From c4727a85eed57a4db698326a1bed4aa75b6e5284 Mon Sep 17 00:00:00 2001 From: Shane Kearns Date: Tue, 24 May 2011 14:05:48 +0100 Subject: sockets: limit buffer size of the internal sockets in proxy engines The application can normally control the amount of buffering of a socket or QNetworkReply by using the setReadBufferSize API. This allows the application to flow control the TCP connection, and avoids out of memory errors when the data being downloaded is received faster than the application can process it. However when using a proxy, the proxy socket engine has an internal socket which is used to communicate with the proxy server. It is not visible to the user, and does not have awareness of the buffer size of the external socket. To solve this, we limit the internal sockets' buffer size to 64k bytes. Under normal operation, the data is swiftly copied to the external socket where the buffer can grow (or not) based on the application's set value for read buffer size. Task-number: QT-4966 Reviewed-by: Markus Goetz --- src/network/socket/qhttpsocketengine.cpp | 2 ++ src/network/socket/qsocks5socketengine.cpp | 2 ++ 2 files changed, 4 insertions(+) diff --git a/src/network/socket/qhttpsocketengine.cpp b/src/network/socket/qhttpsocketengine.cpp index 81a2c61..b002bec 100644 --- a/src/network/socket/qhttpsocketengine.cpp +++ b/src/network/socket/qhttpsocketengine.cpp @@ -145,6 +145,8 @@ bool QHttpSocketEngine::connectInternal() // Handshake isn't done. If unconnected, start connecting. if (d->state == None && d->socket->state() == QAbstractSocket::UnconnectedState) { setState(QAbstractSocket::ConnectingState); + //limit buffer in internal socket, data is buffered in the external socket under application control + d->socket->setReadBufferSize(65536); d->socket->connectToHost(d->proxy.hostName(), d->proxy.port()); } diff --git a/src/network/socket/qsocks5socketengine.cpp b/src/network/socket/qsocks5socketengine.cpp index 87e7700..f7acc4e 100644 --- a/src/network/socket/qsocks5socketengine.cpp +++ b/src/network/socket/qsocks5socketengine.cpp @@ -1119,6 +1119,8 @@ bool QSocks5SocketEngine::connectInternal() if (d->socks5State == QSocks5SocketEnginePrivate::Uninitialized && d->socketState != QAbstractSocket::ConnectingState) { setState(QAbstractSocket::ConnectingState); + //limit buffer in internal socket, data is buffered in the external socket under application control + d->data->controlSocket->setReadBufferSize(65536); d->data->controlSocket->connectToHost(d->proxyInfo.hostName(), d->proxyInfo.port()); return false; } -- cgit v0.12 From 04cde562a0be446234e33725c999bdb61fab3ff2 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Wed, 25 May 2011 11:39:12 +0200 Subject: Revert "Fixing Linux compatibility issues for Symbian" Changing the library names to lowercase breaks 5.0-based Linux builds. It will be investigated if it is possible to change the SDKs instead. If not, the patch will have to be extended to use the original names for 5.0 and the lowercased ones otherwise. This reverts commit 5933d4e4fb8b48ebed641e7f6b1d032df253df30. --- .../mobile/quickhit/plugins/LevelOne/levelone.pro | 6 ++-- .../plugins/LevelTemplate/leveltemplate.pro | 6 ++-- .../mobile/quickhit/plugins/LevelTwo/leveltwo.pro | 6 ++-- mkspecs/features/symbian/application_icon.prf | 4 +-- src/gui/dialogs/dialogs.pri | 2 +- src/gui/styles/styles.pri | 6 +++- src/plugins/bearer/symbian/symbian.pri | 9 +++-- src/plugins/phonon/mmf/mmf.pro | 4 +-- src/plugins/s60/5_0/5_0.pro | 8 +++-- src/s60installs/qt.iby | 42 +++++++++++----------- src/s60installs/s60installs.pro | 6 ++-- tests/auto/qcssparser/qcssparser.pro | 2 +- 12 files changed, 57 insertions(+), 44 deletions(-) diff --git a/demos/mobile/quickhit/plugins/LevelOne/levelone.pro b/demos/mobile/quickhit/plugins/LevelOne/levelone.pro index b936721..fcbfc56 100644 --- a/demos/mobile/quickhit/plugins/LevelOne/levelone.pro +++ b/demos/mobile/quickhit/plugins/LevelOne/levelone.pro @@ -57,11 +57,11 @@ BLD_INF_RULES.prj_exports += "gfx/background3.png ../winscw/c/Data/gfx/backgroun myQml.sources = level.qml -myQml.path = c:/system/quickhitdata/levelone +myQml.path = c:/System/quickhitdata/levelone myGraphic.sources = gfx/* -myGraphic.path = c:/system/quickhitdata/levelone/gfx +myGraphic.path = c:/System/quickhitdata/levelone/gfx mySound.sources = sound/* -mySound.path = c:/system/quickhitdata/levelone/sound +mySound.path = c:/System/quickhitdata/levelone/sound # Takes qml, graphics and sounds into Symbian SIS package file (.pkg) DEPLOYMENT += myQml myGraphic mySound diff --git a/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro b/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro index 1370956..a4f5900 100644 --- a/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro +++ b/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro @@ -60,11 +60,11 @@ BLD_INF_RULES.prj_exports += "gfx/enemy1.png ../winscw/c/Data/gfx/enemy1.png" \ myQml.sources = qml/* -myQml.path = c:/system/quickhitdata/leveltemplate +myQml.path = c:/System/quickhitdata/leveltemplate myGraphic.sources = gfx/* -myGraphic.path = c:/system/quickhitdata/leveltemplate/gfx +myGraphic.path = c:/System/quickhitdata/leveltemplate/gfx mySound.sources = sound/* -mySound.path = c:/system/quickhitdata/leveltemplate/sound +mySound.path = c:/System/quickhitdata/leveltemplate/sound # Takes qml, graphics and sounds into Symbian SIS package file (.pkg) DEPLOYMENT += myQml myGraphic mySound diff --git a/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro b/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro index e5c144f..171ee6c 100644 --- a/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro +++ b/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro @@ -64,11 +64,11 @@ BLD_INF_RULES.prj_exports += "gfx/background2.png ../winscw/c/Data/gfx/backgroun myQml.sources = qml/* -myQml.path = c:/system/quickhitdata/leveltwo +myQml.path = c:/System/quickhitdata/leveltwo myGraphic.sources = gfx/* -myGraphic.path = c:/system/quickhitdata/leveltwo/gfx +myGraphic.path = c:/System/quickhitdata/leveltwo/gfx mySound.sources = sound/* -mySound.path = c:/system/quickhitdata/leveltwo/sound +mySound.path = c:/System/quickhitdata/leveltwo/sound # Takes qml, graphics and sounds into Symbian SIS package file (.pkg) DEPLOYMENT += myQml myGraphic mySound diff --git a/mkspecs/features/symbian/application_icon.prf b/mkspecs/features/symbian/application_icon.prf index 56d1ea8..06f5b31 100644 --- a/mkspecs/features/symbian/application_icon.prf +++ b/mkspecs/features/symbian/application_icon.prf @@ -65,8 +65,8 @@ contains(CONFIG, no_icon) { mifconv.target = $$replace(mifconv.target, /, \\) } # Based on: http://www.forum.nokia.com/document/Cpp_Developers_Library - # svg-t icons should always use -c32 depth - mifconv.commands = mifconv $$mifconv.target -c32 $$ICON_backslashed + # svg-t icons should always use /c32 depth + mifconv.commands = mifconv $$mifconv.target /c32 $$ICON_backslashed mifconv.depends = $$ICON PRE_TARGETDEPS += $$mifconv.target diff --git a/src/gui/dialogs/dialogs.pri b/src/gui/dialogs/dialogs.pri index c25b6d5..12e3a71 100644 --- a/src/gui/dialogs/dialogs.pri +++ b/src/gui/dialogs/dialogs.pri @@ -109,7 +109,7 @@ SOURCES += \ dialogs/qprintpreviewdialog.cpp symbian:contains(QT_CONFIG, s60) { - LIBS += -lcommondialogs + LIBS += -lCommonDialogs SOURCES += dialogs/qfiledialog_symbian.cpp \ dialogs/qcolordialog_symbian.cpp } diff --git a/src/gui/styles/styles.pri b/src/gui/styles/styles.pri index c595ee8..b22a908 100644 --- a/src/gui/styles/styles.pri +++ b/src/gui/styles/styles.pri @@ -172,7 +172,11 @@ contains( styles, s60 ):contains(QT_CONFIG, s60) { symbian { SOURCES += styles/qs60style_s60.cpp LIBS += -legul -lbmpanim - LIBS += -laknicon -laknskins -laknskinsrv -lfontutils + contains(CONFIG, is_using_gnupoc) { + LIBS += -laknicon -laknskins -laknskinsrv -lfontutils + } else { + LIBS += -lAknIcon -lAKNSKINS -lAKNSKINSRV -lFontUtils + } } else { SOURCES += styles/qs60style_simulated.cpp RESOURCES += styles/qstyle_s60_simulated.qrc diff --git a/src/plugins/bearer/symbian/symbian.pri b/src/plugins/bearer/symbian/symbian.pri index 121cefb..8d92f57 100644 --- a/src/plugins/bearer/symbian/symbian.pri +++ b/src/plugins/bearer/symbian/symbian.pri @@ -19,8 +19,13 @@ LIBS += -lcommdb \ -linsock \ -lecom \ -lefsrv \ - -lnetmeta \ - -lconnmon + -lnetmeta + +is_using_gnupoc { + LIBS += -lconnmon +} else { + LIBS += -lConnMon +} QTDIR_build:DESTDIR = $$QT_BUILD_TREE/plugins/bearer target.path += $$[QT_INSTALL_PLUGINS]/bearer diff --git a/src/plugins/phonon/mmf/mmf.pro b/src/plugins/phonon/mmf/mmf.pro index 3b8184b..a9e5746 100644 --- a/src/plugins/phonon/mmf/mmf.pro +++ b/src/plugins/phonon/mmf/mmf.pro @@ -103,7 +103,7 @@ symbian { exists($${EPOCROOT}epoc32/include/mw/downloadmgrclient.h) { HEADERS += $$PHONON_MMF_DIR/download.h SOURCES += $$PHONON_MMF_DIR/download.cpp - LIBS += -ldownloadmgr + LIBS += -lDownloadMgr DEFINES += PHONON_MMF_PROGRESSIVE_DOWNLOAD } } @@ -125,7 +125,7 @@ symbian { LIBS += -lmediaclientaudiostream # For CMdaAudioOutputStream # These are for effects. - LIBS += -laudioequalizereffect -lbassboosteffect -ldistanceattenuationeffect -ldopplerbase -leffectbase -lenvironmentalreverbeffect -llistenerdopplereffect -llistenerlocationeffect -llistenerorientationeffect -llocationbase -lloudnesseffect -lorientationbase -lsourcedopplereffect -lsourcelocationeffect -lsourceorientationeffect -lstereowideningeffect + LIBS += -lAudioEqualizerEffect -lBassBoostEffect -lDistanceAttenuationEffect -lDopplerbase -lEffectBase -lEnvironmentalReverbEffect -lListenerDopplerEffect -lListenerLocationEffect -lListenerOrientationEffect -lLocationBase -lLoudnessEffect -lOrientationBase -lSourceDopplerEffect -lSourceLocationEffect -lSourceOrientationEffect -lStereoWideningEffect # This is to allow IAP to be specified LIBS += -lcommdb diff --git a/src/plugins/s60/5_0/5_0.pro b/src/plugins/s60/5_0/5_0.pro index 1617a1e..00aea1b 100644 --- a/src/plugins/s60/5_0/5_0.pro +++ b/src/plugins/s60/5_0/5_0.pro @@ -10,8 +10,12 @@ contains(S60_VERSION, 3.1) { SOURCES += ../src/qlocale_3_2.cpp \ ../src/qdesktopservices_3_2.cpp \ ../src/qcoreapplication_3_2.cpp - LIBS += -lefsrv \ - -ldirectorylocalizer + contains(CONFIG, is_using_gnupoc) { + LIBS += -ldirectorylocalizer + } else { + LIBS += -lDirectoryLocalizer + } + LIBS += -lefsrv INCLUDEPATH += $$APP_LAYER_SYSTEMINCLUDE } diff --git a/src/s60installs/qt.iby b/src/s60installs/qt.iby index 9f2c979..d6b36e0 100644 --- a/src/s60installs/qt.iby +++ b/src/s60installs/qt.iby @@ -40,7 +40,7 @@ file=ABI_DIR\BUILD_DIR\qsvgicon.dll SHARED_LIB_DIR\qsvgicon.dll // Phonon MMF backend file=ABI_DIR\BUILD_DIR\phonon_mmf.dll SHARED_LIB_DIR\phonon_mmf.dll -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin +data=\epoc32\data\z\resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin // graphicssystems file=ABI_DIR\BUILD_DIR\qvggraphicssystem.dll SHARED_LIB_DIR\qvggraphicssystem.dll @@ -54,41 +54,41 @@ file=ABI_DIR\BUILD_DIR\qsymbianbearer.dll SHARED_LIB_DIR\qsymbianbearer.dll file=ABI_DIR\BUILD_DIR\qts60plugin_5_0.dll SHARED_LIB_DIR\qts60plugin_5_0.dll // imageformats stubs -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qgif.qtplugin resource\qt\plugins\imageformats\qgif.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qico.qtplugin resource\qt\plugins\imageformats\qico.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qjpeg.qtplugin resource\qt\plugins\imageformats\qjpeg.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qmng.qtplugin resource\qt\plugins\imageformats\qmng.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qsvg.qtplugin resource\qt\plugins\imageformats\qsvg.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qtiff.qtplugin resource\qt\plugins\imageformats\qtiff.qtplugin +data=\epoc32\data\z\resource\qt\plugins\imageformats\qgif.qtplugin resource\qt\plugins\imageformats\qgif.qtplugin +data=\epoc32\data\z\resource\qt\plugins\imageformats\qico.qtplugin resource\qt\plugins\imageformats\qico.qtplugin +data=\epoc32\data\z\resource\qt\plugins\imageformats\qjpeg.qtplugin resource\qt\plugins\imageformats\qjpeg.qtplugin +data=\epoc32\data\z\resource\qt\plugins\imageformats\qmng.qtplugin resource\qt\plugins\imageformats\qmng.qtplugin +data=\epoc32\data\z\resource\qt\plugins\imageformats\qsvg.qtplugin resource\qt\plugins\imageformats\qsvg.qtplugin +data=\epoc32\data\z\resource\qt\plugins\imageformats\qtiff.qtplugin resource\qt\plugins\imageformats\qtiff.qtplugin // codecs stubs -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qcncodecs.qtplugin resource\qt\plugins\codecs\qcncodecs.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qjpcodecs.qtplugin resource\qt\plugins\codecs\qjpcodecs.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qkrcodecs.qtplugin resource\qt\plugins\codecs\qkrcodecs.