From c5bd324a9216e37e907e9c85c0fe96b58772eaa2 Mon Sep 17 00:00:00 2001 From: David Boddie Date: Wed, 26 Jan 2011 16:57:04 +0100 Subject: Doc: Fixed qdoc warnings about broken links. --- doc/src/declarative/advtutorial.qdoc | 3 +-- doc/src/declarative/qdeclarativeintro.qdoc | 10 +++++----- doc/src/examples/qml-examples.qdoc | 4 ++-- src/declarative/util/qdeclarativeanimation.cpp | 2 +- src/declarative/util/qdeclarativestateoperations.cpp | 2 +- 5 files changed, 10 insertions(+), 11 deletions(-) diff --git a/doc/src/declarative/advtutorial.qdoc b/doc/src/declarative/advtutorial.qdoc index 6cd1f22..263c78b 100644 --- a/doc/src/declarative/advtutorial.qdoc +++ b/doc/src/declarative/advtutorial.qdoc @@ -41,7 +41,7 @@ included in the declarative \c demos directory, which looks like this: \image declarative-samegame.png We will cover concepts for producing a fully functioning application, including -JavaScript integration, using QML \l States and \l {Behavior}{Behaviors} to +JavaScript integration, using QML \l{State}{States} and \l{Behavior}{Behaviors} to manage components and enhance your interface, and storing persistent application data. An understanding of JavaScript is helpful to understand parts of this tutorial, but if you don't @@ -462,5 +462,4 @@ By following this tutorial you've seen how you can write a fully functional appl There is so much more to learn about QML that we haven't been able to cover in this tutorial. Check out all the demos and examples and the \l {Qt Quick}{documentation} to see all the things you can do with QML! - */ diff --git a/doc/src/declarative/qdeclarativeintro.qdoc b/doc/src/declarative/qdeclarativeintro.qdoc index 9b96d43..02692de 100644 --- a/doc/src/declarative/qdeclarativeintro.qdoc +++ b/doc/src/declarative/qdeclarativeintro.qdoc @@ -27,7 +27,7 @@ /*! \page qdeclarativeintroduction.html -\title Introduction to the QML language +\title Introduction to the QML Language \tableofcontents @@ -121,7 +121,7 @@ line opacity: 0.5 has been turned into a comment. -\section1 Object identifiers +\section1 Object Identifiers Each object can be given a special \e id value that allows the object to be identified and referred to by other objects. @@ -194,7 +194,7 @@ automatically updated. \section1 Properties \target intro-properties -\section2 Basic property types +\section2 Basic Property Types QML supports properties of many types (see \l{QML Basic Types}). The basic types include \c int, \c real, \c bool, \c string and \c color. @@ -222,7 +222,7 @@ Note that with the exception of \l {Attached Properties}, properties always begi letter. -\section2 Property change notifications +\section2 Property Change Notifications When a property changes value, it can send a signal to notify others of this change. @@ -271,7 +271,7 @@ Items in the list can be accessed by index. See the \l{list}{list type} document for more details about list properties and their available operations. -\section2 Default properties +\section2 Default Properties Each object type can specify one of its list or object properties as its default property. If a property has been declared as the default property, the property tag can be omitted. diff --git a/doc/src/examples/qml-examples.qdoc b/doc/src/examples/qml-examples.qdoc index 46af110..cd1bbe7 100644 --- a/doc/src/examples/qml-examples.qdoc +++ b/doc/src/examples/qml-examples.qdoc @@ -68,7 +68,7 @@ \title Animation: States Example \example declarative/animation/states - These examples show how to use \l{States}{states} and \l{Transitions}{transitions}. + These examples show how to use \l{State}{states} and \l{Transition}{transitions}. The \c states.qml example shows how an item can change between states, and \c transitions.qml shows how these state changes can be animated. @@ -664,7 +664,7 @@ This example shows how to create a tab widget. It also demonstrates how \l {Property aliases}{property aliases} and - \l {Default Properties}{default properties} can be used to collect and + \l {Introduction to the QML Language#Default Properties}{default properties} can be used to collect and assemble the child items declared within an \l Item. \image qml-tabwidget-example.png diff --git a/src/declarative/util/qdeclarativeanimation.cpp b/src/declarative/util/qdeclarativeanimation.cpp index 2f53f21..bd3234f 100644 --- a/src/declarative/util/qdeclarativeanimation.cpp +++ b/src/declarative/util/qdeclarativeanimation.cpp @@ -732,7 +732,7 @@ void QDeclarativeColorAnimation::setTo(const QColor &t) \inherits Animation \brief The ScriptAction element allows scripts to be run during an animation. - ScriptAction can be used to run script at a specific point in an animation. + ScriptAction can be used to run a script at a specific point in an animation. \qml SequentialAnimation { diff --git a/src/declarative/util/qdeclarativestateoperations.cpp b/src/declarative/util/qdeclarativestateoperations.cpp index dd49dde..9a5aa66 100644 --- a/src/declarative/util/qdeclarativestateoperations.cpp +++ b/src/declarative/util/qdeclarativestateoperations.cpp @@ -634,7 +634,7 @@ void QDeclarativeStateChangeScript::setScript(const QDeclarativeScriptString &s) This property holds the name of the script. This name can be used by a ScriptAction to target a specific script. - \sa ScriptAction::stateChangeScriptName + \sa ScriptAction::scriptName */ QString QDeclarativeStateChangeScript::name() const { -- cgit v0.12