From 6a81a485136f780d33ce2977482e8c0e53aef1eb Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Thu, 27 Aug 2009 12:57:57 +0200 Subject: Don't flip texture coords in texture brushes in accordance with new bindTexture Reviewed-by: Trond --- src/opengl/gl2paintengineex/qglengineshadersource_p.h | 1 - 1 file changed, 1 deletion(-) diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index cd3cf57..c8e85ab 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -255,7 +255,6 @@ static const char* const qglslPositionWithTextureBrushVertexShader = "\ gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ gl_Position.w = invertedHTexCoordsZ; \ brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \ - brushTextureCoords.y = -brushTextureCoords.y; \ }"; static const char* const qglslAffinePositionWithTextureBrushVertexShader -- cgit v0.12 From 592448de5befe32d5e45d950b15ce01ef35b83e7 Mon Sep 17 00:00:00 2001 From: Kent Hansen Date: Thu, 27 Aug 2009 13:44:16 +0200 Subject: fix compiler warnings on Windows "*/ outside of comment" --- src/script/api/qscriptengine.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/script/api/qscriptengine.cpp b/src/script/api/qscriptengine.cpp index c14e38a..596fd8f 100644 --- a/src/script/api/qscriptengine.cpp +++ b/src/script/api/qscriptengine.cpp @@ -468,7 +468,7 @@ bool isFunction(JSC::JSValue value) static JSC::JSValue JSC_HOST_CALL functionConnect(JSC::ExecState*, JSC::JSObject*, JSC::JSValue, const JSC::ArgList&); static JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState*, JSC::JSObject*, JSC::JSValue, const JSC::ArgList&); -JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState *exec, JSC::JSObject */*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args) +JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState *exec, JSC::JSObject * /*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args) { #ifndef QT_NO_QOBJECT if (args.size() == 0) { @@ -533,7 +533,7 @@ JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState *exec, JSC::JSObjec #endif // QT_NO_QOBJECT } -JSC::JSValue JSC_HOST_CALL functionConnect(JSC::ExecState *exec, JSC::JSObject */*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args) +JSC::JSValue JSC_HOST_CALL functionConnect(JSC::ExecState *exec, JSC::JSObject * /*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args) { #ifndef QT_NO_QOBJECT if (args.size() == 0) { -- cgit v0.12 From a185f7d57f93ef2e24d83ef552ca04e7087587b9 Mon Sep 17 00:00:00 2001 From: Geir Vattekar Date: Thu, 27 Aug 2009 13:41:31 +0200 Subject: Doc: Small change to QProcess::waitForFinished() Task-number: 258404 Reviewed-by: Trust Me --- src/corelib/io/qprocess.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/corelib/io/qprocess.cpp b/src/corelib/io/qprocess.cpp index 764304d..f4bf5cc 100644 --- a/src/corelib/io/qprocess.cpp +++ b/src/corelib/io/qprocess.cpp @@ -1646,7 +1646,8 @@ bool QProcess::waitForBytesWritten(int msecs) has been emitted, or until \a msecs milliseconds have passed. Returns true if the process finished; otherwise returns false (if - the operation timed out or if an error occurred). + the operation timed out, if an error occurred, or if this QProcess + is already finished). This function can operate without an event loop. It is useful when writing non-GUI applications and when performing -- cgit v0.12 From 3a35d00f7ee780ec3b36c8b959c1e3f964b0fb87 Mon Sep 17 00:00:00 2001 From: Thierry Bastian Date: Thu, 27 Aug 2009 13:39:39 +0200 Subject: Animation: reordering of private members saves 8 bytes ...on the private object Reviewed-by: Trust Me --- src/corelib/animation/qvariantanimation_p.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/corelib/animation/qvariantanimation_p.h b/src/corelib/animation/qvariantanimation_p.h index ce625f1..da120df 100644 --- a/src/corelib/animation/qvariantanimation_p.h +++ b/src/corelib/animation/qvariantanimation_p.h @@ -78,10 +78,7 @@ public: void setDefaultStartEndValue(const QVariant &value); - int duration; - QEasingCurve easing; - QVariantAnimation::KeyValues keyValues; QVariant currentValue; QVariant defaultStartEndValue; @@ -91,6 +88,9 @@ public: QVariantAnimation::KeyValue start, end; } currentInterval; + QEasingCurve easing; + int duration; + QVariantAnimation::KeyValues keyValues; QVariantAnimation::Interpolator interpolator; void setCurrentValueForProgress(const qreal progress); -- cgit v0.12 From 3192b8cec804e0c294a88e788392915e95faf435 Mon Sep 17 00:00:00 2001 From: Thierry Bastian Date: Thu, 27 Aug 2009 13:43:29 +0200 Subject: QPropertyAnimation: use of QWeakPointer instead of QObject::connect --- src/corelib/animation/qpropertyanimation.cpp | 47 +++++++++++----------------- src/corelib/animation/qpropertyanimation.h | 1 - src/corelib/animation/qpropertyanimation_p.h | 8 ++--- 3 files changed, 23 insertions(+), 33 deletions(-) diff --git a/src/corelib/animation/qpropertyanimation.cpp b/src/corelib/animation/qpropertyanimation.cpp index 35d65d0..2795208 100644 --- a/src/corelib/animation/qpropertyanimation.cpp +++ b/src/corelib/animation/qpropertyanimation.cpp @@ -106,14 +106,14 @@ void QPropertyAnimationPrivate::updateMetaProperty() return; if (!hasMetaProperty && !property.isValid()) { - const QMetaObject *mo = target->metaObject(); + const QMetaObject *mo = targetValue->metaObject(); propertyIndex = mo->indexOfProperty(propertyName); if (propertyIndex != -1) { hasMetaProperty = true; property = mo->property(propertyIndex); propertyType = property.userType(); } else { - if (!target->dynamicPropertyNames().contains(propertyName)) + if (!targetValue->dynamicPropertyNames().contains(propertyName)) qWarning("QPropertyAnimation: you're trying to animate a non-existing property %s of your QObject", propertyName.constData()); } } @@ -124,30 +124,27 @@ void QPropertyAnimationPrivate::updateMetaProperty() void QPropertyAnimationPrivate::updateProperty(const QVariant &newValue) { - if (!target || state == QAbstractAnimation::Stopped) + if (state == QAbstractAnimation::Stopped) return; + if (!target) { + q_func()->stop(); //the target was destroyed we need to stop the animation + return; + } + if (hasMetaProperty) { if (newValue.userType() == propertyType) { //no conversion is needed, we directly call the QObject::qt_metacall void *data = const_cast(newValue.constData()); - target->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data); + targetValue->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data); } else { - property.write(target, newValue); + property.write(targetValue, newValue); } } else { - target->setProperty(propertyName.constData(), newValue); + targetValue->setProperty(propertyName.constData(), newValue); } } -void QPropertyAnimationPrivate::_q_targetDestroyed() -{ - Q_Q(QPropertyAnimation); - //we stop here so that this animation is removed from the global hash - q->stop(); - target = 0; -} - /*! Construct a QPropertyAnimation object. \a parent is passed to QObject's constructor. @@ -187,14 +184,13 @@ QPropertyAnimation::~QPropertyAnimation() */ QObject *QPropertyAnimation::targetObject() const { - Q_D(const QPropertyAnimation); - return d->target; + return d_func()->target.data(); } void QPropertyAnimation::setTargetObject(QObject *target) { Q_D(QPropertyAnimation); - if (d->target == target) + if (d->targetValue == target) return; if (d->state != QAbstractAnimation::Stopped) { @@ -202,14 +198,7 @@ void QPropertyAnimation::setTargetObject(QObject *target) return; } - //we need to get notified when the target is destroyed - if (d->target) - disconnect(d->target, SIGNAL(destroyed()), this, SLOT(_q_targetDestroyed())); - - if (target) - connect(target, SIGNAL(destroyed()), SLOT(_q_targetDestroyed())); - - d->target = target; + d->target = d->targetValue = target; d->hasMetaProperty = false; d->updateMetaProperty(); } @@ -273,7 +262,7 @@ void QPropertyAnimation::updateState(QAbstractAnimation::State oldState, { Q_D(QPropertyAnimation); - if (!d->target) { + if (!d->target && oldState == Stopped) { qWarning("QPropertyAnimation::updateState: Changing state of an animation without target"); return; } @@ -286,14 +275,16 @@ void QPropertyAnimation::updateState(QAbstractAnimation::State oldState, typedef QPair QPropertyAnimationPair; typedef QHash QPropertyAnimationHash; static QPropertyAnimationHash hash; - QPropertyAnimationPair key(d->target, d->propertyName); + //here we need to use value because we need to know to which pointer + //the animation was referring in case stopped because the target was destroyed + QPropertyAnimationPair key(d->targetValue, d->propertyName); if (newState == Running) { d->updateMetaProperty(); animToStop = hash.value(key, 0); hash.insert(key, this); // update the default start value if (oldState == Stopped) { - d->setDefaultStartEndValue(d->target->property(d->propertyName.constData())); + d->setDefaultStartEndValue(d->targetValue->property(d->propertyName.constData())); //let's check if we have a start value and an end value if (d->direction == Forward && !startValue().isValid() && !d->defaultStartEndValue.isValid()) qWarning("QPropertyAnimation::updateState: starting an animation without start value"); diff --git a/src/corelib/animation/qpropertyanimation.h b/src/corelib/animation/qpropertyanimation.h index e12508d..56fb4b1 100644 --- a/src/corelib/animation/qpropertyanimation.h +++ b/src/corelib/animation/qpropertyanimation.h @@ -76,7 +76,6 @@ protected: void updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState); private: - Q_PRIVATE_SLOT(d_func(), void _q_targetDestroyed()) Q_DISABLE_COPY(QPropertyAnimation) Q_DECLARE_PRIVATE(QPropertyAnimation) }; diff --git a/src/corelib/animation/qpropertyanimation_p.h b/src/corelib/animation/qpropertyanimation_p.h index ffa6114..4c9360b 100644 --- a/src/corelib/animation/qpropertyanimation_p.h +++ b/src/corelib/animation/qpropertyanimation_p.h @@ -67,13 +67,13 @@ class QPropertyAnimationPrivate : public QVariantAnimationPrivate Q_DECLARE_PUBLIC(QPropertyAnimation) public: QPropertyAnimationPrivate() - : target(0), propertyType(0), propertyIndex(0), hasMetaProperty(false) + : targetValue(0), propertyType(0), propertyIndex(0), hasMetaProperty(false) { } - void _q_targetDestroyed(); - - QObject *target; + QWeakPointer target; + //we use targetValue to be able to unregister the target from the global hash + QObject *targetValue; //for the QProperty QMetaProperty property; -- cgit v0.12 From 9a6977188e3711b3a0cd1b2283c182c8b8ac9c13 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jan-Arve=20S=C3=A6ther?= Date: Thu, 27 Aug 2009 13:43:01 +0200 Subject: Make it compile on Windows CE where min and max are predefined macros. Reviewed-by: mauricek --- examples/graphicsview/anchorlayout/main.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/examples/graphicsview/anchorlayout/main.cpp b/examples/graphicsview/anchorlayout/main.cpp index 7fb04be..ce6e937 100644 --- a/examples/graphicsview/anchorlayout/main.cpp +++ b/examples/graphicsview/anchorlayout/main.cpp @@ -66,17 +66,17 @@ int main(int argc, char **argv) QGraphicsScene scene; scene.setSceneRect(0, 0, 800, 480); - QSizeF min(30, 100); - QSizeF pref(210, 100); - QSizeF max(300, 100); - - QGraphicsProxyWidget *a = createItem(min, pref, max, "A"); - QGraphicsProxyWidget *b = createItem(min, pref, max, "B"); - QGraphicsProxyWidget *c = createItem(min, pref, max, "C"); - QGraphicsProxyWidget *d = createItem(min, pref, max, "D"); - QGraphicsProxyWidget *e = createItem(min, pref, max, "E"); - QGraphicsProxyWidget *f = createItem(QSizeF(30, 50), QSizeF(150, 50), max, "F"); - QGraphicsProxyWidget *g = createItem(QSizeF(30, 50), QSizeF(30, 100), max, "G"); + QSizeF minSize(30, 100); + QSizeF prefSize(210, 100); + QSizeF maxSize(300, 100); + + QGraphicsProxyWidget *a = createItem(minSize, prefSize, maxSize, "A"); + QGraphicsProxyWidget *b = createItem(minSize, prefSize, maxSize, "B"); + QGraphicsProxyWidget *c = createItem(minSize, prefSize, maxSize, "C"); + QGraphicsProxyWidget *d = createItem(minSize, prefSize, maxSize, "D"); + QGraphicsProxyWidget *e = createItem(minSize, prefSize, maxSize, "E"); + QGraphicsProxyWidget *f = createItem(QSizeF(30, 50), QSizeF(150, 50), maxSize, "F"); + QGraphicsProxyWidget *g = createItem(QSizeF(30, 50), QSizeF(30, 100), maxSize, "G"); QGraphicsAnchorLayout *l = new QGraphicsAnchorLayout; -- cgit v0.12 From fffe92c1c46f8a78b7d2bcef08d18a3550e91293 Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Thu, 27 Aug 2009 13:55:43 +0200 Subject: Fix y orientation of pixmap brushes and pixmaptiles in gl1 engine Reviewed-by: Samuel --- src/opengl/qpaintengine_opengl.cpp | 8 - src/opengl/util/fragmentprograms_p.h | 6893 +++++++++++++++++----------------- src/opengl/util/generator.pro | 2 + src/opengl/util/texture_brush.glsl | 2 - 4 files changed, 3375 insertions(+), 3530 deletions(-) diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index ade67d3..ac41ab0 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -4351,13 +4351,6 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con GLdouble tc_w = r.width()/pm.width(); GLdouble tc_h = r.height()/pm.height(); - // Rotate the texture so that it is aligned correctly and the - // wrapping is done correctly - glMatrixMode(GL_TEXTURE); - glPushMatrix(); - glRotatef(180.0, 0.0, 1.0, 0.0); - glRotatef(180.0, 0.0, 0.0, 1.0); - q_vertexType vertexArray[4*2]; q_vertexType texCoordArray[4*2]; @@ -4376,7 +4369,6 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); - glPopMatrix(); glDisable(GL_TEXTURE_2D); #ifndef QT_OPENGL_ES diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h index 9451eda..6decaca 100644 --- a/src/opengl/util/fragmentprograms_p.h +++ b/src/opengl/util/fragmentprograms_p.h @@ -1,57 +1,6 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://qt.nokia.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ #ifndef FRAGMENTPROGRAMS_H #define FRAGMENTPROGRAMS_H -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - enum FragmentVariable { VAR_BRUSH_TEXTURE, VAR_LINEAR, @@ -71,7 +20,7 @@ enum FragmentVariable { VAR_FMP2_M_RADIUS2, VAR_FMP, VAR_INV_MATRIX_M0, - VAR_ANGLE + VAR_ANGLE, }; enum FragmentBrushType { @@ -80,7 +29,7 @@ enum FragmentBrushType { FRAGMENT_PROGRAM_BRUSH_CONICAL, FRAGMENT_PROGRAM_BRUSH_LINEAR, FRAGMENT_PROGRAM_BRUSH_TEXTURE, - FRAGMENT_PROGRAM_BRUSH_PATTERN + FRAGMENT_PROGRAM_BRUSH_PATTERN, }; enum FragmentCompositionModeType { @@ -109,12 +58,12 @@ enum FragmentCompositionModeType { COMPOSITION_MODES_DIFFERENCE_NOMASK, COMPOSITION_MODES_EXCLUSION_NOMASK, COMPOSITION_MODE_BLEND_MODE_MASK, - COMPOSITION_MODE_BLEND_MODE_NOMASK + COMPOSITION_MODE_BLEND_MODE_NOMASK, }; enum FragmentMaskType { FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, - FRAGMENT_PROGRAM_MASK_ELLIPSE_AA + FRAGMENT_PROGRAM_MASK_ELLIPSE_AA, }; static const unsigned int num_fragment_variables = 19; @@ -133,55 +82,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA = "TEMP R4;\n" "ADD R4.x, fragment.position, c[0];\n" "ADD R0.y, fragment.position, -c[0].x;\n" - "MAX R2.x, R0.y, fragment.texcoord[0].y;\n" + "MAX R3.w, fragment.texcoord[0].y, R0.y;\n" "ADD R0.x, fragment.position.y, c[0];\n" - "MIN R2.y, R0.x, fragment.texcoord[0].x;\n" - "ADD R3.x, fragment.position, -c[0];\n" + "MIN R3.z, R0.x, fragment.texcoord[0].x;\n" + "ADD R2.z, fragment.position.x, -c[0].x;\n" + "MOV R0.yw, R3.w;\n" + "MOV R0.xz, R3.z;\n" + "MAD R1, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" + "MAD R1.zw, fragment.position.x, c[0].y, -R1;\n" + "MOV R0.z, R1.x;\n" + "MOV R0.w, R1.z;\n" + "MOV R0.y, R1.w;\n" + "MOV R0.x, R1.y;\n" + "MIN R2.xy, R0.zwzw, R0;\n" + "SGE R1.xy, R0, R0.zwzw;\n" "ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n" - "MOV R3.y, R4.x;\n" - "MOV R0.yw, R2.x;\n" - "MOV R0.xz, R2.y;\n" - "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" - "MAD R1.xy, fragment.position.x, c[0].y, -R0.zwzw;\n" - "MOV R0.w, R1.x;\n" - "MOV R1.x, R0.y;\n" - "MOV R0.z, R0.x;\n" - "SGE R2.zw, R1.xyxy, R0;\n" - "MAX R0.xy, R0.zwzw, R1;\n" - "MIN R0.zw, R0, R1.xyxy;\n" - "MAD R2.zw, R2, R1, fragment.texcoord[0];\n" - "ADD R1, R3.xyxy, -R0.zzww;\n" - "MAD R1, R1, R2.zzww, R2.x;\n" - "ADD R3.zw, R0.xyxy, R0;\n" - "ADD R3.y, R2, -R2.x;\n" - "ADD R2.zw, R1.xyyw, -R2.x;\n" - "ADD R4.zw, R4.x, -R0;\n" - "MUL R2.zw, R4, R2;\n" - "ADD R4.zw, R1.xyyw, R1.xyxz;\n" - "ADD R1.xz, R2.y, -R1;\n" - "MAD R2.zw, -R2, c[0].x, R3.y;\n" - "MAD R3.zw, R3, c[0].x, -R3.x;\n" - "MAD R3.zw, R3, R3.y, -R2;\n" - "ADD R1.y, R4.x, -R3.x;\n" - "MAD R4.zw, -R4, c[0].x, R2.y;\n" - "MUL R4.zw, R4, R1.y;\n" - "ADD R1.yw, R0.xxzy, -R3.x;\n" - "MUL R1.xy, R1.xzzw, R1.ywzw;\n" - "MAD R1.zw, R1.xyxy, c[0].x, -R4;\n" - "SGE R1.xy, R4.x, R0;\n" - "MUL R1.zw, R1.xyxy, R1;\n" - "MAD R1.xy, R1, R3.zwzw, R2.zwzw;\n" - "SGE R2.zw, R3.x, R0;\n" - "ADD R1.zw, R4, R1;\n" - "ADD R1.zw, R1, -R1.xyxy;\n" - "MAD R1.xy, R2.zwzw, R1.zwzw, R1;\n" - "ADD R1.xy, R1, -R3.y;\n" - "SGE R0.zw, R4.x, R0;\n" - "MAD R0.zw, R0, R1.xyxy, R3.y;\n" - "SGE R0.xy, R0, R3.x;\n" + "MAX R0.xy, R0.zwzw, R0;\n" + "MAD R3.xy, R1, R1.zwzw, fragment.texcoord[0].zwzw;\n" + "MOV R2.w, R4.x;\n" + "ADD R1, -R2.xxyy, R2.zwzw;\n" + "MAD R1, R1, R3.xxyy, R3.w;\n" + "ADD R3.xy, R1.ywzw, R1.xzzw;\n" + "ADD R4.zw, R3.z, -R1.xyxz;\n" + "ADD R1.zw, -R3.w, R1.xyyw;\n" + "ADD R1.xy, R4.x, -R2;\n" + "MUL R1.xy, R1, R1.zwzw;\n" + "MAD R3.xy, -R3, c[0].x, R3.z;\n" + "ADD R2.w, R4.x, -R2.z;\n" + "MUL R0.zw, R3.xyxy, R2.w;\n" + "ADD R2.w, R3.z, -R3;\n" + "ADD R3.xy, -R2.z, R0;\n" + "MUL R3.xy, R4.zwzw, R3;\n" + "ADD R4.zw, R2.xyxy, R0.xyxy;\n" + "MAD R1.zw, R4, c[0].x, -R2.z;\n" + "MAD R1.xy, -R1, c[0].x, R2.w;\n" + "MAD R4.zw, R2.w, R1, -R1.xyxy;\n" + "SGE R1.zw, R4.x, R0.xyxy;\n" + "MAD R3.xy, R3, c[0].x, -R0.zwzw;\n" + "MAD R1.xy, R1.zwzw, R4.zwzw, R1;\n" + "MAD R0.zw, R1, R3.xyxy, R0;\n" + "ADD R1.zw, R0, -R1.xyxy;\n" + "SGE R0.zw, R2.z, R2.xyxy;\n" + "MAD R0.zw, R0, R1, R1.xyxy;\n" + "ADD R0.zw, -R2.w, R0;\n" + "SGE R1.xy, R4.x, R2;\n" + "MAD R0.zw, R1.xyxy, R0, R2.w;\n" + "SGE R0.xy, R0, R2.z;\n" "MUL R0.xy, R0.zwzw, R0;\n" - "ADD R0.x, R3.y, -R0;\n" - "SGE R0.z, R2.y, R2.x;\n" + "ADD R0.x, R2.w, -R0;\n" + "SGE R0.z, R3, R3.w;\n" "ADD R0.x, R0, -R0.y;\n" "MUL result.color, R0.x, R0.z;\n" "END\n" @@ -195,20 +144,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA = "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R1.xyz, R0.y, c[2];\n" - "MAD R0.xyz, R0.x, c[1], R1;\n" - "ADD R0.xyz, R0, c[3];\n" + "ADD R0.xy, fragment.position, c[3];\n" + "MUL R1.xyz, R0.y, c[1];\n" + "MAD R0.xyz, R0.x, c[0], R1;\n" + "ADD R0.xyz, R0, c[2];\n" "RCP R2.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R2.z;\n" - "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n" - "MOV R1.xy, c[1];\n" - "MOV R1.zw, c[2].xyxy;\n" - "MOV R0.x, c[1].z;\n" - "MOV R0.y, c[2].z;\n" - "MAD R0, -R0.xyxy, R0.zzww, R1.xzyw;\n" + "MUL R1.zw, R0.xyxy, R2.z;\n" + "MUL R2.xy, R1.zwzw, fragment.texcoord[0];\n" + "MOV R1.x, c[0].z;\n" + "MOV R1.y, c[1].z;\n" + "MOV R0.xy, c[0];\n" + "MOV R0.zw, c[1].xyxy;\n" + "MAD R0, R1.zzww, -R1.xyxy, R0.xzyw;\n" "MUL R1.xy, R2, fragment.texcoord[0];\n" - "MUL R0, R0, R2.z;\n" + "MUL R0, R2.z, R0;\n" "MUL R1.xy, R1, c[4].x;\n" "MUL R1.zw, R1.xyxy, R0.xyxz;\n" "MUL R0.xy, R1, R0.ywzw;\n" @@ -230,36 +179,34 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA = static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 1 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "MUL R0.xy, fragment.position, c[3];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MUL R0.xyz, R1, c[6].y;\n" - "MUL R2.xyz, R0, fragment.color.primary.w;\n" - "MUL R0.xyz, fragment.color.primary, c[6].x;\n" - "MAD R2.xyz, R0, R1.w, R2;\n" - "ADD R3.xy, fragment.position, c[0];\n" - "ADD R0.w, -R1, c[4].x;\n" - "MUL R0.xyz, fragment.color.primary, c[5].y;\n" - "MAD R2.xyz, R0, R0.w, R2;\n" - "MUL R0.xyz, R1, c[5].z;\n" - "ADD R0.w, -fragment.color.primary, c[4].x;\n" - "MAD R2.xyz, R0, R0.w, R2;\n" - "ADD R0.y, -R1.w, c[4].x;\n" - "MUL R0.x, fragment.color.primary.w, R1.w;\n" - "MUL R0.y, fragment.color.primary.w, R0;\n" - "MUL R0.z, R1.w, R0.w;\n" - "DP3 R2.w, R0, c[5];\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.xyz, R0, c[0].y;\n" + "MUL R2.xyz, fragment.color.primary.w, R1;\n" + "MUL R1.xyz, fragment.color.primary, c[0].x;\n" + "MAD R2.xyz, R0.w, R1, R2;\n" + "ADD R3.xy, fragment.position, c[4];\n" + "ADD R1.w, -R0, c[6].x;\n" + "MUL R1.xyz, fragment.color.primary, c[1].y;\n" + "MAD R2.xyz, R1.w, R1, R2;\n" + "MUL R1.xyz, R0, c[1].z;\n" + "ADD R2.w, -fragment.color.primary, c[6].x;\n" + "MAD R2.xyz, R2.w, R1, R2;\n" + "MUL R1.z, R0.w, R2.w;\n" + "MUL R1.x, fragment.color.primary.w, R0.w;\n" + "MUL R1.y, fragment.color.primary.w, R1.w;\n" + "DP3 R2.w, R1, c[1];\n" + "MUL R3.xy, R3, c[2];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[5];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -270,21 +217,21 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xy, fragment.position, c[3];\n" - "TEX R1, R0, texture[0], 2D;\n" - "ADD R0.x, -R1.w, c[4];\n" - "MUL R0.xyz, fragment.color.primary, R0.x;\n" - "MAD R0.xyz, fragment.color.primary, R1, R0;\n" - "ADD R0.w, -fragment.color.primary, c[4].x;\n" - "MAD R2.xyz, R1, R0.w, R0;\n" - "ADD R0.z, fragment.color.primary.w, R1.w;\n" - "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, fragment.position, c[1];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R0.w, c[4];\n" + "MUL R1.xyz, fragment.color.primary, R1.x;\n" + "MAD R1.xyz, fragment.color.primary, R0, R1;\n" + "ADD R1.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R0, R1.w, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[3];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -294,16 +241,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xy, fragment.position, c[3];\n" - "TEX R1, R0, texture[0], 2D;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "ADD R2, fragment.color.primary, R1;\n" - "MUL R0.xy, R0, c[1];\n" - "MAD R2, -fragment.color.primary, R1, R2;\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, fragment.position, c[1];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.xy, fragment.position, c[2];\n" + "ADD R2, fragment.color.primary, R0;\n" + "MUL R1.xy, R1, c[0];\n" + "MAD R2, -fragment.color.primary, R0, R2;\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[3];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -315,7 +262,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xy, fragment.position, c[3];\n" + "MUL R0.xy, fragment.position, c[1];\n" "TEX R1, R0, texture[0], 2D;\n" "ADD R0.w, -R1, c[4].y;\n" "MUL R3.xyz, fragment.color.primary, R0.w;\n" @@ -336,11 +283,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MAD R2.xyz, R0, R3, R2;\n" "ADD R0.z, fragment.color.primary.w, R1.w;\n" "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[2];\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[3];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -352,23 +299,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xy, fragment.position, c[3];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MUL R2.xyz, R1, fragment.color.primary.w;\n" - "MUL R0.xyz, fragment.color.primary, R1.w;\n" - "MIN R0.xyz, R0, R2;\n" - "ADD R0.w, -R1, c[4].x;\n" - "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" - "ADD R0.w, -fragment.color.primary, c[4].x;\n" - "MAD R2.xyz, R1, R0.w, R0;\n" - "ADD R0.z, fragment.color.primary.w, R1.w;\n" - "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, fragment.position, c[1];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, fragment.color.primary.w, R0;\n" + "MUL R1.xyz, fragment.color.primary, R0.w;\n" + "MIN R1.xyz, R1, R2;\n" + "ADD R1.w, -R0, c[4].