From 212fbb28c5d0d560b46d5c00d457677a5f5d21dd Mon Sep 17 00:00:00 2001
From: Kavindra Devi Palaraja <kavindra.palaraja@nokia.com>
Date: Thu, 2 Apr 2009 10:42:23 +0200
Subject: Doc - moving this file to the Creator branch instead.

---
 doc/src/tutorials/addressbook-sdk.qdoc | 179 ---------------------------------
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 delete mode 100644 doc/src/tutorials/addressbook-sdk.qdoc

diff --git a/doc/src/tutorials/addressbook-sdk.qdoc b/doc/src/tutorials/addressbook-sdk.qdoc
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-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Qt Software Information (qt-info@nokia.com)
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file.  Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file.  Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at qt-sales@nokia.com.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
-    \page tutorials-addressbook-sdk.html
-
-    \startpage {index.html}{Qt Reference Documentation}
-    \nextpage \l{Designing the User Interface}{Chapter 1}
-
-    \title Address Book Tutorial
-    \ingroup howto
-    \ingroup tutorials
-    \brief An introduction to GUI programming with Qt and Qt Creator,
-    describing in detail how to put together a simple yet fully-
-    functioning application.
-
-    This tutorial gives an introduction to GUI programming using the Qt SDK.
-
-    ### Screenshot
-
-    In the process, we will learn about some basic technologies provided by
-    Qt, such as:
-
-    \list
-        \o  Widgets and layout managers
-        \o  Container classes
-        \o  Signals and slots
-        \o  Input and output devices
-    \endlist
-
-    If you are completely new to Qt, please read \l{How to Learn Qt} if you
-    have not already done so.
-
-    The tutorial's source code is located in Qt's
-    \c{examples/tutorials/addressbook} directory.
-
-    Tutorial chapters:
-
-    \list 1
-        \o \l{Designing the User Interface}
-        \o \l{Adding Addresses}
-        \o \l{Navigating between Entries}
-        \o \l{Editing and Removing Addresses}
-        \o \l{Adding a Find Function}
-        \o \l{Loading and Saving}
-        \o \l{Additional Features}
-    \endlist
-
-    Although this little application does not look much like a fully-fledged
-    modern GUI application, it uses many of the basic techniques that are used
-    in more complex applications. After you have worked through it, we
-    recommend checking out the \l{mainwindows/application}{Application}
-    example, which presents a small GUI application, with menus, toolbars, a
-    status bar, and so on.
-*/
-
-
-/*!
-    \page tutorials-addressbook-sdk-part1.html
-    \contentspage {Address Book Tutorial}{Contents}
-    \nextpage \l{Adding Addresses}{Chapter 2}
-    \title Address Book 1 - Designing the User Interface
-
-    The first part of this tutorial covers the design of the basic graphical
-    user interface (GUI) we use for the Address Book application.
-
-    The first step to creating a GUI program is to design the user interface.
-    In this chapter, our goal is to set up the labels and input fields needed
-    to implement a basic address book application. The figure below is a
-    screenshot of our expected output.
-
-    \image addressbook-tutorial-part1-screenshot.png
-
-    We begin by launching Qt Creator and use it to generate a new project. To
-    do this, select \gui New from the \gui File menu. In the
-    \gui{New File or Project} dialog. Follow the step by step guide on how to
-    create a \gui Project with Qt Creator, refer to the document
-    \l{Creating a Project in Qt Creator}{here}. Ensure that you select QWidget
-    as your subclass and name it \c AddressBook.
-
-    There are five files generated in this \gui{Project}:
-
-    \list
-        \o  \c{addressbook.pro} - the project file,
-        \o  \c{addressbook.h} - the definition file for the \c AddressBook
-            class,
-        \o  \c{addressbook.cpp} - the implementation file for the
-            \c AddressBook class,
-        \o  \c{main.cpp} - the file containing a \c main() function, with an
-            instance of \c AddressBook, and
-        \o  \c{addressbook.ui} - the user interface file created with \QD.
-    \endlist
-
-    Now we have all the files we need, let's move on to designing the user
-    interface.
-
-    \section1 Placing the Widgets on the Form
-
-    In the \gui{Project Sidebar}, double-click on the \c{addressbook.ui} file.
-    The \QD plugin will be launched, allowing you to design your program's user
-    interface.
-
-    We require two \l{QLabel}s to label the input fields as well as a
-    QLineEdit and a QTextEdit as the input fields. So, drag those widgets from
-    the \gui{Widget Box} to your form. In the \gui{Property Editor}, set their
-    \gui{objectName} property to \c nameLabel and \c addressLabel for the
-    \l{QLabel}s, \c nameLine for the QLineEdit and finally, \c addressText for
-    the QTextEdit.
-
-    Next, we have to position the widgets properly, according to the screenshot
-    earlier. We use a QGridLayout to position our labels and input fields in a
-    structured manner. QGridLayout divides the available space into a grid and
-    places widgets in the cells we specify with row and column numbers. The
-    diagram below shows the layout cells and the position of our widgets.
-
-    \image addressbook-tutorial-part1-labeled-screenshot.png
-
-
-    \section1 Qt Programming - Subclassing
-
-    When writing Qt programs, we usually subclass Qt objects to add
-    functionality. This is one of the essential concepts behind creating custom
-    widgets or collections of standard widgets. Subclassing to extend or change
-    the behavior of a widget has the following advantages:
-
-    \list
-        \o  We can write implementations of virtual or pure virtual functions
-            to obtain exactly what we need, falling back on the base class's
-            implementation when necessary.
-        \o  It allows us to encapsulate parts of the user interface within a
-            class, so that the other parts of the application do not need to
-            know about the individual widgets in the user interface.
-        \o  The subclass can be used to create multiple custom widgets in the
-            same application or library, and the code for the subclass can be
-            reused in other projects.
-    \endlist
-
-
-
-
-*/
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