From 0a5b73b777536556bbc8f9178f2d7e78eeb79d74 Mon Sep 17 00:00:00 2001
From: Geir Vattekar <geir.vattekar@trolltech.com>
Date: Tue, 5 May 2009 17:57:49 +0200
Subject: Doc: Work on QAbstractAnimation class description

---
 src/corelib/animation/qabstractanimation.cpp | 95 ++++++++++++++--------------
 1 file changed, 49 insertions(+), 46 deletions(-)

diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp
index 40fa8fa..440a37d 100644
--- a/src/corelib/animation/qabstractanimation.cpp
+++ b/src/corelib/animation/qabstractanimation.cpp
@@ -42,55 +42,58 @@
 /*!
     \class QAbstractAnimation
     \ingroup animation
-    \brief The QAbstractAnimation class provides an abstract base class for animations.
+    \brief The QAbstractAnimation class is the base of all animations.
     \since 4.5
     \preliminary
 
-    The class defines the functions for the functionality shared
-    between all animations. By inheriting this class, you can create
-    custom animations that plug into the rest of the animation
-    framework.
-
-    
-    
-    QAbstractAnimation provides an interface for the current time and
-    duration, the loop count, and the state of an animation. These properties
-    define the base functionality common to all animations in Qt. The virtual
-    duration() function returns the local duration of the animation; i.e., for
-    how long the animation should update the current time before
-    looping. Subclasses can implement this function differently; for example,
-    QVariantAnimation returns the duration of a simple animated property, whereas
-    QAnimationGroup returns the duration of a set or sequence of
-    animations. You can also set a loop count by calling setLoopCount(); a
-    loop count of 2 will let the animation run twice (the default value is
-    1).
-
-    Like QTimeLine, QAbstractAnimation also provides an interface for starting
-    and stopping an animation, and for tracking its progress. You can call the
-    start() slot to start the animation. When the animation starts, the
-    stateChanged() signal is emitted, and state() returns Running. If you call the
-    stop() slot, the stateChanged() signal is emitted, and state() returns
-    Stopped. If you call the pause() slot, the stateChanged() signal is emitted
-    and state() returns Paused. If the animation reaches the end, the finished()
-    signal is emitted. You can check the current state by calling state().
-
-    QAbstractAnimation provides two functions that are pure virtual, and must
-    be reimplemented in a subclass: duration(), and updateCurrentTime(). The
-    duration() function lets you report a duration for the animation (a return
-    value of -1 signals that the animation runs forever until explicitly
-    stopped). The current time is delivered by the framework through calls to
-    updateCurrentTime(). By reimplementing this function, you can track the
-    animation progress and update your target objects accordingly. By
-    reimplementing updateState(), you can track the animation's state
-    changes, which is particularily useful for animations that are not driven
-    by time.
-
-    \omit
-    If you want to create an animation, you should look at the two subclasses,
-    QVariantAnimation and QAnimationGroup, instead.
-    \endomit
-
-    \sa QVariantAnimation, QAnimationGroup, {The Animation Framework}
+    The class defines the functions for the functionality shared by
+    all animations. By inheriting this class, you can create custom
+    animations that plug into the rest of the animation framework.
+
+    The progress of an animation is given by its current time
+    (currentTime()), which is measured in milliseconds from the start
+    of the animation (0) to its end (duration()). The value is updated
+    automatically while the animation is running. It can also be set
+    directly with setCurrentTime().
+
+    At any point an animation is in one of three states:
+    \l{QAbstractAnimation::}{Running},
+    \l{QAbstractAnimation::}{Stopped}, or
+    \l{QAbstractAnimation::}{Paused}--as defined by the
+    \l{QAbstractAnimation::}{State} enum. The current state can be
+    changed by calling start(), stop(), pause(), or resume(). An
+    animation will always reset its \l{currentTime()}{current time}
+    when it is started. If paused, it will continue with the same
+    current time when resumed. When an animation is stopped, it cannot
+    be resumed, but will keep its current time (until started again).
+    QAbstractAnimation will emit stateChanged() whenever its state
+    changes.
+
+    An animation can loop any number of times by setting the loopCount
+    property. When an animation's current time reaches its duration(),
+    it will reset the current time and keep running. A loop count of 1
+    (the default value) means that the animation will run one time.
+    Note that a duration of -1 means that the animation will run until
+    stopped; the current time will increase indefinitely. When the
+    current time equals duration() and the animation is in its
+    final loop, the \l{QAbstractAnimation::}{Stopped} state is
+    entered, and the finished() signal is emitted.
+
+    QAbstractAnimation provides pure virtual functions used by
+    subclasses to track the progress of the animation: duration() and
+    updateCurrentTime(). The duration() function lets you report a
+    duration for the animation (as discussed above). The current time
+    is delivered by the animation framework through calls to
+    updateCurrentTime(). By reimplementing this function, you can
+    track the animation progress. Note that neither the interval
+    between calls nor the number of calls to this function are
+    defined; though, it will normally be 60 updates per second.
+
+    By reimplementing updateState(), you can track the animation's
+    state changes, which is particularly useful for animations that
+    are not driven by time.
+
+    \sa QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework}
 */
 
 /*!
-- 
cgit v0.12