From b51f10492b40b94c25661ec42ccf951268f3a969 Mon Sep 17 00:00:00 2001 From: Andreas Aardal Hanssen Date: Wed, 29 Jul 2009 04:51:50 +0200 Subject: Ensure hover enter events are dispatched on mouse press. This change ensures that mouse presses received by the scene when there are no current mouse grabbers trigger hover event delivery. This is useful when the scene only receives presses, and no mouse moves (e.g., disabling mouse tracking on the viewport, or on systems where the mouse press is the first received event). Reviewed-by: Michael Brasser --- src/gui/graphicsview/qgraphicsscene.cpp | 7 +++ tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp | 69 ++++++++++++++++++++++++ 2 files changed, 76 insertions(+) diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index e54efe0..a846cf6 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -3682,6 +3682,13 @@ void QGraphicsScene::keyReleaseEvent(QKeyEvent *keyEvent) void QGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent) { Q_D(QGraphicsScene); + if (d->mouseGrabberItems.isEmpty()) { + // Dispatch hover events + QGraphicsSceneHoverEvent hover; + _q_hoverFromMouseEvent(&hover, mouseEvent); + d->dispatchHoverEvent(&hover); + } + d->mousePressEventHandler(mouseEvent); } diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp index f7ea4ce..4ef1cdd 100644 --- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp +++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp @@ -255,6 +255,7 @@ private slots: void sendEvent(); void inputMethod_data(); void inputMethod(); + void dispatchHoverOnPress(); // task specific tests below me void task139710_bspTreeCrash(); @@ -3719,5 +3720,73 @@ void tst_QGraphicsScene::inputMethod() QCOMPARE(item->queryCalls, 0); } +void tst_QGraphicsScene::dispatchHoverOnPress() +{ + QGraphicsScene scene; + EventTester *tester1 = new EventTester; + tester1->setAcceptHoverEvents(true); + EventTester *tester2 = new EventTester; + tester2->setAcceptHoverEvents(true); + tester2->setPos(30, 30); + scene.addItem(tester1); + scene.addItem(tester2); + + tester1->eventTypes.clear(); + tester2->eventTypes.clear(); + + { + QGraphicsSceneMouseEvent me(QEvent::GraphicsSceneMousePress); + me.setButton(Qt::LeftButton); + me.setButtons(Qt::LeftButton); + QGraphicsSceneMouseEvent me2(QEvent::GraphicsSceneMouseRelease); + me2.setButton(Qt::LeftButton); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + QCOMPARE(tester1->eventTypes, QList() + << QEvent::GraphicsSceneHoverEnter + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + tester1->eventTypes.clear(); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + QCOMPARE(tester1->eventTypes, QList() + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + } + { + QGraphicsSceneMouseEvent me(QEvent::GraphicsSceneMousePress); + me.setScenePos(QPointF(30, 30)); + me.setButton(Qt::LeftButton); + me.setButtons(Qt::LeftButton); + QGraphicsSceneMouseEvent me2(QEvent::GraphicsSceneMouseRelease); + me2.setScenePos(QPointF(30, 30)); + me2.setButton(Qt::LeftButton); + tester1->eventTypes.clear(); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + qDebug() << tester1->eventTypes; + QCOMPARE(tester1->eventTypes, QList() + << QEvent::GraphicsSceneHoverLeave); + QCOMPARE(tester2->eventTypes, QList() + << QEvent::GraphicsSceneHoverEnter + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + tester2->eventTypes.clear(); + qApp->sendEvent(&scene, &me); + qApp->sendEvent(&scene, &me2); + QCOMPARE(tester2->eventTypes, QList() + << QEvent::GraphicsSceneHoverMove + << QEvent::GrabMouse + << QEvent::GraphicsSceneMousePress + << QEvent::UngrabMouse); + } +} + QTEST_MAIN(tst_QGraphicsScene) #include "tst_qgraphicsscene.moc" -- cgit v0.12