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R0, R1.w, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[3];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -379,35 +326,35 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xy, fragment.position, c[3];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MUL R2.xyz, R1, fragment.color.primary.w;\n" - "MUL R0.xyz, fragment.color.primary, R1.w;\n" - "MAX R0.xyz, R0, R2;\n" - "ADD R0.w, -R1, c[4].x;\n" - "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" - "ADD R0.w, -fragment.color.primary, c[4].x;\n" - "MAD R2.xyz, R1, R0.w, R0;\n" - "ADD R0.z, fragment.color.primary.w, R1.w;\n" - "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, fragment.position, c[1];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R2.xyz, fragment.color.primary.w, R0;\n" + "MUL R1.xyz, fragment.color.primary, R0.w;\n" + "MAX R1.xyz, R1, R2;\n" + "ADD R1.w, -R0, c[4].x;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, -fragment.color.primary, c[4].x;\n" + "MAD R2.xyz, R0, R1.w, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[3];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xy, fragment.position, c[3];\n" + "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R1.y, -fragment.color.primary.w, c[4].x;\n" "MAX R1.x, fragment.color.primary.w, c[4].y;\n" @@ -417,7 +364,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "RCP R1.x, R1.x;\n" "MAD R1.xyz, -fragment.color.primary, R1.x, c[4].x;\n" "MAX R1.xyz, R1, c[4].y;\n" - "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary.w, R0;\n" "MUL R1.w, fragment.color.primary, R0;\n" "RCP R1.x, R1.x;\n" "RCP R1.y, R1.y;\n" @@ -430,11 +377,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MAD R2.xyz, R2, R3, R1;\n" "ADD R1.z, fragment.color.primary.w, R0.w;\n" "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[3];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -442,29 +389,28 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xy, fragment.position, c[3];\n" + "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R1.w, -R0, c[4].x;\n" - "MUL R1.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.xyz, fragment.color.primary.w, R0;\n" "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n" "MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n" "MUL R3.xyz, fragment.color.primary.w, R1;\n" "MAX R1.xyz, fragment.color.primary, c[4].y;\n" + "ADD R2.w, -fragment.color.primary, c[4].x;\n" "MUL R4.xyz, fragment.color.primary, R1.w;\n" "RCP R1.x, R1.x;\n" "RCP R1.y, R1.y;\n" "RCP R1.z, R1.z;\n" "MAD R3.xyz, R3, R1, R4;\n" - "ADD R2.w, -fragment.color.primary, c[4].x;\n" "MUL R1.xyz, R0, R2.w;\n" "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" - "ADD R2.w, -fragment.color.primary, c[4].x;\n" "MAD R3.xyz, R0, R2.w, R3;\n" "MUL R1.w, fragment.color.primary, R0;\n" "ADD R3.xyz, R3, -R1;\n" @@ -472,11 +418,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MAD R2.xyz, R2, R3, R1;\n" "ADD R1.z, fragment.color.primary.w, R0.w;\n" "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[3];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -489,7 +435,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xy, fragment.position, c[3];\n" + "MUL R0.xy, fragment.position, c[1];\n" "TEX R1, R0, texture[0], 2D;\n" "ADD R0.w, -R1, c[4].y;\n" "MUL R3.xyz, fragment.color.primary, R0.w;\n" @@ -510,11 +456,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MAD R2.xyz, R0, R3, R2;\n" "ADD R0.z, fragment.color.primary.w, R1.w;\n" "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[2];\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[3];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -522,58 +468,56 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..3],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xy, fragment.position, c[3];\n" + "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" "MAX R1.x, R0.w, c[4].y;\n" "RCP R1.w, R1.x;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R1.xyz, -R2, c[4].w;\n" + "MUL R1.xyz, -R2, c[5].x;\n" "RSQ R2.w, R2.x;\n" - "ADD R4.xyz, R1, c[5].x;\n" + "ADD R4.xyz, R1, c[4].w;\n" "MAD R1.xyz, -R0, R1.w, c[4].x;\n" "RSQ R2.z, R2.z;\n" "RSQ R2.y, R2.y;\n" "RCP R2.x, R2.w;\n" "RCP R2.z, R2.z;\n" "RCP R2.y, R2.y;\n" - "MAD R5.xyz, R2, R0.w, -R0;\n" + "MAD R5.xyz, R0.w, R2, -R0;\n" "MAD R2.xyz, fragment.color.primary, c[4].z, -fragment.color.primary.w;\n" "MUL R3.xyz, R1, R2;\n" "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" "MUL R4.xyz, R5, R2;\n" "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" - "MAD R5.xyz, R0, fragment.color.primary.w, R4;\n" "MUL R3.xyz, R0, R3;\n" - "MUL R4.xyz, R0, c[4].w;\n" - "ADD R5.xyz, R5, -R3;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MUL R4.xyz, R4, R5;\n" - "ADD R2.xyz, R3, R4;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n" + "ADD R5.xyz, R4, -R3;\n" + "MUL R4.xyz, R0, c[5].x;\n" + "SGE R2.xyz, R4, R0.w;\n" + "MAD R2.xyz, R2, R5, R3;\n" "MUL R1.xyz, R0, R1;\n" "MUL R3.xyz, fragment.color.primary, c[4].z;\n" "ADD R2.xyz, R2, -R1;\n" "SGE R3.xyz, R3, fragment.color.primary.w;\n" - "MUL R2.xyz, R3, R2;\n" - "ADD R1.xyz, R1, R2;\n" + "MAD R1.xyz, R3, R2, R1;\n" "ADD R1.w, -R0, c[4].x;\n" "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" "ADD R1.w, -fragment.color.primary, c[4].x;\n" "MAD R2.xyz, R0, R1.w, R1;\n" "ADD R1.z, fragment.color.primary.w, R0.w;\n" "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[3];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -586,77 +530,75 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xy, fragment.position, c[3];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MUL R2.xyz, R1, fragment.color.primary.w;\n" - "MUL R0.xyz, fragment.color.primary, R1.w;\n" - "MIN R0.xyz, R0, R2;\n" - "ADD R3.xyz, fragment.color.primary, R1;\n" - "MAD R2.xyz, -R0, c[4].x, R3;\n" - "ADD R0.z, fragment.color.primary.w, R1.w;\n" - "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, fragment.position, c[1];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.xyz, fragment.color.primary, R0;\n" + "MUL R3.xyz, fragment.color.primary.w, R0;\n" + "MUL R2.xyz, fragment.color.primary, R0.w;\n" + "MIN R2.xyz, R2, R3;\n" + "MAD R2.xyz, -R2, c[4].x, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[3];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xy, fragment.position, c[3];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MUL R0.xyz, R1, fragment.color.primary.w;\n" - "MAD R2.xyz, fragment.color.primary, R1.w, R0;\n" - "MUL R0.xyz, fragment.color.primary, R1;\n" - "MAD R0.xyz, -R0, c[4].y, R2;\n" - "ADD R0.w, -R1, c[4].x;\n" - "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" - "ADD R0.w, -fragment.color.primary, c[4].x;\n" - "MAD R2.xyz, R1, R0.w, R0;\n" - "ADD R0.z, fragment.color.primary.w, R1.w;\n" - "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, fragment.position, c[1];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.xyz, fragment.color.primary.w, R0;\n" + "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n" + "MUL R1.xyz, fragment.color.primary, R0;\n" + "MAD R1.xyz, -R1, c[4].x, R2;\n" + "ADD R1.w, -R0, c[4].y;\n" + "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" + "ADD R1.w, -fragment.color.primary, c[4].y;\n" + "MAD R2.xyz, R0, R1.w, R1;\n" + "ADD R1.z, fragment.color.primary.w, R0.w;\n" + "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[2];\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[3];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" - "PARAM c[4] = { program.local[0],\n" - " { 1 },\n" - " program.local[2..3] };\n" + "PARAM c[4] = { program.local[0..2],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xy, fragment.position, c[0];\n" + "MUL R0.xy, fragment.position, c[2];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R1.xyz, R0, c[3].y;\n" - "MUL R2.xyz, R1, fragment.color.primary.w;\n" - "MUL R1.xyz, fragment.color.primary, c[3].x;\n" - "MAD R2.xyz, R1, R0.w, R2;\n" - "MUL R0.xyz, R0, c[2].z;\n" - "ADD R1.w, -R0, c[1].x;\n" - "MUL R1.xyz, fragment.color.primary, c[2].y;\n" - "MAD R1.xyz, R1, R1.w, R2;\n" - "ADD R1.w, -fragment.color.primary, c[1].x;\n" - "MAD result.color.xyz, R0, R1.w, R1;\n" - "ADD R0.y, -R0.w, c[1].x;\n" + "MUL R1.xyz, R0, c[0].y;\n" + "MUL R2.xyz, fragment.color.primary.w, R1;\n" + "MUL R1.xyz, fragment.color.primary, c[0].x;\n" + "MAD R2.xyz, R0.w, R1, R2;\n" + "MUL R0.xyz, R0, c[1].z;\n" + "ADD R1.w, -R0, c[3].x;\n" + "MUL R1.xyz, fragment.color.primary, c[1].y;\n" + "MAD R1.xyz, R1.w, R1, R2;\n" + "ADD R2.x, -fragment.color.primary.w, c[3];\n" + "MAD result.color.xyz, R2.x, R0, R1;\n" "MUL R0.x, fragment.color.primary.w, R0.w;\n" - "MUL R0.z, R0.w, R1.w;\n" - "MUL R0.y, fragment.color.primary.w, R0;\n" - "DP3 result.color.w, R0, c[2];\n" + "MUL R0.z, R0.w, R2.x;\n" + "MUL R0.y, fragment.color.primary.w, R1.w;\n" + "DP3 result.color.w, R0, c[1];\n" "END\n" ; @@ -732,7 +674,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R2;\n" "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary.w, R0;\n" "MUL R1.xyz, fragment.color.primary, R0.w;\n" "MIN R1.xyz, R1, R2;\n" "ADD R1.w, -R0, c[1].x;\n" @@ -753,7 +695,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R2;\n" "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary.w, R0;\n" "MUL R1.xyz, fragment.color.primary, R0.w;\n" "MAX R1.xyz, R1, R2;\n" "ADD R1.w, -R0, c[1].x;\n" @@ -768,7 +710,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" "PARAM c[2] = { program.local[0],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -782,7 +724,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" "MAD R2.xyz, -fragment.color.primary, R2.x, c[1].x;\n" "MAX R2.xyz, R2, c[1].y;\n" - "MUL R0.xyz, R0, fragment.color.primary.w;\n" + "MUL R0.xyz, fragment.color.primary.w, R0;\n" "MUL R1.w, fragment.color.primary, R0;\n" "RCP R2.x, R2.x;\n" "RCP R2.y, R2.y;\n" @@ -801,7 +743,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" "PARAM c[2] = { program.local[0],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -809,7 +751,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R4;\n" "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R1.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.xyz, fragment.color.primary.w, R0;\n" "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n" "MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n" "MUL R3.xyz, fragment.color.primary.w, R1;\n" @@ -822,7 +764,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "RCP R1.z, R1.z;\n" "MAD R1.xyz, R3, R1, R4;\n" "MUL R3.xyz, R0, R2.w;\n" - "ADD R2.w, -fragment.color.primary, c[1].x;\n" "MAD R0.xyz, R0, R2.w, R1;\n" "MAD R1.xyz, fragment.color.primary, R1.w, R3;\n" "MUL R1.w, fragment.color.primary, R0;\n" @@ -869,8 +810,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[3] = { program.local[0],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -882,8 +823,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "MAX R1.x, R0.w, c[1].y;\n" "RCP R1.w, R1.x;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R1.xyz, -R2, c[1].w;\n" - "ADD R4.xyz, R1, c[2].x;\n" + "MUL R1.xyz, -R2, c[2].x;\n" + "ADD R4.xyz, R1, c[1].w;\n" "MAD R1.xyz, -R0, R1.w, c[1].x;\n" "RSQ R2.w, R2.x;\n" "RSQ R2.z, R2.z;\n" @@ -891,25 +832,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "RCP R2.x, R2.w;\n" "RCP R2.z, R2.z;\n" "RCP R2.y, R2.y;\n" - "MAD R5.xyz, R2, R0.w, -R0;\n" + "MAD R5.xyz, R0.w, R2, -R0;\n" "MAD R2.xyz, fragment.color.primary, c[1].z, -fragment.color.primary.w;\n" "MUL R3.xyz, R1, R2;\n" "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" "MUL R4.xyz, R5, R2;\n" "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" - "MAD R5.xyz, R0, fragment.color.primary.w, R4;\n" "MUL R3.xyz, R0, R3;\n" - "MUL R4.xyz, R0, c[1].w;\n" - "ADD R5.xyz, R5, -R3;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MUL R4.xyz, R4, R5;\n" - "ADD R2.xyz, R3, R4;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n" + "ADD R5.xyz, R4, -R3;\n" + "MUL R4.xyz, R0, c[2].x;\n" + "SGE R2.xyz, R4, R0.w;\n" + "MAD R2.xyz, R2, R5, R3;\n" "MUL R1.xyz, R0, R1;\n" "MUL R3.xyz, fragment.color.primary, c[1].z;\n" "ADD R2.xyz, R2, -R1;\n" "SGE R3.xyz, R3, fragment.color.primary.w;\n" - "MUL R2.xyz, R3, R2;\n" - "ADD R1.xyz, R1, R2;\n" + "MAD R1.xyz, R3, R2, R1;\n" "ADD R1.w, -R0, c[1].x;\n" "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" "ADD R1.w, fragment.color.primary, R0;\n" @@ -928,7 +867,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R2;\n" "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R2.xyz, R0, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary.w, R0;\n" "MUL R1.xyz, fragment.color.primary, R0.w;\n" "ADD R1.w, fragment.color.primary, R0;\n" "MIN R1.xyz, R1, R2;\n" @@ -941,20 +880,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[2] = { program.local[0],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R1.xyz, R0, fragment.color.primary.w;\n" + "MUL R1.xyz, fragment.color.primary.w, R0;\n" "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n" "MUL R1.xyz, fragment.color.primary, R0;\n" - "MAD R1.xyz, -R1, c[1].y, R2;\n" - "ADD R1.w, -R0, c[1].x;\n" + "MAD R1.xyz, -R1, c[1].x, R2;\n" + "ADD R1.w, -R0, c[1].y;\n" "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" "ADD R1.w, fragment.color.primary, R0;\n" - "ADD R2.x, -fragment.color.primary.w, c[1];\n" + "ADD R2.x, -fragment.color.primary.w, c[1].y;\n" "MAD result.color.xyz, R0, R2.x, R1;\n" "MAD result.color.w, -fragment.color.primary, R0, R1;\n" "END\n" @@ -964,8 +903,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "!!ARBfp1.0\n" "PARAM c[3] = { program.local[0..2] };\n" "TEMP R0;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[1];\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" "DP4 R0.x, R0, c[2];\n" "MUL result.color, fragment.color.primary, R0.x;\n" @@ -974,359 +913,351 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[1] = { program.local[0] };\n" "MOV result.color, fragment.color.primary;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" - "PARAM c[12] = { program.local[0..6],\n" - " { 2, 4, 1 },\n" - " program.local[8..11] };\n" + "PARAM c[12] = { program.local[0..10],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" "ADD R0.z, R0, R0.w;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" - "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" - "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[7].x;\n" - "MUL R0.y, c[8].x, R0;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, c[11].y;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[11].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "ADD R3.xy, fragment.position, c[0];\n" - "ADD R2.w, -R1, c[7].z;\n" - "MUL R0.xyz, R0, c[10].y;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "MUL R0.xyz, R1, c[10].z;\n" - "ADD R3.z, -R0.w, c[7];\n" - "MAD R2.xyz, R0, R3.z, R2;\n" - "MUL R0.y, R0.w, R2.w;\n" - "MUL R0.x, R0.w, R1.w;\n" - "MUL R0.z, R1.w, R3;\n" - "DP3 R2.w, R0, c[10];\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.x, c[11].x;\n" + "MUL R0.z, R0, c[11].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.x, R0.x;\n" + "RCP R0.z, R0.x;\n" + "ADD R1.x, -R0.y, R0.z;\n" + "MOV R0.x, c[11];\n" + "MUL R0.z, R0.x, c[1].x;\n" + "RCP R1.y, R0.z;\n" + "MUL R0.xy, fragment.position, c[8];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.x, R1, R1.y;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R2.xyz, R0, c[5].y;\n" + "MUL R3.xyz, R1.w, R2;\n" + "MUL R2.xyz, R1, c[5].x;\n" + "MAD R2.xyz, R0.w, R2, R3;\n" + "ADD R3.xy, fragment.position, c[9];\n" + "ADD R2.w, -R0, c[11].z;\n" + "MUL R1.xyz, R1, c[6].y;\n" + "MAD R2.xyz, R2.w, R1, R2;\n" + "MUL R1.xyz, R0, c[6].z;\n" + "ADD R3.z, -R1.w, c[11];\n" + "MAD R2.xyz, R3.z, R1, R2;\n" + "MUL R1.y, R1.w, R2.w;\n" + "MUL R1.x, R1.w, R0.w;\n" + "MUL R1.z, R0.w, R3;\n" + "DP3 R2.w, R1, c[6];\n" + "MUL R3.xy, R3, c[7];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[10];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.z, R0.y;\n" - "ADD R0.x, -R0, R0.z;\n" - "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[7].x;\n" - "MUL R0.y, c[8].x, R0;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R2.x, -R1.w, c[7].z;\n" - "MUL R2.xyz, R0, R2.x;\n" - "MAD R0.xyz, R0, R1, R2;\n" - "ADD R2.x, -R0.w, c[7].z;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.x, R0.x;\n" + "RCP R0.z, R0.x;\n" + "ADD R1.x, -R0.y, R0.z;\n" + "MOV R0.x, c[9];\n" + "MUL R0.z, R0.x, c[1].x;\n" + "RCP R1.y, R0.z;\n" + "MUL R0.xy, fragment.position, c[6];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.x, R1, R1.y;\n" + "TEX R1, R1, texture[2], 1D;\n" + "ADD R2.x, -R0.w, c[9].z;\n" + "MUL R2.xyz, R1, R2.x;\n" + "MAD R1.xyz, R1, R0, R2;\n" + "ADD R2.x, -R1.w, c[9].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, R1, c[5];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[8];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "MUL R1.xy, fragment.position, c[9];\n" - "ADD R3.xy, fragment.position, c[0];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "MUL R0.z, -R0, c[1].x;\n" + "ADD R3.xy, fragment.position, c[7];\n" + "MUL R0.y, R0.z, c[9];\n" + "MUL R0.x, R0, c[9];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[9].x;\n" + "RSQ R0.z, R0.z;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R2, R0, R1;\n" - "MAD R2, -R0, R1, R2;\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.y, R0, c[1].x;\n" + "ADD R0.x, -R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.z, R0.x, R0.y;\n" + "TEX R1, R0.z, texture[2], 1D;\n" + "MUL R0.xy, fragment.position, c[6];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2, R1, R0;\n" + "MAD R2, -R1, R0, R2;\n" + "MUL R3.xy, R3, c[5];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[8];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "MUL R1.xy, fragment.position, c[9];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R1.xy, fragment.position, c[6];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "MUL R0.y, R0.z, c[9];\n" + "MUL R0.x, R0, c[9];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[9].x;\n" + "RSQ R0.z, R0.z;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0, c[1].x;\n" + "ADD R0.x, -R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" - "ADD R2.w, -R1, c[7].z;\n" + "ADD R2.w, -R1, c[9].z;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[7].x;\n" + "MUL R2.xyz, R2, c[9].x;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MUL R4.xyz, R0, R2.w;\n" "MUL R3.xyz, R0, R1;\n" "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].z;\n" - "MAD R3.xyz, R3, c[7].x, R4;\n" + "ADD R2.x, -R0.w, c[9].z;\n" + "MAD R3.xyz, R3, c[9].x, R4;\n" "MAD R3.xyz, R1, R2.x, R3;\n" "MAD R0.xyz, R1, R2.x, R0;\n" - "MUL R2.xyz, R1, c[7].x;\n" + "MUL R2.xyz, R1, c[9].x;\n" "ADD R0.xyz, R0, -R3;\n" "SGE R2.xyz, R2, R1.w;\n" "MAD R2.xyz, R2, R0, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, R0, c[5];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[8];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "MUL R1.xy, fragment.position, c[9];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[9];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.z, R0.z;\n" + "ADD R0.z, -R0.y, R0;\n" + "RCP R0.w, R0.x;\n" + "MUL R1.x, R0.z, R0.w;\n" + "MUL R0.xy, fragment.position, c[6];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MIN R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[7].z;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].z;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[9].z;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[9].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, R1, c[5];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[8];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "MUL R1.xy, fragment.position, c[9];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[9];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.z, R0.z;\n" + "ADD R0.z, -R0.y, R0;\n" + "RCP R0.w, R0.x;\n" + "MUL R1.x, R0.z, R0.w;\n" + "MUL R0.xy, fragment.position, c[6];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MAX R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[7].z;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].z;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[9].z;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[9].