From a2f52802bd7183ecb2ac2ba967393f0781fa7126 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marko=20Niemel=C3=A4?= Date: Wed, 8 Jun 2011 10:14:56 +0300 Subject: Fixed qmlshadersplugin on windows VC2008 toolchain. This fix is originally submitted by George Tavares. APIENTRY is a Win32 macro defined as stdcall__ * Reviewed-by: Kim Gronholm --- src/imports/shaders/glfunctions.h | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/imports/shaders/glfunctions.h b/src/imports/shaders/glfunctions.h index 03b88d1..8529519 100755 --- a/src/imports/shaders/glfunctions.h +++ b/src/imports/shaders/glfunctions.h @@ -45,26 +45,26 @@ #ifndef QT_OPENGL_ES #ifndef Q_WS_MAC -# ifndef QGLF_APIENTRYP -# ifdef QGLF_APIENTRY -# define QGLF_APIENTRYP QGLF_APIENTRY * +# ifndef APIENTRYP +# ifdef APIENTRY +# define APIENTRYP APIENTRY * # else -# define QGLF_APIENTRY -# define QGLF_APIENTRYP * +# define APIENTRY +# define APIENTRYP * # endif # endif #else -# define QGLF_APIENTRY -# define QGLF_APIENTRYP * +# define APIENTRY +# define APIENTRYP * #endif #define GL_TEXTURE0 0x84C0 #define GL_CLAMP_TO_EDGE 0x812F #define GL_BGRA 0x80E1 -typedef void (QGLF_APIENTRYP type_glActiveTexture)(GLenum texture); -typedef void (QGLF_APIENTRYP type_glGenerateMipmap)(GLenum target); -typedef void (QGLF_APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +typedef void (APIENTRYP type_glActiveTexture)(GLenum texture); +typedef void (APIENTRYP type_glGenerateMipmap)(GLenum target); +typedef void (APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); #define glActiveTexture ((type_glActiveTexture)QGLContext::currentContext()->getProcAddress(QLatin1String("glActiveTexture"))) #define glGenerateMipmap ((type_glGenerateMipmap)QGLContext::currentContext()->getProcAddress(QLatin1String("glGenerateMipmap"))) -- cgit v0.12 From 7b0762c17f9899e68c0f67480a81b25c6f0c7dda Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marko=20Niemel=C3=A4?= Date: Wed, 8 Jun 2011 10:16:38 +0300 Subject: Fixed qmlshadersplugin manual test shaders on SGX family GPU:s. SGX GPU requires precision definitions for all variables. Additionally some unnecessary semicolons were removed. Reviewed-by: Kim Gronholm --- .../qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml | 2 +- .../qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml | 4 ++-- .../qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml | 2 +- .../qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml index 3b94389..ec372ca 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml @@ -70,7 +70,7 @@ Rectangle { uniform lowp sampler2D source; varying highp vec2 qt_TexCoord0; void main() { - vec2 tex = qt_TexCoord0 * 4.0; + highp vec2 tex = qt_TexCoord0 * 4.0; gl_FragColor = texture2D(source, tex); } " diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml index a7530dc..4edb065 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml @@ -67,7 +67,7 @@ Rectangle { { qt_TexCoord0 = qt_MultiTexCoord0; gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; - }; + } " property string dummyVertexShader: " @@ -79,7 +79,7 @@ Rectangle { { qt_TexCoord0 = qt_MultiTexCoord0; gl_Position = qt_Vertex * vec4(0.0, 0.0, 0.0, 0.0001); - }; + } " vertexShader: defaultVertexShader diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml index 726b237..b7d6db4 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml @@ -69,7 +69,7 @@ Rectangle { uniform lowp sampler2D source; varying highp vec2 qt_TexCoord0; void main() { - vec2 tex = qt_TexCoord0 * 4.0; + highp vec2 tex = qt_TexCoord0 * 4.0; gl_FragColor = texture2D(source, tex); } " diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml index 514e150..e09673c 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml @@ -69,7 +69,7 @@ Rectangle { uniform lowp sampler2D source; varying highp vec2 qt_TexCoord0; void main() { - vec2 tex = qt_TexCoord0 * 4.0; + highp vec2 tex = qt_TexCoord0 * 4.0; gl_FragColor = texture2D(source, tex); } " -- cgit v0.12