From a7ef2d899d711d750238a8d69284da808188b407 Mon Sep 17 00:00:00 2001 From: Yoann Lopes Date: Wed, 17 Feb 2010 13:47:26 +0100 Subject: Fixes crash when destroying a QGraphicsItem. When clearing the focus on an item, the focus was previously passed to the closest parent focus scope (if any). But the focus should go to the closest parent focus scope only if the item being cleared of the focus is itself a focus scope. This incorrect behavior leaded to invalid pointers in QGraphicsItem under specific circumstances, eventually leading to a crash when destroying the item. Auto-test included. Task-number: QT-2649 Reviewed-by: Andreas Aardal Hanssen --- src/gui/graphicsview/qgraphicsitem.cpp | 5 ++- tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp | 57 ++++++++++++++++++++++++++ 2 files changed, 60 insertions(+), 2 deletions(-) diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index 63b0ec7..54914b3 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -3174,8 +3174,9 @@ void QGraphicsItemPrivate::setFocusHelper(Qt::FocusReason focusReason, bool clim */ void QGraphicsItem::clearFocus() { - // Pass focus to the closest parent focus scope. - if (!d_ptr->inDestructor) { + // Pass focus to the closest parent focus scope when clearing focus + // from a focus scope. + if (!d_ptr->inDestructor && (d_ptr->flags & ItemIsFocusScope)) { QGraphicsItem *p = d_ptr->parent; while (p) { if (p->flags() & ItemIsFocusScope) { diff --git a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp index 7c1b97e..269ec24 100644 --- a/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp +++ b/tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp @@ -438,6 +438,7 @@ private slots: void QTBUG_6738_missingUpdateWithSetParent(); void QTBUG_7714_fullUpdateDiscardingOpacityUpdate2(); void QT_2653_fullUpdateDiscardingOpacityUpdate(); + void QT_2649_focusScope(); private: QList paintedItems; @@ -10002,5 +10003,61 @@ void tst_QGraphicsItem::QTBUG_7714_fullUpdateDiscardingOpacityUpdate2() QTRY_COMPARE(view.repaints, 1); } +void tst_QGraphicsItem::QT_2649_focusScope() +{ + QGraphicsScene *scene = new QGraphicsScene; + + QGraphicsRectItem *subFocusItem = new QGraphicsRectItem; + subFocusItem->setFlags(QGraphicsItem::ItemIsFocusable); + subFocusItem->setFocus(); + QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem); + + QGraphicsRectItem *scope = new QGraphicsRectItem; + scope->setFlags(QGraphicsItem::ItemIsFocusable | QGraphicsItem::ItemIsFocusScope); + scope->setFocus(); + subFocusItem->setParentItem(scope); + QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0); + QCOMPARE(scope->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem); + + QGraphicsRectItem *rootItem = new QGraphicsRectItem; + rootItem->setFlags(QGraphicsItem::ItemIsFocusable); + scope->setParentItem(rootItem); + QCOMPARE(rootItem->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(rootItem->focusScopeItem(), (QGraphicsItem *)0); + QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0); + QCOMPARE(scope->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem); + + scene->addItem(rootItem); + + QEvent windowActivate(QEvent::WindowActivate); + qApp->sendEvent(scene, &windowActivate); + scene->setFocus(); + + QCOMPARE(rootItem->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(scope->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(rootItem->focusScopeItem(), (QGraphicsItem *)0); + QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0); + QVERIFY(subFocusItem->hasFocus()); + + //If we hide the focusScope, the entire subFocus chain should be cleared + scope->hide(); + + QCOMPARE(rootItem->focusItem(), (QGraphicsItem *)0); + QCOMPARE(scope->focusItem(), (QGraphicsItem *)0); + QCOMPARE(subFocusItem->focusItem(), (QGraphicsItem *)0); + QCOMPARE(rootItem->focusScopeItem(), (QGraphicsItem *)0); + QCOMPARE(scope->focusScopeItem(), (QGraphicsItem *)subFocusItem); + QCOMPARE(subFocusItem->focusScopeItem(), (QGraphicsItem *)0); + QVERIFY(!subFocusItem->hasFocus()); + + delete scene; +} + QTEST_MAIN(tst_QGraphicsItem) #include "tst_qgraphicsitem.moc" -- cgit v0.12