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qtwcodecs.qtplugin resource\qt\plugins\codecs\qtwcodecs.qtplugin +data=\epoc32\data\z\resource\qt\plugins\codecs\qcncodecs.qtplugin resource\qt\plugins\codecs\qcncodecs.qtplugin +data=\epoc32\data\z\resource\qt\plugins\codecs\qjpcodecs.qtplugin resource\qt\plugins\codecs\qjpcodecs.qtplugin +data=\epoc32\data\z\resource\qt\plugins\codecs\qkrcodecs.qtplugin resource\qt\plugins\codecs\qkrcodecs.qtplugin +data=\epoc32\data\z\resource\qt\plugins\codecs\qtwcodecs.qtplugin resource\qt\plugins\codecs\qtwcodecs.qtplugin // iconengines stubs -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\iconengines\qsvgicon.qtplugin resource\qt\plugins\iconengines\qsvgicon.qtplugin +data=\epoc32\data\z\resource\qt\plugins\iconengines\qsvgicon.qtplugin resource\qt\plugins\iconengines\qsvgicon.qtplugin // qml import plugins file=ABI_DIR\BUILD_DIR\qmlfolderlistmodelplugin.dll SHARED_LIB_DIR\qmlfolderlistmodelplugin.dll file=ABI_DIR\BUILD_DIR\qmlgesturesplugin.dll SHARED_LIB_DIR\qmlgesturesplugin.dll file=ABI_DIR\BUILD_DIR\qmlparticlesplugin.dll SHARED_LIB_DIR\qmlparticlesplugin.dll -data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin +data=\epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin +data=\epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin +data=\epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmldir resource\qt\imports\Qt\labs\folderlistmodel\qmldir -data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmldir resource\qt\imports\Qt\labs\gestures\qmldir -data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmldir resource\qt\imports\Qt\labs\particles\qmldir +data=\epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmldir resource\qt\imports\Qt\labs\folderlistmodel\qmldir +data=\epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmldir resource\qt\imports\Qt\labs\gestures\qmldir +data=\epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmldir resource\qt\imports\Qt\labs\particles\qmldir // graphicssystems -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin +data=\epoc32\data\z\resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin +data=\epoc32\data\z\resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin // bearer stub -data=EPOCROOT##epoc32\data\z\resource\qt\plugins\bearer\qsymbianbearer.qtplugin resource\qt\plugins\bearer\qsymbianbearer.qtplugin +data=\epoc32\data\z\resource\qt\plugins\bearer\qsymbianbearer.qtplugin resource\qt\plugins\bearer\qsymbianbearer.qtplugin // Stub sis file data=ZSYSTEM\install\qt_stub.sis System\Install\qt_stub.sis diff --git a/src/s60installs/s60installs.pro b/src/s60installs/s60installs.pro index 17b229f..d1bb48b 100644 --- a/src/s60installs/s60installs.pro +++ b/src/s60installs/s60installs.pro @@ -10,10 +10,10 @@ symbian: { TARGET = "Qt$${QT_LIBINFIX}" isEmpty(QT_LIBINFIX) { - TARGET.UID3 = 0x2001e61c + TARGET.UID3 = 0x2001E61C } else { # Always use experimental UID for infixed configuration to avoid UID clash - TARGET.UID3 = 0xe001e61c + TARGET.UID3 = 0xE001E61C } VERSION=$${QT_MAJOR_VERSION}.$${QT_MINOR_VERSION}.$${QT_PATCH_VERSION} @@ -116,7 +116,7 @@ symbian: { # Support backup & restore for Qt libraries qtbackup.sources = backup_registration.xml - qtbackup.path = c:/private/10202d56/import/packages/$$replace(TARGET.UID3, 0x,) + qtbackup.path = c:/private/10202D56/import/packages/$$replace(TARGET.UID3, 0x,) DEPLOYMENT += qtlibraries \ qtbackup \ diff --git a/tests/auto/qcssparser/qcssparser.pro b/tests/auto/qcssparser/qcssparser.pro index 4953490..674064f 100644 --- a/tests/auto/qcssparser/qcssparser.pro +++ b/tests/auto/qcssparser/qcssparser.pro @@ -10,7 +10,7 @@ requires(contains(QT_CONFIG,private_tests)) wince*|symbian: { addFiles.sources = testdata addFiles.path = . - timesFont.sources = c:/windows/fonts/times.ttf + timesFont.sources = C:/Windows/Fonts/times.ttf timesFont.path = . DEPLOYMENT += addFiles timesFont } -- cgit v0.12 From db20b6c03b6a93ab3e483cd85d5d0a923c3d3430 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marko=20Niemel=C3=A4?= Date: Wed, 25 May 2011 14:19:14 +0300 Subject: Backported QML ShaderEffectItem from QML2.0 into Qt Quick 1.1 This issue is about backporting Scenegraph's ShaderEffectItem and ShaderEffectSource elements into Qt Quick 1.1 as a Qt labs plugin. Purpose of these elements is to provide an interface for utilizing OpenGL shaders in QML applications. Task-number: QTBUG-18346 Reviewed-by: Kim Gronholm --- src/imports/imports.pro | 1 + src/imports/shaders/glfunctions.h | 75 ++ src/imports/shaders/qmldir | 2 + src/imports/shaders/qmlshadersplugin_plugin.cpp | 55 ++ src/imports/shaders/qmlshadersplugin_plugin.h | 56 ++ src/imports/shaders/scenegraph/qsggeometry.cpp | 310 +++++++ src/imports/shaders/scenegraph/qsggeometry.h | 234 ++++++ src/imports/shaders/shadereffect.cpp | 192 +++++ src/imports/shaders/shadereffect.h | 81 ++ src/imports/shaders/shadereffectbuffer.cpp | 52 ++ src/imports/shaders/shadereffectbuffer.h | 62 ++ src/imports/shaders/shadereffectitem.cpp | 915 +++++++++++++++++++++ src/imports/shaders/shadereffectitem.h | 152 ++++ src/imports/shaders/shadereffectsource.cpp | 472 +++++++++++ src/imports/shaders/shadereffectsource.h | 158 ++++ src/imports/shaders/shaders.pro | 38 + tests/auto/declarative/declarative.pro | 2 + tests/auto/declarative/qmlshadersplugin/main.qml | 80 ++ .../qmlshadersplugin/qmlshadersplugin.pro | 18 + .../qmlshadersplugin/tst_qmlshadersplugin.cpp | 205 +++++ tests/benchmarks/declarative/declarative.pro | 2 +- .../declarative/qmlshadersplugin/GaussianBlur.qml | 43 + .../qmlshadersplugin/GaussianDirectionalBlur.qml | 168 ++++ .../qmlshadersplugin/GaussianDropShadow.qml | 41 + .../qmlshadersplugin/TestGaussianDropShadow.qml | 66 ++ .../declarative/qmlshadersplugin/TestWater.qml | 20 + .../declarative/qmlshadersplugin/Water.qml | 85 ++ .../benchmarks/declarative/qmlshadersplugin/bg.jpg | Bin 0 -> 10189 bytes .../qmlshadersplugin/drop_shadow_small.png | Bin 0 -> 46081 bytes .../qmlshadersplugin/qmlshadersplugin.pro | 23 + .../declarative/qmlshadersplugin/sky.jpg | Bin 0 -> 36734 bytes .../qmlshadersplugin/tst_performance.cpp | 110 +++ tests/manual/declarative/declarative.pro | 3 + tests/manual/declarative/qmlshadersplugin/main.cpp | 67 ++ .../qml/qmlshadersplugintest/TestActive.qml | 83 ++ .../qml/qmlshadersplugintest/TestBasic.qml | 57 ++ .../qml/qmlshadersplugintest/TestBlending.qml | 82 ++ .../qml/qmlshadersplugintest/TestBlendingModes.qml | 267 ++++++ .../qmlshadersplugintest/TestEffectHierarchy.qml | 133 +++ .../TestEffectInsideAnotherEffect.qml | 119 +++ .../qml/qmlshadersplugintest/TestFormat.qml | 89 ++ .../qmlshadersplugintest/TestFragmentShader.qml | 91 ++ .../qml/qmlshadersplugintest/TestGrab.qml | 89 ++ .../qml/qmlshadersplugintest/TestHideOriginal.qml | 97 +++ .../qmlshadersplugintest/TestHorizontalWrap.qml | 93 +++ .../qmlshadersplugintest/TestImageFiltering.qml | 84 ++ .../qml/qmlshadersplugintest/TestImageMargins.qml | 98 +++ .../TestImageMarginsWithTextureSize.qml | 96 +++ .../qml/qmlshadersplugintest/TestImageMipmap.qml | 95 +++ .../qml/qmlshadersplugintest/TestItemMargins.qml | 102 +++ .../TestItemMarginsWithTextureSize.qml | 101 +++ .../qml/qmlshadersplugintest/TestLive.qml | 104 +++ .../qmlshadersplugintest/TestMeshResolution.qml | 108 +++ .../qml/qmlshadersplugintest/TestOneSource.qml | 74 ++ .../qml/qmlshadersplugintest/TestOpacity.qml | 98 +++ .../qml/qmlshadersplugintest/TestRotation.qml | 95 +++ .../qml/qmlshadersplugintest/TestScale.qml | 95 +++ .../qml/qmlshadersplugintest/TestTextureSize.qml | 85 ++ .../qmlshadersplugintest/TestTwiceOnSameSource.qml | 92 +++ .../qml/qmlshadersplugintest/TestTwoSources.qml | 95 +++ .../qml/qmlshadersplugintest/TestVertexShader.qml | 109 +++ .../qml/qmlshadersplugintest/TestVerticalWrap.qml | 92 +++ .../qml/qmlshadersplugintest/TestWrapRepeat.qml | 92 +++ .../qml/qmlshadersplugintest/back.svg | 11 + .../green_image_transparent.png | Bin 0 -> 1153 bytes .../qml/qmlshadersplugintest/image.png | Bin 0 -> 219220 bytes .../qml/qmlshadersplugintest/image_opaque.png | Bin 0 -> 293803 bytes .../qml/qmlshadersplugintest/image_small.png | Bin 0 -> 40220 bytes .../qml/qmlshadersplugintest/main.qml | 236 ++++++ .../qml/qmlshadersplugintest/wallpaper.jpg | Bin 0 -> 337569 bytes .../qmlapplicationviewer/qmlapplicationviewer.cpp | 127 +++ .../qmlapplicationviewer/qmlapplicationviewer.h | 28 + .../qmlapplicationviewer/qmlapplicationviewer.pri | 152 ++++ .../qmlshadersplugin/qmlshadersplugin.pro | 29 + 74 files changed, 7285 insertions(+), 1 deletion(-) create mode 100755 src/imports/shaders/glfunctions.h create mode 100644 src/imports/shaders/qmldir create mode 100644 src/imports/shaders/qmlshadersplugin_plugin.cpp create mode 100644 src/imports/shaders/qmlshadersplugin_plugin.h create mode 100644 src/imports/shaders/scenegraph/qsggeometry.cpp create mode 100644 src/imports/shaders/scenegraph/qsggeometry.h create mode 100644 src/imports/shaders/shadereffect.cpp create mode 100644 src/imports/shaders/shadereffect.h create mode 100644 src/imports/shaders/shadereffectbuffer.cpp create mode 100644 src/imports/shaders/shadereffectbuffer.h create mode 100644 src/imports/shaders/shadereffectitem.cpp create mode 100644 src/imports/shaders/shadereffectitem.h create mode 100644 src/imports/shaders/shadereffectsource.cpp create mode 100644 src/imports/shaders/shadereffectsource.h create mode 100644 src/imports/shaders/shaders.pro create mode 100644 tests/auto/declarative/qmlshadersplugin/main.qml create mode 100644 tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro create mode 100644 tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml create mode 100755 tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml create mode 100755 tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/Water.qml create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/bg.jpg create mode 100755 tests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.png create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/sky.jpg create mode 100644 tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp create mode 100644 tests/manual/declarative/declarative.pro create mode 100644 tests/manual/declarative/qmlshadersplugin/main.cpp create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml create mode 100755 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg create mode 100755 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.png create mode 100755 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.png create mode 100755 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.png create mode 100755 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.png create mode 100644 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml create mode 100755 tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpg create mode 100644 tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp create mode 100644 tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h create mode 100644 tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri create mode 100644 tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro diff --git a/src/imports/imports.pro b/src/imports/imports.pro index 5e50b08..c1298e2 100644 --- a/src/imports/imports.pro +++ b/src/imports/imports.pro @@ -1,4 +1,5 @@ TEMPLATE = subdirs SUBDIRS += folderlistmodel particles gestures +contains(QT_CONFIG, opengl): SUBDIRS += shaders diff --git a/src/imports/shaders/glfunctions.h b/src/imports/shaders/glfunctions.h new file mode 100755 index 0000000..03b88d1 --- /dev/null +++ b/src/imports/shaders/glfunctions.h @@ -0,0 +1,75 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef GLFUNCTIONS_H +#define GLFUNCTIONS_H + +#ifndef QT_OPENGL_ES + +#ifndef Q_WS_MAC +# ifndef QGLF_APIENTRYP +# ifdef QGLF_APIENTRY +# define QGLF_APIENTRYP QGLF_APIENTRY * +# else +# define QGLF_APIENTRY +# define QGLF_APIENTRYP * +# endif +# endif +#else +# define QGLF_APIENTRY +# define QGLF_APIENTRYP * +#endif + +#define GL_TEXTURE0 0x84C0 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_BGRA 0x80E1 + +typedef void (QGLF_APIENTRYP type_glActiveTexture)(GLenum texture); +typedef void (QGLF_APIENTRYP type_glGenerateMipmap)(GLenum target); +typedef void (QGLF_APIENTRYP type_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); + +#define glActiveTexture ((type_glActiveTexture)QGLContext::currentContext()->getProcAddress(QLatin1String("glActiveTexture"))) +#define glGenerateMipmap ((type_glGenerateMipmap)QGLContext::currentContext()->getProcAddress(QLatin1String("glGenerateMipmap"))) +#define glVertexAttribPointer ((type_glVertexAttribPointer)QGLContext::currentContext()->getProcAddress(QLatin1String("glVertexAttribPointer"))) + +#endif + +#endif // GLFUNCTIONS_H diff --git a/src/imports/shaders/qmldir b/src/imports/shaders/qmldir new file mode 100644 index 0000000..b2a9de21 --- /dev/null +++ b/src/imports/shaders/qmldir @@ -0,0 +1,2 @@ +plugin qmlshadersplugin + diff --git a/src/imports/shaders/qmlshadersplugin_plugin.cpp b/src/imports/shaders/qmlshadersplugin_plugin.cpp new file mode 100644 index 0000000..c03ef2c --- /dev/null +++ b/src/imports/shaders/qmlshadersplugin_plugin.cpp @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qmlshadersplugin_plugin.h" +#include "shadereffectitem.h" +#include "shadereffectsource.h" + +#include + +void qmlshaderspluginPlugin::registerTypes(const char *uri) +{ + qmlRegisterType(uri, 1, 0, "ShaderEffectItem"); + qmlRegisterType(uri, 1, 0, "ShaderEffectSource"); +} + +Q_EXPORT_PLUGIN2(qmlshadersplugin, qmlshaderspluginPlugin) + diff --git a/src/imports/shaders/qmlshadersplugin_plugin.h b/src/imports/shaders/qmlshadersplugin_plugin.h new file mode 100644 index 0000000..2614a44 --- /dev/null +++ b/src/imports/shaders/qmlshadersplugin_plugin.h @@ -0,0 +1,56 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QMLSHADERSPLUGIN_PLUGIN_H +#define QMLSHADERSPLUGIN_PLUGIN_H + +#include + +class qmlshaderspluginPlugin : public QDeclarativeExtensionPlugin +{ + Q_OBJECT + +public: + void registerTypes(const char *uri); +}; + +#endif // QMLSHADERSPLUGIN_PLUGIN_H + diff --git a/src/imports/shaders/scenegraph/qsggeometry.cpp b/src/imports/shaders/scenegraph/qsggeometry.cpp new file mode 100644 index 0000000..14ee4db --- /dev/null +++ b/src/imports/shaders/scenegraph/qsggeometry.cpp @@ -0,0 +1,310 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Qt scene graph research project. