLayer.waitForRead()) {
    int clientSocket = socketLayer.accept();
    // a client is connected
}
//! [1]