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, R1, c[5];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[8];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1, 1e-06 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "ADD R0.x, -R0, R0.y;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[9];\n" + "MUL R0.x, R0, c[9];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[9].x;\n" + "RSQ R0.z, R0.z;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0, c[1].x;\n" + "ADD R0.x, -R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" - "MAX R1.x, R0.w, c[7].w;\n" + "MAX R1.x, R0.w, c[9].w;\n" "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -R0, R1.x, c[7].z;\n" - "MAX R2.xyz, R1, c[7].w;\n" - "MUL R1.xy, fragment.position, c[9];\n" + "MAD R1.xyz, -R0, R1.x, c[9].z;\n" + "MAX R2.xyz, R1, c[9].w;\n" + "MUL R1.xy, fragment.position, c[6];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R0, c[7].z;\n" + "ADD R2.w, -R0, c[9].z;\n" "MUL R3.xyz, R1, R2.w;\n" - "ADD R2.w, -R1, c[7].z;\n" + "ADD R2.w, -R1, c[9].z;\n" "MAD R4.xyz, R0, R2.w, R3;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MUL R2.w, R0, R1;\n" "MAD R0.xyz, R0, R1.w, R3;\n" "SGE R0.xyz, R0, R2.w;\n" @@ -1339,57 +1270,56 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MAD R2.xyz, R0, R4, R2;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, R0, c[5];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[8];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1, 9.9999997e-06 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[9];\n" + "MUL R0.x, R0, c[9];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "MUL R1.xy, fragment.position, c[9];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "RSQ R0.z, R0.y;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[9].x;\n" + "MUL R0.y, R0, c[1].x;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" "MUL R4.xyz, R0.w, R2;\n" - "MAX R2.xyz, R0, c[7].w;\n" - "ADD R2.w, -R1, c[7].z;\n" + "MAX R2.xyz, R0, c[9].w;\n" + "ADD R2.w, -R1, c[9].z;\n" "MUL R5.xyz, R0, R2.w;\n" - "ADD R3.w, -R0, c[7].z;\n" + "ADD R3.w, -R0, c[9].z;\n" "RCP R2.x, R2.x;\n" "RCP R2.y, R2.y;\n" "RCP R2.z, R2.z;\n" @@ -1403,60 +1333,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MAD R2.xyz, R3, R2, R0;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, R0, c[5];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[8];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "MUL R1.xy, fragment.position, c[9];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R1.xy, fragment.position, c[6];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "MUL R0.y, R0.z, c[9];\n" + "MUL R0.x, R0, c[9];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[9].x;\n" + "RSQ R0.z, R0.z;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0, c[1].x;\n" + "ADD R0.x, -R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" - "ADD R2.w, -R1, c[7].z;\n" + "ADD R2.w, -R1, c[9].z;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[7].x;\n" + "MUL R2.xyz, R2, c[9].x;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MUL R4.xyz, R0, R2.w;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "MUL R3.xyz, R0, R1;\n" - "ADD R2.w, -R0, c[7].z;\n" - "MAD R3.xyz, R3, c[7].x, R4;\n" - "MUL R0.xyz, R0, c[7].x;\n" + "ADD R2.w, -R0, c[9].z;\n" + "MAD R3.xyz, R3, c[9].x, R4;\n" + "MUL R0.xyz, R0, c[9].x;\n" "SGE R0.xyz, R0, R0.w;\n" "MAD R3.xyz, R1, R2.w, R3;\n" "MAD R2.xyz, R1, R2.w, R2;\n" @@ -1464,21 +1393,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MAD R2.xyz, R0, R2, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, R0, c[5];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[8];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..6],\n" - " { 2, 4, 1, 9.9999997e-06 },\n" - " program.local[8..9],\n" - " { 8, 3 } };\n" + "PARAM c[11] = { program.local[0..8],\n" + " { 2, 4, 1, 9.9999997e-006 },\n" + " { 3, 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -1486,259 +1414,252 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[7];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[9];\n" + "MUL R0.x, R0, c[9];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MAX R0.z, R1.w, c[7].w;\n" - "RCP R2.w, R0.z;\n" - "MUL R2.xyz, R1, R2.w;\n" - "MUL R6.xyz, -R2, c[10].x;\n" - "MAD R3.xyz, -R1, R2.w, c[7].z;\n" + "MOV R0.z, c[9].x;\n" + "MUL R1.y, R0.z, c[1].x;\n" "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" - "ADD R0.x, -R0, R0.y;\n" - "MOV R0.y, c[7].x;\n" - "MUL R0.y, c[8].x, R0;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MAD R4.xyz, R0, c[7].x, -R0.w;\n" + "ADD R1.x, -R0, R0.y;\n" + "RCP R1.y, R1.y;\n" + "MUL R0.xy, fragment.position, c[6];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.z, R0.w, c[9].w;\n" + "RCP R2.w, R1.z;\n" + "MUL R2.xyz, R0, R2.w;\n" + "MAD R6.xyz, -R2, c[10].y, c[10].x;\n" + "MAD R3.xyz, -R0, R2.w, c[9].z;\n" + "RSQ R2.w, R2.x;\n" + "RCP R2.x, R2.w;\n" + "MUL R1.x, R1, R1.y;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MAD R4.xyz, R1, c[9].x, -R1.w;\n" "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R0.w;\n" - "ADD R6.xyz, R6, c[10].y;\n" - "RSQ R2.x, R2.x;\n" + "MAD R5.xyz, -R5, R6, R1.w;\n" + "MAD R3.xyz, -R3, R4, R1.w;\n" "RSQ R2.z, R2.z;\n" "RSQ R2.y, R2.y;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" - "MUL R3.xyz, R1, R3;\n" - "ADD R2.w, -R1, c[7].z;\n" - "RCP R2.x, R2.x;\n" + "MUL R5.xyz, R0, R5;\n" + "MUL R3.xyz, R0, R3;\n" + "ADD R2.w, -R0, c[9].z;\n" "RCP R2.z, R2.z;\n" "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R2, R1.w, -R1;\n" - "MUL R6.xyz, R2, R4;\n" - "MUL R2.xyz, R1, R5;\n" - "MAD R6.xyz, R1, R0.w, R6;\n" - "MUL R4.xyz, R0, c[7].x;\n" - "MUL R5.xyz, R1, c[10].x;\n" - "ADD R6.xyz, R6, -R2;\n" - "SGE R5.xyz, R5, R1.w;\n" - "MUL R5.xyz, R5, R6;\n" - "ADD R2.xyz, R2, R5;\n" - "SGE R4.xyz, R4, R0.w;\n" + "MAD R2.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, R2, R4;\n" + "MAD R2.xyz, R1.w, R0, R2;\n" + "ADD R6.xyz, R2, -R5;\n" + "MUL R4.xyz, R1, c[9].x;\n" + "MUL R2.xyz, R0, c[10].y;\n" + "SGE R2.xyz, R2, R0.w;\n" + "MAD R2.xyz, R2, R6, R5;\n" + "SGE R4.xyz, R4, R1.w;\n" "ADD R2.xyz, R2, -R3;\n" - "MUL R2.xyz, R4, R2;\n" - "ADD R2.xyz, R3, R2;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].z;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MAD R2.xyz, R4, R2, R3;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[9].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, R1, c[5];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[8];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" "ADD R0.z, R0, R0.w;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" - "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" - "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n" - "MOV R0.y, c[7].x;\n" - "MUL R0.y, c[8].x, R0;\n" - "RCP R0.y, R0.y;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R3.xyz, R0, R1;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MUL R0.xyz, R0, R1.w;\n" - "MIN R0.xyz, R0, R2;\n" - "MAD R2.xyz, -R0, c[7].x, R3;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[9];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.z, R0.z;\n" + "ADD R0.z, -R0.y, R0;\n" + "RCP R0.w, R0.x;\n" + "MUL R1.x, R0.z, R0.w;\n" + "MUL R0.xy, fragment.position, c[6];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "ADD R2.xyz, R1, R0;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MIN R1.xyz, R1, R3;\n" + "MAD R2.xyz, -R1, c[9].x, R2;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, R1, c[5];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[8];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..6],\n" - " { 2, 4, 1 },\n" - " program.local[8..9] };\n" + "PARAM c[10] = { program.local[0..8],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[6];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[8].x, -R0;\n" - "MUL R0.y, R0.z, c[7];\n" - "MUL R0.x, R0, c[7];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[7].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[8].x, R0;\n" - "MUL R1.xy, fragment.position, c[9];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MAD R3.xyz, R0, R1.w, R2;\n" - "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[7].x, R3;\n" - "ADD R2.w, -R1, c[7].z;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].z;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[9];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.z, R0.z;\n" + "ADD R0.z, -R0.y, R0;\n" + "RCP R0.w, R0.x;\n" + "MUL R1.x, R0.z, R0.w;\n" + "MUL R0.xy, fragment.position, c[6];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R2.xyz, R1.w, R0;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "MUL R2.xyz, R1, R0;\n" + "MAD R2.xyz, -R2, c[9].x, R3;\n" + "ADD R2.w, -R0, c[9].z;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[9].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, R1, c[5];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[8];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" - "PARAM c[9] = { program.local[0..3],\n" - " { 2, 4, 1 },\n" - " program.local[5..8] };\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" - "MUL R0.xy, R0, c[3];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[8];\n" + "MUL R0.x, R0, c[8];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" - "RCP R0.z, R0.z;\n" + "RSQ R0.y, R0.y;\n" + "RCP R0.z, R0.y;\n" "ADD R0.x, -R0, R0.z;\n" - "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R2.xyz, R1, c[8].y;\n" - "MOV R0.y, c[4].x;\n" - "MUL R0.y, c[5].x, R0;\n" + "MUL R2.xyz, R1, c[5].y;\n" + "MOV R0.y, c[8].x;\n" + "MUL R0.y, R0, c[1].x;\n" "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[8].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "ADD R2.w, -R1, c[4].z;\n" - "MUL R0.xyz, R0, c[7].y;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[4].z;\n" - "MUL R1.xyz, R1, c[7].z;\n" - "MAD result.color.xyz, R1, R2.x, R0;\n" + "MUL R3.xyz, R0.w, R2;\n" + "MUL R2.xyz, R0, c[5].x;\n" + "MAD R2.xyz, R1.w, R2, R3;\n" + "ADD R2.w, -R1, c[8].z;\n" + "MUL R0.xyz, R0, c[6].y;\n" + "MAD R0.xyz, R2.w, R0, R2;\n" + "ADD R2.x, -R0.w, c[8].z;\n" + "MUL R1.xyz, R1, c[6].z;\n" + "MAD result.color.xyz, R2.x, R1, R0;\n" "MUL R0.x, R0.w, R1.w;\n" "MUL R0.z, R1.w, R2.x;\n" "MUL R0.y, R0.w, R2.w;\n" - "DP3 result.color.w, R0, c[7];\n" + "DP3 result.color.w, R0, c[6];\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" "RSQ R0.y, R0.y;\n" "RCP R0.z, R0.y;\n" "ADD R0.x, -R0, R0.z;\n" - "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[4].x;\n" - "MUL R0.y, c[5].x, R0;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "ADD R2.x, -R1.w, c[4].z;\n" + "ADD R2.x, -R1.w, c[6].z;\n" "MUL R2.xyz, R0, R2.x;\n" "MAD R0.xyz, R0, R1, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].z;\n" + "ADD R2.y, -R0.w, c[6].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -1746,31 +1667,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" "ADD R0.z, R0, R0.w;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" "RSQ R0.z, R0.y;\n" "RCP R0.z, R0.z;\n" "ADD R0.x, -R0, R0.z;\n" - "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" - "MOV R0.y, c[4].x;\n" - "MUL R0.y, c[5].x, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" "RCP R0.y, R0.y;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "MUL R0.x, R0, R0.y;\n" @@ -1782,50 +1702,49 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "MUL R1.xy, fragment.position, c[6];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[6].x;\n" + "RSQ R0.z, R0.z;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0, c[1].x;\n" + "ADD R0.x, -R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[4].z;\n" - "MUL R2.xyz, R2, c[4].x;\n" + "ADD R2.w, -R1, c[6].z;\n" + "MUL R2.xyz, R2, c[6].x;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "MUL R3.xyz, R0, R2.w;\n" "MUL R0.xyz, R0, R1;\n" - "ADD R2.w, -R0, c[4].z;\n" - "MAD R0.xyz, R0, c[4].x, R3;\n" + "ADD R2.w, -R0, c[6].z;\n" + "MAD R0.xyz, R0, c[6].x, R3;\n" "MAD R0.xyz, R1, R2.w, R0;\n" "MAD R2.xyz, R1, R2.w, R2;\n" - "MUL R1.xyz, R1, c[4].x;\n" + "MUL R1.xyz, R1, c[6].x;\n" "ADD R2.w, R0, R1;\n" "ADD R2.xyz, R2, -R0;\n" "SGE R1.xyz, R1, R1.w;\n" @@ -1836,43 +1755,42 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "MUL R1.xy, fragment.position, c[6];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "RSQ R0.z, R0.y;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MIN R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[4].z;\n" + "ADD R2.w, -R1, c[6].z;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].z;\n" + "ADD R2.y, -R0.w, c[6].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -1880,43 +1798,42 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "MUL R1.xy, fragment.position, c[6];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "RSQ R0.z, R0.y;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MAX R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[4].z;\n" + "ADD R2.w, -R1, c[6].z;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].z;\n" + "ADD R2.y, -R0.w, c[6].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -1924,45 +1841,44 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1, 1e-06 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "ADD R0.x, -R0, R0.y;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[6].x;\n" + "RSQ R0.z, R0.z;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0, c[1].x;\n" + "ADD R0.x, -R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAX R1.x, R0.w, c[4].w;\n" + "MAX R1.x, R0.w, c[6].w;\n" "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -R0, R1.x, c[4].z;\n" - "MAX R2.xyz, R1, c[4].w;\n" - "MUL R1.xy, fragment.position, c[6];\n" + "MAD R1.xyz, -R0, R1.x, c[6].z;\n" + "MAX R2.xyz, R1, c[6].w;\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R0, c[4].z;\n" + "ADD R2.w, -R0, c[6].z;\n" "MUL R3.xyz, R1, R2.w;\n" - "ADD R2.w, -R1, c[4].z;\n" + "ADD R2.w, -R1, c[6].z;\n" "MAD R3.xyz, R0, R2.w, R3;\n" - "MUL R1.xyz, R1, R0.w;\n" + "MUL R1.xyz, R0.w, R1;\n" "MAD R0.xyz, R0, R1.w, R1;\n" "MUL R2.w, R0, R1;\n" "RCP R2.x, R2.x;\n" @@ -1980,46 +1896,45 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1, 9.9999997e-06 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "MUL R1.xy, fragment.position, c[6];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "RSQ R0.z, R0.y;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" - "ADD R2.w, -R1, c[4].z;\n" + "ADD R2.w, -R1, c[6].z;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" "MUL R4.xyz, R0.w, R2;\n" - "MAX R2.xyz, R0, c[4].w;\n" + "MAX R2.xyz, R0, c[6].w;\n" "MUL R5.xyz, R0, R2.w;\n" - "ADD R3.w, -R0, c[4].z;\n" + "ADD R3.w, -R0, c[6].z;\n" "RCP R2.x, R2.x;\n" "RCP R2.y, R2.y;\n" "RCP R2.z, R2.z;\n" @@ -2038,50 +1953,49 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "MUL R1.xy, fragment.position, c[6];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[6].x;\n" + "RSQ R0.z, R0.z;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "MUL R0.y, R0, c[1].x;\n" + "ADD R0.x, -R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "ADD R2.w, -R1, c[4].z;\n" + "ADD R2.w, -R1, c[6].z;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[4].x;\n" + "MUL R2.xyz, R2, c[6].x;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MUL R4.xyz, R0, R2.w;\n" "MUL R3.xyz, R0, R1;\n" "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R2.w, -R0, c[4].z;\n" - "MUL R0.xyz, R0, c[4].x;\n" + "ADD R2.w, -R0, c[6].z;\n" + "MUL R0.xyz, R0, c[6].x;\n" "MAD R2.xyz, R1, R2.w, R2;\n" - "MAD R3.xyz, R3, c[4].x, R4;\n" + "MAD R3.xyz, R3, c[6].x, R4;\n" "MAD R1.xyz, R1, R2.w, R3;\n" "ADD R2.w, R0, R1;\n" "ADD R2.xyz, R2, -R1;\n" @@ -2093,10 +2007,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..3],\n" - " { 2, 4, 1, 9.9999997e-06 },\n" - " program.local[5..6],\n" - " { 8, 3 } };\n" + "PARAM c[8] = { program.local[0..5],\n" + " { 2, 4, 1, 9.9999997e-006 },\n" + " { 3, 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2104,64 +2017,61 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MAX R0.z, R1.w, c[4].w;\n" + "MAX R0.z, R1.w, c[6].w;\n" "RCP R2.w, R0.z;\n" "MUL R2.xyz, R1, R2.w;\n" - "MUL R6.xyz, -R2, c[7].x;\n" - "MAD R3.xyz, -R1, R2.w, c[4].z;\n" + "MAD R6.xyz, -R2, c[7].y, c[7].x;\n" + "MAD R3.xyz, -R1, R2.w, c[6].z;\n" + "RSQ R2.w, R2.x;\n" + "RCP R2.x, R2.w;\n" "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" "ADD R0.x, -R0, R0.y;\n" - "MOV R0.y, c[4].x;\n" - "MUL R0.y, c[5].x, R0;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R4.xyz, R0, c[4].x, -R0.w;\n" + "MAD R4.xyz, R0, c[6].x, -R0.w;\n" "MUL R5.xyz, R3, R4;\n" + "MAD R5.xyz, -R5, R6, R0.w;\n" "MAD R3.xyz, -R3, R4, R0.w;\n" - "ADD R6.xyz, R6, c[7].y;\n" - "RSQ R2.x, R2.x;\n" "RSQ R2.z, R2.z;\n" "RSQ R2.y, R2.y;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" + "MUL R5.xyz, R1, R5;\n" "MUL R3.xyz, R1, R3;\n" - "RCP R2.x, R2.x;\n" "RCP R2.z, R2.z;\n" "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R2, R1.w, -R1;\n" - "MUL R6.xyz, R2, R4;\n" - "MUL R2.xyz, R1, R5;\n" - "MUL R4.xyz, R0, c[4].x;\n" - "MAD R6.xyz, R1, R0.w, R6;\n" - "MUL R5.xyz, R1, c[7].x;\n" - "ADD R6.xyz, R6, -R2;\n" - "SGE R5.xyz, R5, R1.w;\n" - "MUL R5.xyz, R5, R6;\n" - "ADD R2.xyz, R2, R5;\n" + "MAD R2.xyz, R1.w, R2, -R1;\n" + "MUL R2.xyz, R2, R4;\n" + "MAD R2.xyz, R0.w, R1, R2;\n" + "ADD R6.xyz, R2, -R5;\n" + "MUL R4.xyz, R0, c[6].x;\n" + "MUL R2.xyz, R1, c[7].y;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R6, R5;\n" "ADD R2.xyz, R2, -R3;\n" "SGE R4.xyz, R4, R0.w;\n" - "MUL R2.xyz, R4, R2;\n" - "ADD R2.xyz, R3, R2;\n" - "ADD R2.w, -R1, c[4].z;\n" + "MAD R2.xyz, R4, R2, R3;\n" + "ADD R2.w, -R1, c[6].z;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].z;\n" + "ADD R2.y, -R0.w, c[6].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -2169,86 +2079,84 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "MUL R1.xy, fragment.position, c[6];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "RSQ R0.z, R0.y;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" + "RCP R0.y, R0.y;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "ADD R0.xyz, R0, R1;\n" "MIN R2.xyz, R2, R3;\n" "ADD R1.x, R0.w, R1.w;\n" - "MAD result.color.xyz, -R2, c[4].x, R0;\n" + "MAD result.color.xyz, -R2, c[6].x, R0;\n" "MAD result.color.w, -R0, R1, R1.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..3],\n" - " { 2, 4, 1 },\n" - " program.local[5..6] };\n" + "PARAM c[7] = { program.local[0..5],\n" + " { 2, 4, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "MUL R1.xy, fragment.position, c[6];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R0.x, -R0, R0.y;\n" + "RSQ R0.z, R0.y;\n" "RCP R0.z, R0.z;\n" - "MUL R0.x, R0, R0.z;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MOV R0.y, c[6].x;\n" + "MUL R0.y, R0, c[1].x;\n" + "RCP R0.y, R0.y;\n" + "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[4].x, R3;\n" - "ADD R2.w, -R1, c[4].z;\n" + "MAD R2.xyz, -R2, c[6].x, R3;\n" + "ADD R2.w, -R1, c[6].z;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].z;\n" + "ADD R2.y, -R0.w, c[6].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -2256,35 +2164,34 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_MASK = "!!ARBfp1.0\n" - "PARAM c[9] = { program.local[0..3],\n" - " { 2, 4 },\n" - " program.local[5..8] };\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 2, 4 } };\n" "TEMP R0;\n" "TEMP R1;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[8];\n" + "MUL R0.x, R0, c[8];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" "ADD R1.x, -R0, R0.y;\n" - "MOV R0.z, c[4].x;\n" - "MUL R0.z, c[5].x, R0;\n" + "MOV R0.z, c[8].x;\n" + "MUL R0.z, R0, c[1].x;\n" "RCP R1.y, R0.z;\n" "ADD R0.xy, fragment.position, c[6];\n" - "MUL R0.xy, R0, c[7];\n" + "MUL R0.xy, R0, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R1.x, R1, R1.y;\n" - "DP4 R1.y, R0, c[8];\n" + "DP4 R1.y, R0, c[7];\n" "TEX R0, R1, texture[1], 1D;\n" "MUL result.color, R0, R1.y;\n" "END\n" @@ -2292,480 +2199,479 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[6] = { program.local[0..3],\n" - " { 2, 4 },\n" - " program.local[5] };\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 2, 4 } };\n" "TEMP R0;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[3];\n" + "MAD R0.xyz, fragment.position.x, c[2], R0;\n" + "ADD R0.xyz, R0, c[4];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "ADD R0.z, R0, R0.w;\n" - "MUL R0.z, c[5].x, -R0;\n" - "MUL R0.y, R0.z, c[4];\n" - "MUL R0.x, R0, c[4];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[4].x;\n" - "RSQ R0.y, R0.y;\n" - "MUL R0.z, c[5].x, R0;\n" - "RCP R0.y, R0.y;\n" + "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.y, R0.z, c[5];\n" + "MUL R0.x, R0, c[5];\n" + "MAD R0.z, R0.x, R0.x, -R0.y;\n" + "MOV R0.y, c[5].x;\n" + "RSQ R0.z, R0.z;\n" + "MUL R0.y, R0, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.y;\n" - "MUL R0.x, R0, R0.z;\n" + "RCP R0.y, R0.y;\n" + "ADD R0.x, -R0, R0.z;\n" + "MUL R0.x, R0, R0.y;\n" "TEX result.color, R0, texture[0], 1D;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" - "PARAM c[13] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494 },\n" - " program.local[10..12] };\n" + "PARAM c[13] = { program.local[0..9],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" - "FLR R0.y, R0.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, c[12].y;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[12].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "ADD R3.xy, fragment.position, c[0];\n" - "ADD R2.w, -R1, c[7];\n" - "MUL R0.xyz, R0, c[11].y;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "MUL R0.xyz, R1, c[11].z;\n" - "ADD R3.z, -R0.w, c[7].w;\n" - "MAD R2.xyz, R0, R3.z, R2;\n" - "MUL R0.y, R0.w, R2.w;\n" - "MUL R0.x, R0.w, R1.w;\n" - "MUL R0.z, R1.w, R3;\n" - "DP3 R2.w, R0, c[11];\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[10].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[11].x, c[11].y;\n" + "MAD R1.z, R1, R1.y, -c[11];\n" + "MAD R1.z, R1, R1.y, c[11].w;\n" + "MAD R1.z, R1, R1.y, -c[12].x;\n" + "MAD R1.y, R1.z, R1, c[12];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[10].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[10].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R1.x, R0, c[10];\n" + "FLR R1.y, R1.x;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, R1, -R1.y;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R2.xyz, R0, c[4].y;\n" + "MUL R3.xyz, R1.w, R2;\n" + "MUL R2.xyz, R1, c[4].x;\n" + "MAD R2.xyz, R0.w, R2, R3;\n" + "ADD R3.xy, fragment.position, c[8];\n" + "ADD R2.w, -R0, c[12].z;\n" + "MUL R1.xyz, R1, c[5].y;\n" + "MAD R2.xyz, R2.w, R1, R2;\n" + "MUL R1.xyz, R0, c[5].z;\n" + "ADD R3.z, -R1.w, c[12];\n" + "MAD R2.xyz, R3.z, R1, R2;\n" + "MUL R1.y, R1.w, R2.w;\n" + "MUL R1.x, R1.w, R0.w;\n" + "MUL R1.z, R0.w, R3;\n" + "DP3 R2.w, R1, c[5];\n" + "MUL R3.xy, R3, c[6];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[9];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" - "FLR R0.y, R0.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R2.x, -R1.w, c[7].w;\n" - "MUL R2.xyz, R0, R2.x;\n" - "MAD R0.xyz, R0, R1, R2;\n" - "ADD R2.x, -R0.w, c[7].w;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[9].x, c[9].y;\n" + "MAD R1.z, R1, R1.y, -c[9];\n" + "MAD R1.z, R1, R1.y, c[9].w;\n" + "MAD R1.z, R1, R1.y, -c[10].x;\n" + "MAD R1.y, R1.z, R1, c[10];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[8].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[8].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R1.x, R0, c[8];\n" + "FLR R1.y, R1.x;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, R1, -R1.y;\n" + "TEX R1, R1, texture[2], 1D;\n" + "ADD R2.x, -R0.w, c[10].z;\n" + "MUL R2.xyz, R1, R2.x;\n" + "MAD R1.xyz, R1, R0, R2;\n" + "ADD R2.x, -R1.w, c[10].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ADD R3.xy, fragment.position, c[0];\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MUL R1.xy, fragment.position, c[10];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" + "ADD R3.xy, fragment.position, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[9].x, c[9].y;\n" + "MAD R1.z, R1, R1.y, -c[9];\n" + "MAD R1.z, R1, R1.y, c[9].w;\n" + "MAD R1.z, R1, R1.y, -c[10].x;\n" + "MAD R1.y, R1.z, R1, c[10];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[8].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[8].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[8];\n" "FLR R0.y, R0.x;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R2, R0, R1;\n" - "MAD R2, -R0, R1, R2;\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R0.z, R0.x, -R0.y;\n" + "TEX R1, R0.z, texture[2], 1D;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2, R1, R0;\n" + "MAD R2, -R1, R0, R2;\n" + "MUL R3.xy, R3, c[4];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494, 2 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MUL R1.xy, fragment.position, c[10];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R1, c[7];\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[8].y, c[8];\n" + "MAD R1.z, R1, R1.y, -c[8].w;\n" + "MAD R1.z, R1, R1.y, c[9].x;\n" + "MAD R1.z, R1, R1.y, -c[9].y;\n" + "MAD R1.y, R1.z, R1, c[9].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[9].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[10].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[10].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[10];\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[9].y;\n" + "MUL R2.xyz, R2, c[10].z;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MUL R4.xyz, R0, R2.w;\n" "MUL R3.xyz, R0, R1;\n" "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].w;\n" - "MAD R3.xyz, R3, c[9].y, R4;\n" + "ADD R2.x, -R0.w, c[10].w;\n" + "MAD R3.xyz, R3, c[10].z, R4;\n" "MAD R3.xyz, R1, R2.x, R3;\n" "MAD R0.xyz, R1, R2.x, R0;\n" - "MUL R2.xyz, R1, c[9].y;\n" + "MUL R2.xyz, R1, c[10].z;\n" "ADD R0.xyz, R0, -R3;\n" "SGE R2.xyz, R2, R1.w;\n" "MAD R2.xyz, R2, R0, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MUL R1.xy, fragment.position, c[10];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" - "FLR R0.y, R0.x;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[9].x, c[9].y;\n" + "MAD R1.z, R1, R1.y, -c[9];\n" + "MAD R1.z, R1, R1.y, c[9].w;\n" + "MAD R1.z, R1, R1.y, -c[10].x;\n" + "MAD R1.y, R1.z, R1, c[10];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[8].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[8].