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsggeometry.h" + +QT_BEGIN_NAMESPACE + + +/*! + Convenience function which returns attributes to be used for 2D solid + color drawing. + */ + +const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_Point2D() +{ + static Attribute data[] = { + { 0, 2, GL_FLOAT } + }; + static AttributeSet attrs = { 1, sizeof(float) * 2, data }; + return attrs; +} + +/*! + Convenience function which returns attributes to be used for textured 2D drawing. + */ + +const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_TexturedPoint2D() +{ + static Attribute data[] = { + { 0, 2, GL_FLOAT }, + { 1, 2, GL_FLOAT } + }; + static AttributeSet attrs = { 2, sizeof(float) * 4, data }; + return attrs; +} + +/*! + Convenience function which returns attributes to be used for per vertex colored 2D drawing. + */ + +const QSGGeometry::AttributeSet &QSGGeometry::defaultAttributes_ColoredPoint2D() +{ + static Attribute data[] = { + { 0, 2, GL_FLOAT }, + { 1, 4, GL_UNSIGNED_BYTE } + }; + static AttributeSet attrs = { 2, 2 * sizeof(float) + 4 * sizeof(char), data }; + return attrs; +} + + +/*! + \class QSGGeometry + \brief The QSGGeometry class provides low-level storage for graphics primitives + in the QML Scene Graph. + + The QSGGeometry class provides a few convenience attributes and attribute accessors + by default. The defaultAttributes_Point2D() function returns attributes to be used + in normal solid color rectangles, while the defaultAttributes_TexturedPoint2D function + returns attributes to be used for the common pixmap usecase. + */ + + +/*! + Constructs a geometry object based on \a attributes. + + The object allocate space for \a vertexCount vertices based on the accumulated + size in \a attributes and for \a indexCount. + + Geometry objects are constructed with GL_TRIANGLE_STRIP as default drawing mode. + + The attribute structure is assumed to be POD and the geometry object + assumes this will not go away. There is no memory management involved. + */ + +QSGGeometry::QSGGeometry(const QSGGeometry::AttributeSet &attributes, + int vertexCount, + int indexCount, + int indexType) + : m_drawing_mode(GL_TRIANGLE_STRIP) + , m_vertex_count(0) + , m_index_count(0) + , m_index_type(indexType) + , m_attributes(attributes) + , m_data(0) + , m_index_data_offset(-1) + , m_owns_data(false) +{ + Q_ASSERT(m_attributes.count > 0); + Q_ASSERT(m_attributes.stride > 0); + + // Because allocate reads m_vertex_count, m_index_count and m_owns_data, these + // need to be set before calling allocate... + allocate(vertexCount, indexCount); +} + +QSGGeometry::~QSGGeometry() +{ + if (m_owns_data) + qFree(m_data); +} + +/*! + \fn int QSGGeometry::vertexCount() const + + Returns the number of vertices in this geometry object. + */ + +/*! + \fn int QSGGeometry::indexCount() const + + Returns the number of indices in this geometry object. + */ + + + +/*! + \fn void *QSGGeometry::vertexData() + + Returns a pointer to the raw vertex data of this geometry object. + + \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D + */ + +/*! + \fn const void *QSGGeometry::vertexData() const + + Returns a pointer to the raw vertex data of this geometry object. + + \sa vertexDataAsPoint2D(), vertexDataAsTexturedPoint2D + */ + +/*! + Returns a pointer to the raw index data of this geometry object. + + \sa indexDataAsUShort(), indexDataAsUInt() + */ +void *QSGGeometry::indexData() +{ + return m_index_data_offset < 0 + ? 0 + : ((char *) m_data + m_index_data_offset); +} + +/*! + Returns a pointer to the raw index data of this geometry object. + + \sa indexDataAsUShort(), indexDataAsUInt() + */ +const void *QSGGeometry::indexData() const +{ + return m_index_data_offset < 0 + ? 0 + : ((char *) m_data + m_index_data_offset); +} + +/*! + Sets the drawing mode to be used for this geometry. + + The default value is GL_TRIANGLE_STRIP. + */ +void QSGGeometry::setDrawingMode(GLenum mode) +{ + m_drawing_mode = mode; +} + +/*! + \fn int QSGGeometry::drawingMode() const + + Returns the drawing mode of this geometry. + + The default value is GL_TRIANGLE_STRIP. + */ + +/*! + \fn int QSGGeometry::indexType() const + + Returns the primitive type used for indices in this + geometry object. + */ + + +/*! + Resizes the vertex and index data of this geometry object to fit \a vertexCount + vertices and \a indexCount indices. + + Vertex and index data will be invalidated after this call and the caller must + */ +void QSGGeometry::allocate(int vertexCount, int indexCount) +{ + if (vertexCount == m_vertex_count && indexCount == m_index_count) + return; + + m_vertex_count = vertexCount; + m_index_count = indexCount; + + bool canUsePrealloc = m_index_count <= 0; + int vertexByteSize = m_attributes.stride * m_vertex_count; + + if (m_owns_data) + qFree(m_data); + + if (canUsePrealloc && vertexByteSize <= (int) sizeof(m_prealloc)) { + m_data = (void *) &m_prealloc[0]; + m_index_data_offset = -1; + m_owns_data = false; + } else { + Q_ASSERT(m_index_type == GL_UNSIGNED_INT || m_index_type == GL_UNSIGNED_SHORT); + int indexByteSize = indexCount * (m_index_type == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32)); + m_data = (void *) qMalloc(vertexByteSize + indexByteSize); + m_index_data_offset = vertexByteSize; + m_owns_data = true; + } + +} + +/*! + Updates the geometry \a g with the coordinates in \a rect. + + The function assumes the geometry object contains a single triangle strip + of QSGGeometry::Point2D vertices + */ +void QSGGeometry::updateRectGeometry(QSGGeometry *g, const QRectF &rect) +{ + Point2D *v = g->vertexDataAsPoint2D(); + v[0].x = rect.left(); + v[0].y = rect.top(); + + v[1].x = rect.right(); + v[1].y = rect.top(); + + v[2].x = rect.left(); + v[2].y = rect.bottom(); + + v[3].x = rect.right(); + v[3].y = rect.bottom(); +} + +/*! + Updates the geometry \a g with the coordinates in \a rect and texture + coordinates from \a textureRect. + + \a textureRect should be in normalized coordinates. + + \a g is assumed to be a triangle strip of four vertices of type + QSGGeometry::TexturedPoint2D. + */ +void QSGGeometry::updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &textureRect) +{ + TexturedPoint2D *v = g->vertexDataAsTexturedPoint2D(); + v[0].x = rect.left(); + v[0].y = rect.top(); + v[0].tx = textureRect.left(); + v[0].ty = textureRect.top(); + + v[1].x = rect.right(); + v[1].y = rect.top(); + v[1].tx = textureRect.right(); + v[1].ty = textureRect.top(); + + v[2].x = rect.left(); + v[2].y = rect.bottom(); + v[2].tx = textureRect.left(); + v[2].ty = textureRect.bottom(); + + v[3].x = rect.right(); + v[3].y = rect.bottom(); + v[3].tx = textureRect.right(); + v[3].ty = textureRect.bottom(); +} + +QT_END_NAMESPACE diff --git a/src/imports/shaders/scenegraph/qsggeometry.h b/src/imports/shaders/scenegraph/qsggeometry.h new file mode 100644 index 0000000..0055392 --- /dev/null +++ b/src/imports/shaders/scenegraph/qsggeometry.h @@ -0,0 +1,234 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Qt scene graph research project. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGGEOMETRY_H +#define QSGGEOMETRY_H + +#include + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +class QSGGeometry +{ +public: + struct Attribute + { + int position; + int tupleSize; + int type; + }; + + struct AttributeSet { + int count; + int stride; + const Attribute *attributes; + }; + + struct Point2D { float x, y; }; + struct TexturedPoint2D { float x, y; float tx, ty; }; + struct ColoredPoint2D { float x, y; unsigned char r, g, b, a; }; + + static const AttributeSet &defaultAttributes_Point2D(); + static const AttributeSet &defaultAttributes_TexturedPoint2D(); + static const AttributeSet &defaultAttributes_ColoredPoint2D(); + + QSGGeometry(const QSGGeometry::AttributeSet &attribs, + int vertexCount, + int indexCount = 0, + int indexType = GL_UNSIGNED_SHORT); + ~QSGGeometry(); + + void setDrawingMode(GLenum mode); + inline GLenum drawingMode() const { return m_drawing_mode; } + + void allocate(int vertexCount, int indexCount = 0); + + int vertexCount() const { return m_vertex_count; } + + void *vertexData() { return m_data; } + inline Point2D *vertexDataAsPoint2D(); + inline TexturedPoint2D *vertexDataAsTexturedPoint2D(); + inline ColoredPoint2D *vertexDataAsColoredPoint2D(); + + inline const void *vertexData() const { return m_data; } + inline const Point2D *vertexDataAsPoint2D() const; + inline const TexturedPoint2D *vertexDataAsTexturedPoint2D() const; + inline const ColoredPoint2D *vertexDataAsColoredPoint2D() const; + + inline int indexType() const { return m_index_type; } + + int indexCount() const { return m_index_count; } + + void *indexData(); + inline uint *indexDataAsUInt(); + inline quint16 *indexDataAsUShort(); + + const void *indexData() const; + inline const uint *indexDataAsUInt() const; + inline const quint16 *indexDataAsUShort() const; + + inline int attributeCount() const { return m_attributes.count; } + inline const Attribute *attributes() const { return m_attributes.attributes; } + inline int stride() const { return m_attributes.stride; } + + static void updateRectGeometry(QSGGeometry *g, const QRectF &rect); + static void updateTexturedRectGeometry(QSGGeometry *g, const QRectF &rect, const QRectF &sourceRect); + +private: + int m_drawing_mode; + int m_vertex_count; + int m_index_count; + int m_index_type; + const AttributeSet &m_attributes; + void *m_data; + int m_index_data_offset; + + void *m_reserved_pointer; + + uint m_owns_data : 1; + uint m_reserved_bits : 31; + + float m_prealloc[16]; +}; + +inline uint *QSGGeometry::indexDataAsUInt() +{ + Q_ASSERT(m_index_type == GL_UNSIGNED_INT); + return (uint *) indexData(); +} + +inline quint16 *QSGGeometry::indexDataAsUShort() +{ + Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT); + return (quint16 *) indexData(); +} + +inline const uint *QSGGeometry::indexDataAsUInt() const +{ + Q_ASSERT(m_index_type == GL_UNSIGNED_INT); + return (uint *) indexData(); +} + +inline const quint16 *QSGGeometry::indexDataAsUShort() const +{ + Q_ASSERT(m_index_type == GL_UNSIGNED_SHORT); + return (quint16 *) indexData(); +} + +inline QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() +{ + Q_ASSERT(m_attributes.count == 1); + Q_ASSERT(m_attributes.stride == 2 * sizeof(float)); + Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); + Q_ASSERT(m_attributes.attributes[0].position == 0); + return (Point2D *) m_data; +} + +inline QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() +{ + Q_ASSERT(m_attributes.count == 2); + Q_ASSERT(m_attributes.stride == 4 * sizeof(float)); + Q_ASSERT(m_attributes.attributes[0].position == 0); + Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); + Q_ASSERT(m_attributes.attributes[1].position == 1); + Q_ASSERT(m_attributes.attributes[1].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT); + return (TexturedPoint2D *) m_data; +} + +inline QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() +{ + Q_ASSERT(m_attributes.count == 2); + Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char)); + Q_ASSERT(m_attributes.attributes[0].position == 0); + Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); + Q_ASSERT(m_attributes.attributes[1].position == 1); + Q_ASSERT(m_attributes.attributes[1].tupleSize == 4); + Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE); + return (ColoredPoint2D *) m_data; +} + +inline const QSGGeometry::Point2D *QSGGeometry::vertexDataAsPoint2D() const +{ + Q_ASSERT(m_attributes.count == 1); + Q_ASSERT(m_attributes.stride == 2 * sizeof(float)); + Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); + Q_ASSERT(m_attributes.attributes[0].position == 0); + return (const Point2D *) m_data; +} + +inline const QSGGeometry::TexturedPoint2D *QSGGeometry::vertexDataAsTexturedPoint2D() const +{ + Q_ASSERT(m_attributes.count == 2); + Q_ASSERT(m_attributes.stride == 4 * sizeof(float)); + Q_ASSERT(m_attributes.attributes[0].position == 0); + Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); + Q_ASSERT(m_attributes.attributes[1].position == 1); + Q_ASSERT(m_attributes.attributes[1].