From 6f5553b95c4df489e0bf047399a90e9a564314e6 Mon Sep 17 00:00:00 2001 From: Jiang Jiang Date: Mon, 7 Mar 2011 14:35:46 +0100 Subject: Fix static text item positioning GL2 paint engine Reviewed-by: Eskil --- src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index bbb75bc..fa38b5d 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1623,8 +1623,8 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp if (c.isNull()) continue; - int x = staticTextItem->glyphPositions[i].x.toInt() + c.baseLineX - margin; - int y = staticTextItem->glyphPositions[i].y.toInt() - c.baseLineY - margin; + int x = qFloor(staticTextItem->glyphPositions[i].x) + c.baseLineX - margin; + int y = qFloor(staticTextItem->glyphPositions[i].y) - c.baseLineY - margin; vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h)); textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); -- cgit v0.12