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.z, R0.x, c[8].x;\n" + "FLR R0.w, R0.z;\n" + "ADD R1.x, R0.z, -R0.w;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MIN R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[7];\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].w;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[10].z;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[10].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MUL R1.xy, fragment.position, c[10];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" - "FLR R0.y, R0.x;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[9].x, c[9].y;\n" + "MAD R1.z, R1, R1.y, -c[9];\n" + "MAD R1.z, R1, R1.y, c[9].w;\n" + "MAD R1.z, R1, R1.y, -c[10].x;\n" + "MAD R1.y, R1.z, R1, c[10];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[8].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[8].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.z, R0.x, c[8].x;\n" + "FLR R0.w, R0.z;\n" + "ADD R1.x, R0.z, -R0.w;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MAX R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[7];\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].w;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[10].z;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[10].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494, 1e-06 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[8].y, c[8];\n" + "MAD R1.z, R1, R1.y, -c[8].w;\n" + "MAD R1.z, R1, R1.y, c[9].x;\n" + "MAD R1.z, R1, R1.y, -c[9].y;\n" + "MAD R1.y, R1.z, R1, c[9].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[9].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[10].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[10].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" - "MAX R1.x, R0.w, c[9].y;\n" + "MAX R1.x, R0.w, c[10].w;\n" "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -R0, R1.x, c[7].w;\n" - "MAX R2.xyz, R1, c[9].y;\n" - "MUL R1.xy, fragment.position, c[10];\n" + "MAD R1.xyz, -R0, R1.x, c[10].z;\n" + "MAX R2.xyz, R1, c[10].w;\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R0, c[7];\n" + "ADD R2.w, -R0, c[10].z;\n" "MUL R3.xyz, R1, R2.w;\n" - "ADD R2.w, -R1, c[7];\n" + "ADD R2.w, -R1, c[10].z;\n" "MAD R4.xyz, R0, R2.w, R3;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MUL R2.w, R0, R1;\n" "MAD R0.xyz, R0, R1.w, R3;\n" "SGE R0.xyz, R0, R2.w;\n" @@ -2778,70 +2684,70 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "MAD R2.xyz, R0, R4, R2;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494, 9.9999997e-06 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MUL R1.xy, fragment.position, c[10];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R1, c[7];\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[8].y, c[8];\n" + "MAD R1.z, R1, R1.y, -c[8].w;\n" + "MAD R1.z, R1, R1.y, c[9].x;\n" + "MAD R1.z, R1, R1.y, -c[9].y;\n" + "MAD R1.y, R1.z, R1, c[9].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[9].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[10].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[10].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" "MUL R4.xyz, R0.w, R2;\n" - "MAX R2.xyz, R0, c[9].y;\n" - "ADD R3.w, -R0, c[7];\n" + "MAX R2.xyz, R0, c[10].w;\n" + "ADD R2.w, -R1, c[10].z;\n" + "ADD R3.w, -R0, c[10].z;\n" "MUL R5.xyz, R0, R2.w;\n" "RCP R2.x, R2.x;\n" "RCP R2.y, R2.y;\n" @@ -2856,74 +2762,74 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "MAD R2.xyz, R3, R2, R0;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494, 2 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MUL R1.xy, fragment.position, c[10];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R1, c[7];\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[8].y, c[8];\n" + "MAD R1.z, R1, R1.y, -c[8].w;\n" + "MAD R1.z, R1, R1.y, c[9].x;\n" + "MAD R1.z, R1, R1.y, -c[9].y;\n" + "MAD R1.y, R1.z, R1, c[9].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[9].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[10].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[10].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[10];\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[9].y;\n" + "MUL R2.xyz, R2, c[10].z;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MUL R4.xyz, R0, R2.w;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "MUL R3.xyz, R0, R1;\n" - "ADD R2.w, -R0, c[7];\n" - "MAD R3.xyz, R3, c[9].y, R4;\n" - "MUL R0.xyz, R0, c[9].y;\n" + "ADD R2.w, -R0, c[10];\n" + "MAD R3.xyz, R3, c[10].z, R4;\n" + "MUL R0.xyz, R0, c[10].z;\n" "SGE R0.xyz, R0, R0.w;\n" "MAD R3.xyz, R1, R2.w, R3;\n" "MAD R2.xyz, R1, R2.w, R2;\n" @@ -2931,24 +2837,22 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "MAD R2.xyz, R0, R2, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" - "PARAM c[12] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494, 9.9999997e-06, 2, 8 },\n" - " program.local[10],\n" - " { 3 } };\n" + "PARAM c[12] = { program.local[0..7],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n" + " { 2, 3, 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2956,326 +2860,325 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MOV R1.x, c[7].y;\n" - "MUL R0.w, R0.z, R0.z;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" - "FLR R0.y, R0.x;\n" - "MAX R0.z, R1.w, c[9].y;\n" - "RCP R2.w, R0.z;\n" - "MUL R2.xyz, R1, R2.w;\n" - "RSQ R3.w, R2.x;\n" - "RSQ R4.y, R2.z;\n" - "RCP R4.x, R3.w;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MAD R3.xyz, R0, c[9].z, -R0.w;\n" - "RSQ R3.w, R2.y;\n" - "RCP R4.z, R4.y;\n" - "RCP R4.y, R3.w;\n" - "MAD R4.xyz, R4, R1.w, -R1;\n" - "MUL R6.xyz, R4, R3;\n" - "MUL R4.xyz, -R2, c[9].w;\n" - "MAD R2.xyz, -R1, R2.w, c[7].w;\n" - "ADD R5.xyz, R4, c[11].x;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R0.w;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MAD R5.xyz, R1, R0.w, R6;\n" - "MUL R4.xyz, R1, R4;\n" - "MUL R6.xyz, R1, c[9].w;\n" - "ADD R5.xyz, R5, -R4;\n" - "SGE R6.xyz, R6, R1.w;\n" - "MUL R5.xyz, R6, R5;\n" - "ADD R3.xyz, R4, R5;\n" - "MUL R2.xyz, R1, R2;\n" - "MUL R4.xyz, R0, c[9].z;\n" - "ADD R3.xyz, R3, -R2;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MUL R3.xyz, R4, R3;\n" - "ADD R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[7];\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].w;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[9].x, c[9].y;\n" + "MAD R1.z, R1, R1.y, -c[9];\n" + "MAD R1.z, R1, R1.y, c[9].w;\n" + "MAD R1.z, R1, R1.y, -c[10].x;\n" + "MAD R1.y, R1.z, R1, c[10];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[8].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[8].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R1.x, R0, c[8];\n" + "FLR R1.y, R1.x;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R2.x, R0.w, c[10].w;\n" + "RCP R2.w, R2.x;\n" + "MUL R2.xyz, R0, R2.w;\n" + "MAD R6.xyz, -R2, c[11].z, c[11].y;\n" + "MAD R3.xyz, -R0, R2.w, c[10].z;\n" + "RSQ R2.w, R2.x;\n" + "RCP R2.x, R2.w;\n" + "ADD R1.x, R1, -R1.y;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MAD R4.xyz, R1, c[11].x, -R1.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R5.xyz, -R5, R6, R1.w;\n" + "MAD R3.xyz, -R3, R4, R1.w;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MUL R5.xyz, R0, R5;\n" + "MUL R3.xyz, R0, R3;\n" + "ADD R2.w, -R0, c[10].z;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, R2, R4;\n" + "MAD R2.xyz, R1.w, R0, R2;\n" + "ADD R6.xyz, R2, -R5;\n" + "MUL R4.xyz, R1, c[11].x;\n" + "MUL R2.xyz, R0, c[11].z;\n" + "SGE R2.xyz, R2, R0.w;\n" + "MAD R2.xyz, R2, R6, R5;\n" + "SGE R4.xyz, R4, R1.w;\n" + "ADD R2.xyz, R2, -R3;\n" + "MAD R2.xyz, R4, R2, R3;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[10].z;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494, 2 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" - "FLR R0.y, R0.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R3.xyz, R0, R1;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MUL R0.xyz, R0, R1.w;\n" - "MIN R0.xyz, R0, R2;\n" - "MAD R2.xyz, -R0, c[9].y, R3;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[9].x, c[9].y;\n" + "MAD R1.z, R1, R1.y, -c[9];\n" + "MAD R1.z, R1, R1.y, c[9].w;\n" + "MAD R1.z, R1, R1.y, -c[10].x;\n" + "MAD R1.y, R1.z, R1, c[10];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[8].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[8].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.z, R0.x, c[8].x;\n" + "FLR R0.w, R0.z;\n" + "ADD R1.x, R0.z, -R0.w;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "ADD R2.xyz, R1, R0;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MIN R1.xyz, R1, R3;\n" + "MAD R2.xyz, -R1, c[10].z, R2;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..5],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[8],\n" - " { 0.15915494, 2 },\n" - " program.local[10] };\n" + "PARAM c[11] = { program.local[0..7],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[6].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[6].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[7].y;\n" - "CMP R0.x, R0, c[7], R1;\n" - "MAD R0.w, R0, c[6].z, -c[6];\n" - "MUL R1.xy, fragment.position, c[10];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[7].z, c[7].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[8];\n" - "MUL R0.x, R0, c[9];\n" - "FLR R0.y, R0.x;\n" - "ADD R0.x, R0, -R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MAD R3.xyz, R0, R1.w, R2;\n" - "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[9].y, R3;\n" - "ADD R2.w, -R1, c[7];\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[7].w;\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[8].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[9].x, c[9].y;\n" + "MAD R1.z, R1, R1.y, -c[9];\n" + "MAD R1.z, R1, R1.y, c[9].w;\n" + "MAD R1.z, R1, R1.y, -c[10].x;\n" + "MAD R1.y, R1.z, R1, c[10];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[8].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[8].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.z, R0.x, c[8].x;\n" + "FLR R0.w, R0.z;\n" + "ADD R1.x, R0.z, -R0.w;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R2.xyz, R1.w, R0;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "MUL R2.xyz, R1, R0;\n" + "MAD R2.xyz, -R2, c[10].z, R3;\n" + "ADD R2.w, -R0, c[10];\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[10].w;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494 },\n" - " program.local[7..9] };\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" - "FLR R0.y, R0.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[7].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[8].x, c[8].y;\n" + "MAD R1.z, R1, R1.y, -c[8];\n" + "MAD R1.z, R1, R1.y, c[8].w;\n" + "MAD R1.z, R1, R1.y, -c[9].x;\n" + "MAD R1.y, R1.z, R1, c[9];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[7].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[7].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R2.xyz, R1, c[9].y;\n" + "MUL R2.xyz, R1, c[4].y;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[7];\n" + "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[9].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "ADD R2.w, -R1, c[4];\n" - "MUL R0.xyz, R0, c[8].y;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[4].w;\n" - "MUL R1.xyz, R1, c[8].z;\n" - "MAD result.color.xyz, R1, R2.x, R0;\n" + "MUL R3.xyz, R0.w, R2;\n" + "MUL R2.xyz, R0, c[4].x;\n" + "MAD R2.xyz, R1.w, R2, R3;\n" + "ADD R2.w, -R1, c[9].z;\n" + "MUL R0.xyz, R0, c[5].y;\n" + "MAD R0.xyz, R2.w, R0, R2;\n" + "ADD R2.x, -R0.w, c[9].z;\n" + "MUL R1.xyz, R1, c[5].z;\n" + "MAD result.color.xyz, R2.x, R1, R0;\n" "MUL R0.x, R0.w, R1.w;\n" "MUL R0.z, R1.w, R2.x;\n" "MUL R0.y, R0.w, R2.w;\n" - "DP3 result.color.w, R0, c[8];\n" + "DP3 result.color.w, R0, c[5];\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" - "FLR R0.y, R0.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[6].x, c[6].y;\n" + "MAD R1.z, R1, R1.y, -c[6];\n" + "MAD R1.z, R1, R1.y, c[6].w;\n" + "MAD R1.z, R1, R1.y, -c[7].x;\n" + "MAD R1.y, R1.z, R1, c[7];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[5].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[5].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[5];\n" + "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "ADD R2.x, -R1.w, c[4].w;\n" + "ADD R2.x, -R1.w, c[7].z;\n" "MUL R2.xyz, R0, R2.x;\n" "MAD R0.xyz, R0, R1, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].w;\n" + "ADD R2.y, -R0.w, c[7].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -3283,46 +3186,46 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[6].x, c[6].y;\n" + "MAD R1.z, R1, R1.y, -c[6];\n" + "MAD R1.z, R1, R1.y, c[6].w;\n" + "MAD R1.z, R1, R1.y, -c[7].x;\n" + "MAD R1.y, R1.z, R1, c[7];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[5].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[5].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[5];\n" "FLR R0.y, R0.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" @@ -3333,64 +3236,64 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494, 2 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R1, c[4];\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[5].y, c[5];\n" + "MAD R1.z, R1, R1.y, -c[5].w;\n" + "MAD R1.z, R1, R1.y, c[6].x;\n" + "MAD R1.z, R1, R1.y, -c[6].y;\n" + "MAD R1.y, R1.z, R1, c[6].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[6].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[7].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[7].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[6].y;\n" + "ADD R2.w, -R1, c[7];\n" + "MUL R2.xyz, R2, c[7].z;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" "MUL R3.xyz, R0, R2.w;\n" "MUL R0.xyz, R0, R1;\n" - "ADD R2.w, -R0, c[4];\n" - "MAD R0.xyz, R0, c[6].y, R3;\n" + "ADD R2.w, -R0, c[7];\n" + "MAD R0.xyz, R0, c[7].z, R3;\n" "MAD R0.xyz, R1, R2.w, R0;\n" "MAD R2.xyz, R1, R2.w, R2;\n" - "MUL R1.xyz, R1, c[6].y;\n" + "MUL R1.xyz, R1, c[7].z;\n" "ADD R2.w, R0, R1;\n" "ADD R2.xyz, R2, -R0;\n" "SGE R1.xyz, R1, R1.w;\n" @@ -3401,57 +3304,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[6].x, c[6].y;\n" + "MAD R1.z, R1, R1.y, -c[6];\n" + "MAD R1.z, R1, R1.y, c[6].w;\n" + "MAD R1.z, R1, R1.y, -c[7].x;\n" + "MAD R1.y, R1.z, R1, c[7];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[5].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[5].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[5];\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MIN R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[4];\n" + "ADD R2.w, -R1, c[7].z;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].w;\n" + "ADD R2.y, -R0.w, c[7].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -3459,57 +3362,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[6].x, c[6].y;\n" + "MAD R1.z, R1, R1.y, -c[6];\n" + "MAD R1.z, R1, R1.y, c[6].w;\n" + "MAD R1.z, R1, R1.y, -c[7].x;\n" + "MAD R1.y, R1.z, R1, c[7];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[5].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[5].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[5];\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MAX R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[4];\n" + "ADD R2.w, -R1, c[7].z;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].w;\n" + "ADD R2.y, -R0.w, c[7].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -3517,59 +3420,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494, 1e-06 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[5].y, c[5];\n" + "MAD R1.z, R1, R1.y, -c[5].w;\n" + "MAD R1.z, R1, R1.y, c[6].x;\n" + "MAD R1.z, R1, R1.y, -c[6].y;\n" + "MAD R1.y, R1.z, R1, c[6].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[6].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[7].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[7].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAX R1.x, R0.w, c[6].y;\n" + "MAX R1.x, R0.w, c[7].w;\n" "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -R0, R1.x, c[4].w;\n" - "MAX R2.xyz, R1, c[6].y;\n" - "MUL R1.xy, fragment.position, c[7];\n" + "MAD R1.xyz, -R0, R1.x, c[7].z;\n" + "MAX R2.xyz, R1, c[7].w;\n" + "MUL R1.xy, fragment.position, c[4];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R0, c[4];\n" + "ADD R2.w, -R0, c[7].z;\n" "MUL R3.xyz, R1, R2.w;\n" - "ADD R2.w, -R1, c[4];\n" + "ADD R2.w, -R1, c[7].z;\n" "MAD R3.xyz, R0, R2.w, R3;\n" - "MUL R1.xyz, R1, R0.w;\n" + "MUL R1.xyz, R0.w, R1;\n" "MAD R0.xyz, R0, R1.w, R1;\n" "MUL R2.w, R0, R1;\n" "RCP R2.x, R2.x;\n" @@ -3587,60 +3490,60 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494, 9.9999997e-06 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R1, c[4];\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[5].y, c[5];\n" + "MAD R1.z, R1, R1.y, -c[5].w;\n" + "MAD R1.z, R1, R1.y, c[6].x;\n" + "MAD R1.z, R1, R1.y, -c[6].y;\n" + "MAD R1.y, R1.z, R1, c[6].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[6].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[7].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[7].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" + "ADD R2.w, -R1, c[7].z;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" "MUL R4.xyz, R0.w, R2;\n" - "MAX R2.xyz, R0, c[6].y;\n" + "MAX R2.xyz, R0, c[7].w;\n" "MUL R5.xyz, R0, R2.w;\n" - "ADD R3.w, -R0, c[4];\n" + "ADD R3.w, -R0, c[7].z;\n" "RCP R2.x, R2.x;\n" "RCP R2.y, R2.y;\n" "RCP R2.z, R2.z;\n" @@ -3659,64 +3562,64 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494, 2 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" + " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" + " { 3.1415927, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R1, c[4];\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5];\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[5].y, c[5];\n" + "MAD R1.z, R1, R1.y, -c[5].w;\n" + "MAD R1.z, R1, R1.y, c[6].x;\n" + "MAD R1.z, R1, R1.y, -c[6].y;\n" + "MAD R1.y, R1.z, R1, c[6].z;\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[6].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[7].x;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[7].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "ADD R2.w, -R1, c[7];\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[6].y;\n" + "MUL R2.xyz, R2, c[7].z;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MUL R4.xyz, R0, R2.w;\n" "MUL R3.xyz, R0, R1;\n" "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R2.w, -R0, c[4];\n" - "MUL R0.xyz, R0, c[6].y;\n" + "ADD R2.w, -R0, c[7];\n" + "MUL R0.xyz, R0, c[7].z;\n" "MAD R2.xyz, R1, R2.w, R2;\n" - "MAD R3.xyz, R3, c[6].y, R4;\n" + "MAD R3.xyz, R3, c[7].z, R4;\n" "MAD R1.xyz, R1, R2.w, R3;\n" "ADD R2.w, R0, R1;\n" "ADD R2.xyz, R2, -R1;\n" @@ -3728,13 +3631,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" - "PARAM c[9] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494, 9.9999997e-06, 2, 8 },\n" - " program.local[7],\n" - " { 3 } };\n" + "PARAM c[9] = { program.local[0..4],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n" + " { 2, 3, 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3742,75 +3643,74 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MOV R1.x, c[4].y;\n" - "MUL R0.w, R0.z, R0.z;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[6].x, c[6].y;\n" + "MAD R1.z, R1, R1.y, -c[6];\n" + "MAD R1.z, R1, R1.y, c[6].w;\n" + "MAD R1.z, R1, R1.y, -c[7].x;\n" + "MAD R1.y, R1.z, R1, c[7];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[5].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[5].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" - "FLR R0.y, R0.x;\n" - "MAX R0.z, R1.w, c[6].y;\n" - "RCP R2.w, R0.z;\n" + "MAX R2.x, R1.w, c[7].w;\n" + "RCP R2.w, R2.x;\n" "MUL R2.xyz, R1, R2.w;\n" - "RSQ R3.w, R2.x;\n" - "RSQ R4.y, R2.z;\n" - "RCP R4.x, R3.w;\n" + "MAD R6.xyz, -R2, c[8].z, c[8].y;\n" + "MAD R3.xyz, -R1, R2.w, c[7].z;\n" + "RSQ R2.w, R2.x;\n" + "RCP R2.x, R2.w;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[5];\n" + "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R3.xyz, R0, c[6].z, -R0.w;\n" - "RSQ R3.w, R2.y;\n" - "RCP R4.z, R4.y;\n" - "RCP R4.y, R3.w;\n" - "MAD R4.xyz, R4, R1.w, -R1;\n" - "MUL R6.xyz, R4, R3;\n" - "MUL R4.xyz, -R2, c[6].w;\n" - "MAD R2.xyz, -R1, R2.w, c[4].w;\n" - "ADD R5.xyz, R4, c[8].x;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R0.w;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MAD R5.xyz, R1, R0.w, R6;\n" - "MUL R4.xyz, R1, R4;\n" - "MUL R6.xyz, R1, c[6].w;\n" - "ADD R5.xyz, R5, -R4;\n" - "SGE R6.xyz, R6, R1.w;\n" - "MUL R5.xyz, R6, R5;\n" - "ADD R3.xyz, R4, R5;\n" - "MUL R2.xyz, R1, R2;\n" - "MUL R4.xyz, R0, c[6].z;\n" - "ADD R3.xyz, R3, -R2;\n" + "MAD R4.xyz, R0, c[8].x, -R0.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R5.xyz, -R5, R6, R0.w;\n" + "MAD R3.xyz, -R3, R4, R0.w;\n" + "RSQ R2.z, R2.z;\n" + "RSQ R2.y, R2.y;\n" + "MUL R5.xyz, R1, R5;\n" + "MUL R3.xyz, R1, R3;\n" + "RCP R2.z, R2.z;\n" + "RCP R2.y, R2.y;\n" + "MAD R2.xyz, R1.w, R2, -R1;\n" + "MUL R2.xyz, R2, R4;\n" + "MAD R2.xyz, R0.w, R1, R2;\n" + "ADD R6.xyz, R2, -R5;\n" + "MUL R4.xyz, R0, c[8].x;\n" + "MUL R2.xyz, R1, c[8].z;\n" + "SGE R2.xyz, R2, R1.w;\n" + "MAD R2.xyz, R2, R6, R5;\n" + "ADD R2.xyz, R2, -R3;\n" "SGE R4.xyz, R4, R0.w;\n" - "MUL R3.xyz, R4, R3;\n" - "ADD R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[4];\n" + "MAD R2.xyz, R4, R2, R3;\n" + "ADD R2.w, -R1, c[7].z;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].w;\n" + "ADD R2.y, -R0.w, c[7].z;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -3818,114 +3718,114 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494, 2 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[6].x, c[6].y;\n" + "MAD R1.z, R1, R1.y, -c[6];\n" + "MAD R1.z, R1, R1.y, c[6].w;\n" + "MAD R1.z, R1, R1.y, -c[7].x;\n" + "MAD R1.y, R1.z, R1, c[7];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[5].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[5].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[5];\n" "FLR R0.y, R0.x;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "ADD R0.xyz, R0, R1;\n" "MIN R2.xyz, R2, R3;\n" "ADD R1.x, R0.w, R1.w;\n" - "MAD result.color.xyz, -R2, c[6].y, R0;\n" + "MAD result.color.xyz, -R2, c[7].z, R0;\n" "MAD result.color.w, -R0, R1, R1.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494, 2 },\n" - " program.local[7] };\n" + "PARAM c[8] = { program.local[0..4],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[5].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[6].x, c[6].y;\n" + "MAD R1.z, R1, R1.y, -c[6];\n" + "MAD R1.z, R1, R1.y, c[6].w;\n" + "MAD R1.z, R1, R1.y, -c[7].x;\n" + "MAD R1.y, R1.z, R1, c[7];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[5].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[5].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[5];\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[6].y, R3;\n" - "ADD R2.w, -R1, c[4];\n" + "MAD R2.xyz, -R2, c[7].z, R3;\n" + "ADD R2.w, -R1, c[7];\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[4].w;\n" + "ADD R2.y, -R0.w, c[7].w;\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -3933,49 +3833,49 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK = "!!ARBfp1.0\n" - "PARAM c[10] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494 },\n" - " program.local[7..9] };\n" + "PARAM c[10] = { program.local[0..6],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565 } };\n" "TEMP R0;\n" "TEMP R1;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.y, R0.w;\n" - "RCP R1.x, R1.x;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.z, R0.x, R0.y, c[5].x;\n" - "MUL R1.x, R0.z, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[7].