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[1].type == GL_FLOAT); + return (const TexturedPoint2D *) m_data; +} + +inline const QSGGeometry::ColoredPoint2D *QSGGeometry::vertexDataAsColoredPoint2D() const +{ + Q_ASSERT(m_attributes.count == 2); + Q_ASSERT(m_attributes.stride == 2 * sizeof(float) + 4 * sizeof(char)); + Q_ASSERT(m_attributes.attributes[0].position == 0); + Q_ASSERT(m_attributes.attributes[0].tupleSize == 2); + Q_ASSERT(m_attributes.attributes[0].type == GL_FLOAT); + Q_ASSERT(m_attributes.attributes[1].position == 1); + Q_ASSERT(m_attributes.attributes[1].tupleSize == 4); + Q_ASSERT(m_attributes.attributes[1].type == GL_UNSIGNED_BYTE); + return (const ColoredPoint2D *) m_data; +} + +QT_END_NAMESPACE + +QT_END_HEADER + +#endif // QSGGEOMETRY_H diff --git a/src/imports/shaders/shadereffect.cpp b/src/imports/shaders/shadereffect.cpp new file mode 100644 index 0000000..bbea43c --- /dev/null +++ b/src/imports/shaders/shadereffect.cpp @@ -0,0 +1,192 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "shadereffect.h" +#include "shadereffectbuffer.h" +#include "shadereffectsource.h" + +#include +#include +#include + +static QTransform savedWorldTransform; + +ShaderEffect::ShaderEffect(QObject *parent) + : QGraphicsEffect(parent) + , m_changed(true) +{ +} + +ShaderEffect::~ShaderEffect() +{ +} + +void ShaderEffect::prepareBufferedDraw(QPainter *painter) +{ + // This workaround needed because QGraphicsEffect seems to always utilize default painters worldtransform + // instead of the active painters worldtransform. + const ShaderEffectBuffer *effectBuffer = dynamic_cast (painter->device()); + if (effectBuffer) { + savedWorldTransform = painter->worldTransform() * savedWorldTransform; + painter->setWorldTransform(savedWorldTransform); + } else { + savedWorldTransform = painter->worldTransform(); + } +} + +void ShaderEffect::draw (QPainter *painter) +{ + const QGLContext *context = QGLContext::currentContext(); + + prepareBufferedDraw(painter); + + if (context) { + updateRenderTargets(); + } + + if (!context || m_renderTargets.count() == 0 || !hideOriginal()) + drawSource(painter); +} + +void ShaderEffect::updateRenderTargets() +{ + if (!m_changed) + return; + + m_changed = false; + + int count = m_renderTargets.count(); + for (int i = 0; i < count; i++) { + if (m_renderTargets[i]->isLive() || m_renderTargets[i]->isDirtyTexture()) { + m_renderTargets[i]->updateBackbuffer(); + ShaderEffectBuffer* target = m_renderTargets[i]->fbo(); + if (target && target->isValid() && target->width() > 0 && target->height() > 0) { + QPainter p(target); + p.setCompositionMode(QPainter::CompositionMode_Clear); + p.fillRect(QRect(QPoint(0, 0), target->size()), Qt::transparent); + p.setCompositionMode(QPainter::CompositionMode_SourceOver); + + QRectF sourceRect = m_renderTargets[i]->sourceRect(); + QSize textureSize = m_renderTargets[i]->textureSize(); + + qreal yflip = m_renderTargets[i]->isMirrored() ? -1.0 : 1.0; // flip y to match scenegraph, it also flips texturecoordinates + qreal xscale = 1.0; + qreal yscale = 1.0 * yflip; + + qreal leftMargin = 0.0; + qreal rightMargin = 0.0; + qreal topMargin = 0.0; + qreal bottomMargin = 0.0; + + qreal width = m_renderTargets[i]->sourceItem()->width(); + qreal height = m_renderTargets[i]->sourceItem()->height(); + + if (!sourceRect.isEmpty()) { + leftMargin = -sourceRect.left(); + rightMargin = sourceRect.right() - width; + topMargin = -sourceRect.top(); + bottomMargin = sourceRect.bottom() - height; + } + + if ((width + leftMargin + rightMargin) > 0 && (height + topMargin + bottomMargin) > 0) { + if (!textureSize.isEmpty()) { + qreal textureWidth = textureSize.width(); + qreal textureHeight = textureSize.height(); + + xscale = width / (width + leftMargin + rightMargin); + yscale = height / (height + topMargin + bottomMargin); + + p.translate(textureWidth / 2, textureHeight / 2); + p.scale(xscale, yscale * yflip); + p.translate(-textureWidth / 2, -textureHeight / 2); + p.scale(textureWidth / width, textureHeight / height); + } else { + xscale = width / (width + leftMargin + rightMargin); + yscale = height / (height + topMargin + bottomMargin); + + p.translate(width / 2, height / 2); + p.scale(xscale, yscale * yflip); + p.translate(-width / 2, -height / 2); + } + } + + drawSource(&p); + p.end(); + m_renderTargets[i]->markSceneGraphDirty(); + } + } + } +} + +void ShaderEffect::sourceChanged (ChangeFlags flags) +{ + Q_UNUSED(flags); + m_changed = true; +} + +void ShaderEffect::addRenderTarget(ShaderEffectSource *target) +{ + if (!m_renderTargets.contains(target)) + m_renderTargets.append(target); +} + +void ShaderEffect::removeRenderTarget(ShaderEffectSource *target) +{ + int index = m_renderTargets.indexOf(target); + if (index >= 0) + m_renderTargets.remove(index); + else + qWarning() << "ShaderEffect::removeRenderTarget - did not find target."; +} + +bool ShaderEffect::hideOriginal() const +{ + if (m_renderTargets.count() == 0) + return false; + + // Just like scenegraph version, if there is even one source that says "hide original" we hide it. + int count = m_renderTargets.count(); + for (int i = 0; i < count; i++) { + if (m_renderTargets[i]->hideSource()) + return true; + } + return false; +} diff --git a/src/imports/shaders/shadereffect.h b/src/imports/shaders/shadereffect.h new file mode 100644 index 0000000..35a697b --- /dev/null +++ b/src/imports/shaders/shadereffect.h @@ -0,0 +1,81 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef SHADEREFFECT_H +#define SHADEREFFECT_H + +#include + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +class ShaderEffectSource; + +class ShaderEffect : public QGraphicsEffect +{ + Q_OBJECT + +public: + ShaderEffect(QObject *parent = 0); + ~ShaderEffect(); + void addRenderTarget(ShaderEffectSource *target); + void removeRenderTarget(ShaderEffectSource *target); + +protected: + virtual void draw (QPainter *painter); + virtual void sourceChanged (ChangeFlags flags); + +private: + void prepareBufferedDraw(QPainter *painter); + void updateRenderTargets(); + bool hideOriginal() const; + +public: + QVector m_renderTargets; + bool m_changed : 1; +}; + +QT_END_HEADER + +QT_END_NAMESPACE + +#endif // SHADEREFFECT_H diff --git a/src/imports/shaders/shadereffectbuffer.cpp b/src/imports/shaders/shadereffectbuffer.cpp new file mode 100644 index 0000000..4c76ada --- /dev/null +++ b/src/imports/shaders/shadereffectbuffer.cpp @@ -0,0 +1,52 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "shadereffectbuffer.h" + +ShaderEffectBuffer::ShaderEffectBuffer(const QSize & size, const QGLFramebufferObjectFormat & format) + : QGLFramebufferObject(size, format) +{ +} + +ShaderEffectBuffer::~ShaderEffectBuffer() +{ +} + diff --git a/src/imports/shaders/shadereffectbuffer.h b/src/imports/shaders/shadereffectbuffer.h new file mode 100644 index 0000000..dcab6ec --- /dev/null +++ b/src/imports/shaders/shadereffectbuffer.h @@ -0,0 +1,62 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef SHADEREFFECTBUFFER_H +#define SHADEREFFECTBUFFER_H + +#include + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +class ShaderEffectBuffer : public QGLFramebufferObject +{ +public: + ShaderEffectBuffer(const QSize &size, const QGLFramebufferObjectFormat &format); + ~ShaderEffectBuffer(); +}; + +QT_END_HEADER + +QT_END_NAMESPACE + +#endif // SHADEREFFECTBUFFER_H diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp new file mode 100644 index 0000000..a32168e --- /dev/null +++ b/src/imports/shaders/shadereffectitem.cpp @@ -0,0 +1,915 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "shadereffectitem.h" +#include "shadereffect.h" +#include "glfunctions.h" + +#include +#include + +static const char qt_default_vertex_code[] = + "uniform highp mat4 qt_ModelViewProjectionMatrix;\n" + "attribute highp vec4 qt_Vertex;\n" + "attribute highp vec2 qt_MultiTexCoord0;\n" + "varying highp vec2 qt_TexCoord0;\n" + "void main(void)\n" + "{\n" + "qt_TexCoord0 = qt_MultiTexCoord0;\n" + "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n" + "}\n"; + +static const char qt_default_fragment_code[] = + "varying highp vec2 qt_TexCoord0;\n" + "uniform lowp sampler2D source;\n" + "void main(void)\n" + "{\n" + "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n" + "}\n"; + +static const char qt_postion_attribute_name[] = "qt_Vertex"; +static const char qt_texcoord_attribute_name[] = "qt_MultiTexCoord0"; +static const char qt_emptyAttributeName[] = ""; + + +/*! + \qmlclass ShaderEffectItem ShaderEffectItem + \ingroup qmlshadersplugin + \brief The ShaderEffectItem object alters the output of given item with OpenGL shaders. + \inherits Item + + ShaderEffectItem is available in the \bold{Qt.labs.shaders 1.0} module. + \e {Elements in the Qt.labs module are not guaranteed to remain compatible + in future versions.} + + This element provides preliminary support for embedding OpenGL shader code into QML, + and may be heavily changed or removed in later versions. + + Requirement for the use of shaders is that the application is either using + Qt OpenGL graphicssystem or is forced to use OpenGL by setting QGLWidget as the viewport to QDeclarativeView (recommened way). + + ShaderEffectItem internal behaviour is such that during the paint event it first renders its + ShaderEffectSource items into a OpenGL framebuffer object which can be used as a texture. If the ShaderEffectSource is defined to be an image, + it is directly uploaded as a texture. The texture(s) containing the source pixelcontent are then bound to graphics + pipeline texture units. Finally a textured mesh is passed to the vertex- and fragmentshaders which + then produce the final output for the ShaderEffectItem. It is possible to alter the mesh structure by defining + the amount vertices it contains, but currently it is not possible to import complex 3D-models to be used as the mesh. + + It is possible to define one or more ShaderEffectItems to be a ShaderEffectSource for other ShaderEffectItems, but ShaderEffectItem + should never be declared as a child element of its source item(s) because it would cause circular loop in the painting. + + A standard set of vertex attributes are provided for the shaders: + + \list + \o qt_Vertex - The primary position of the vertex. + \o qt_MultiTexCoord0 - The texture co-ordinate at each vertex for texture unit 0. + \endlist + + Additionally following uniforms are available for shaders: + + \list + \o qt_Opacity - Effective opacity of the item. + \o qt_ModelViewProjectionMatrix - current 4x4 transformation matrix of the item. + \endlist + + Furthermore, it is possible to utilize automatic QML propertybinding into vertex- and fragment shader + uniforms. Conversions are done according to the table below: + + \table + \header + \o QML property + \o GLSL uniform + \row + \o property double foo: 1.0 + \o uniform highp float foo + \row + \o property real foo: 1.0 + \o uniform highp float foo + \row + \o property bool foo: true + \o uniform bool foo + \row + \o property int foo: 1 + \o uniform int foo + \row + \o property variant foo: Qt.point(1,1) + \o uniform highp vec2 foo + \row + \o property variant foo: Qt.size(1, 1) + \o uniform highp vec2 foo + \row + \o property variant foo: Qt.rect(1, 1, 2, 2) + \o uniform highp vec4 foo + \row + \o property color foo: "#00000000" + \o uniform lowp vec4 foo + \row + \o property variant foo: Qt.vector3d(1.0, 2.0, 0.0) + \o uniform highp vec3 foo + \row + \o property variant foo: ShaderEffectSource { SourceItem: bar } + \o uniform lowp sampler2D foo + \endtable + \note + The uniform precision definitions in the above table are not strict, it is possible to choose the uniform + precision based on what is the most suitable for the shader code for that particular uniform. + + + The below example uses fragment shader to create simple wiggly effect to a text label. + Automatic property binding takes care of binding the properties to the uniforms if their + names are identical. ShaderEffectSource referring to textLabel is bound to sampler2D uniform inside the fragment + shader code. + + \qml +import QtQuick 1.0 +import Qt.labs.shaders 1.0 + +Rectangle { + width: 300 + height: 300 + color: "black" + + Text { + id: textLabel + text: "Hello World" + anchors.centerIn: parent + font.pixelSize: 32 + color: "white" + + } + + ShaderEffectItem { + property variant source: ShaderEffectSource { sourceItem: textLabel; hideSource: true } + property real wiggleAmount: 0.005 + anchors.fill: textLabel + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + uniform highp float wiggleAmount; + void main(void) + { + highp vec2 wiggledTexCoord = qt_TexCoord0; + wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount; + gl_FragColor = texture2D(source, wiggledTexCoord.st); + } + " + } +} + \endqml + \image Example1.png + +*/ + +ShaderEffectItem::ShaderEffectItem(QDeclarativeItem *parent) + : QDeclarativeItem(parent) + , m_meshResolution(1, 1) + , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) + , m_blending(true) + , m_program_dirty(true) + , m_active(true) + , m_respectsMatrix(false) + , m_respectsOpacity(false) + , m_checkedViewportUpdateMode(false) + , m_checkedOpenGL(false) + , m_checkedShaderPrograms(false) + , m_hasShaderPrograms(false) + , m_mirrored(false) + , m_defaultVertexShader(true) +{ + setFlag(QGraphicsItem::ItemHasNoContents, false); + connect(this, SIGNAL(visibleChanged()), this, SLOT(handleVisibilityChange())); + m_active = isVisible(); +} + +ShaderEffectItem::~ShaderEffectItem() +{ + reset(); +} + + +/*! + \qmlproperty string ShaderEffectItem::fragmentShader + This property holds the OpenGL fragment shader code. + + The default fragment shader is following: + + \code + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + void main(void) + { + gl_FragColor = texture2D(source, qt_TexCoord0.st); + } + \endcode + +*/ + +/*! + \property ShaderEffectItem::fragmentShader + \brief the OpenGL fragment shader code. +*/ + +void ShaderEffectItem::setFragmentShader(const QString &code) +{ + if (m_fragment_code.constData() == code.constData()) + return; + + m_fragment_code = code; + if (isComponentComplete()) { + reset(); + updateProperties(); + } + emit fragmentShaderChanged(); +} + +/*! + \qmlproperty string ShaderEffectItem::vertexShader + This property holds the OpenGL vertex shader code. + + The default vertex shader is following: + + \code + uniform highp mat4 qt_ModelViewProjectionMatrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + varying highp vec2 qt_TexCoord0; + void main(void) + { + qt_TexCoord0 = qt_MultiTexCoord0; + gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; + } + \endcode + +*/ + +/*! + \property ShaderEffectItem::vertexShader + \brief the OpenGL vertex shader code. +*/ + +void ShaderEffectItem::setVertexShader(const QString &code) +{ + if (m_vertex_code.constData() == code.constData()) + return; + + m_vertex_code = code; + m_defaultVertexShader = false; + if (isComponentComplete()) { + reset(); + updateProperties(); + } + emit vertexShaderChanged(); +} + +/*! + \qmlproperty bool ShaderEffectItem::blending + This property defines wheter item is drawn using blending. + + If true, the RGBA pixel output from the fragment shader is blended with + the pixel RGBA-values already in the framebuffer. + + If false, fragment shader output is written to framebuffer as such. + + Usually drawing without blending is slightly faster, thus disabling blending + might be a good choice when item is used as a background element. + + \note + By default the pixel data in textures is stored in 32-bit premultiplied alpha format. + This should be taken into account when blending or reading the pixel values + in the fragment shader code. + + The default value is true. +*/ + +/*! + \property