From 283670c8fbdda2898879066c7e14d3b0cb5ef442 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Samuel=20R=C3=B8dal?= Date: Fri, 2 Oct 2009 12:38:16 +0200 Subject: Fixed bug in GL 2 engine when using beginNativePainting. Need to set shader manager to dirty in case we change the shader program using native calls. Reviewed-by: Trond --- src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 073f7db..7cd5aa4 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -762,6 +762,8 @@ void QGL2PaintEngineEx::beginNativePainting() d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); d->resetGLState(); + d->shaderManager->setDirty(); + d->needsSync = true; } -- cgit v0.12