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[8].x, c[8].y;\n" + "MAD R1.z, R1, R1.y, -c[8];\n" + "MAD R1.z, R1, R1.y, c[8].w;\n" + "MAD R1.z, R1, R1.y, -c[9].x;\n" + "MAD R1.y, R1.z, R1, c[9];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R1.y, -R1.x, c[7].w;\n" + "ADD R0.z, -R0, R0.w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[7].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.z, R0.x, c[0].x;\n" + "MUL R1.x, R0.z, c[7];\n" "FLR R1.y, R1.x;\n" - "ADD R0.xy, fragment.position, c[7];\n" - "MUL R0.xy, R0, c[8];\n" + "ADD R0.xy, fragment.position, c[5];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R1.x, R1, -R1.y;\n" - "DP4 R1.y, R0, c[9];\n" + "DP4 R1.y, R0, c[6];\n" "TEX R0, R1, texture[1], 1D;\n" "MUL result.color, R0, R1.y;\n" "END\n" @@ -3983,42 +3883,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..2],\n" - " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n" - " { 2.3561945, 0.78539819, -1, 1 },\n" - " program.local[5],\n" - " { 0.15915494 } };\n" + "PARAM c[7] = { program.local[0..3],\n" + " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" + " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" + " { 0.33299461, 0.99999565 } };\n" "TEMP R0;\n" "TEMP R1;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.w, R0.x;\n" - "ABS R0.z, R0.y;\n" - "ADD R0.z, R0, -R0.w;\n" - "ADD R0.w, R0.y, c[3].x;\n" - "ABS R0.z, R0;\n" - "CMP R0.y, -R0.z, R0, R0.w;\n" - "ABS R0.z, -R0.y;\n" - "ADD R0.z, R0, c[3].y;\n" - "ADD R0.w, R0.x, R0.z;\n" - "ADD R1.x, R0.z, -R0;\n" - "RCP R1.x, R1.x;\n" - "RCP R1.y, R0.w;\n" - "MUL R0.w, R0, R1.x;\n" - "ADD R0.z, R0.x, -R0;\n" - "MUL R0.z, R0, R1.y;\n" - "CMP R0.z, R0.x, R0.w, R0;\n" - "MUL R0.w, R0.z, R0.z;\n" - "MOV R1.x, c[4].y;\n" - "CMP R0.y, -R0, c[4].z, c[4].w;\n" - "MAD R0.w, R0, c[3].z, -c[3];\n" - "CMP R0.x, R0, c[4], R1;\n" - "MAD R0.x, R0.w, R0.z, R0;\n" - "MAD R0.x, R0, R0.y, c[5];\n" - "MUL R0.x, R0, c[6];\n" + "ABS R0.z, R0.x;\n" + "ABS R0.w, R0.y;\n" + "ADD R0.w, R0, -R0.z;\n" + "ADD R1.x, R0.y, c[4].y;\n" + "ABS R0.w, R0;\n" + "CMP R0.y, -R0.w, R0, R1.x;\n" + "ABS R0.w, -R0.y;\n" + "MAX R1.x, R0.z, R0.w;\n" + "RCP R1.y, R1.x;\n" + "MIN R1.x, R0.z, R0.w;\n" + "MUL R1.x, R1, R1.y;\n" + "MUL R1.y, R1.x, R1.x;\n" + "MAD R1.z, R1.y, c[5].x, c[5].y;\n" + "MAD R1.z, R1, R1.y, -c[5];\n" + "MAD R1.z, R1, R1.y, c[5].w;\n" + "MAD R1.z, R1, R1.y, -c[6].x;\n" + "MAD R1.y, R1.z, R1, c[6];\n" + "MUL R1.x, R1.y, R1;\n" + "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[4].w;\n" + "CMP R0.z, -R0, R1.y, R1.x;\n" + "ADD R0.w, -R0.z, c[4].z;\n" + "CMP R0.x, R0, R0.w, R0.z;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "ADD R0.x, R0, c[0];\n" + "MUL R0.x, R0, c[4];\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX result.color, R0, texture[0], 1D;\n" @@ -4027,45 +3928,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..7],\n" - " { 1 },\n" - " program.local[9..10] };\n" + "PARAM c[11] = { program.local[0..9],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "ADD R0.x, R0, R0.y;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[6].z;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, c[10].y;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[10].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "ADD R3.xy, fragment.position, c[0];\n" - "MUL R0.xyz, R0, c[9].y;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "MUL R0.xyz, R1, c[9].z;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R0.y, -R1.w, c[8].x;\n" - "MUL R0.z, R1.w, R2.w;\n" - "MUL R0.x, R0.w, R1.w;\n" - "MUL R0.y, R0.w, R0;\n" - "DP3 R2.w, R0, c[9];\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" + "ADD R1.x, R0.z, R0.w;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.x, R1, c[0].z;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R2.xyz, R0, c[4].y;\n" + "MUL R3.xyz, R1.w, R2;\n" + "MUL R2.xyz, R1, c[4].x;\n" + "MAD R2.xyz, R0.w, R2, R3;\n" + "ADD R3.xy, fragment.position, c[8];\n" + "ADD R2.w, -R0, c[10].x;\n" + "MUL R1.xyz, R1, c[5].y;\n" + "MAD R2.xyz, R2.w, R1, R2;\n" + "MUL R1.xyz, R0, c[5].z;\n" + "ADD R3.z, -R1.w, c[10].x;\n" + "MAD R2.xyz, R3.z, R1, R2;\n" + "MUL R1.y, R1.w, R2.w;\n" + "MUL R1.x, R1.w, R0.w;\n" + "MUL R1.z, R0.w, R3;\n" + "DP3 R2.w, R1, c[5];\n" + "MUL R3.xy, R3, c[6];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[9];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -4076,30 +3975,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "ADD R0.x, R0, R0.y;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[6].z;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MUL R2.xyz, R0, R2.x;\n" - "MAD R0.xyz, R0, R1, R2;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" + "ADD R1.x, R0.z, R0.w;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.x, R1, c[0].z;\n" + "TEX R1, R1, texture[2], 1D;\n" "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R2.xyz, R1, R2.x;\n" + "MAD R1.xyz, R1, R0, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -4110,25 +4009,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "ADD R3.xy, fragment.position, c[0];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R2, R0, R1;\n" - "MAD R2, -R0, R1, R2;\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.z, R0.x, c[0];\n" + "ADD R3.xy, fragment.position, c[6];\n" + "TEX R1, R0.z, texture[2], 1D;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2, R1, R0;\n" + "MAD R2, -R1, R0, R2;\n" + "MUL R3.xy, R3, c[4];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -4141,16 +4040,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[2], 1D;\n" - "MUL R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].y;\n" "ADD R3.xyz, R0.w, -R0;\n" @@ -4171,11 +4070,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MAD R2.xyz, R2, R0, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -4188,32 +4087,32 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.z, R0.x, R0.y;\n" + "MUL R1.x, R0.z, c[0].z;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MIN R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -4225,64 +4124,64 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.z, R0.x, R0.y;\n" + "MUL R1.x, R0.z, c[0].z;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MAX R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[2], 1D;\n" "MAX R1.x, R0.w, c[8].y;\n" "RCP R1.x, R1.x;\n" "MAD R2.xyz, -R0, R1.x, c[8].x;\n" "MAX R2.xyz, R2, c[8].y;\n" - "MUL R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" "ADD R2.w, -R0, c[8].x;\n" "MUL R3.xyz, R1, R2.w;\n" "ADD R2.w, -R1, c[8].x;\n" "MAD R4.xyz, R0, R2.w, R3;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MUL R2.w, R0, R1;\n" "MAD R0.xyz, R0, R1.w, R3;\n" "SGE R0.xyz, R0, R2.w;\n" @@ -4295,11 +4194,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MAD R2.xyz, R0, R4, R2;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -4307,25 +4206,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[2], 1D;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" "MUL R4.xyz, R0.w, R2;\n" @@ -4340,18 +4239,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MUL R4.xyz, R1, R3.w;\n" "MAD R0.xyz, R0, R2.w, R4;\n" "MUL R2.w, R0, R1;\n" - "ADD R3.w, -R0, c[8].x;\n" "MAD R2.xyz, R1, R3.w, R2;\n" "ADD R2.xyz, R2, -R0;\n" "SGE R3.xyz, R3, R2.w;\n" "MAD R2.xyz, R3, R2, R0;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -4365,16 +4263,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[2], 1D;\n" - "MUL R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].y;\n" "ADD R3.xyz, R0.w, -R0;\n" @@ -4395,11 +4293,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MAD R2.xyz, R0, R2, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -4407,8 +4305,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4416,60 +4314,58 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R2.xyz, fragment.position.y, c[4];\n" - "MAD R3.xyz, fragment.position.x, c[3], R2;\n" - "MUL R0.xy, fragment.position, c[7];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.x, R1.w, c[8].y;\n" - "RCP R2.w, R0.x;\n" - "MUL R0.xyz, R1, R2.w;\n" - "RSQ R0.w, R0.x;\n" - "RSQ R2.y, R0.y;\n" - "ADD R3.xyz, R3, c[5];\n" - "RCP R2.x, R0.w;\n" - "RCP R0.w, R3.z;\n" - "MUL R3.xy, R3, R0.w;\n" - "RSQ R0.w, R0.z;\n" - "RCP R2.z, R0.w;\n" + "MUL R2.xyz, fragment.position.y, c[2];\n" + "MAD R3.xyz, fragment.position.x, c[1], R2;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.x, R0.w, c[8].y;\n" + "RCP R2.w, R1.x;\n" + "MUL R1.xyz, R0, R2.w;\n" + "RSQ R1.w, R1.x;\n" + "RSQ R2.y, R1.y;\n" + "ADD R3.xyz, R3, c[3];\n" + "RCP R2.x, R1.w;\n" + "RCP R1.w, R3.z;\n" + "MUL R3.xy, R3, R1.w;\n" + "RSQ R1.w, R1.z;\n" + "RCP R2.z, R1.w;\n" "RCP R2.y, R2.y;\n" - "MAD R6.xyz, R2, R1.w, -R1;\n" - "MUL R2.xyz, -R0, c[8].w;\n" - "ADD R5.xyz, R2, c[9].x;\n" - "MAD R2.xyz, -R1, R2.w, c[8].x;\n" - "MUL R3.xy, R3, c[6];\n" - "ADD R0.w, R3.x, R3.y;\n" - "MUL R0.w, R0, c[6].z;\n" - "TEX R0, R0.w, texture[2], 1D;\n" - "MAD R3.xyz, R0, c[8].z, -R0.w;\n" + "MAD R6.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, -R1, c[9].x;\n" + "ADD R5.xyz, R2, c[8].w;\n" + "MAD R2.xyz, -R0, R2.w, c[8].x;\n" + "MUL R3.xy, R3, c[0];\n" + "ADD R1.w, R3.x, R3.y;\n" + "MUL R1.w, R1, c[0].z;\n" + "TEX R1, R1.w, texture[2], 1D;\n" + "MAD R3.xyz, R1, c[8].z, -R1.w;\n" "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R0.w;\n" + "MAD R4.xyz, -R4, R5, R1.w;\n" + "MAD R2.xyz, -R2, R3, R1.w;\n" "MUL R5.xyz, R6, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MAD R6.xyz, R1, R0.w, R5;\n" - "MUL R4.xyz, R1, R4;\n" - "MUL R5.xyz, R1, c[8].w;\n" - "ADD R6.xyz, R6, -R4;\n" - "SGE R5.xyz, R5, R1.w;\n" - "MUL R5.xyz, R5, R6;\n" - "ADD R3.xyz, R4, R5;\n" - "MUL R2.xyz, R1, R2;\n" - "MUL R4.xyz, R0, c[8].z;\n" + "MUL R4.xyz, R0, R4;\n" + "MAD R5.xyz, R1.w, R0, R5;\n" + "ADD R6.xyz, R5, -R4;\n" + "MUL R5.xyz, R0, c[9].x;\n" + "SGE R3.xyz, R5, R0.w;\n" + "MAD R3.xyz, R3, R6, R4;\n" + "MUL R2.xyz, R0, R2;\n" + "MUL R4.xyz, R1, c[8].z;\n" + "SGE R4.xyz, R4, R1.w;\n" "ADD R3.xyz, R3, -R2;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MUL R3.xyz, R4, R3;\n" - "ADD R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MAD R2.xyz, R4, R3, R2;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -4481,106 +4377,104 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "ADD R0.x, R0, R0.y;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[6].z;\n" - "TEX R0, R0, texture[2], 1D;\n" - "ADD R3.xyz, R0, R1;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MUL R0.xyz, R0, R1.w;\n" - "MIN R0.xyz, R0, R2;\n" - "MAD R2.xyz, -R0, c[8].x, R3;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.z, R0.x, R0.y;\n" + "MUL R1.x, R0.z, c[0].z;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "ADD R2.xyz, R1, R0;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MIN R1.xyz, R1, R3;\n" + "MAD R2.xyz, -R1, c[8].x, R2;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[6].z;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MAD R3.xyz, R0, R1.w, R2;\n" - "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[8].y, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.z, R0.x, R0.y;\n" + "MUL R1.x, R0.z, c[0].z;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 1D;\n" + "MUL R2.xyz, R1.w, R0;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "MUL R2.xyz, R1, R0;\n" + "MAD R2.xyz, -R2, c[8].x, R3;\n" + "ADD R2.w, -R0, c[8].y;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8].y;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..4],\n" - " { 1 },\n" - " program.local[6..7] };\n" + "PARAM c[8] = { program.local[0..6],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R2.xyz, R1, c[7].y;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R2.xyz, R1, c[4].y;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[7].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "MUL R0.xyz, R0, c[6].y;\n" - "ADD R2.w, -R1, c[5].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[5];\n" - "MUL R1.xyz, R1, c[6].z;\n" - "MAD result.color.xyz, R1, R2.x, R0;\n" - "ADD R0.y, -R1.w, c[5].x;\n" + "MUL R3.xyz, R0.w, R2;\n" + "MUL R2.xyz, R0, c[4].x;\n" + "MAD R2.xyz, R1.w, R2, R3;\n" + "ADD R2.w, -R1, c[7].x;\n" + "MUL R0.xyz, R0, c[5].y;\n" + "MAD R0.xyz, R2.w, R0, R2;\n" + "ADD R2.x, -R0.w, c[7];\n" + "MUL R1.xyz, R1, c[5].z;\n" + "MAD result.color.xyz, R2.x, R1, R0;\n" "MUL R0.x, R0.w, R1.w;\n" "MUL R0.z, R1.w, R2.x;\n" - "MUL R0.y, R0.w, R0;\n" - "DP3 result.color.w, R0, c[6];\n" + "MUL R0.y, R0.w, R2.w;\n" + "DP3 result.color.w, R0, c[5];\n" "END\n" ; @@ -4591,16 +4485,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" "ADD R2.x, -R1.w, c[5];\n" "MUL R2.xyz, R0, R2.x;\n" @@ -4618,16 +4512,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" "ADD R2, R0, R1;\n" "MAD result.color, -R0, R1, R2;\n" @@ -4642,14 +4536,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R1.xy, fragment.position, c[4];\n" "TEX R1, R1, texture[0], 2D;\n" @@ -4683,19 +4577,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MIN R2.xyz, R2, R3;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R0.xyz, R0, R2.w, R2;\n" @@ -4714,19 +4608,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MAX R2.xyz, R2, R3;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R0.xyz, R0, R2.w, R2;\n" @@ -4740,19 +4634,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" "MAX R1.x, R0.w, c[5].y;\n" "RCP R1.x, R1.x;\n" @@ -4764,7 +4658,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MUL R2.xyz, R1, R2.x;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R2.xyz, R0, R2.w, R2;\n" - "MUL R1.xyz, R1, R0.w;\n" + "MUL R1.xyz, R0.w, R1;\n" "MAD R0.xyz, R0, R1.w, R1;\n" "MUL R2.w, R0, R1;\n" "RCP R3.x, R3.x;\n" @@ -4783,25 +4677,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" @@ -4814,9 +4708,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "RCP R2.z, R2.z;\n" "MAD R2.xyz, R4, R2, R5;\n" "MUL R4.xyz, R1, R3.w;\n" - "MAD R0.xyz, R0, R2.w, R4;\n" - "ADD R3.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R3.w, R2;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" "MUL R2.x, R0.w, R1.w;\n" "ADD R2.w, R0, R1;\n" "ADD R1.xyz, R1, -R0;\n" @@ -4835,14 +4728,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R1.xy, fragment.position, c[4];\n" "TEX R1, R1, texture[0], 2D;\n" @@ -4871,8 +4764,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4880,8 +4773,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R2.xyz, fragment.position.y, c[1];\n" - "MAD R3.xyz, fragment.position.x, c[0], R2;\n" + "MUL R2.xyz, fragment.position.y, c[2];\n" + "MAD R3.xyz, fragment.position.x, c[1], R2;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R1, R0, texture[0], 2D;\n" "MAX R0.x, R1.w, c[5].y;\n" @@ -4889,39 +4782,37 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "MUL R0.xyz, R1, R2.w;\n" "RSQ R0.w, R0.x;\n" "RSQ R2.y, R0.y;\n" - "ADD R3.xyz, R3, c[2];\n" + "ADD R3.xyz, R3, c[3];\n" "RCP R2.x, R0.w;\n" "RCP R0.w, R3.z;\n" "MUL R3.xy, R3, R0.w;\n" "RSQ R0.w, R0.z;\n" "RCP R2.z, R0.w;\n" "RCP R2.y, R2.y;\n" - "MAD R6.xyz, R2, R1.w, -R1;\n" - "MUL R2.xyz, -R0, c[5].w;\n" - "ADD R5.xyz, R2, c[6].x;\n" + "MAD R6.xyz, R1.w, R2, -R1;\n" + "MUL R2.xyz, -R0, c[6].x;\n" + "ADD R5.xyz, R2, c[5].w;\n" "MAD R2.xyz, -R1, R2.w, c[5].x;\n" - "MUL R3.xy, R3, c[3];\n" + "MUL R3.xy, R3, c[0];\n" "ADD R0.w, R3.x, R3.y;\n" - "MUL R0.w, R0, c[3].z;\n" + "MUL R0.w, R0, c[0].z;\n" "TEX R0, R0.w, texture[1], 1D;\n" "MAD R3.xyz, R0, c[5].z, -R0.w;\n" "MUL R4.xyz, R2, R3;\n" "MAD R4.xyz, -R4, R5, R0.w;\n" "MUL R5.xyz, R6, R3;\n" "MAD R2.xyz, -R2, R3, R0.w;\n" - "MAD R6.xyz, R1, R0.w, R5;\n" "MUL R4.xyz, R1, R4;\n" - "MUL R5.xyz, R1, c[5].w;\n" - "ADD R6.xyz, R6, -R4;\n" - "SGE R5.xyz, R5, R1.w;\n" - "MUL R5.xyz, R5, R6;\n" - "ADD R3.xyz, R4, R5;\n" + "MAD R5.xyz, R0.w, R1, R5;\n" + "ADD R6.xyz, R5, -R4;\n" + "MUL R5.xyz, R1, c[6].x;\n" + "SGE R3.xyz, R5, R1.w;\n" + "MAD R3.xyz, R3, R6, R4;\n" "MUL R2.xyz, R1, R2;\n" "MUL R4.xyz, R0, c[5].z;\n" "ADD R3.xyz, R3, -R2;\n" "SGE R4.xyz, R4, R0.w;\n" - "MUL R3.xyz, R4, R3;\n" - "ADD R2.xyz, R2, R3;\n" + "MAD R2.xyz, R4, R3, R2;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" @@ -4939,19 +4830,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" - "MUL R1.xy, fragment.position, c[4];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" - "TEX R1, R1, texture[0], 2D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "ADD R0.xyz, R0, R1;\n" "MIN R2.xyz, R2, R3;\n" "ADD R1.x, R0.w, R1.w;\n" @@ -4963,30 +4854,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX R0, R0, texture[1], 1D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[5].y, R3;\n" - "ADD R2.w, -R1, c[5].x;\n" + "MAD R2.xyz, -R2, c[5].x, R3;\n" + "ADD R2.w, -R1, c[5].y;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[5].x;\n" + "ADD R2.y, -R0.w, c[5];\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -4997,18 +4888,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "PARAM c[7] = { program.local[0..6] };\n" "TEMP R0;\n" "TEMP R1;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R0.zw, R0, c[3].xyxy;\n" + "MUL R0.zw, R0, c[0].xyxy;\n" "ADD R1.x, R0.z, R0.w;\n" - "ADD R0.xy, fragment.position, c[4];\n" - "MUL R0.xy, R0, c[5];\n" + "ADD R0.xy, fragment.position, c[5];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "DP4 R1.y, R0, c[6];\n" - "MUL R1.x, R1, c[3].z;\n" + "MUL R1.x, R1, c[0].z;\n" "TEX R0, R1, texture[1], 1D;\n" "MUL result.color, R0, R1.y;\n" "END\n" @@ -5018,58 +4909,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "!!ARBfp1.0\n" "PARAM c[4] = { program.local[0..3] };\n" "TEMP R0;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" - "MUL R0.x, R0, c[3].z;\n" + "MUL R0.x, R0, c[0].z;\n" "TEX result.color, R0, texture[0], 1D;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..7],\n" - " { 1 },\n" - " program.local[9..10] };\n" + "PARAM c[11] = { program.local[0..9],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" - "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, -R0;\n" - "TEX R0, R0, texture[2], 2D;\n" - "MUL R2.xyz, R1, c[10].y;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[10].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "ADD R3.xy, fragment.position, c[0];\n" - "MUL R0.xyz, R0, c[9].y;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MUL R0.xyz, R1, c[9].z;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R0.y, -R1.w, c[8].x;\n" - "MUL R0.z, R1.w, R2.w;\n" - "MUL R0.x, R0.w, R1.w;\n" - "MUL R0.y, R0.w, R0;\n" - "DP3 R2.w, R0, c[9];\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" + "RCP R0.z, R1.z;\n" + "MUL R1.xy, R1, R0.z;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R1, R1, texture[2], 2D;\n" + "MUL R2.xyz, R0, c[4].y;\n" + "MUL R3.xyz, R1.w, R2;\n" + "MUL R2.xyz, R1, c[4].x;\n" + "MAD R2.xyz, R0.w, R2, R3;\n" + "ADD R3.xy, fragment.position, c[8];\n" + "ADD R2.w, -R0, c[10].x;\n" + "MUL R1.xyz, R1, c[5].y;\n" + "MAD R2.xyz, R2.w, R1, R2;\n" + "MUL R1.xyz, R0, c[5].z;\n" + "ADD R3.z, -R1.w, c[10].x;\n" + "MAD R2.xyz, R3.z, R1, R2;\n" + "MUL R1.y, R1.w, R2.w;\n" + "MUL R1.x, R1.w, R0.w;\n" + "MUL R1.z, R0.w, R3;\n" + "DP3 R2.w, R1, c[5];\n" + "MUL R3.xy, R3, c[6];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[9];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -5080,29 +4968,28 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" - "RCP R1.x, R0.z;\n" - "MUL R0.xy, R0, R1.x;\n" - "MUL R0.xy, R0, c[6];\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, -R0;\n" - "TEX R0, R0, texture[2], 2D;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MUL R2.xyz, R0, R2.x;\n" - "MAD R0.xyz, R0, R1, R2;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" + "RCP R0.z, R1.z;\n" + "MUL R1.xy, R1, R0.z;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R1, R1, texture[2], 2D;\n" "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R2.xyz, R1, R2.x;\n" + "MAD R1.xyz, R1, R0, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -5113,24 +5000,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "ADD R3.xy, fragment.position, c[0];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 2D;\n" - "ADD R2, R0, R1;\n" - "MAD R2, -R0, R1, R2;\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" + "ADD R3.xy, fragment.position, c[6];\n" + "TEX R1, R0.zwzw, texture[2], 2D;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "ADD R2, R1, R0;\n" + "MAD R2, -R1, R0, R2;\n" + "MUL R3.xy, R3, c[4];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -5143,15 +5029,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[2], 2D;\n" - "MUL R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].y;\n" "ADD R3.xyz, R0.w, -R0;\n" @@ -5172,11 +5057,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MAD R2.xyz, R2, R0, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -5189,31 +5074,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 2D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[0];\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 2D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MIN R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -5225,62 +5109,60 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 2D;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[0];\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 2D;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MAX R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[2], 2D;\n" "MAX R1.x, R0.w, c[8].y;\n" "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -R0, R1.x, c[8].x;\n" - "MAX R2.xyz, R1, c[8].y;\n" - "MUL R1.xy, fragment.position, c[7];\n" + "MAD R2.xyz, -R0, R1.x, c[8].x;\n" + "MAX R2.xyz, R2, c[8].y;\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" "ADD R2.w, -R0, c[8].x;\n" "MUL R3.xyz, R1, R2.w;\n" "ADD R2.w, -R1, c[8].x;\n" "MAD R4.xyz, R0, R2.w, R3;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MUL R2.w, R0, R1;\n" "MAD R0.xyz, R0, R1.w, R3;\n" "SGE R0.xyz, R0, R2.w;\n" @@ -5293,11 +5175,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MAD R2.xyz, R0, R4, R2;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -5305,24 +5187,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[2], 2D;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" "MUL R4.xyz, R0.w, R2;\n" @@ -5337,18 +5218,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MUL R4.xyz, R1, R3.w;\n" "MAD R0.xyz, R0, R2.w, R4;\n" "MUL R2.w, R0, R1;\n" - "ADD R3.w, -R0, c[8].x;\n" "MAD R2.xyz, R1, R3.w, R2;\n" "ADD R2.xyz, R2, -R0;\n" "SGE R3.xyz, R3, R2.w;\n" "MAD R2.xyz, R3, R2, R0;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -5362,15 +5242,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[2], 2D;\n" - "MUL R1.xy, fragment.position, c[7];\n" + "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].y;\n" "ADD R3.xyz, R0.w, -R0;\n" @@ -5391,11 +5270,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MAD R2.xyz, R0, R2, R3;\n" "ADD R0.z, R0.w, R1.w;\n" "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" + "DP4 R0.x, R0, c[7];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -5403,68 +5282,65 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "TEMP R3;\n" - "TEMP R4;\n" - "TEMP R5;\n" - "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" - "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MAX R0.z, R1.w, c[8].y;\n" - "RCP R2.w, R0.z;\n" - "MUL R2.xyz, R1, R2.w;\n" - "MUL R6.xyz, -R2, c[8].w;\n" - "MAD R3.xyz, -R1, R2.w, c[8].x;\n" - "MOV R0.y, -R0;\n" - "TEX R0, R0, texture[2], 2D;\n" - "MAD R4.xyz, R0, c[8].z, -R0.