ShaderEffectItem::blending + \brief the drawing is done using blending. +*/ + +void ShaderEffectItem::setBlending(bool enable) +{ + if (m_blending == enable) + return; + + m_blending = enable; + m_changed = true; + emit blendingChanged(); +} + + +/*! + \qmlproperty QSize ShaderEffectItem::meshResolution + This property defines to how many triangles the item is divided into before its + vertices are passed to the vertex shader. + + Triangles are defined as triangle strips and the amount of triangles can be controlled + separately for x and y-axis. + + The default value is QSize(1,1). +*/ + +/*! + \property ShaderEffectItem::meshResolution + \brief the amount of triangles in the mesh for both x and y-axis. +*/ + +void ShaderEffectItem::setMeshResolution(const QSize &size) +{ + if (size == m_meshResolution) + return; + + m_meshResolution = size; + emit meshResolutionChanged(); + updateGeometry(); +} + +void ShaderEffectItem::componentComplete() +{ + updateProperties(); + QDeclarativeItem::componentComplete(); +} + +void ShaderEffectItem::checkViewportUpdateMode() +{ + if (!m_checkedViewportUpdateMode) { + QGraphicsScene *s = scene(); + if (s){ + QList views = s->views(); + for (int i = 0; i < views.count(); i++) { + if (views[i]->viewportUpdateMode() != QGraphicsView::FullViewportUpdate) { + qWarning() << "ShaderEffectItem::checkViewportUpdateMode - consider setting QGraphicsView::FullViewportUpdate mode with OpenGL!"; + } + } + } + m_checkedViewportUpdateMode = true; + } +} + +void ShaderEffectItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) +{ + if (!m_active) return; + + const QGLContext *context = QGLContext::currentContext(); + + if (context) { + if (!m_checkedShaderPrograms) { + m_hasShaderPrograms = QGLShaderProgram::hasOpenGLShaderPrograms(context); + m_checkedShaderPrograms = true; + + if (!m_hasShaderPrograms) + qWarning() << "ShaderEffectItem::paint - Shader programs are not supported"; + } + + if ( !m_hasShaderPrograms ) + return; + + checkViewportUpdateMode(); + painter->save(); + painter->beginNativePainting(); + QMatrix4x4 combinedMatrix = QMatrix4x4(painter->transform()); + renderEffect(painter, combinedMatrix); + painter->endNativePainting(); + painter->restore(); + } else { + if (!m_checkedOpenGL) { + qWarning() << "ShaderEffectItem::paint - OpenGL not available"; + m_checkedOpenGL = true; + } + } +} + +void ShaderEffectItem::renderEffect(QPainter *painter, const QMatrix4x4 &matrix) +{ + if (!painter || !painter->device()) + return; + + if (!m_program.isLinked() || m_program_dirty) + updateShaderProgram(); + + m_program.bind(); + + QMatrix4x4 combinedMatrix; + combinedMatrix.scale(2.0 / painter->device()->width(), -2.0 / painter->device()->height(), 1.0); + combinedMatrix.translate(-painter->device()->width() / 2.0, -painter->device()->height() / 2.0 ); + combinedMatrix *= matrix; + updateEffectState(combinedMatrix); + + for (int i = 0; i < m_attributeNames.size(); ++i) { + m_program.enableAttributeArray(m_geometry.attributes()[i].position); + } + + bindGeometry(); + + // Optimization, disable depth test when we know we don't need it. + if (m_defaultVertexShader) { + glDepthMask(false); + glDisable(GL_DEPTH_TEST); + } else { + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_GREATER); + glDepthMask(true); +#if defined(QT_OPENGL_ES) + glClearDepthf(0); +#else + glClearDepth(0); +#endif + glClearColor(0, 0, 0, 0); + glClear(GL_DEPTH_BUFFER_BIT); + } + + if (m_blending){ + glEnable(GL_BLEND); + glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } else { + glDisable(GL_BLEND); + } + + if (m_geometry.indexCount()) + glDrawElements(m_geometry.drawingMode(), m_geometry.indexCount(), m_geometry.indexType(), m_geometry.indexData()); + else + glDrawArrays(m_geometry.drawingMode(), 0, m_geometry.vertexCount()); + + glDepthMask(false); + glDisable(GL_DEPTH_TEST); + + for (int i = 0; i < m_attributeNames.size(); ++i) + m_program.disableAttributeArray(m_geometry.attributes()[i].position); +} + +void ShaderEffectItem::updateEffectState(const QMatrix4x4 &matrix) +{ + for (int i = m_sources.size() - 1; i >= 0; --i) { + const ShaderEffectItem::SourceData &source = m_sources.at(i); + if (!source.source) + continue; + + glActiveTexture(GL_TEXTURE0 + i); + source.source->bind(); + } + + if (m_respectsOpacity) + m_program.setUniformValue("qt_Opacity", static_cast (effectiveOpacity())); + + if (m_respectsMatrix){ + m_program.setUniformValue("qt_ModelViewProjectionMatrix", matrix); + } + + QSet::const_iterator it; + for (it = m_uniformNames.begin(); it != m_uniformNames.end(); ++it) { + const QByteArray &name = *it; + QVariant v = property(name.constData()); + + switch (v.type()) { + case QVariant::Color: + m_program.setUniformValue(name.constData(), qvariant_cast(v)); + break; + case QVariant::Double: + m_program.setUniformValue(name.constData(), (float) qvariant_cast(v)); + break; + case QVariant::Transform: + m_program.setUniformValue(name.constData(), qvariant_cast(v)); + break; + case QVariant::Int: + m_program.setUniformValue(name.constData(), v.toInt()); + break; + case QVariant::Bool: + m_program.setUniformValue(name.constData(), GLint(v.toBool())); + break; + case QVariant::Size: + case QVariant::SizeF: + m_program.setUniformValue(name.constData(), v.toSizeF()); + break; + case QVariant::Point: + case QVariant::PointF: + m_program.setUniformValue(name.constData(), v.toPointF()); + break; + case QVariant::Rect: + case QVariant::RectF: + { + QRectF r = v.toRectF(); + m_program.setUniformValue(name.constData(), r.x(), r.y(), r.width(), r.height()); + } + break; + case QVariant::Vector3D: + m_program.setUniformValue(name.constData(), qvariant_cast(v)); + break; + default: + break; + } + } +} + +static inline int size_of_type(GLenum type) +{ + static int sizes[] = { + sizeof(char), + sizeof(unsigned char), + sizeof(short), + sizeof(unsigned short), + sizeof(int), + sizeof(unsigned int), + sizeof(float), + 2, + 3, + 4, + sizeof(double) + }; + return sizes[type - GL_BYTE]; +} + +void ShaderEffectItem::bindGeometry() +{ + char const *const *attrNames = m_attributeNames.constData(); + int offset = 0; + for (int j = 0; j < m_attributeNames.size(); ++j) { + if (!*attrNames[j]) + continue; + Q_ASSERT_X(j < m_geometry.attributeCount(), "ShaderEffectItem::bindGeometry()", "Geometry lacks attribute required by material"); + const QSGGeometry::Attribute &a = m_geometry.attributes()[j]; + Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continous attribute positions"); +#if defined(QT_OPENGL_ES_2) + GLboolean normalize = a.type != GL_FLOAT; +#else + GLboolean normalize = a.type != GL_FLOAT && a.type != GL_DOUBLE; +#endif + if (normalize) + qWarning() << "ShaderEffectItem::bindGeometry() - non supported attribute type!"; + + m_program.setAttributeArray(a.position, (GLfloat*) (((char*) m_geometry.vertexData()) + offset), a.tupleSize, m_geometry.stride()); + //glVertexAttribPointer(a.position, a.tupleSize, a.type, normalize, m_geometry.stride(), (char *) m_geometry.vertexData() + offset); + offset += a.tupleSize * size_of_type(a.type); + } +} + +void ShaderEffectItem::updateGeometry() +{ + QRectF srcRect(0, 1, 1, -1); + + if (m_mirrored) + srcRect = QRectF(0, 0, 1, 1); + + QRectF dstRect = QRectF(0,0, width(), height()); + + int vmesh = m_meshResolution.height(); + int hmesh = m_meshResolution.width(); + + QSGGeometry *g = &m_geometry; + if (vmesh == 1 && hmesh == 1) { + if (g->vertexCount() != 4) + g->allocate(4); + QSGGeometry::updateTexturedRectGeometry(g, dstRect, srcRect); + return; + } + + g->allocate((vmesh + 1) * (hmesh + 1), vmesh * 2 * (hmesh + 2)); + + QSGGeometry::TexturedPoint2D *vdata = g->vertexDataAsTexturedPoint2D(); + + for (int iy = 0; iy <= vmesh; ++iy) { + float fy = iy / float(vmesh); + float y = float(dstRect.top()) + fy * float(dstRect.height()); + float ty = float(srcRect.top()) + fy * float(srcRect.height()); + for (int ix = 0; ix <= hmesh; ++ix) { + float fx = ix / float(hmesh); + vdata->x = float(dstRect.left()) + fx * float(dstRect.width()); + vdata->y = y; + vdata->tx = float(srcRect.left()) + fx * float(srcRect.width()); + vdata->ty = ty; + ++vdata; + } + } + + quint16 *indices = (quint16 *)g->indexDataAsUShort(); + int i = 0; + for (int iy = 0; iy < vmesh; ++iy) { + *(indices++) = i + hmesh + 1; + for (int ix = 0; ix <= hmesh; ++ix, ++i) { + *(indices++) = i + hmesh + 1; + *(indices++) = i; + } + *(indices++) = i - 1; + } +} + +void ShaderEffectItem::setActive(bool enable) +{ + if (m_active == enable) + return; + + if (m_active) { + for (int i = 0; i < m_sources.size(); ++i) { + ShaderEffectSource *source = m_sources.at(i).source; + if (!source) + continue; + disconnect(source, SIGNAL(repaintRequired()), this, SLOT(markDirty())); + source->derefFromEffectItem(); + } + } + + m_active = enable; + + if (m_active) { + for (int i = 0; i < m_sources.size(); ++i) { + ShaderEffectSource *source = m_sources.at(i).source; + if (!source) + continue; + source->refFromEffectItem(); + connect(source, SIGNAL(repaintRequired()), this, SLOT(markDirty())); + } + } + + emit activeChanged(); + markDirty(); +} + +void ShaderEffectItem::preprocess() +{ + for (int i = 0; i < m_sources.size(); ++i) { + ShaderEffectSource *source = m_sources.at(i).source; + if (source) + source->updateBackbuffer(); + } +} + +void ShaderEffectItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) +{ + if (newGeometry.size() != oldGeometry.size()) + updateGeometry(); + QDeclarativeItem::geometryChanged(newGeometry, oldGeometry); +} + +void ShaderEffectItem::changeSource(int index) +{ + Q_ASSERT(index >= 0 && index < m_sources.size()); + QVariant v = property(m_sources.at(index).name.constData()); + setSource(v, index); +} + +void ShaderEffectItem::markDirty() { + update(); +} + +void ShaderEffectItem::setSource(const QVariant &var, int index) +{ + Q_ASSERT(index >= 0 && index < m_sources.size()); + + SourceData &source = m_sources[index]; + + source.source = 0; + source.item = 0; + if (var.isNull()) { + return; + } else if (!qVariantCanConvert(var)) { + qWarning("Could not assign source of type '%s' to property '%s'.", var.typeName(), source.name.constData()); + return; + } + + QObject *obj = qVariantValue(var); + + source.source = qobject_cast(obj); + source.item = qobject_cast(obj); + + if (!source.item) + qWarning("Could not assign property '%s', did not implement QDeclarativeItem.", source.name.constData()); + + if (!source.source) + qWarning("Could not assign property '%s', did not implement ShaderEffectSource.", source.name.constData()); + + // TODO: Find better solution. + // 'source.item' needs a canvas to get a scenegraph node. + // The easiest way to make sure it gets a canvas is to + // make it a part of the same item tree as 'this'. + if (source.item && source.item->parentItem() == 0) { + source.item->setParentItem(this); + // Unlike in scenegraph, we cannot set item invisible here because qgraphicsview would optimize it away. + } + + // Unlike in scenegraph, ref counting is used to optimize memory consumption. Sources themself may free fbos when not referenced. + if (m_active && source.source) { + source.source->refFromEffectItem(); + connect(source.source, SIGNAL(repaintRequired()), this, SLOT(markDirty())); + } +} + +void ShaderEffectItem::disconnectPropertySignals() +{ + disconnect(this, 0, this, SLOT(markDirty())); + for (int i = 0; i < m_sources.size(); ++i) { + SourceData &source = m_sources[i]; + disconnect(this, 0, source.mapper, 0); + disconnect(source.mapper, 0, this, 0); + } +} + +void ShaderEffectItem::connectPropertySignals() +{ + QSet::const_iterator it; + for (it = m_uniformNames.begin(); it != m_uniformNames.end(); ++it) { + int pi = metaObject()->indexOfProperty(it->constData()); + if (pi >= 0) { + QMetaProperty mp = metaObject()->property(pi); + if (!mp.hasNotifySignal()) + qWarning("ShaderEffectItem: property '%s' does not have notification method!", it->constData()); + QByteArray signalName("2"); + signalName.append(mp.notifySignal().signature()); + connect(this, signalName, this, SLOT(markDirty())); + } else { + qWarning("ShaderEffectItem: '%s' does not have a matching property!", it->constData()); + } + } + for (int i = 0; i < m_sources.size(); ++i) { + SourceData &source = m_sources[i]; + int pi = metaObject()->indexOfProperty(source.name.constData()); + if (pi >= 0) { + QMetaProperty mp = metaObject()->property(pi); + QByteArray signalName("2"); + signalName.append(mp.notifySignal().signature()); + connect(this, signalName, source.mapper, SLOT(map())); + source.mapper->setMapping(this, i); + connect(source.mapper, SIGNAL(mapped(int)), this, SLOT(changeSource(int))); + } else { + qWarning("ShaderEffectItem: '%s' does not have a matching source!", source.name.constData()); + } + } +} + +void ShaderEffectItem::reset() +{ + disconnectPropertySignals(); + + m_program.removeAllShaders(); + m_attributeNames.clear(); + m_uniformNames.clear(); + for (int i = 0; i < m_sources.size(); ++i) { + const SourceData &source = m_sources.at(i); + if (m_active && source.source) + source.source->derefFromEffectItem(); + delete source.mapper; + } + + m_sources.clear(); + m_program_dirty = true; +} + +void ShaderEffectItem::updateProperties() +{ + QString vertexCode = m_vertex_code; + QString fragmentCode = m_fragment_code; + + if (vertexCode.isEmpty()) + vertexCode = qt_default_vertex_code; + + if (fragmentCode.isEmpty()) + fragmentCode = qt_default_fragment_code; + + lookThroughShaderCode(vertexCode); + lookThroughShaderCode(fragmentCode); + + if (!m_attributeNames.contains(qt_postion_attribute_name)) + qWarning("ShaderEffectItem: Missing reference to \'%s\'.", qt_postion_attribute_name); + if (!m_attributeNames.contains(qt_texcoord_attribute_name)) + qWarning("ShaderEffectItem: Missing reference to \'%s\'.", qt_texcoord_attribute_name); + if (!m_respectsMatrix) + qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'."); + + for (int i = 0; i < m_sources.size(); ++i) { + QVariant v = property(m_sources.at(i).name); + setSource(v, i); // Property exists. + } + + connectPropertySignals(); +} + +void ShaderEffectItem::updateShaderProgram() +{ + QString vertexCode = m_vertex_code; + QString fragmentCode = m_fragment_code; + + if (vertexCode.isEmpty()) + vertexCode = QString::fromLatin1(qt_default_vertex_code); + + if (fragmentCode.isEmpty()) + fragmentCode = QString::fromLatin1(qt_default_fragment_code); + + m_program.addShaderFromSourceCode(QGLShader::Vertex, vertexCode); + m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentCode); + + for (int i = 0; i < m_attributeNames.size(); ++i) { + m_program.bindAttributeLocation(m_attributeNames.at(i), m_geometry.attributes()[i].position); + } + + if (!m_program.link()) { + qWarning("ShaderEffectItem: Shader compilation failed:"); + qWarning() << m_program.log(); + } + + if (!m_attributeNames.contains(qt_postion_attribute_name)) + qWarning("ShaderEffectItem: Missing reference to \'qt_Vertex\'."); + if (!m_attributeNames.contains(qt_texcoord_attribute_name)) + qWarning("ShaderEffectItem: Missing reference to \'qt_MultiTexCoord0\'."); + if (!m_respectsMatrix) + qWarning("ShaderEffectItem: Missing reference to \'qt_ModelViewProjectionMatrix\'."); + + if (m_program.isLinked()) { + m_program.bind(); + for (int i = 0; i < m_sources.size(); ++i) + m_program.setUniformValue(m_sources.at(i).name.constData(), i); + } + + m_program_dirty = false; +} + +void ShaderEffectItem::lookThroughShaderCode(const QString &code) +{ + // Regexp for matching attributes and uniforms. + // In human readable form: attribute|uniform [lowp|mediump|highp] + static QRegExp re(QLatin1String("\\b(attribute|uniform)\\b\\s*\\b(?:lowp|mediump|highp)?