From d8e2210f6e3f1f1d4806bb9e76b0afd816732db5 Mon Sep 17 00:00:00 2001 From: Jason Barron Date: Fri, 10 Jul 2009 12:31:49 +0200 Subject: Compile OpenVG paint engine after QScopedPointer changes. Do the same fix as with the OpenGL paint engine. --- src/openvg/qpaintengine_vg.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp index 37945bf..1aed769 100644 --- a/src/openvg/qpaintengine_vg.cpp +++ b/src/openvg/qpaintengine_vg.cpp @@ -1321,7 +1321,7 @@ QPainterState *QVGPaintEngine::createState(QPainterState *orig) const return new QVGPainterState(); } else { QVGPaintEnginePrivate *d = - static_cast(d_ptr); + static_cast(d_ptr.data()); QVGPainterState *origState = static_cast(orig); origState->savedDirty = d->dirty; d->dirty = 0; -- cgit v0.12