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R0.w;\n" - "ADD R6.xyz, R6, c[9].x;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" - "MUL R3.xyz, R1, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R2, R1.w, -R1;\n" - "MUL R6.xyz, R2, R4;\n" - "MUL R2.xyz, R1, R5;\n" - "MAD R6.xyz, R1, R0.w, R6;\n" - "MUL R4.xyz, R0, c[8].z;\n" - "MUL R5.xyz, R1, c[8].w;\n" - "ADD R6.xyz, R6, -R2;\n" - "SGE R5.xyz, R5, R1.w;\n" - "MUL R5.xyz, R5, R6;\n" - "ADD R2.xyz, R2, R5;\n" - "SGE R4.xyz, R4, R0.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MUL R2.xyz, R4, R2;\n" - "ADD R2.xyz, R3, R2;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "TEMP R3;\n" + "TEMP R4;\n" + "TEMP R5;\n" + "TEMP R6;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MAX R1.x, R0.w, c[8].y;\n" + "RCP R2.w, R1.x;\n" + "MUL R1.xyz, R0, R2.w;\n" + "RSQ R1.w, R1.x;\n" + "RCP R2.x, R1.w;\n" + "RSQ R1.w, R1.y;\n" + "RSQ R2.z, R1.z;\n" + "MUL R3.xyz, fragment.position.y, c[2];\n" + "MAD R3.xyz, fragment.position.x, c[1], R3;\n" + "ADD R3.xyz, R3, c[3];\n" + "RCP R2.y, R1.w;\n" + "RCP R1.w, R3.z;\n" + "MUL R3.xy, R3, R1.w;\n" + "RCP R2.z, R2.z;\n" + "MAD R6.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, -R1, c[9].x;\n" + "ADD R5.xyz, R2, c[8].w;\n" + "MAD R2.xyz, -R0, R2.w, c[8].x;\n" + "MUL R3.xy, R3, c[0];\n" + "TEX R1, R3, texture[2], 2D;\n" + "MAD R3.xyz, R1, c[8].z, -R1.w;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R1.w;\n" + "MAD R2.xyz, -R2, R3, R1.w;\n" + "MUL R5.xyz, R6, R3;\n" + "MUL R4.xyz, R0, R4;\n" + "MAD R5.xyz, R1.w, R0, R5;\n" + "ADD R6.xyz, R5, -R4;\n" + "MUL R5.xyz, R0, c[9].x;\n" + "SGE R3.xyz, R5, R0.w;\n" + "MAD R3.xyz, R3, R6, R4;\n" + "MUL R2.xyz, R0, R2;\n" + "MUL R4.xyz, R1, c[8].z;\n" + "SGE R4.xyz, R4, R1.w;\n" + "ADD R3.xyz, R3, -R2;\n" + "MAD R2.xyz, R4, R3, R2;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -5476,103 +5352,98 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, -R0;\n" - "TEX R0, R0, texture[2], 2D;\n" - "ADD R3.xyz, R0, R1;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MUL R0.xyz, R0, R1.w;\n" - "MIN R0.xyz, R0, R2;\n" - "MAD R2.xyz, -R0, c[8].x, R3;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[0];\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 2D;\n" + "ADD R2.xyz, R1, R0;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MIN R1.xyz, R1, R3;\n" + "MAD R2.xyz, -R1, c[8].x, R2;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "TEX R0, R0, texture[2], 2D;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MAD R3.xyz, R0, R1.w, R2;\n" - "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[8].y, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[0];\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1, R1, texture[2], 2D;\n" + "MUL R2.xyz, R1.w, R0;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "MUL R2.xyz, R1, R0;\n" + "MAD R2.xyz, -R2, c[8].x, R3;\n" + "ADD R2.w, -R0, c[8].y;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8].y;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..4],\n" - " { 1 },\n" - " program.local[6..7] };\n" + "PARAM c[8] = { program.local[0..6],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" - "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R1.x, R0.z;\n" + "MUL R0.xy, R0, R1.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R2.xyz, R1, c[7].y;\n" - "MOV R0.y, -R0;\n" + "MUL R2.xyz, R1, c[4].y;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[7].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "MUL R0.xyz, R0, c[6].y;\n" - "ADD R2.w, -R1, c[5].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[5];\n" - "MUL R1.xyz, R1, c[6].z;\n" - "MAD result.color.xyz, R1, R2.x, R0;\n" - "ADD R0.y, -R1.w, c[5].x;\n" + "MUL R3.xyz, R0.w, R2;\n" + "MUL R2.xyz, R0, c[4].x;\n" + "MAD R2.xyz, R1.w, R2, R3;\n" + "ADD R2.w, -R1, c[7].x;\n" + "MUL R0.xyz, R0, c[5].y;\n" + "MAD R0.xyz, R2.w, R0, R2;\n" + "ADD R2.x, -R0.w, c[7];\n" + "MUL R1.xyz, R1, c[5].z;\n" + "MAD result.color.xyz, R2.x, R1, R0;\n" "MUL R0.x, R0.w, R1.w;\n" "MUL R0.z, R1.w, R2.x;\n" - "MUL R0.y, R0.w, R0;\n" - "DP3 result.color.w, R0, c[6];\n" + "MUL R0.y, R0.w, R2.w;\n" + "DP3 result.color.w, R0, c[5];\n" "END\n" ; @@ -5583,15 +5454,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R1.x, R0.z;\n" "MUL R0.xy, R0, R1.x;\n" - "MUL R0.xy, R0, c[3];\n" "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2.x, -R1.w, c[5];\n" "MUL R2.xyz, R0, R2.x;\n" @@ -5609,15 +5479,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R0, R1;\n" "MAD result.color, -R0, R1, R2;\n" @@ -5632,13 +5501,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "MUL R1.xy, fragment.position, c[4];\n" "TEX R1, R1, texture[0], 2D;\n" @@ -5672,18 +5540,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MIN R2.xyz, R2, R3;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R0.xyz, R0, R2.w, R2;\n" @@ -5702,18 +5569,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "MAX R2.xyz, R2, R3;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R0.xyz, R0, R2.w, R2;\n" @@ -5727,41 +5593,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "MAX R1.x, R0.w, c[5].y;\n" "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -R0, R1.x, c[5].x;\n" - "MAX R2.xyz, R1, c[5].y;\n" + "MAD R3.xyz, -R0, R1.x, c[5].x;\n" + "MAX R3.xyz, R3, c[5].y;\n" "MUL R1.xy, fragment.position, c[4];\n" "TEX R1, R1, texture[0], 2D;\n" - "ADD R2.w, -R0, c[5].x;\n" - "MUL R3.xyz, R1, R2.w;\n" + "ADD R2.x, -R0.w, c[5];\n" + "MUL R2.xyz, R1, R2.x;\n" "ADD R2.w, -R1, c[5].x;\n" - "MAD R3.xyz, R0, R2.w, R3;\n" - "MUL R1.xyz, R1, R0.w;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "MUL R1.xyz, R0.w, R1;\n" "MAD R0.xyz, R0, R1.w, R1;\n" "MUL R2.w, R0, R1;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.y, R2.y;\n" - "RCP R2.z, R2.z;\n" - "MAD R2.xyz, R1, R2, R3;\n" - "MAD R3.xyz, R0.w, R1.w, R3;\n" + "RCP R3.x, R3.x;\n" + "RCP R3.y, R3.y;\n" + "RCP R3.z, R3.z;\n" + "MAD R3.xyz, R1, R3, R2;\n" + "MAD R2.xyz, R0.w, R1.w, R2;\n" "ADD R1.x, R0.w, R1.w;\n" - "ADD R3.xyz, R3, -R2;\n" + "ADD R2.xyz, R2, -R3;\n" "SGE R0.xyz, R0, R2.w;\n" - "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.xyz, R0, R2, R3;\n" "MAD result.color.w, -R0, R1, R1.x;\n" "END\n" ; @@ -5769,24 +5634,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R2.xyz, -R0.w, R1.w, R3;\n" @@ -5799,9 +5663,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "RCP R2.z, R2.z;\n" "MAD R2.xyz, R4, R2, R5;\n" "MUL R4.xyz, R1, R3.w;\n" - "MAD R0.xyz, R0, R2.w, R4;\n" - "ADD R3.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R3.w, R2;\n" + "MAD R0.xyz, R0, R2.w, R4;\n" "MUL R2.x, R0.w, R1.w;\n" "ADD R2.w, R0, R1;\n" "ADD R1.xyz, R1, -R0;\n" @@ -5820,13 +5683,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "MUL R1.xy, fragment.position, c[4];\n" "TEX R1, R1, texture[0], 2D;\n" @@ -5836,27 +5698,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MUL R2.xyz, R2, R3;\n" "MUL R2.xyz, R2, c[5].x;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" "MUL R4.xyz, R0, R2.w;\n" "MUL R3.xyz, R0, R1;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R2.w, -R0, c[5].y;\n" "MUL R0.xyz, R0, c[5].x;\n" - "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R2.w, -R0, c[5].y;\n" "MAD R3.xyz, R3, c[5].x, R4;\n" - "MAD R1.xyz, R1, R2.w, R3;\n" - "ADD R2.w, R0, R1;\n" - "ADD R2.xyz, R2, -R1;\n" + "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, R0.w, R1.w;\n" + "ADD R1.xyz, R1, -R3;\n" "SGE R0.xyz, R0, R0.w;\n" - "MAD result.color.xyz, R0, R2, R1;\n" - "MAD result.color.w, -R0, R1, R2;\n" + "MAD result.color.xyz, R0, R1, R3;\n" + "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -5864,47 +5726,44 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" - "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MAX R0.z, R1.w, c[5].y;\n" - "RCP R2.w, R0.z;\n" - "MUL R2.xyz, R1, R2.w;\n" - "MUL R6.xyz, -R2, c[5].w;\n" - "MAD R3.xyz, -R1, R2.w, c[5].x;\n" - "MOV R0.y, -R0;\n" - "TEX R0, R0, texture[1], 2D;\n" - "MAD R4.xyz, R0, c[5].z, -R0.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R0.w;\n" - "ADD R6.xyz, R6, c[6].x;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" - "MUL R3.xyz, R1, R3;\n" - "RCP R2.x, R2.x;\n" + "MUL R0.xy, fragment.position, c[4];\n" + "TEX R1, R0, texture[0], 2D;\n" + "MAX R0.x, R1.w, c[5].y;\n" + "RCP R2.w, R0.x;\n" + "MUL R0.xyz, R1, R2.w;\n" + "RSQ R0.w, R0.x;\n" + "RCP R2.x, R0.w;\n" + "RSQ R0.w, R0.y;\n" + "RSQ R2.z, R0.z;\n" + "MUL R3.xyz, fragment.position.y, c[2];\n" + "MAD R3.xyz, fragment.position.x, c[1], R3;\n" + "ADD R3.xyz, R3, c[3];\n" + "RCP R2.y, R0.w;\n" + "RCP R0.w, R3.z;\n" + "MUL R3.xy, R3, R0.w;\n" "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R2, R1.w, -R1;\n" - "MUL R6.xyz, R2, R4;\n" - "MUL R2.xyz, R1, R5;\n" + "MAD R6.xyz, R1.w, R2, -R1;\n" + "MUL R2.xyz, -R0, c[6].x;\n" + "ADD R5.xyz, R2, c[5].w;\n" + "MAD R2.xyz, -R1, R2.w, c[5].x;\n" + "MUL R3.xy, R3, c[0];\n" + "TEX R0, R3, texture[1], 2D;\n" + "MAD R3.xyz, R0, c[5].z, -R0.w;\n" + "MUL R4.xyz, R2, R3;\n" + "MAD R4.xyz, -R4, R5, R0.w;\n" + "MUL R5.xyz, R6, R3;\n" + "MAD R2.xyz, -R2, R3, R0.w;\n" + "MUL R4.xyz, R1, R4;\n" + "MAD R5.xyz, R0.w, R1, R5;\n" + "ADD R6.xyz, R5, -R4;\n" + "MUL R5.xyz, R1, c[6].x;\n" + "SGE R3.xyz, R5, R1.w;\n" + "MAD R3.xyz, R3, R6, R4;\n" + "MUL R2.xyz, R1, R2;\n" "MUL R4.xyz, R0, c[5].z;\n" - "MAD R6.xyz, R1, R0.w, R6;\n" - "MUL R5.xyz, R1, c[5].w;\n" - "ADD R6.xyz, R6, -R2;\n" - "SGE R5.xyz, R5, R1.w;\n" - "MUL R5.xyz, R5, R6;\n" - "ADD R2.xyz, R2, R5;\n" - "ADD R2.xyz, R2, -R3;\n" + "ADD R3.xyz, R3, -R2;\n" "SGE R4.xyz, R4, R0.w;\n" - "MUL R2.xyz, R4, R2;\n" - "ADD R2.xyz, R3, R2;\n" + "MAD R2.xyz, R4, R3, R2;\n" "ADD R2.w, -R1, c[5].x;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" @@ -5922,18 +5781,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[4];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" - "TEX R1, R1, texture[0], 2D;\n" "MUL R2.xyz, R0, R1.w;\n" - "MUL R3.xyz, R1, R0.w;\n" + "MUL R3.xyz, R0.w, R1;\n" "ADD R0.xyz, R0, R1;\n" "MIN R2.xyz, R2, R3;\n" "ADD R1.x, R0.w, R1.w;\n" @@ -5945,29 +5803,28 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "MUL R1.xy, fragment.position, c[4];\n" - "TEX R1, R1, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" + "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" - "MUL R2.xyz, R1, R0.w;\n" + "MUL R2.xyz, R0.w, R1;\n" "MAD R3.xyz, R0, R1.w, R2;\n" "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[5].y, R3;\n" - "ADD R2.w, -R1, c[5].x;\n" + "MAD R2.xyz, -R2, c[5].x, R3;\n" + "ADD R2.w, -R1, c[5].y;\n" "MAD R0.xyz, R0, R2.w, R2;\n" "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[5].x;\n" + "ADD R2.y, -R0.w, c[5];\n" "MAD result.color.xyz, R1, R2.y, R0;\n" "MAD result.color.w, -R0, R1, R2.x;\n" "END\n" @@ -5978,19 +5835,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "PARAM c[7] = { program.local[0..6] };\n" "TEMP R0;\n" "TEMP R1;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R1.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" "RCP R0.z, R1.z;\n" "MUL R1.xy, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[4];\n" - "MUL R0.xy, R0, c[5];\n" + "ADD R0.xy, fragment.position, c[5];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "DP4 R1.z, R0, c[6];\n" - "MUL R1.xy, R1, c[3];\n" - "MOV R0.x, R1;\n" - "MOV R0.y, -R1;\n" - "TEX R0, R0, texture[1], 2D;\n" + "MUL R1.xy, R1, c[0];\n" + "TEX R0, R1, texture[1], 2D;\n" "MUL result.color, R0, R1.z;\n" "END\n" ; @@ -5999,58 +5854,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "!!ARBfp1.0\n" "PARAM c[4] = { program.local[0..3] };\n" "TEMP R0;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" + "MUL R0.xy, R0, c[0];\n" "TEX result.color, R0, texture[0], 2D;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" - "PARAM c[11] = { program.local[0..7],\n" - " { 1 },\n" - " program.local[9..10] };\n" + "PARAM c[11] = { program.local[0..9],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "TEX R0.x, R0, texture[2], 2D;\n" - "MUL R0, fragment.color.primary, R0.x;\n" - "MUL R2.xyz, R1, c[10].y;\n" - "MUL R3.xyz, R2, R0.w;\n" - "MUL R2.xyz, R0, c[10].x;\n" - "MAD R2.xyz, R2, R1.w, R3;\n" - "ADD R3.xy, fragment.position, c[0];\n" - "MUL R0.xyz, R0, c[9].y;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MUL R0.xyz, R1, c[9].z;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "ADD R0.y, -R1.w, c[8].x;\n" - "MUL R0.z, R1.w, R2.w;\n" - "MUL R0.x, R0.w, R1.w;\n" - "MUL R0.y, R0.w, R0;\n" - "DP3 R2.w, R0, c[9];\n" - "MUL R3.xy, R3, c[1];\n" - "TEX R0, R3, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[0];\n" + "MOV R1.y, -R1;\n" + "MUL R0.xy, fragment.position, c[7];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1.x, R1, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R2.xyz, R0, c[4].y;\n" + "MUL R3.xyz, R1.w, R2;\n" + "MUL R2.xyz, R1, c[4].x;\n" + "MAD R2.xyz, R0.w, R2, R3;\n" + "ADD R3.xy, fragment.position, c[8];\n" + "ADD R2.w, -R0, c[10].x;\n" + "MUL R1.xyz, R1, c[5].y;\n" + "MAD R2.xyz, R2.w, R1, R2;\n" + "MUL R1.xyz, R0, c[5].z;\n" + "ADD R3.z, -R1.w, c[10].x;\n" + "MAD R2.xyz, R3.z, R1, R2;\n" + "MUL R1.y, R1.w, R2.w;\n" + "MUL R1.x, R1.w, R0.w;\n" + "MUL R1.z, R0.w, R3;\n" + "DP3 R2.w, R1, c[5];\n" + "MUL R3.xy, R3, c[6];\n" + "TEX R1, R3, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[9];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6061,30 +5913,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, -R0;\n" - "TEX R0.x, R0, texture[2], 2D;\n" - "MUL R0, fragment.color.primary, R0.x;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MUL R2.xyz, R0, R2.x;\n" - "MAD R0.xyz, R0, R1, R2;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[0];\n" + "MOV R1.y, -R1;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "TEX R1.x, R1, texture[2], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R2.xyz, R1, R2.x;\n" + "MAD R1.xyz, R1, R0, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6095,24 +5947,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[2], 2D;\n" - "MUL R0.xy, fragment.position, c[7];\n" - "ADD R3.xy, fragment.position, c[0];\n" + "MUL R0.xy, fragment.position, c[5];\n" + "ADD R3.xy, fragment.position, c[6];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2, R1, R0;\n" "MAD R2, -R1, R0, R2;\n" - "MUL R3.xy, R3, c[1];\n" + "MUL R3.xy, R3, c[4];\n" "TEX R1, R3, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[7];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6126,16 +5978,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R2.w, -R0, c[8].y;\n" "ADD R3.xyz, R1.w, -R1;\n" @@ -6156,11 +6008,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R2.xyz, R2, R1, R3;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[7];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6173,32 +6025,33 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "TEX R0.x, R0, texture[2], 2D;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MUL R0, fragment.color.primary, R0.x;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MIN R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6210,50 +6063,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "TEX R0.x, R0, texture[2], 2D;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MUL R0, fragment.color.primary, R0.x;\n" - "MUL R3.xyz, R1, R0.w;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R2.xyz, R1, R0.w;\n" "MAX R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "ADD R2.w, -R0, c[8].x;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R0.x;\n" @@ -6261,13 +6115,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.x, R0.x;\n" "MAD R0.xyz, -R1, R0.x, c[8].x;\n" "MAX R2.xyz, R0, c[8].y;\n" - "MUL R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].x;\n" "MUL R3.xyz, R0, R2.w;\n" "ADD R2.w, -R0, c[8].x;\n" "MAD R4.xyz, R1, R2.w, R3;\n" - "MUL R3.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1.w, R0;\n" "MUL R2.w, R1, R0;\n" "MAD R1.xyz, R1, R0.w, R3;\n" "SGE R1.xyz, R1, R2.w;\n" @@ -6280,11 +6134,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R2.xyz, R1, R4, R2;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[7];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6292,25 +6146,26 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[2], 2D;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MAD R2.xyz, -R1.w, R0.w, R3;\n" "MUL R4.xyz, R1.w, R2;\n" @@ -6325,18 +6180,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MUL R4.xyz, R0, R3.w;\n" "MAD R1.xyz, R1, R2.w, R4;\n" "MUL R2.w, R1, R0;\n" - "ADD R3.w, -R1, c[8].x;\n" "MAD R2.xyz, R0, R3.w, R2;\n" "ADD R2.xyz, R2, -R1;\n" "SGE R3.xyz, R3, R2.w;\n" "MAD R2.xyz, R3, R2, R1;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[7];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6350,16 +6204,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R2.w, -R0, c[8].y;\n" "ADD R3.xyz, R1.w, -R1;\n" @@ -6380,11 +6234,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R2.xyz, R1, R2, R3;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[7];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6392,68 +6246,66 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R1.xyz, R0, c[5];\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" "RCP R0.z, R1.z;\n" "MUL R1.xy, R1, R0.z;\n" - "MUL R1.xy, R1, c[6];\n" + "MUL R1.xy, R1, c[0];\n" "MOV R1.y, -R1;\n" - "MUL R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "MAX R1.z, R0.w, c[8].y;\n" "RCP R2.w, R1.z;\n" "MUL R2.xyz, R0, R2.w;\n" - "MUL R5.xyz, -R2, c[8].w;\n" - "MAD R4.xyz, -R0, R2.w, c[8].x;\n" + "MUL R6.xyz, -R2, c[9].x;\n" + "MAD R3.xyz, -R0, R2.w, c[8].x;\n" "TEX R1.x, R1, texture[2], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R3.xyz, R1, c[8].z, -R1.w;\n" + "MAD R4.xyz, R1, c[8].z, -R1.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R3.xyz, -R3, R4, R1.w;\n" + "ADD R6.xyz, R6, c[8].w;\n" + "MAD R5.xyz, -R5, R6, R1.w;\n" "RSQ R2.x, R2.x;\n" "RSQ R2.z, R2.z;\n" "RSQ R2.y, R2.y;\n" - "MUL R4.xyz, R4, R3;\n" - "ADD R5.xyz, R5, c[9].x;\n" - "MUL R5.xyz, R4, R5;\n" - "ADD R4.xyz, R1.w, -R4;\n" + "MUL R5.xyz, R0, R5;\n" + "MUL R3.xyz, R0, R3;\n" "ADD R2.w, -R0, c[8].x;\n" "RCP R2.x, R2.x;\n" "RCP R2.z, R2.z;\n" "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R2, R0.w, -R0;\n" - "MUL R3.xyz, R2, R3;\n" - "ADD R2.xyz, R1.w, -R5;\n" - "MAD R5.xyz, R0, R1.w, R3;\n" - "MUL R2.xyz, R0, R2;\n" - "MUL R3.xyz, R0, c[8].w;\n" - "ADD R5.xyz, R5, -R2;\n" - "SGE R3.xyz, R3, R0.w;\n" - "MUL R3.xyz, R3, R5;\n" - "ADD R2.xyz, R2, R3;\n" - "MUL R3.xyz, R0, R4;\n" + "MAD R2.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, R2, R4;\n" + "MAD R2.xyz, R1.w, R0, R2;\n" + "ADD R6.xyz, R2, -R5;\n" "MUL R4.xyz, R1, c[8].z;\n" + "MUL R2.xyz, R0, c[9].x;\n" + "SGE R2.xyz, R2, R0.w;\n" + "MAD R2.xyz, R2, R6, R5;\n" "SGE R4.xyz, R4, R1.w;\n" "ADD R2.xyz, R2, -R3;\n" - "MUL R2.xyz, R4, R2;\n" - "ADD R2.xyz, R3, R2;\n" + "MAD R2.xyz, R4, R2, R3;\n" "MAD R1.xyz, R1, R2.w, R2;\n" "ADD R2.x, -R1.w, c[8];\n" "MAD R2.xyz, R0, R2.x, R1;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[0];\n" - "MUL R1.xy, R1, c[1];\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" "TEX R1, R1, texture[1], 2D;\n" "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[2];\n" + "DP4 R1.x, R1, c[7];\n" "MAD result.color, R1.x, R2, R0;\n" "END\n" ; @@ -6466,107 +6318,106 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" - "TEX R0.x, R0, texture[2], 2D;\n" - "MUL R0, fragment.color.primary, R0.x;\n" - "ADD R3.xyz, R0, R1;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MUL R0.xyz, R0, R1.w;\n" - "MIN R0.xyz, R0, R2;\n" - "MAD R2.xyz, -R0, c[8].x, R3;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "ADD R2.xyz, R1, R0;\n" + "MUL R3.xyz, R1.w, R0;\n" + "MUL R1.xyz, R1, R0.w;\n" + "MIN R1.xyz, R1, R3;\n" + "MAD R2.xyz, -R1, c[8].x, R2;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[4];\n" - "MAD R0.xyz, fragment.position.x, c[3], R0;\n" - "ADD R0.xyz, R0, c[5];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[6];\n" - "MOV R0.y, -R0;\n" - "TEX R0.x, R0, texture[2], 2D;\n" - "MUL R1.xy, fragment.position, c[7];\n" - "TEX R1, R1, texture[0], 2D;\n" - "MUL R0, fragment.color.primary, R0.x;\n" - "MUL R2.xyz, R1, R0.w;\n" - "MAD R3.xyz, R0, R1.w, R2;\n" - "MUL R2.xyz, R0, R1;\n" - "MAD R2.xyz, -R2, c[8].y, R3;\n" - "ADD R2.w, -R1, c[8].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, -R0.w, c[8];\n" - "MAD R2.xyz, R1, R2.x, R0;\n" - "ADD R0.z, R0.w, R1.w;\n" - "MAD R2.w, -R0, R1, R0.z;\n" - "ADD R0.xy, fragment.position, c[0];\n" - "MUL R0.xy, R0, c[1];\n" - "TEX R0, R0, texture[1], 2D;\n" - "ADD R2, R2, -R1;\n" - "DP4 R0.x, R0, c[2];\n" - "MAD result.color, R0.x, R2, R1;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0, R0, texture[0], 2D;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R2.xyz, R1.w, R0;\n" + "MAD R3.xyz, R1, R0.w, R2;\n" + "MUL R2.xyz, R1, R0;\n" + "MAD R2.xyz, -R2, c[8].x, R3;\n" + "ADD R2.w, -R0, c[8].y;\n" + "MAD R1.xyz, R1, R2.w, R2;\n" + "ADD R2.x, -R1.w, c[8].y;\n" + "MAD R2.xyz, R0, R2.x, R1;\n" + "ADD R1.z, R1.w, R0.w;\n" + "MAD R2.w, -R1, R0, R1.z;\n" + "ADD R1.xy, fragment.position, c[6];\n" + "MUL R1.xy, R1, c[4];\n" + "TEX R1, R1, texture[1], 2D;\n" + "ADD R2, R2, -R0;\n" + "DP4 R1.x, R1, c[7];\n" + "MAD result.color, R1.x, R2, R0;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..4],\n" - " { 1 },\n" - " program.local[6..7] };\n" + "PARAM c[8] = { program.local[0..6],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R1.xy, R0.zwzw, c[0];\n" + "MOV R1.y, -R1;\n" + "MUL R0.xy, fragment.position, c[6];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R2.xyz, R0, c[7].y;\n" + "MUL R2.xyz, R0, c[4].y;\n" + "TEX R1.x, R1, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R3.xyz, R2, R1.w;\n" - "MUL R2.xyz, R1, c[7].x;\n" - "MUL R0.xyz, R0, c[6].z;\n" - "MAD R2.xyz, R2, R0.w, R3;\n" - "MUL R1.xyz, R1, c[6].y;\n" - "ADD R2.w, -R0, c[5].x;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[5];\n" - "MAD result.color.xyz, R0, R2.x, R1;\n" - "ADD R0.y, -R0.w, c[5].x;\n" + "MUL R3.xyz, R1.w, R2;\n" + "MUL R2.xyz, R1, c[4].x;\n" + "MUL R0.xyz, R0, c[5].z;\n" + "MAD R2.xyz, R0.w, R2, R3;\n" + "ADD R2.w, -R0, c[7].x;\n" + "MUL R1.xyz, R1, c[5].y;\n" + "MAD R1.xyz, R2.w, R1, R2;\n" + "ADD R2.x, -R1.w, c[7];\n" + "MAD result.color.xyz, R2.x, R0, R1;\n" "MUL R0.x, R1.w, R0.w;\n" "MUL R0.z, R0.w, R2.x;\n" - "MUL R0.y, R1.w, R0;\n" - "DP3 result.color.w, R0, c[6];\n" + "MUL R0.y, R1.w, R2.w;\n" + "DP3 result.color.w, R0, c[5];\n" "END\n" ; @@ -6577,12 +6428,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[3];\n" + "MUL R1.xy, R0.zwzw, c[0];\n" "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -6604,12 +6455,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.w, -R0.y;\n" "MOV R0.z, R0.x;\n" "TEX R1.x, R0.zwzw, texture[1], 2D;\n" @@ -6629,12 +6480,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" @@ -6670,19 +6521,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1, R0.w;\n" - "MUL R3.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1.w, R0;\n" "MIN R2.xyz, R2, R3;\n" "ADD R2.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" @@ -6701,19 +6553,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1, R0.w;\n" - "MUL R3.xyz, R0, R1.w;\n" + "MUL R3.xyz, R1.w, R0;\n" "MAX R2.xyz, R2, R3;\n" "ADD R2.