\\b\\s*\\b(\\w+)\\b\\s*\\b(\\w+)")); + Q_ASSERT(re.isValid()); + + int pos = -1; + + //QString wideCode = QString::fromLatin1(code.constData(), code.size()); + QString wideCode = code; + + while ((pos = re.indexIn(wideCode, pos + 1)) != -1) { + QByteArray decl = re.cap(1).toLatin1(); // uniform or attribute + QByteArray type = re.cap(2).toLatin1(); // type + QByteArray name = re.cap(3).toLatin1(); // variable name + + if (decl == "attribute") { + if (name == qt_postion_attribute_name) { + m_attributeNames.insert(0, qt_postion_attribute_name); + } else if (name == "qt_MultiTexCoord0") { + if (m_attributeNames.at(0) == 0) { + m_attributeNames.insert(0, qt_emptyAttributeName); + } + m_attributeNames.insert(1, qt_texcoord_attribute_name); + } else { + // TODO: Support user defined attributes. + qWarning("ShaderEffectItem: Attribute \'%s\' not recognized.", name.constData()); + } + } else { + Q_ASSERT(decl == "uniform"); + + if (name == "qt_ModelViewProjectionMatrix") { + m_respectsMatrix = true; + } else if (name == "qt_Opacity") { + m_respectsOpacity = true; + } else { + m_uniformNames.insert(name); + if (type == "sampler2D") { + SourceData d; + d.mapper = new QSignalMapper; + d.source = 0; + d.name = name; + d.item = 0; + m_sources.append(d); + } + } + } + } +} + +void ShaderEffectItem::handleVisibilityChange() +{ + setActive(isVisible()); +} diff --git a/src/imports/shaders/shadereffectitem.h b/src/imports/shaders/shadereffectitem.h new file mode 100644 index 0000000..1d27543 --- /dev/null +++ b/src/imports/shaders/shadereffectitem.h @@ -0,0 +1,152 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef SHADEREFFECTITEM_H +#define SHADEREFFECTITEM_H + +#include +#include +#include "shadereffectsource.h" +#include "scenegraph/qsggeometry.h" + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +class ShaderEffectItem : public QDeclarativeItem +{ + Q_OBJECT + Q_INTERFACES(QDeclarativeParserStatus) + Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) + Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) + Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged) + Q_PROPERTY(QSize meshResolution READ meshResolution WRITE setMeshResolution NOTIFY meshResolutionChanged) + +public: + ShaderEffectItem(QDeclarativeItem* parent = 0); + ~ShaderEffectItem(); + + virtual void componentComplete(); + void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); + + QString fragmentShader() const { return m_fragment_code; } + void setFragmentShader(const QString &code); + + QString vertexShader() const { return m_vertex_code; } + void setVertexShader(const QString &code); + + bool blending() const { return m_blending; } + void setBlending(bool enable); + + QSize meshResolution() const { return m_meshResolution; } + void setMeshResolution(const QSize &size); + + void preprocess(); + +Q_SIGNALS: + void fragmentShaderChanged(); + void vertexShaderChanged(); + void blendingChanged(); + void activeChanged(); + void meshResolutionChanged(); + +protected: + virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); + +private Q_SLOTS: + void changeSource(int index); + void handleVisibilityChange(); + void markDirty(); + +private: + void checkViewportUpdateMode(); + void renderEffect(QPainter *painter, const QMatrix4x4 &matrix); + void updateEffectState(const QMatrix4x4 &matrix); + void updateGeometry(); + void bindGeometry(); + void setSource(const QVariant &var, int index); + void disconnectPropertySignals(); + void connectPropertySignals(); + void reset(); + void updateProperties(); + void updateShaderProgram(); + void lookThroughShaderCode(const QString &code); + bool active() const { return m_active; } + void setActive(bool enable); + +private: + QString m_fragment_code; + QString m_vertex_code; + QGLShaderProgram m_program; + QVector m_attributeNames; + QSet m_uniformNames; + QSize m_meshResolution; + QSGGeometry m_geometry; + + struct SourceData + { + QSignalMapper *mapper; + QPointer source; + QPointer item; + QByteArray name; + }; + + QVector m_sources; + + bool m_changed : 1; + bool m_blending : 1; + bool m_program_dirty : 1; + bool m_active : 1; + bool m_respectsMatrix : 1; + bool m_respectsOpacity : 1; + bool m_checkedViewportUpdateMode : 1; + bool m_checkedOpenGL : 1; + bool m_checkedShaderPrograms : 1; + bool m_hasShaderPrograms : 1; + bool m_mirrored : 1; + bool m_defaultVertexShader : 1; +}; + +QT_END_HEADER + +QT_END_NAMESPACE + +#endif // SHADEREFFECTITEM_H diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp new file mode 100644 index 0000000..0a133bd --- /dev/null +++ b/src/imports/shaders/shadereffectsource.cpp @@ -0,0 +1,472 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "shadereffectsource.h" +#include "shadereffectbuffer.h" +#include "shadereffect.h" +#include "glfunctions.h" + +#include + +/*! + \qmlclass ShaderEffectSource ShaderEffectSource + \ingroup qmlshadersplugin + \brief The ShaderEffectSource object encapsulates the source content for the ShaderEffectItem. + + ShaderEffectSource is available in the \bold{Qt.labs.shaders 1.0} module. + \e {Elements in the Qt.labs module are not guaranteed to remain compatible + in future versions.} + + This element provides preliminary support for OpenGL shaders in QML, + and may be heavily changed or removed in later versions. + + Requirement for the ability to use of shaders is that the application is either using + opengl graphicssystem or has set QGLWidget as the viewport to QDeclarativeView (recommended way). + + ShaderEffectSource object encapsulates the source content so that it can be utilized in ShaderEffectItem. + Source content can be a live QML object tree, or a snapshot of QML object tree. + +*/ + +ShaderEffectSource::ShaderEffectSource(QDeclarativeItem *parent) + : QDeclarativeItem(parent) + , m_sourceItem(0) + , m_wrapMode(ClampToEdge) + , m_sourceRect(0, 0, 0, 0) + , m_textureSize(0, 0) + , m_format(RGBA) + , m_size(0, 0) + , m_fbo(0) + , m_multisampledFbo(0) + , m_refs(0) + , m_dirtyTexture(true) + , m_dirtySceneGraph(true) + , m_multisamplingSupported(false) + , m_checkedForMultisamplingSupport(false) + , m_live(true) + , m_hideSource(false) + , m_mirrored(false) +{ +} + +ShaderEffectSource::~ShaderEffectSource() +{ + if (m_refs && m_sourceItem) + detachSourceItem(); + + delete m_fbo; + delete m_multisampledFbo; +} + +/*! + \qmlproperty Item ShaderEffectSource::sourceItem + This property holds the Item which is used as the source for the shader effect. + If the item has children, those are included as well. + + \note When source item content is passed to the ShaderEffectItem(s), it is always clipped to the boundingrect of the + sourceItem regardless of its clipping property. +*/ + +/*! + \property ShaderEffectSource::sourceItem + \brief the Item which is the source for the effect. +*/ + +void ShaderEffectSource::setSourceItem(QDeclarativeItem *item) +{ + if (item == m_sourceItem) + return; + + if (m_sourceItem) { + disconnect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty())); + disconnect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty())); + + if (m_refs) + detachSourceItem(); + } + + m_sourceItem = item; + + if (m_sourceItem) { + + // Must have some item as parent + if (m_sourceItem->parentItem() == 0) + m_sourceItem->setParentItem(this); + + if (m_refs) + attachSourceItem(); + + connect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty())); + connect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty())); + } + + updateSizeAndTexture(); + emit sourceItemChanged(); + emit repaintRequired(); +} + +/*! + \qmlproperty QRectF ShaderEffectSource::sourceRect + This property can be used to specify margins for the source content. + + If other value than Qt.rect(0,0,0,0) is assigned to this property, it is interpreted as + specifying a relative source rectangle for the source content. + + For example, setting Qt.rect(-10.0, -10.0, 120.0, 120.0) for a source that has width and height + of 100 pixels would produce 10 pixels margins to each side of the source. + + Margins are useful when the original content is wanted to be spread outside the original source area, + like when creating a dropshadow with the shader or in other similar effects. + + The default value is Qt.rect(0,0,0,0). +*/ + +/*! + \property ShaderEffectSource::sourceRect + \brief the relative sourceRect for the source. +*/ + +void ShaderEffectSource::setSourceRect(const QRectF &rect) +{ + if (rect == m_sourceRect) + return; + m_sourceRect = rect; + updateSizeAndTexture(); + updateBackbuffer(); + emit sourceRectChanged(); + emit repaintRequired(); + + if (m_sourceItem) { + ShaderEffect* effect = qobject_cast (m_sourceItem->graphicsEffect()); + if (effect) + effect->m_changed = true; + } +} + +/*! + \qmlproperty QSize ShaderEffectSource::textureSize + This property holds the size for the texture containing the source content. + + If value QSize(0,0) is assigned to this property, texture is resized + according to the source size. Otherwise source content is scaled to + the given size. + + The default value is QSize(0,0). +*/ + +/*! + \property ShaderEffectSource::textureSize + \brief the texture size for the source. +*/ + +void ShaderEffectSource::setTextureSize(const QSize &size) +{ + if (size == m_textureSize) + return; + + m_textureSize = size; + updateSizeAndTexture(); + emit textureSizeChanged(); + emit repaintRequired(); + + if (m_sourceItem) { + ShaderEffect* effect = qobject_cast (m_sourceItem->graphicsEffect()); + if (effect) + effect->m_changed = true; + } +} + +/*! + \qmlproperty bool ShaderEffectSource::live + This property holds the optimization flag to define wheter the source item content is changing or + static. + + If value true is assigned to this property, source item content is re-rendered into a + texture for every frame. Setting the value to false improves the performance as it skips + rendering the source item (and its chidleren) and instead immediately passes the previously + rendered and cached texture to the shaders. + + The default value is true. +*/ + +/*! + \property ShaderEffectSource::live + \brief the flag tells wheter source item content is changing between frames. +*/ + +void ShaderEffectSource::setLive(bool s) +{ + if (s == m_live) + return; + + m_live = s; + + emit liveChanged(); + emit repaintRequired(); +} + +/*! + \qmlproperty bool ShaderEffectSource::hideSource + This property holds the flag to define wheter the original source item is + hidden when the effect item is drawn. + + The default value is false. +*/ + +/*! + \property ShaderEffectSource::hideSource + \brief the flag tells wheter original source item content should be hidden. +*/ + +void ShaderEffectSource::setHideSource(bool hide) +{ + if (hide == m_hideSource) + return; + + m_hideSource = hide; + + emit hideSourceChanged(); + emit repaintRequired(); +} + +/*! + \qmlproperty enumeration ShaderEffectSource::wrapMode + + This property defines the wrap parameter for the source after it has been mapped as a texture. + + \list + \o WrapMode.ClampToEdge - Causes texturecoordinates to be clamped to the range [ 1/2*N , 1 - 1/2*N ], where N is the texture width. + \o WrapMode.RepeatHorizontally - Causes the integer part of the horizontal texturecoordinate to be ignored; the GL uses only the fractional part, thereby creating a horizontal repeating pattern. + \o WrapMode.RepeatVertically - Causes the integer part of the vertical texturecoordinate to be ignored; the GL uses only the fractional part, thereby creating a vertical repeating pattern. + \o WrapMode.Repeat - Causes the integer part of both the horizontal and vertical texturecoordinates to be ignored; the GL uses only the fractional part, thereby creating a repeating pattern. + \endlist + + The default value is ClampToEdge. + +*/ + +/*! + \property ShaderEffectSource::wrapMode + \brief the wrap parameter for the source after it has been mapped as a texture. +*/ + +void ShaderEffectSource::setWrapMode(WrapMode mode) +{ + if (mode == m_wrapMode) + return; + + m_wrapMode = mode; + updateBackbuffer(); + emit wrapModeChanged(); +} + +/*! + \qmlmethod ShaderEffectSource::grab() + + Repaints the source item content into the texture. + + This method is useful when ShaderEffectSource::live has been set to false and + the changes in the source item content is desired to be made visible for the shaders. + +*/ + +void ShaderEffectSource::grab() +{ + m_dirtyTexture = true; + emit repaintRequired(); +} + +void ShaderEffectSource::bind() const +{ + GLint filtering = smooth() ? GL_LINEAR : GL_NEAREST; + GLuint hwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatHorizontally) ? GL_REPEAT : GL_CLAMP_TO_EDGE; + GLuint vwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatVertically) ? GL_REPEAT : GL_CLAMP_TO_EDGE; + +#if !defined(QT_OPENGL_ES_2) + glEnable(GL_TEXTURE_2D); +#endif + if (m_fbo) { + glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); + } else { + glBindTexture(GL_TEXTURE_2D, 0); + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth() ? GL_LINEAR : GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, hwrap); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, vwrap); +} + +void ShaderEffectSource::refFromEffectItem() +{ + if (m_refs++ == 0) { + attachSourceItem(); + emit activeChanged(); + } +} + +void ShaderEffectSource::derefFromEffectItem() +{ + if (--m_refs == 0) { + detachSourceItem(); + emit activeChanged(); + } + Q_ASSERT(m_refs >= 0); +} + +void ShaderEffectSource::updateBackbuffer() +{ + if (!m_sourceItem) + return; + + // Multisampling is not (for now) supported. + QSize size = QSize(m_sourceItem->width(), m_sourceItem->height()); + if (!m_textureSize.isEmpty()) + size = m_textureSize; + + if (size.height() > 0 && size.width() > 0) { + QGLFramebufferObjectFormat format; + format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); + format.setInternalTextureFormat(m_format); + + if (!m_fbo) { + m_fbo = new ShaderEffectBuffer(size, format); + } else { + if (m_fbo->size() != size || m_fbo->format().internalTextureFormat() != GLenum(m_format)) { + delete m_fbo; + m_fbo = 0; + m_fbo = new ShaderEffectBuffer(size, format); + } + } + } + + // Note that real update for the source content happens in shadereffect.cpp + m_dirtyTexture = false; +} + +void ShaderEffectSource::markSceneGraphDirty() +{ + m_dirtySceneGraph = true; + emit repaintRequired(); +} + +void ShaderEffectSource::markSourceSizeDirty() +{ + Q_ASSERT(m_sourceItem); + if (m_textureSize.isEmpty()) + updateSizeAndTexture(); + if (m_refs) + emit repaintRequired(); +} + +void ShaderEffectSource::updateSizeAndTexture() +{ + if (m_sourceItem) { + QSize size = m_textureSize; + if (size.isEmpty()) + size = QSize(m_sourceItem->width(), m_sourceItem->height()); + if (size.width() < 1) + size.setWidth(1); + if (size.height() < 1) + size.setHeight(1); + if (m_fbo && m_fbo->size() != size) { + delete m_fbo; + m_fbo = 0; + delete m_multisampledFbo; + m_fbo = m_multisampledFbo = 0; + } + if (m_size.width() != size.width()) { + m_size.setWidth(size.width()); + emit widthChanged(); + } + if (m_size.height() != size.height()) { + m_size.setHeight(size.height()); + emit heightChanged(); + } + m_dirtyTexture = true; + } else { + if (m_size.width() != 0) { + m_size.setWidth(0); + emit widthChanged(); + } + if (m_size.height() != 0) { + m_size.setHeight(0); + emit heightChanged(); + } + } +} + +void ShaderEffectSource::attachSourceItem() +{ + if (!m_sourceItem) + return; + + ShaderEffect *effect = qobject_cast (m_sourceItem->graphicsEffect()); + + if (!effect) { + effect = new ShaderEffect(); + m_sourceItem->setGraphicsEffect(effect); + } + + if (effect) + effect->addRenderTarget(this); + + m_sourceItem->update(); +} + +void ShaderEffectSource::detachSourceItem() +{ + if (!m_sourceItem) + return; + + ShaderEffect* effect = qobject_cast (m_sourceItem->graphicsEffect()); + + if (effect) + effect->removeRenderTarget(this); + + delete m_fbo; + m_fbo = 0; + + delete m_multisampledFbo; + m_multisampledFbo = 0; + + m_dirtyTexture = true; +} diff --git a/src/imports/shaders/shadereffectsource.h b/src/imports/shaders/shadereffectsource.h new file mode 100644 index 0000000..275e5b2 --- /dev/null +++ b/src/imports/shaders/shadereffectsource.h @@ -0,0 +1,158 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef SHADEREFFECTSOURCE_H +#define SHADEREFFECTSOURCE_H + +#include +#include + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +class ShaderEffectBuffer; + +class ShaderEffectSource : public QDeclarativeItem +{ + Q_OBJECT + Q_PROPERTY(QDeclarativeItem *sourceItem READ sourceItem WRITE setSourceItem NOTIFY sourceItemChanged) + Q_PROPERTY(QRectF sourceRect READ sourceRect WRITE setSourceRect NOTIFY sourceRectChanged) + Q_PROPERTY(QSize textureSize READ textureSize WRITE setTextureSize NOTIFY textureSizeChanged) + Q_PROPERTY(bool live READ isLive WRITE setLive NOTIFY liveChanged) + Q_PROPERTY(bool hideSource READ hideSource WRITE setHideSource NOTIFY hideSourceChanged) + Q_PROPERTY(WrapMode wrapMode READ wrapMode WRITE setWrapMode NOTIFY wrapModeChanged) + Q_ENUMS(WrapMode) + Q_ENUMS(Format) + +public: + enum WrapMode { + ClampToEdge, + RepeatHorizontally, + RepeatVertically, + Repeat + }; + + enum Format { + Alpha = GL_ALPHA, + RGB = GL_RGB, + RGBA = GL_RGBA + }; + + ShaderEffectSource(QDeclarativeItem *parent = 0); + virtual ~ShaderEffectSource(); + + QDeclarativeItem *sourceItem() const { return m_sourceItem.data(); } + void setSourceItem(QDeclarativeItem *item); + + QRectF sourceRect() const { return m_sourceRect; }; + void setSourceRect(const QRectF &rect); + + QSize textureSize() const { return m_textureSize; } + void setTextureSize(const QSize &size); + + bool isLive() const { return m_live; } + void setLive(bool s); + + bool hideSource() const { return m_hideSource; } + void setHideSource(bool hide); + + WrapMode wrapMode() const { return m_wrapMode; }; + void setWrapMode(WrapMode mode); + + bool isActive() const { return m_refs; } + void bind() const; + void refFromEffectItem(); + void derefFromEffectItem(); + void updateBackbuffer(); + + ShaderEffectBuffer* fbo() { return m_fbo; } + bool isDirtyTexture() { return m_dirtyTexture; } + bool isMirrored() { return m_mirrored; } + + Q_INVOKABLE void grab(); + +Q_SIGNALS: + void sourceItemChanged(); + void sourceRectChanged(); + void textureSizeChanged(); + void formatChanged(); + void liveChanged(); + void hideSourceChanged(); + void activeChanged(); + void repaintRequired(); + void wrapModeChanged(); + +public Q_SLOTS: + void markSceneGraphDirty(); + void markSourceSizeDirty(); + +private: + void updateSizeAndTexture(); + void attachSourceItem(); + void detachSourceItem(); + +private: + QPointer m_sourceItem; + WrapMode m_wrapMode; + QRectF m_sourceRect; + QSize m_textureSize; + Format m_format; + QSize m_size; + + ShaderEffectBuffer *m_fbo; + ShaderEffectBuffer *m_multisampledFbo; + int m_refs; + bool m_dirtyTexture : 1; + bool m_dirtySceneGraph : 1; + bool m_multisamplingSupported : 1; + bool m_checkedForMultisamplingSupport : 1; + bool m_live : 1; + bool m_hideSource : 1; + bool m_mirrored : 1; +}; + +QT_END_HEADER + +QT_END_NAMESPACE + + +#endif // SHADEREFFECTSOURCE_H diff --git a/src/imports/shaders/shaders.pro b/src/imports/shaders/shaders.pro new file mode 100644 index 0000000..d7a6275 --- /dev/null +++ b/src/imports/shaders/shaders.pro @@ -0,0 +1,38 @@ +TARGET = qmlshadersplugin +TARGETPATH = Qt/labs/shaders +include(../qimportbase.pri) + +QT += declarative opengl + +SOURCES += \ + qmlshadersplugin_plugin.cpp \ + shadereffect.cpp \ + shadereffectitem.cpp \ + shadereffectsource.cpp \ + scenegraph/qsggeometry.cpp \ + shadereffectbuffer.cpp + +HEADERS += \ + qmlshadersplugin_plugin.h \ + glfunctions.h \ + shadereffect.h \ + shadereffectitem.h \ + shadereffectsource.h \ + scenegraph/qsggeometry.h \ + shadereffectbuffer.h + +QTDIR_build:DESTDIR = $$QT_BUILD_TREE/imports/$$TARGETPATH +target.path = $$[QT_INSTALL_IMPORTS]/$$TARGETPATH + +qmldir.files += $$PWD/qmldir +qmldir.path += $$[QT_INSTALL_IMPORTS]/$$TARGETPATH + +symbian:{ + TARGET.UID3 = 0x20034907 + isEmpty(DESTDIR):importFiles.sources = qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir + else:importFiles.sources = $$DESTDIR/qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir + importFiles.path = $$QT_IMPORTS_BASE_DIR/$$TARGETPATH + DEPLOYMENT = importFiles +} + +INSTALLS += target qmldir diff --git a/tests/auto/declarative/declarative.pro b/tests/auto/declarative/declarative.pro index 1f0d32a..1bcc26f 100644 --- a/tests/auto/declarative/declarative.pro +++ b/tests/auto/declarative/declarative.pro @@ -79,5 +79,7 @@ contains(QT_CONFIG, webkit) { qdeclarativewebview } +contains(QT_CONFIG, opengl): SUBDIRS += qmlshadersplugin + # Tests which should run in Pulse PULSE_TESTS = $$SUBDIRS diff --git a/tests/auto/declarative/qmlshadersplugin/main.qml b/tests/auto/declarative/qmlshadersplugin/main.qml new file mode 100644 index 0000000..fc80b39 --- /dev/null +++ b/tests/auto/declarative/qmlshadersplugin/main.qml @@ -0,0 +1,80 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import Qt.labs.shaders 1.0 + + Rectangle { + width: 300 + height: 300 + + Text { + id: textLabel + text: "Hello World" + anchors.centerIn: parent + font.pixelSize: 48 + } + + ShaderEffectItem { + objectName: "effectItem" + property variant source: ShaderEffectSource { objectName: "effectSource"; sourceItem: textLabel; hideSource: true } + property real wiggleAmount: 0.01 + anchors.fill: textLabel + + SequentialAnimation on wiggleAmount { + loops: Animation.Infinite + NumberAnimation { to: -0.01; duration: 500 } + NumberAnimation { to: 0.01; duration: 500 } + } + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + uniform highp float wiggleAmount; + void main(void) + { + highp vec2 wiggledTexCoord = qt_TexCoord0; + wiggledTexCoord.s += sin(4.0 * 3.141592653589 * wiggledTexCoord.t) * wiggleAmount; + gl_FragColor = texture2D(source, wiggledTexCoord.st); + } + " + } + } diff --git a/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro new file mode 100644 index 0000000..6225a8f --- /dev/null +++ b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro @@ -0,0 +1,18 @@ +load(qttest_p4) + +QT += opengl declarative +SOURCES += tst_qmlshadersplugin.cpp + +SOURCES += \ + ../../../../src/imports/shaders/src/shadereffectitem.cpp \ + ../../../../src/imports/shaders/src/shadereffectsource.cpp \ + ../../../../src/imports/shaders/src/shadereffect.cpp \ + ../../../../src/imports/shaders/src/shadereffectbuffer.cpp \ + ../../../../src/imports/shaders/src/scenegraph/qsggeometry.cpp + +HEADERS += \ + ../../../../src/imports/shaders/src/shadereffectitem.h \ + ../../../../src/imports/shaders/src/shadereffectsource.h \ + ../../../../src/imports/shaders/src/shadereffect.h \ + ../../../../src/imports/shaders/src/shadereffectbuffer.h \ + ../../../../src/imports/shaders/src/scenegraph/qsggeometry.h diff --git a/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp new file mode 100644 index 0000000..61fe2ee --- /dev/null +++ b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp @@ -0,0 +1,205 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include +#include "../../../../src/imports/shaders/src/shadereffectitem.h" +#include "../../../../src/imports/shaders/src/shadereffectsource.h" +#include "../../../../src/imports/shaders/src/shadereffect.h" + +static const char qt_default_vertex_code[] = + "uniform highp mat4 qt_ModelViewProjectionMatrix;\n" + "attribute highp vec4 qt_Vertex;\n" + "attribute highp vec2 qt_MultiTexCoord0;\n" + "varying highp vec2 qt_TexCoord0;\n" + "void main(void)\n" + "{\n" + "qt_TexCoord0 = qt_MultiTexCoord0;\n" + "gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n" + "}\n"; + +static const char qt_default_fragment_code[] = + "varying highp vec2 qt_TexCoord0;\n" + "uniform lowp sampler2D source;\n" + "void main(void)\n" + "{\n" + "gl_FragColor = texture2D(source, qt_TexCoord0.st);\n" + "}\n"; + +class tst_qmlshadersplugin : public QObject +{ + Q_OBJECT + +private slots: + void initTestCase(); + void shaderEffectItemAPI(); + void shaderEffectSourceAPI(); + void combined(); + +private: + QDeclarativeEngine engine; +}; + +void tst_qmlshadersplugin::initTestCase() +{ + const char *uri ="Qt.labs.shaders"; + qmlRegisterType(uri, 1, 0, "ShaderEffectItem"); + qmlRegisterType(uri, 1, 0, "ShaderEffectSource"); +} + + +void tst_qmlshadersplugin::shaderEffectItemAPI() +{ + // Creation + QString componentStr = "import QtQuick 1.0\n" + "import Qt.labs.shaders 1.0\n" + "ShaderEffectItem {\n" + "property variant source\n" + "width: 200; height: 300\n" + "}"; + QDeclarativeComponent component(&engine); + component.