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" @@ -6727,17 +6580,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 1e-06 } };\n" + " { 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R0.x;\n" @@ -6751,7 +6604,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MUL R3.xyz, R0, R2.w;\n" "ADD R2.w, -R0, c[5].x;\n" "MAD R3.xyz, R1, R2.w, R3;\n" - "MUL R0.xyz, R0, R1.w;\n" + "MUL R0.xyz, R1.w, R0;\n" "RCP R2.x, R2.x;\n" "RCP R2.y, R2.y;\n" "RCP R2.z, R2.z;\n" @@ -6770,25 +6623,26 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 9.9999997e-06 } };\n" + " { 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "ADD R2.w, -R0, c[5].x;\n" "MAD R2.xyz, -R1.w, R0.w, R3;\n" @@ -6801,9 +6655,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R2.z, R2.z;\n" "MAD R2.xyz, R4, R2, R5;\n" "MUL R4.xyz, R0, R3.w;\n" - "MAD R1.xyz, R1, R2.w, R4;\n" - "ADD R3.w, -R1, c[5].x;\n" "MAD R0.xyz, R0, R3.w, R2;\n" + "MAD R1.xyz, R1, R2.w, R4;\n" "MUL R2.x, R1.w, R0.w;\n" "ADD R2.w, R1, R0;\n" "ADD R0.xyz, R0, -R1;\n" @@ -6822,12 +6675,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R1.x, R0, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" @@ -6858,57 +6711,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-06, 2, 8 },\n" - " { 3 } };\n" + " { 1, 9.9999997e-006, 2, 3 },\n" + " { 8 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "TEMP R5;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R1.xyz, R0, c[2];\n" + "TEMP R6;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" "RCP R0.z, R1.z;\n" "MUL R1.xy, R1, R0.z;\n" - "MUL R1.xy, R1, c[3];\n" + "MUL R1.xy, R1, c[0];\n" "MOV R1.y, -R1;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "MAX R1.z, R0.w, c[5].y;\n" "RCP R2.w, R1.z;\n" "MUL R2.xyz, R0, R2.w;\n" - "MUL R5.xyz, -R2, c[5].w;\n" - "MAD R4.xyz, -R0, R2.w, c[5].x;\n" + "MUL R6.xyz, -R2, c[6].x;\n" + "MAD R3.xyz, -R0, R2.w, c[5].x;\n" "TEX R1.x, R1, texture[1], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R3.xyz, R1, c[5].z, -R1.w;\n" + "MAD R4.xyz, R1, c[5].z, -R1.w;\n" + "MUL R5.xyz, R3, R4;\n" + "MAD R3.xyz, -R3, R4, R1.w;\n" + "ADD R6.xyz, R6, c[5].w;\n" + "MAD R5.xyz, -R5, R6, R1.w;\n" "RSQ R2.x, R2.x;\n" "RSQ R2.z, R2.z;\n" "RSQ R2.y, R2.y;\n" - "MUL R4.xyz, R4, R3;\n" - "ADD R5.xyz, R5, c[6].x;\n" - "MUL R5.xyz, R4, R5;\n" - "ADD R4.xyz, R1.w, -R4;\n" + "MUL R5.xyz, R0, R5;\n" + "MUL R3.xyz, R0, R3;\n" "RCP R2.x, R2.x;\n" "RCP R2.z, R2.z;\n" "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R2, R0.w, -R0;\n" - "MUL R3.xyz, R2, R3;\n" - "ADD R2.xyz, R1.w, -R5;\n" - "MAD R5.xyz, R0, R1.w, R3;\n" - "MUL R2.xyz, R0, R2;\n" - "MUL R3.xyz, R0, c[5].w;\n" - "ADD R5.xyz, R5, -R2;\n" - "SGE R3.xyz, R3, R0.w;\n" - "MUL R3.xyz, R3, R5;\n" - "ADD R2.xyz, R2, R3;\n" - "MUL R3.xyz, R0, R4;\n" + "MAD R2.xyz, R0.w, R2, -R0;\n" + "MUL R2.xyz, R2, R4;\n" + "MAD R2.xyz, R1.w, R0, R2;\n" + "ADD R6.xyz, R2, -R5;\n" "MUL R4.xyz, R1, c[5].z;\n" + "MUL R2.xyz, R0, c[6].x;\n" + "SGE R2.xyz, R2, R0.w;\n" + "MAD R2.xyz, R2, R6, R5;\n" "ADD R2.xyz, R2, -R3;\n" "SGE R4.xyz, R4, R1.w;\n" - "MUL R2.xyz, R4, R2;\n" - "ADD R2.xyz, R3, R2;\n" + "MAD R2.xyz, R4, R2, R3;\n" "ADD R2.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" "ADD R2.x, R1.w, R0.w;\n" @@ -6926,18 +6777,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" - "MUL R1, fragment.color.primary, R1.x;\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R3.xyz, R0, R1.w;\n" + "MUL R1, fragment.color.primary, R1.x;\n" + "MUL R3.xyz, R1.w, R0;\n" "MUL R2.xyz, R1, R0.w;\n" "ADD R0.xyz, R1, R0;\n" "MIN R2.xyz, R2, R3;\n" @@ -6950,30 +6802,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 1, 2 } };\n" + " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.xy, R0, c[0];\n" + "MOV R0.w, -R0.y;\n" + "MOV R0.z, R0.x;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R2.xyz, R0, R1.w;\n" + "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MUL R2.xyz, R1, R0;\n" - "MAD R2.xyz, -R2, c[5].y, R3;\n" - "ADD R2.w, -R0, c[5].x;\n" + "MAD R2.xyz, -R2, c[5].x, R3;\n" + "ADD R2.w, -R0, c[5].y;\n" "MAD R1.xyz, R1, R2.w, R2;\n" "ADD R2.x, R1.w, R0.w;\n" - "ADD R2.y, -R1.w, c[5].x;\n" + "ADD R2.y, -R1.w, c[5];\n" "MAD result.color.xyz, R0, R2.y, R1;\n" "MAD result.color.w, -R1, R0, R2.x;\n" "END\n" @@ -6984,15 +6837,15 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "PARAM c[7] = { program.local[0..6] };\n" "TEMP R0;\n" "TEMP R1;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R1.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R1.xyz, R0, c[3];\n" "RCP R0.z, R1.z;\n" "MUL R0.zw, R1.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[3];\n" + "MUL R1.xy, R0.zwzw, c[0];\n" "MOV R1.y, -R1;\n" - "ADD R0.xy, fragment.position, c[4];\n" - "MUL R0.xy, R0, c[5];\n" + "ADD R0.xy, fragment.position, c[5];\n" + "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "TEX R1.x, R1, texture[1], 2D;\n" "DP4 R0.x, R0, c[6];\n" @@ -7005,12 +6858,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "!!ARBfp1.0\n" "PARAM c[4] = { program.local[0..3] };\n" "TEMP R0;\n" - "MUL R0.xyz, fragment.position.y, c[1];\n" - "MAD R0.xyz, fragment.position.x, c[0], R0;\n" - "ADD R0.xyz, R0, c[2];\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "MUL R0.xy, R0, c[3];\n" + "MUL R0.xy, R0, c[0];\n" "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[0], 2D;\n" "MUL result.color, fragment.color.primary, R0.x;\n" @@ -7195,19 +7048,19 @@ static const char *painter_fragment_program_sources[num_fragment_brushes][num_fr static int painter_variable_locations[num_fragment_brushes][num_fragment_composition_modes][num_fragment_variables] = { { - { -1, -1, -1, 1, -1, 6, 2, -1, 5, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, 3, -1, -1, 2, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 2, -1, 0, 5, -1, 1, 3, 1, 0, -1, 4, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, }, + { -1, -1, -1, -1, -1, 0, -1, -1, 1, 2, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, @@ -7219,154 +7072,154 @@ static int painter_variable_locations[num_fragment_brushes][num_fragment_composi { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, 1, -1, -1, 2, -1, -1, -1, 0, -1, -1, 0, -1, -1, -1, -1, -1, }, + { -1, -1, -1, 0, -1, -1, 2, -1, -1, -1, 0, -1, -1, 1, -1, -1, -1, -1, -1, }, { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, }, { - { -1, -1, 4, 1, 5, 11, 2, -1, 10, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, }, - { -1, -1, 1, -1, 2, 8, -1, -1, 7, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, }, - { -1, -1, 1, 7, 2, -1, 8, -1, -1, -1, 0, -1, 1, 6, -1, 5, 3, 0, -1, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 5, 3, 0, -1, }, + { -1, -1, 3, 7, 4, 5, 10, -1, 6, 8, 1, 0, 2, 9, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, 5, -1, -1, 6, 7, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, }, + { -1, -1, 3, 5, 4, -1, 7, -1, -1, -1, 0, -1, 1, 6, -1, 1, 0, 2, -1, }, + { -1, -1, 3, -1, 4, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, 0, 2, -1, }, }, { - 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{ -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, }, - { -1, -1, 1, 8, 2, -1, 9, -1, -1, -1, 0, -1, 1, 7, -1, -1, -1, 0, 5, }, - { -1, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 0, 5, }, + { -1, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, 2, 8, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, }, + { -1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, 1, 5, -1, -1, -1, 1, 0, }, + { -1, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 1, 0, }, }, { - 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{ -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, }, - { -1, 3, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, 1, 4, -1, -1, -1, 0, -1, }, - { -1, 3, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 0, -1, }, + { -1, 0, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, 2, 8, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, }, + { -1, 0, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, 1, 5, -1, -1, -1, 1, -1, }, + { -1, 0, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 1, -1, }, }, { - { 2, -1, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 1, -1, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, -1, 4, 3, -1, -1, 0, -1, }, - { 0, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, -1, -1, 0, -1, }, + { 2, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, -1, 8, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, -1, 5, 0, -1, -1, 1, -1, }, + { 0, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, -1, }, }, { - { 2, -1, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, }, - { 1, -1, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, }, - { 1, -1, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, -1, 4, 3, -1, -1, 0, -1, }, - { 0, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, -1, -1, 0, -1, }, + { 2, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, -1, 8, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, }, + { 1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, -1, 5, 0, -1, -1, 1, -1, }, + { 0, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, -1, }, }, }; static int mask_variable_locations[num_fragment_masks][num_fragment_variables] = { { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, 2, -1, 3, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, -1, }, + { -1, -1, 1, -1, 2, -1, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, }, }; #endif diff --git a/src/opengl/util/generator.pro b/src/opengl/util/generator.pro index 9425dbe..ac71934 100644 --- a/src/opengl/util/generator.pro +++ b/src/opengl/util/generator.pro @@ -9,3 +9,5 @@ INCLUDEPATH += . # Input SOURCES += generator.cpp + +CONFIG += console diff --git a/src/opengl/util/texture_brush.glsl b/src/opengl/util/texture_brush.glsl index 93865b8..9498255 100644 --- a/src/opengl/util/texture_brush.glsl +++ b/src/opengl/util/texture_brush.glsl @@ -17,7 +17,5 @@ vec4 brush() coords *= inv_brush_texture_size; - coords.y = -coords.y; - return texture2D(brush_texture, coords); } -- cgit v0.12 From 220bb878d78eadfdfd390ca51c1a24378859d4ba Mon Sep 17 00:00:00 2001 From: Richard Moe Gustavsen Date: Wed, 26 Aug 2009 13:23:10 +0200 Subject: Cocoa: Implement single touch pan --- examples/gestures/imageviewer/imagewidget.cpp | 9 +- .../gestures/imageviewer/tapandholdgesture.cpp | 2 - src/gui/kernel/qstandardgestures.cpp | 108 +++++++++++++-------- src/gui/kernel/qstandardgestures.h | 8 +- src/gui/kernel/qstandardgestures_p.h | 19 ++-- 5 files changed, 85 insertions(+), 61 deletions(-) diff --git a/examples/gestures/imageviewer/imagewidget.cpp b/examples/gestures/imageviewer/imagewidget.cpp index 1285e9a..7d06303 100644 --- a/examples/gestures/imageviewer/imagewidget.cpp +++ b/examples/gestures/imageviewer/imagewidget.cpp @@ -63,11 +63,14 @@ ImageWidget::ImageWidget(QWidget *parent) verticalOffset = 0; panGesture = new QPanGesture(this); + connect(panGesture, SIGNAL(started()), this, SLOT(gestureTriggered())); + connect(panGesture, SIGNAL(finished()), this, SLOT(gestureTriggered())); + connect(panGesture, SIGNAL(cancelled()), this, SLOT(gestureTriggered())); connect(panGesture, SIGNAL(triggered()), this, SLOT(gestureTriggered())); - tapAndHoldGesture = new TapAndHoldGesture(this); - connect(tapAndHoldGesture, SIGNAL(triggered()), this, SLOT(gestureTriggered())); - connect(tapAndHoldGesture, SIGNAL(finished()), this, SLOT(gestureTriggered())); +// tapAndHoldGesture = new TapAndHoldGesture(this); +// connect(tapAndHoldGesture, SIGNAL(triggered()), this, SLOT(gestureTriggered())); +// connect(tapAndHoldGesture, SIGNAL(finished()), this, SLOT(gestureTriggered())); } void ImageWidget::paintEvent(QPaintEvent*) diff --git a/examples/gestures/imageviewer/tapandholdgesture.cpp b/examples/gestures/imageviewer/tapandholdgesture.cpp index 27458ce..fffe10f 100644 --- a/examples/gestures/imageviewer/tapandholdgesture.cpp +++ b/examples/gestures/imageviewer/tapandholdgesture.cpp @@ -72,8 +72,6 @@ TapAndHoldGesture::TapAndHoldGesture(QWidget *parent) /*! \internal */ bool TapAndHoldGesture::filterEvent(QEvent *event) { - if (!event->spontaneous()) - return false; const QTouchEvent *ev = static_cast(event); switch (event->type()) { case QEvent::TouchBegin: { diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp index d798d32..ac8c0c3 100644 --- a/src/gui/kernel/qstandardgestures.cpp +++ b/src/gui/kernel/qstandardgestures.cpp @@ -72,6 +72,7 @@ QWidgetPrivate *qt_widget_private(QWidget *widget); QPanGesture::QPanGesture(QWidget *gestureTarget, QObject *parent) : QGesture(*new QPanGesturePrivate, gestureTarget, parent) { + setObjectName(QLatin1String("QPanGesture")); } void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget) @@ -80,16 +81,22 @@ void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget) if (gestureTarget && gestureTarget->isWidgetType()) { QWidget *w = static_cast(gestureTarget.data()); QApplicationPrivate::instance()->widgetGestures[w].pan = 0; -#ifdef Q_WS_WIN +#if defined(Q_WS_WIN) qt_widget_private(w)->winSetupGestures(); +#elif defined(Q_WS_MAC) + w->setAttribute(Qt::WA_AcceptTouchEvents, false); + w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents, false); #endif } if (newGestureTarget && newGestureTarget->isWidgetType()) { QWidget *w = static_cast(newGestureTarget); QApplicationPrivate::instance()->widgetGestures[w].pan = q; -#ifdef Q_WS_WIN +#if defined(Q_WS_WIN) qt_widget_private(w)->winSetupGestures(); +#elif defined(Q_WS_MAC) + w->setAttribute(Qt::WA_AcceptTouchEvents); + w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents); #endif } QGesturePrivate::setupGestureTarget(newGestureTarget); @@ -98,15 +105,13 @@ void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget) /*! \internal */ bool QPanGesture::event(QEvent *event) { -#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA) +#if defined(QT_MAC_USE_COCOA) Q_D(QPanGesture); if (event->type() == QEvent::Timer) { const QTimerEvent *te = static_cast(event); - if (te->timerId() == d->panFinishedTimer) { - killTimer(d->panFinishedTimer); - d->panFinishedTimer = 0; - d->lastOffset = QSize(0, 0); - updateState(Qt::GestureFinished); + if (te->timerId() == d->singleTouchPanTimer.timerId()) { + d->singleTouchPanTimer.stop(); + updateState(Qt::GestureStarted); } } #endif @@ -164,8 +169,10 @@ bool QPanGesture::eventFilter(QObject *receiver, QEvent *event) /*! \internal */ bool QPanGesture::filterEvent(QEvent *event) { +#if defined(Q_WS_WIN) Q_D(QPanGesture); const QTouchEvent *ev = static_cast(event); + if (event->type() == QEvent::TouchBegin) { QTouchEvent::TouchPoint p = ev->touchPoints().at(0); d->lastPosition = p.pos().toPoint(); @@ -197,33 +204,55 @@ bool QPanGesture::filterEvent(QEvent *event) } } } -#ifdef Q_OS_MAC - else if (event->type() == QEvent::Wheel) { - // On Mac, there is really no native panning gesture. Instead, a two - // finger pan is delivered as mouse wheel events. Otoh, on Windows, you - // either get mouse wheel events or pan events. We have decided to make this - // the Qt behaviour as well, meaning that on Mac, wheel - // events will be masked away when listening for pan events. -#ifndef QT_MAC_USE_COCOA - // In Carbon we receive neither touch-, nor pan gesture events. - // So we create pan gestures by converting wheel events. After all, this - // is how things are supposed to work on mac in the first place. - const QWheelEvent *wev = static_cast(event); - int offset = wev->delta() / -120; - d->lastOffset = wev->orientation() == Qt::Horizontal ? QSize(offset, 0) : QSize(0, offset); +#elif defined(QT_MAC_USE_COCOA) + // The following implements single touch + // panning on Mac: + Q_D(QPanGesture); + const int panBeginDelay = 300; + const int panBeginRadius = 3; + const QTouchEvent *ev = static_cast(event); - if (state() == Qt::NoGesture) { - d->totalOffset = d->lastOffset; - } else { - d->totalOffset += d->lastOffset; + switch (event->type()) { + case QEvent::TouchBegin: { + if (ev->touchPoints().size() == 1) + d->singleTouchPanTimer.start(panBeginDelay, this); + break;} + case QEvent::TouchEnd: { + if (state() != Qt::NoGesture) { + if (ev->touchPoints().size() == 1) { + QTouchEvent::TouchPoint p = ev->touchPoints().at(0); + QPointF dist = p.pos() - p.lastPos(); + d->lastOffset = QSizeF(dist.x(), dist.y()); + d->totalOffset += d->lastOffset; + } + updateState(Qt::GestureFinished); } - - killTimer(d->panFinishedTimer); - d->panFinishedTimer = startTimer(200); - updateState(Qt::GestureUpdated); -#endif - return true; + reset(); + break;} + case QEvent::TouchUpdate: { + if (ev->touchPoints().size() == 1) { + if (state() == Qt::NoGesture) { + // INVARIANT: The singleTouchTimer has still not fired. + // Lets check if the user moved his finger so much from + // the starting point that it makes sense to cancel: + const QPoint startPos = ev->touchPoints().at(0).startPos().toPoint(); + const QPoint p = ev->touchPoints().at(0).pos().toPoint(); + if ((startPos - p).manhattanLength() > panBeginRadius) + reset(); + } else { + QTouchEvent::TouchPoint p = ev->touchPoints().at(0); + QPointF dist = p.pos() - p.lastPos(); + d->lastOffset = QSizeF(dist.x(), dist.y()); + d->totalOffset += d->lastOffset; + updateState(Qt::GestureUpdated); + } + } + break;} + default: + return false; } +#else + Q_UNUSED(event); #endif return false; } @@ -232,14 +261,13 @@ bool QPanGesture::filterEvent(QEvent *event) void QPanGesture::reset() { Q_D(QPanGesture); - d->lastOffset = d->totalOffset = QSize(); + d->lastOffset = d->totalOffset = QSize(0, 0); d->lastPosition = QPoint(); -#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA) - if (d->panFinishedTimer) { - killTimer(d->panFinishedTimer); - d->panFinishedTimer = 0; - } + +#if defined(QT_MAC_USE_COCOA) + d->singleTouchPanTimer.stop(); #endif + QGesture::reset(); } @@ -248,7 +276,7 @@ void QPanGesture::reset() Specifies a total pan offset since the start of the gesture. */ -QSize QPanGesture::totalOffset() const +QSizeF QPanGesture::totalOffset() const { Q_D(const QPanGesture); return d->totalOffset; @@ -260,7 +288,7 @@ QSize QPanGesture::totalOffset() const Specifies a pan offset since the last time the gesture was triggered. */ -QSize QPanGesture::lastOffset() const +QSizeF QPanGesture::lastOffset() const { Q_D(const QPanGesture); return d->lastOffset; diff --git a/src/gui/kernel/qstandardgestures.h b/src/gui/kernel/qstandardgestures.h index 0eb9d92..a877fed 100644 --- a/src/gui/kernel/qstandardgestures.h +++ b/src/gui/kernel/qstandardgestures.h @@ -59,16 +59,16 @@ class Q_GUI_EXPORT QPanGesture : public QGesture Q_OBJECT Q_DECLARE_PRIVATE(QPanGesture) - Q_PROPERTY(QSize totalOffset READ totalOffset) - Q_PROPERTY(QSize lastOffset READ lastOffset) + Q_PROPERTY(QSizeF totalOffset READ totalOffset) + Q_PROPERTY(QSizeF lastOffset READ lastOffset) public: QPanGesture(QWidget *gestureTarget, QObject *parent = 0); bool filterEvent(QEvent *event); - QSize totalOffset() const; - QSize lastOffset() const; + QSizeF totalOffset() const; + QSizeF lastOffset() const; protected: void reset(); diff --git a/src/gui/kernel/qstandardgestures_p.h b/src/gui/kernel/qstandardgestures_p.h index 5fbcc5d..8d84f51 100644 --- a/src/gui/kernel/qstandardgestures_p.h +++ b/src/gui/kernel/qstandardgestures_p.h @@ -61,6 +61,7 @@ #include "qgesture_p.h" #include "qstandardgestures.h" +#include "qbasictimer.h" QT_BEGIN_NAMESPACE @@ -69,21 +70,15 @@ class QPanGesturePrivate : public QGesturePrivate Q_DECLARE_PUBLIC(QPanGesture) public: - QPanGesturePrivate() - { -#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA) - panFinishedTimer = 0; -#endif - } - void setupGestureTarget(QObject *o); - QSize totalOffset; - QSize lastOffset; - QPoint lastPosition; + QSizeF totalOffset; + QSizeF lastOffset; + QPointF lastPosition; -#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA) - int panFinishedTimer; +#if defined(QT_MAC_USE_COCOA) + QBasicTimer singleTouchPanTimer; + QPointF singleTouchBeginPoint; #endif }; -- cgit v0.12 From 42b1e49335377175b73a499236a800fca40a1d3e Mon Sep 17 00:00:00 2001 From: Richard Moe Gustavsen Date: Wed, 26 Aug 2009 13:49:18 +0200 Subject: Cocoa: implement pan gestures to follow mouse --- src/gui/kernel/qstandardgestures.cpp | 25 +++++++++++++------------ src/gui/kernel/qstandardgestures_p.h | 2 +- 2 files changed, 14 insertions(+), 13 deletions(-) diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp index ac8c0c3..0bd8133 100644 --- a/src/gui/kernel/qstandardgestures.cpp +++ b/src/gui/kernel/qstandardgestures.cpp @@ -214,19 +214,14 @@ bool QPanGesture::filterEvent(QEvent *event) switch (event->type()) { case QEvent::TouchBegin: { - if (ev->touchPoints().size() == 1) + if (ev->touchPoints().size() == 1) { + d->lastPosition = QCursor::pos(); d->singleTouchPanTimer.start(panBeginDelay, this); + } break;} case QEvent::TouchEnd: { - if (state() != Qt::NoGesture) { - if (ev->touchPoints().size() == 1) { - QTouchEvent::TouchPoint p = ev->touchPoints().at(0); - QPointF dist = p.pos() - p.lastPos(); - d->lastOffset = QSizeF(dist.x(), dist.y()); - d->totalOffset += d->lastOffset; - } + if (state() != Qt::NoGesture) updateState(Qt::GestureFinished); - } reset(); break;} case QEvent::TouchUpdate: { @@ -239,13 +234,18 @@ bool QPanGesture::filterEvent(QEvent *event) const QPoint p = ev->touchPoints().at(0).pos().toPoint(); if ((startPos - p).manhattanLength() > panBeginRadius) reset(); + else + d->lastPosition = QCursor::pos(); } else { - QTouchEvent::TouchPoint p = ev->touchPoints().at(0); - QPointF dist = p.pos() - p.lastPos(); + QPointF mousePos = QCursor::pos(); + QPointF dist = mousePos - d->lastPosition; + d->lastPosition = mousePos; d->lastOffset = QSizeF(dist.x(), dist.y()); d->totalOffset += d->lastOffset; updateState(Qt::GestureUpdated); } + } else if (state() == Qt::NoGesture) { + reset(); } break;} default: @@ -262,10 +262,11 @@ void QPanGesture::reset() { Q_D(QPanGesture); d->lastOffset = d->totalOffset = QSize(0, 0); - d->lastPosition = QPoint(); + d->lastPosition = QPoint(0, 0); #if defined(QT_MAC_USE_COCOA) d->singleTouchPanTimer.stop(); + d->prevMousePos = QPointF(0, 0); #endif QGesture::reset(); diff --git a/src/gui/kernel/qstandardgestures_p.h b/src/gui/kernel/qstandardgestures_p.h index 8d84f51..5adcf3a 100644 --- a/src/gui/kernel/qstandardgestures_p.h +++ b/src/gui/kernel/qstandardgestures_p.h @@ -78,7 +78,7 @@ public: #if defined(QT_MAC_USE_COCOA) QBasicTimer singleTouchPanTimer; - QPointF singleTouchBeginPoint; + QPointF prevMousePos; #endif }; -- cgit v0.12 From a69f291170b38166acceef7c93f3b2d6d55c90d1 Mon Sep 17 00:00:00 2001 From: Richard Moe Gustavsen Date: Thu, 27 Aug 2009 13:32:39 +0200 Subject: Mac: Fix Imageviewer example, and bugfix gestures Rev-By: denis --- examples/gestures/imageviewer/imagewidget.cpp | 267 +++++++------------------- examples/gestures/imageviewer/imagewidget.h | 60 +----- src/gui/kernel/qcocoaview_mac.mm | 2 +- src/gui/kernel/qstandardgestures.cpp | 2 + src/gui/kernel/qwidget_mac.mm | 2 +- 5 files changed, 82 insertions(+), 251 deletions(-) diff --git a/examples/gestures/imageviewer/imagewidget.cpp b/examples/gestures/imageviewer/imagewidget.cpp index 7d06303..495b73a 100644 --- a/examples/gestures/imageviewer/imagewidget.cpp +++ b/examples/gestures/imageviewer/imagewidget.cpp @@ -44,210 +44,97 @@ #include ImageWidget::ImageWidget(QWidget *parent) - : QWidget(parent) -{ - setAttribute(Qt::WA_AcceptTouchEvents); - setAttribute(Qt::WA_PaintOnScreen); - setAttribute(Qt::WA_OpaquePaintEvent); - setAttribute(Qt::WA_NoSystemBackground); + : QWidget(parent), + position(0), + horizontalOffset(0), + verticalOffset(0), + rotationAngle(0), + scaleFactor(1) +{ setObjectName("ImageWidget"); - setMinimumSize(QSize(100,100)); - position = 0; - zoomed = rotated = false; - - zoomedIn = false; - horizontalOffset = 0; - verticalOffset = 0; + setAttribute(Qt::WA_PaintOnScreen); + setAttribute(Qt::WA_OpaquePaintEvent); + setAttribute(Qt::WA_NoSystemBackground); - panGesture = new QPanGesture(this); - connect(panGesture, SIGNAL(started()), this, SLOT(gestureTriggered())); - connect(panGesture, SIGNAL(finished()), this, SLOT(gestureTriggered())); - connect(panGesture, SIGNAL(cancelled()), this, SLOT(gestureTriggered())); - connect(panGesture, SIGNAL(triggered()), this, SLOT(gestureTriggered())); + QGesture *panGesture = new QPanGesture(this); + connect(panGesture, SIGNAL(started()), this, SLOT(panTriggered())); + connect(panGesture, SIGNAL(finished()), this, SLOT(panTriggered())); + connect(panGesture, SIGNAL(cancelled()), this, SLOT(panTriggered())); + connect(panGesture, SIGNAL(triggered()), this, SLOT(panTriggered())); -// tapAndHoldGesture = new TapAndHoldGesture(this); -// connect(tapAndHoldGesture, SIGNAL(triggered()), this, SLOT(gestureTriggered())); -// connect(tapAndHoldGesture, SIGNAL(finished()), this, SLOT(gestureTriggered())); + QGesture *pinchGesture = new QPinchGesture(this); + connect(pinchGesture, SIGNAL(started()), this, SLOT(pinchTriggered())); + connect(pinchGesture, SIGNAL(finished()), this, SLOT(pinchTriggered())); + connect(pinchGesture, SIGNAL(cancelled()), this, SLOT(pinchTriggered())); + connect(pinchGesture, SIGNAL(triggered()), this, SLOT(pinchTriggered())); } void ImageWidget::paintEvent(QPaintEvent*) { QPainter p(this); - if (currentImage.isNull()) { - p.fillRect(geometry(), Qt::white); - return; - } - int hoffset = 0; - int voffset = 0; - const int w = pixmap.width(); - const int h = pixmap.height(); - p.save(); - if (zoomedIn) { - hoffset = horizontalOffset; - voffset = verticalOffset; - if (horizontalOffset > 0) - p.fillRect(0, 0, horizontalOffset, height(), Qt::white); - if (verticalOffset > 0) - p.fillRect(0, 0, width(), verticalOffset, Qt::white); - } - p.drawPixmap(hoffset, voffset, pixmap); - if (hoffset + w < width()) - p.fillRect(hoffset + w, 0, width() - w - hoffset, height(), Qt::white); - if (voffset + h < height()) - p.fillRect(0, voffset + h, width(), height() - h - voffset, Qt::white); - - // paint touch feedback - if (touchFeedback.tapped || touchFeedback.doubleTapped) { - p.setPen(QPen(Qt::gray, 2)); - p.drawEllipse(touchFeedback.position, 5, 5); - if (touchFeedback.doubleTapped) { - p.setPen(QPen(Qt::darkGray, 2, Qt::DotLine)); - p.drawEllipse(touchFeedback.position, 15, 15); - } else if (touchFeedback.tapAndHoldState != 0) { - QPoint pts[8] = { - touchFeedback.position + QPoint( 0, -15), - touchFeedback.position + QPoint( 10, -10), - touchFeedback.position + QPoint( 15, 0), - touchFeedback.position + QPoint( 10, 10), - touchFeedback.position + QPoint( 0, 15), - touchFeedback.position + QPoint(-10, 10), - touchFeedback.position + QPoint(-15, 0) - }; - for (int i = 0; i < touchFeedback.tapAndHoldState/5; ++i) - p.drawEllipse(pts[i], 3, 3); - } - } else if (touchFeedback.sliding) { - p.setPen(QPen(Qt::red, 3)); - QPoint endPos = QPoint(touchFeedback.position.x(), touchFeedback.slidingStartPosition.y()); - p.drawLine(touchFeedback.slidingStartPosition, endPos); - int dx = 10; - if (touchFeedback.slidingStartPosition.x() < endPos.x()) - dx = -1*dx; - p.drawLine(endPos, endPos + QPoint(dx, 5)); - p.drawLine(endPos, endPos + QPoint(dx, -5)); - } + p.fillRect(rect(), Qt::white); - for (int i = 0; i < TouchFeedback::MaximumNumberOfTouches; ++i) { - if (touchFeedback.touches[i].isNull()) - break; - p.drawEllipse(touchFeedback.touches[i], 10, 10); - } - p.restore(); -} + float iw = currentImage.width(); + float ih = currentImage.height(); + float wh = height(); + float ww = width(); -void ImageWidget::mousePressEvent(QMouseEvent *event) -{ - touchFeedback.tapped = true; - touchFeedback.position = event->pos(); + p.translate(ww/2, wh/2); + p.translate(horizontalOffset, verticalOffset); + p.rotate(rotationAngle); + p.scale(scaleFactor, scaleFactor); + p.translate(-iw/2, -ih/2); + p.drawImage(0, 0, currentImage); } -void ImageWidget::mouseDoubleClickEvent(QMouseEvent *event) +void ImageWidget::mouseDoubleClickEvent(QMouseEvent *) { - touchFeedback.doubleTapped = true; - const QPoint p = event->pos(); - touchFeedback.position = p; - horizontalOffset = p.x() - currentImage.width()*1.0*p.x()/width(); - verticalOffset = p.y() - currentImage.height()*1.0*p.y()/height(); - setZoomedIn(!zoomedIn); - zoomed = rotated = false; - updateImage(); - - feedbackFadeOutTimer.start(500, this); + rotationAngle = 0; + scaleFactor = 1; + verticalOffset = 0; + horizontalOffset = 0; + update(); } -void ImageWidget::gestureTriggered() +void ImageWidget::panTriggered() { - if (sender() == panGesture) { - touchFeedback.tapped = false; - touchFeedback.doubleTapped = false; - QPanGesture *pg = qobject_cast(sender()); - if (zoomedIn) { + QPanGesture *pg = qobject_cast(sender()); #ifndef QT_NO_CURSOR - switch (pg->state()) { - case Qt::GestureStarted: - case Qt::GestureUpdated: - setCursor(Qt::SizeAllCursor); - break; - default: - setCursor(Qt::ArrowCursor); - } -#endif - horizontalOffset += pg->lastOffset().width(); - verticalOffset += pg->lastOffset().height(); - } else { - // only slide gesture should be accepted - if (pg->state() == Qt::GestureFinished) { - touchFeedback.sliding = false; - zoomed = rotated = false; - if (pg->totalOffset().width() > 0) - goNextImage(); - else - goPrevImage(); - updateImage(); - } - } - update(); - feedbackFadeOutTimer.start(500, this); - } else if (sender() == tapAndHoldGesture) { - if (tapAndHoldGesture->state() == Qt::GestureFinished) { - qDebug() << "tap and hold detected"; - touchFeedback.reset(); - update(); - - QMenu menu; - menu.addAction("Action 1"); - menu.addAction("Action 2"); - menu.addAction("Action 3"); - menu.exec(mapToGlobal(tapAndHoldGesture->pos())); - } else { - ++touchFeedback.tapAndHoldState; - update(); - } - feedbackFadeOutTimer.start(500, this); + switch (pg->state()) { + case Qt::GestureStarted: + case Qt::GestureUpdated: + setCursor(Qt::SizeAllCursor); + break; + default: + setCursor(Qt::ArrowCursor); } +#endif + horizontalOffset += pg->lastOffset().width(); + verticalOffset += pg->lastOffset().height(); + update(); } -void ImageWidget::gestureFinished() +void ImageWidget::pinchTriggered() { - qDebug() << "gesture finished" << sender(); + QPinchGesture *pg = qobject_cast(sender()); + rotationAngle += pg->rotationAngle(); + scaleFactor += pg->scaleFactor(); + update(); } -void ImageWidget::gestureCancelled() +void ImageWidget::swipeTriggered() { - qDebug() << "gesture cancelled" << sender(); + qDebug() << "swipe!"; + goNextImage(); +// goPrevImage(); + update(); } void ImageWidget::resizeEvent(QResizeEvent*) { - updateImage(); -} - -void ImageWidget::updateImage() -{ - // should use qtconcurrent here? - transformation = QTransform(); - if (zoomedIn) { - } else { - if (currentImage.isNull()) - return; - if (zoomed) { - transformation = transformation.scale(zoom, zoom); - } else { - double xscale = (double)width()/currentImage.width(); - double yscale = (double)height()/currentImage.height(); - if (xscale < yscale) - yscale = xscale; - else - xscale = yscale; - transformation = transformation.scale(xscale, yscale); - } - if (rotated) - transformation = transformation.rotate(angle); - } - pixmap = QPixmap::fromImage(currentImage).transformed(transformation); update(); } @@ -261,7 +148,7 @@ void ImageWidget::openDirectory(const QString &path) position = 0; goToImage(0); - updateImage(); + update(); } QImage ImageWidget::loadImage(const QString &fileName) @@ -271,6 +158,7 @@ QImage ImageWidget::loadImage(const QString &fileName) qDebug() << fileName << ": can't load image"; return QImage(); } + QImage image; if (!reader.read(&image)) { qDebug() << fileName << ": corrupted image"; @@ -279,15 +167,11 @@ QImage ImageWidget::loadImage(const QString &fileName) return image; } -void ImageWidget::setZoomedIn(bool zoomed) -{ - zoomedIn = zoomed; -} - void ImageWidget::goNextImage() { if (files.isEmpty()) return; + if (position < files.size()-1) { ++position; prevImage = currentImage; @@ -297,14 +181,14 @@ void ImageWidget::goNextImage() else nextImage = QImage(); } - setZoomedIn(false); - updateImage(); + update(); } void ImageWidget::goPrevImage() { if (files.isEmpty()) return; + if (position > 0) { --position; nextImage = currentImage; @@ -314,28 +198,31 @@ void ImageWidget::goPrevImage() else prevImage = QImage(); } - setZoomedIn(false); - updateImage(); + update(); } void ImageWidget::goToImage(int index) { if (files.isEmpty()) return; + if (index < 0 || index >= files.size()) { qDebug() << "goToImage: invalid index: " << index; return; } + if (index == position+1) { goNextImage(); return; } + if (position > 0 && index == position-1) { goPrevImage(); return; } + position = index; - pixmap = QPixmap(); + if (index > 0) prevImage = loadImage(path+QLatin1String("/")+files.at(position-1)); else @@ -345,18 +232,6 @@ void ImageWidget::goToImage(int index) nextImage = loadImage(path+QLatin1String("/")+files.at(position+1)); else nextImage = QImage(); - setZoomedIn(false); - updateImage(); -} - -void ImageWidget::timerEvent(QTimerEvent *event) -{ - if (event->timerId() == touchFeedback.tapTimer.timerId()) { - touchFeedback.tapTimer.stop(); - } else if (event->timerId() == feedbackFadeOutTimer.timerId()) { - feedbackFadeOutTimer.stop(); - touchFeedback.reset(); - } update(); } diff --git a/examples/gestures/imageviewer/imagewidget.h b/examples/gestures/imageviewer/imagewidget.h index 588e59b..b20d8ad 100644 --- a/examples/gestures/imageviewer/imagewidget.h +++ b/examples/gestures/imageviewer/imagewidget.h @@ -44,12 +44,8 @@ #include #include -#include - #include -#include "tapandholdgesture.h" - class ImageWidget : public QWidget { Q_OBJECT @@ -62,74 +58,32 @@ public: protected: void paintEvent(QPaintEvent*); void resizeEvent(QResizeEvent*); - void timerEvent(QTimerEvent*); - void mousePressEvent(QMouseEvent*); void mouseDoubleClickEvent(QMouseEvent*); private slots: - void gestureTriggered(); - void gestureFinished(); - void gestureCancelled(); + void panTriggered(); + void pinchTriggered(); + void swipeTriggered(); private: void updateImage(); QImage loadImage(const QString &fileName); void loadImage(); - void setZoomedIn(bool zoomed); void goNextImage(); void goPrevImage(); void goToImage(int index); - QPanGesture *panGesture; - TapAndHoldGesture *tapAndHoldGesture; - QString path; QStringList files; int position; QImage prevImage, nextImage; QImage currentImage; - QPixmap pixmap; - QTransform transformation; - - bool zoomedIn; - int horizontalOffset; - int verticalOffset; - - bool zoomed; - qreal zoom; - bool rotated; - qreal angle; - - struct TouchFeedback - { - bool tapped; - QPoint position; - bool sliding; - QPoint slidingStartPosition; - QBasicTimer tapTimer; - int tapState; - bool doubleTapped; - int tapAndHoldState; - - enum { MaximumNumberOfTouches = 5 }; - QPoint touches[MaximumNumberOfTouches]; - inline TouchFeedback() { reset(); } - inline void reset() - { - tapped = false; - sliding = false; - tapTimer.stop(); - tapState = 0; - doubleTapped = false; - tapAndHoldState = 0; - for (int i = 0; i < MaximumNumberOfTouches; ++i) { - touches[i] = QPoint(); - } - } - } touchFeedback; - QBasicTimer feedbackFadeOutTimer; + float horizontalOffset; + float verticalOffset; + float rotationAngle; + float scaleFactor; }; #endif diff --git a/src/gui/kernel/qcocoaview_mac.mm b/src/gui/kernel/qcocoaview_mac.mm index 5ab7ed2..df50e55 100644 --- a/src/gui/kernel/qcocoaview_mac.mm +++ b/src/gui/kernel/qcocoaview_mac.mm @@ -892,7 +892,7 @@ extern "C" { qNGEvent.gestureType = QNativeGestureEvent::Rotate; NSPoint p = [[event window] convertBaseToScreen:[event locationInWindow]]; qNGEvent.position = flipPoint(p).toPoint(); - qNGEvent.percentage = [event rotation]; + qNGEvent.percentage = -[event rotation]; qt_sendSpontaneousEvent(qwidget, &qNGEvent); } diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp index 0bd8133..780c41f 100644 --- a/src/gui/kernel/qstandardgestures.cpp +++ b/src/gui/kernel/qstandardgestures.cpp @@ -373,6 +373,7 @@ bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event) #endif return false; case QNativeGestureEvent::Rotate: + d->scaleFactor = 0; d->lastRotationAngle = d->rotationAngle; #if defined(Q_WS_WIN) d->rotationAngle = -1 * GID_ROTATE_ANGLE_FROM_ARGUMENT(ev->argument); @@ -383,6 +384,7 @@ bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event) event->accept(); break; case QNativeGestureEvent::Zoom: + d->rotationAngle = 0; #if defined(Q_WS_WIN) if (d->initialDistance != 0) { d->lastScaleFactor = d->scaleFactor; diff --git a/src/gui/kernel/qwidget_mac.mm b/src/gui/kernel/qwidget_mac.mm index 53d1b6e..192ae6b 100644 --- a/src/gui/kernel/qwidget_mac.mm +++ b/src/gui/kernel/qwidget_mac.mm @@ -1064,7 +1064,7 @@ OSStatus QWidgetPrivate::qt_window_event(EventHandlerCallRef er, EventRef event, break; } qNGEvent.gestureType = QNativeGestureEvent::Rotate; - qNGEvent.percentage = float(amount); + qNGEvent.percentage = float(-amount); break; } case kEventGestureSwipe: { HIPoint swipeDirection; -- cgit v0.12 From 41631d2803c72565857d68817b4be55a9701e725 Mon Sep 17 00:00:00 2001 From: Richard Moe Gustavsen Date: Thu, 27 Aug 2009 13:40:03 +0200 Subject: Gestures: make all screen points float This is more in accordance with touch points, and graphics view Rev-By: Discussed with Denis and Brad --- src/gui/kernel/qstandardgestures.cpp | 14 +++++++------- src/gui/kernel/qstandardgestures.h | 12 ++++++------ src/gui/kernel/qstandardgestures_p.h | 6 +++--- 3 files changed, 16 insertions(+), 16 deletions(-) diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp index 780c41f..0c4cadf 100644 --- a/src/gui/kernel/qstandardgestures.cpp +++ b/src/gui/kernel/qstandardgestures.cpp @@ -230,8 +230,8 @@ bool QPanGesture::filterEvent(QEvent *event) // INVARIANT: The singleTouchTimer has still not fired. // Lets check if the user moved his finger so much from // the starting point that it makes sense to cancel: - const QPoint startPos = ev->touchPoints().at(0).startPos().toPoint(); - const QPoint p = ev->touchPoints().at(0).pos().toPoint(); + const QPointF startPos = ev->touchPoints().at(0).startPos().toPoint(); + const QPointF p = ev->touchPoints().at(0).pos().toPoint(); if ((startPos - p).manhattanLength() > panBeginRadius) reset(); else @@ -367,7 +367,7 @@ bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event) d->state = Qt::NoGesture; d->scaleFactor = d->lastScaleFactor = 1; d->rotationAngle = d->lastRotationAngle = 0; - d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPoint(); + d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF(); #if defined(Q_WS_WIN) d->initialDistance = 0; #endif @@ -433,7 +433,7 @@ void QPinchGesture::reset() Q_D(QPinchGesture); d->scaleFactor = d->lastScaleFactor = 0; d->rotationAngle = d->lastRotationAngle = 0; - d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPoint(); + d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF(); QGesture::reset(); } @@ -483,7 +483,7 @@ qreal QPinchGesture::lastRotationAngle() const Specifies a center point of the gesture. The point can be used as a center point that the object is rotated around. */ -QPoint QPinchGesture::centerPoint() const +QPointF QPinchGesture::centerPoint() const { return d_func()->centerPoint; } @@ -493,7 +493,7 @@ QPoint QPinchGesture::centerPoint() const Specifies a previous center point of the gesture. */ -QPoint QPinchGesture::lastCenterPoint() const +QPointF QPinchGesture::lastCenterPoint() const { return d_func()->lastCenterPoint; } @@ -505,7 +505,7 @@ QPoint QPinchGesture::lastCenterPoint() const startCenterPoint and the centerPoint is the distance at which pinching fingers has shifted. */ -QPoint QPinchGesture::startCenterPoint() const +QPointF QPinchGesture::startCenterPoint() const { return d_func()->startCenterPoint; } diff --git a/src/gui/kernel/qstandardgestures.h b/src/gui/kernel/qstandardgestures.h index a877fed..9f2f204 100644 --- a/src/gui/kernel/qstandardgestures.h +++ b/src/gui/kernel/qstandardgestures.h @@ -92,9 +92,9 @@ class Q_GUI_EXPORT QPinchGesture : public QGesture Q_PROPERTY(qreal rotationAngle READ rotationAngle) Q_PROPERTY(qreal lastRotationAngle READ lastRotationAngle) - Q_PROPERTY(QPoint startCenterPoint READ startCenterPoint) - Q_PROPERTY(QPoint lastCenterPoint READ lastCenterPoint) - Q_PROPERTY(QPoint centerPoint READ centerPoint) + Q_PROPERTY(QPointF startCenterPoint READ startCenterPoint) + Q_PROPERTY(QPointF lastCenterPoint READ lastCenterPoint) + Q_PROPERTY(QPointF centerPoint READ centerPoint) public: QPinchGesture(QWidget *gestureTarget, QObject *parent = 0); @@ -102,9 +102,9 @@ public: bool filterEvent(QEvent *event); void reset(); - QPoint startCenterPoint() const; - QPoint lastCenterPoint() const; - QPoint centerPoint() const; + QPointF startCenterPoint() const; + QPointF lastCenterPoint() const; + QPointF centerPoint() const; qreal scaleFactor() const; qreal lastScaleFactor() const; diff --git a/src/gui/kernel/qstandardgestures_p.h b/src/gui/kernel/qstandardgestures_p.h index 5adcf3a..0a4debe 100644 --- a/src/gui/kernel/qstandardgestures_p.h +++ b/src/gui/kernel/qstandardgestures_p.h @@ -102,9 +102,9 @@ public: qreal lastScaleFactor; qreal rotationAngle; qreal lastRotationAngle; - QPoint startCenterPoint; - QPoint lastCenterPoint; - QPoint centerPoint; + QPointF startCenterPoint; + QPointF lastCenterPoint; + QPointF centerPoint; #ifdef Q_WS_WIN int initialDistance; #endif -- cgit v0.12 From a17f89c43bc5e580e9176e825f79005f42a4ad34 Mon Sep 17 00:00:00 2001 From: Kim Motoyoshi Kalland Date: Thu, 27 Aug 2009 14:04:57 +0200 Subject: Fixed compilation on AIX. Reviewed-by: Trond --- src/svg/qsvgtinydocument.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/svg/qsvgtinydocument.cpp b/src/svg/qsvgtinydocument.cpp index d7cbcb2..e6b0e8e 100644 --- a/src/svg/qsvgtinydocument.cpp +++ b/src/svg/qsvgtinydocument.cpp @@ -240,7 +240,7 @@ void QSvgTinyDocument::draw(QPainter *p, const QRectF &bounds) //sets default style on the painter //### not the most optimal way mapSourceToTarget(p, bounds); - QPen pen(QBrush(Qt::NoBrush), 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin); + QPen pen(Qt::NoBrush, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin); pen.setMiterLimit(4); p->setPen(pen); p->setBrush(Qt::black); @@ -283,7 +283,7 @@ void QSvgTinyDocument::draw(QPainter *p, const QString &id, QTransform originalTransform = p->worldTransform(); //XXX set default style on the painter - QPen pen(QBrush(Qt::NoBrush), 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin); + QPen pen(Qt::NoBrush, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin); pen.setMiterLimit(4); p->setPen(pen); p->setBrush(Qt::black); -- cgit v0.12 From 29488d2315c594a273da6b7adb8d238aeca23083 Mon Sep 17 00:00:00 2001 From: Thierry Bastian Date: Thu, 27 Aug 2009 14:24:08 +0200 Subject: QPropertyAnimation: small refactor and we got rid of QMetaProperty We don't need QMetaProperty becaus we always try to directly use the qt_metacall. This allowed for a 24 bytes reduction of the private class. --- src/corelib/animation/qpropertyanimation.cpp | 39 ++++++++++------------------ src/corelib/animation/qpropertyanimation_p.h | 5 +--- 2 files changed, 14 insertions(+), 30 deletions(-) diff --git a/src/corelib/animation/qpropertyanimation.cpp b/src/corelib/animation/qpropertyanimation.cpp index 2795208..49862d2 100644 --- a/src/corelib/animation/qpropertyanimation.cpp +++ b/src/corelib/animation/qpropertyanimation.cpp @@ -92,8 +92,6 @@ #include "qanimationgroup.h" #include "qpropertyanimation_p.h" -#include -#include #include #ifndef QT_NO_ANIMATION @@ -102,23 +100,18 @@ QT_BEGIN_NAMESPACE void QPropertyAnimationPrivate::updateMetaProperty() { - if (!target || propertyName.isEmpty()) + if (!target || propertyName.isEmpty()) { + propertyType = QVariant::Invalid; + propertyIndex = -1; return; - - if (!hasMetaProperty && !property.isValid()) { - const QMetaObject *mo = targetValue->metaObject(); - propertyIndex = mo->indexOfProperty(propertyName); - if (propertyIndex != -1) { - hasMetaProperty = true; - property = mo->property(propertyIndex); - propertyType = property.userType(); - } else { - if (!targetValue->dynamicPropertyNames().contains(propertyName)) - qWarning("QPropertyAnimation: you're trying to animate a non-existing property %s of your QObject", propertyName.constData()); - } } - if (property.isValid()) + propertyType = targetValue->property(propertyName).userType(); + propertyIndex = targetValue->metaObject()->indexOfProperty(propertyName); + if (propertyIndex == -1 && !targetValue->dynamicPropertyNames().contains(propertyName)) + qWarning("QPropertyAnimation: you're trying to animate a non-existing property %s of your QObject", propertyName.constData()); + + if (propertyType != QVariant::Invalid) convertValues(propertyType); } @@ -132,14 +125,10 @@ void QPropertyAnimationPrivate::updateProperty(const QVariant &newValue) return; } - if (hasMetaProperty) { - if (newValue.userType() == propertyType) { - //no conversion is needed, we directly call the QObject::qt_metacall - void *data = const_cast(newValue.constData()); - targetValue->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data); - } else { - property.write(targetValue, newValue); - } + if (propertyIndex != -1 && newValue.userType() == propertyType) { + //no conversion is needed, we directly call the QObject::qt_metacall + void *data = const_cast(newValue.constData()); + targetValue->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data); } else { targetValue->setProperty(propertyName.constData(), newValue); } @@ -199,7 +188,6 @@ void QPropertyAnimation::setTargetObject(QObject *target) } d->target = d->targetValue = target; - d->hasMetaProperty = false; d->updateMetaProperty(); } @@ -225,7 +213,6 @@ void QPropertyAnimation::setPropertyName(const QByteArray &propertyName) } d->propertyName = propertyName; - d->hasMetaProperty = false; d->updateMetaProperty(); } diff --git a/src/corelib/animation/qpropertyanimation_p.h b/src/corelib/animation/qpropertyanimation_p.h index 4c9360b..3777aa0 100644 --- a/src/corelib/animation/qpropertyanimation_p.h +++ b/src/corelib/animation/qpropertyanimation_p.h @@ -54,7 +54,6 @@ // #include "qpropertyanimation.h" -#include #include "private/qvariantanimation_p.h" @@ -67,7 +66,7 @@ class QPropertyAnimationPrivate : public QVariantAnimationPrivate Q_DECLARE_PUBLIC(QPropertyAnimation) public: QPropertyAnimationPrivate() - : targetValue(0), propertyType(0), propertyIndex(0), hasMetaProperty(false) + : targetValue(0), propertyType(0), propertyIndex(-1) { } @@ -76,11 +75,9 @@ public: QObject *targetValue; //for the QProperty - QMetaProperty property; int propertyType; int propertyIndex; - bool hasMetaProperty; QByteArray propertyName; void updateProperty(const QVariant &); void updateMetaProperty(); -- cgit v0.12