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); + + QObject *obj = component.create(); + QTest::qWait(100); + QVERIFY(obj != 0); + + // Default values + QCOMPARE(obj->property("width").toDouble(), 200.); + QCOMPARE(obj->property("height").toDouble(), 300.); + QCOMPARE(obj->property("fragmentShader").toString(), QString("")); + QCOMPARE(obj->property("vertexShader").toString(), QString("")); + QCOMPARE(obj->property("blending").toBool(), true); + QCOMPARE(obj->property("meshResolution").toSize(), QSize(1, 1)); + QCOMPARE(obj->property("visible").toBool(), true); + + // Seting the values + QVERIFY(obj->setProperty("fragmentShader", QString(qt_default_fragment_code))); + QVERIFY(obj->setProperty("vertexShader", QString(qt_default_vertex_code))); + QVERIFY(obj->setProperty("blending", false)); + QVERIFY(obj->setProperty("meshResolution", QSize(20, 10))); + QVERIFY(obj->setProperty("visible", false)); + + QCOMPARE(obj->property("fragmentShader").toString(), QString(qt_default_fragment_code)); + QCOMPARE(obj->property("vertexShader").toString(), QString(qt_default_vertex_code)); + QCOMPARE(obj->property("blending").toBool(), false); + QCOMPARE(obj->property("meshResolution").toSize(), QSize(20, 10)); + QCOMPARE(obj->property("visible").toBool(), false); + + delete obj; +} + +void tst_qmlshadersplugin::shaderEffectSourceAPI() +{ + // Creation + QString componentStr = "import QtQuick 1.0\n" + "import Qt.labs.shaders 1.0\n" + "ShaderEffectSource {}"; + QDeclarativeComponent shaderEffectSourceComponent(&engine); + shaderEffectSourceComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); + + QObject *obj = shaderEffectSourceComponent.create(); + QTest::qWait(100); + QVERIFY(obj != 0); + + // Default values + QCOMPARE(obj->property("sourceRect").toRect(), QRect(0, 0, 0, 0)); + QCOMPARE(obj->property("textureSize").toSize(), QSize(0, 0)); + QCOMPARE(obj->property("live").toBool(), true); + QCOMPARE(obj->property("hideSource").toBool(), false); + QCOMPARE(obj->property("wrapMode").toUInt(), static_cast(ShaderEffectSource::ClampToEdge)); + + // Seting the values + componentStr = "import QtQuick 1.0\n" + "Item {}"; + QDeclarativeComponent itemComponent(&engine); + itemComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile("")); + QDeclarativeItem *item = qobject_cast (itemComponent.create()); + QVERIFY(item != 0); + + QVERIFY(obj->setProperty("sourceItem", QVariant::fromValue(item))); + QVERIFY(obj->setProperty("sourceRect", QRect(10, 20, 30, 40))); + QVERIFY(obj->setProperty("textureSize", QSize(50, 100))); + QVERIFY(obj->setProperty("live", false)); + QVERIFY(obj->setProperty("hideSource", true)); + QVERIFY(obj->setProperty("wrapMode", static_cast(ShaderEffectSource::Repeat))); + + QCOMPARE(obj->property("sourceItem"), QVariant::fromValue(item)); + QCOMPARE(obj->property("sourceRect").toRect(), QRect(10, 20, 30, 40)); + QCOMPARE(obj->property("textureSize").toSize(), QSize(50, 100)); + QCOMPARE(obj->property("live").toBool(), false); + QCOMPARE(obj->property("hideSource").toBool(), true); + QCOMPARE(obj->property("wrapMode").toUInt(), static_cast(ShaderEffectSource::Repeat)); + + delete item; + delete obj; +} + +void tst_qmlshadersplugin::combined() +{ + QGLFormat format = QGLFormat::defaultFormat(); + format.setSampleBuffers(false); + format.setSwapInterval(1); + + QGLWidget* glWidget = new QGLWidget(format); + glWidget->setAutoFillBackground(false); + + QDeclarativeView view; + view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); + view.setAttribute(Qt::WA_OpaquePaintEvent); + view.setAttribute(Qt::WA_NoSystemBackground); + view.setViewport(glWidget); + view.setSource(QUrl::fromLocalFile("main.qml")); + view.show(); + QTest::qWait(1000); + + QObject *item = view.rootObject()->findChild("effectItem"); + QVERIFY(item != 0); + + QObject *src = view.rootObject()->findChild("effectSource"); + QVERIFY(src != 0); + + QCOMPARE(item->property("source"), QVariant::fromValue(src)); +} + +QTEST_MAIN(tst_qmlshadersplugin) + +#include "tst_qmlshadersplugin.moc" diff --git a/tests/benchmarks/declarative/declarative.pro b/tests/benchmarks/declarative/declarative.pro index 5dd31f3..51bbfae 100644 --- a/tests/benchmarks/declarative/declarative.pro +++ b/tests/benchmarks/declarative/declarative.pro @@ -10,6 +10,6 @@ SUBDIRS += \ script \ qmltime -contains(QT_CONFIG, opengl): SUBDIRS += painting +contains(QT_CONFIG, opengl): SUBDIRS += painting qmlshadersplugin diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml new file mode 100644 index 0000000..4424b0b --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml @@ -0,0 +1,43 @@ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Item { + id: gaussianBlur + property variant source: 0 + property real radius: 8; + property real deviation: Math.sqrt(-((radius+1) * (radius+1)) / (2 * Math.log(1.0 / 255.0))) + property bool live: true + + ShaderEffectItem { + id: cache + anchors.fill: parent + visible: !gaussianBlur.live + property variant source: ShaderEffectSource { sourceItem: verticalBlur; live: false; hideSource: true } + } + + GaussianDirectionalBlur { + id: verticalBlur + anchors.fill: parent + + deltaX: 0.0 + deltaY: 1.0/parent.height + + source: ShaderEffectSource { sourceItem: horizontalBlur; hideSource: true } + deviation: gaussianBlur.deviation + radius: gaussianBlur.radius + } + + GaussianDirectionalBlur { + id: horizontalBlur + anchors.fill: parent + blending: false + + deltaX: 1.0/parent.width + deltaY: 0.0 + + source: gaussianBlur.source + deviation: gaussianBlur.deviation + radius: gaussianBlur.radius + } + +} diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml new file mode 100644 index 0000000..33f576b --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml @@ -0,0 +1,168 @@ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +// Note 1. This shader implements gaussian blur without dynamic array access from inside shader loops (Optional feature in OpenGLES 2.0). +// Note 2. Shader code is generated to avoid ecessive if-else structure in fragment shader. Code re-generation (very slow!) happens if blur radius is changed. + +ShaderEffectItem { + id: effect + property variant source: 0 + property real deviation: Math.sqrt(-((radius+1) * (radius+1)) / (2 * Math.log(1.0 / 255.0))); + property real radius: 8; + property real deltaX: 0.0 + property real deltaY: 0.0 + + property real gaussianSum: 0.0 + property real startIndex: 0.0 + property real samples: radius * 2 + + property variant gwts: [] + property variant delta: Qt.vector3d(effect.deltaX, effect.deltaY, effect.startIndex); + property variant factor_0_2: Qt.vector3d(effect.gwts[0], effect.gwts[1], effect.gwts[2]); + property variant factor_3_5: Qt.vector3d(effect.gwts[3],effect.gwts[4],effect.gwts[5]); + property variant factor_6_8: Qt.vector3d(effect.gwts[6],effect.gwts[7],effect.gwts[8]); + property variant factor_9_11: Qt.vector3d(effect.gwts[9],effect.gwts[10],effect.gwts[11]); + property variant factor_12_14: Qt.vector3d(effect.gwts[12],effect.gwts[13],effect.gwts[14]); + property variant factor_15_17: Qt.vector3d(effect.gwts[15],effect.gwts[16],effect.gwts[17]); + property variant factor_18_20: Qt.vector3d(effect.gwts[18],effect.gwts[19],effect.gwts[20]); + property variant factor_21_23: Qt.vector3d(effect.gwts[21],effect.gwts[22],effect.gwts[23]); + property variant factor_24_26: Qt.vector3d(effect.gwts[24],effect.gwts[25],effect.gwts[26]); + property variant factor_27_29: Qt.vector3d(effect.gwts[27],effect.gwts[28],effect.gwts[29]); + property variant factor_30_32: Qt.vector3d(effect.gwts[30],effect.gwts[31],effect.gwts[32]); + + //Gaussian function = h(x):=(1/sqrt(2*3.14159*(D^2))) * %e^(-(x^2)/(2*(D^2))); + function gausFunc(x){ + return (1/Math.sqrt(2*3.1415926*(Math.pow(effect.deviation,2)))) * Math.pow(2.7182818,-((Math.pow(x,2))/(2*(Math.pow(effect.deviation,2))))); + } + + function calcGWTS() { + var n = new Array(Math.floor(effect.samples)); + var step + for (var i = 0; i < effect.samples; i++) { + step = -effect.samples/2 + i + 0.5 + n[i] = gausFunc(step); + } + return n; + } + + function buildFragmentShader() { + + var shaderSteps = [ + "gl_FragColor += texture2D(source, texCoord) * factor_0_2.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_0_2.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_0_2.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_3_5.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_3_5.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_3_5.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_6_8.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_6_8.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_6_8.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_9_11.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_9_11.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_9_11.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_12_14.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_12_14.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_12_14.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_15_17.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_15_17.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_15_17.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_18_20.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_18_20.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_18_20.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_21_23.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_21_23.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_21_23.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_24_26.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_24_26.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_24_26.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_27_29.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_27_29.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_27_29.z; texCoord += shift;", + + "gl_FragColor += texture2D(source, texCoord) * factor_30_32.x; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_30_32.y; texCoord += shift;", + "gl_FragColor += texture2D(source, texCoord) * factor_30_32.z; texCoord += shift;" + ] + + var shader = fragmentShader_begin + var samples = effect.samples + if (samples > 32) { + console.log("GaussianBlur: Maximum of 32 blur samples exceeded!") + samples = 32 + } + + for (var i = 0; i < samples; i++) { + shader += shaderSteps[i] + } + + shader += fragmentShader_end + effect.fragmentShader = shader + + } + + onDeviationChanged:{ + effect.startIndex = -effect.samples/2 + 0.5 + effect.gwts = calcGWTS(); + var sum = 0.0; + for (var j = 0; j < effect.samples; j++) { + sum += effect.gwts[j]; + } + effect.gaussianSum = sum + } + + Component.onCompleted:{ + effect.startIndex = -effect.samples/2 + 0.5 + effect.gwts = calcGWTS(); + var sum = 0.0; + for (var j = 0; j < effect.samples; j++) { + sum += effect.gwts[j]; + } + effect.gaussianSum = sum + buildFragmentShader() + } + + onSamplesChanged: { + buildFragmentShader() + } + + property string fragmentShader_begin: + " + varying mediump vec2 qt_TexCoord0; + uniform sampler2D source; + uniform highp vec3 delta; + uniform highp vec3 factor_0_2; + uniform highp vec3 factor_3_5; + uniform highp vec3 factor_6_8; + uniform highp vec3 factor_9_11; + uniform highp vec3 factor_12_14; + uniform highp vec3 factor_15_17; + uniform highp vec3 factor_18_20; + uniform highp vec3 factor_21_23; + uniform highp vec3 factor_24_26; + uniform highp vec3 factor_27_29; + uniform highp vec3 factor_30_32; + uniform highp float gaussianSum; + + void main() { + highp vec2 shift = vec2(delta.x, delta.y); + highp float index = delta.z; + mediump vec2 texCoord = qt_TexCoord0 + (shift * index); + gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); + " + + property string fragmentShader_end: + " + if (gaussianSum > 0.0) + gl_FragColor /= gaussianSum; + } + " +} diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml new file mode 100644 index 0000000..be78c86 --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml @@ -0,0 +1,41 @@ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Item { + id: gaussianDropShadow + + property color shadowColor: Qt.rgba(0.5, 0.5, 0.5, 1.0) + property variant source: 0 + property real radius: 8 + property real deviation: Math.sqrt(-((radius+1) * (radius+1)) / (2 * Math.log(1.0 / 255.0))) + property bool live: true + + GaussianBlur { + id: blur + anchors.fill: parent + radius: gaussianDropShadow.radius + deviation: gaussianDropShadow.deviation + source: gaussianDropShadow.source + live: gaussianDropShadow.live + } + + ShaderEffectItem { + id: shadow + property color shadowColor: gaussianDropShadow.shadowColor + property variant source: ShaderEffectSource { sourceItem: blur; hideSource: true } + anchors.fill: parent + + fragmentShader: + " + varying mediump vec2 qt_TexCoord0; + uniform sampler2D source; + uniform lowp vec4 shadowColor; + + void main() { + lowp vec4 sourceColor = texture2D(source, qt_TexCoord0); + gl_FragColor = mix(vec4(0), shadowColor, sourceColor.a); + } + " + } +} + diff --git a/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml b/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml new file mode 100755 index 0000000..5843d55 --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml @@ -0,0 +1,66 @@ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Item { + id: main + width: 360 + height: 640 + + property bool liveShadows: true + property real r: 0 + + NumberAnimation on r { + loops: Animation.Infinite + from: 0 + to: 360 + duration: 3000 + } + + Image { + id: background + width: main.width + height: main.height + fillMode: Image.Tile + source: "bg.jpg" + } + + GaussianDropShadow { + x: image1.x + 50 + y: image1.y + 50 + width: image1.width + height: image1.height + shadowColor: "#88000000" + source: ShaderEffectSource { sourceItem: image1; hideSource: false; sourceRect: Qt.rect(-10, -10, image1.width + 20, image1.height + 20) } + radius: 12.0 + deviation: 12 + rotation: r + } + + Image { + id: image1 + anchors.fill: parent + source: "drop_shadow_small.png" + smooth: true + rotation: r + } + + GaussianDropShadow { + x: image2.x + 50 + y: image2.y + 50 + width: image2.width + height: image2.height + shadowColor: "#88000000" + source: ShaderEffectSource { sourceItem: image2; hideSource: false; sourceRect: Qt.rect(-10, -10, image2.width + 20, image2.height + 20) } + radius: 12.0 + deviation: 12 + rotation: -r + } + + Image { + id: image2 + anchors.fill: parent + source: "drop_shadow_small.png" + smooth: true + rotation: -r + } +} diff --git a/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml b/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml new file mode 100755 index 0000000..4d90950 --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml @@ -0,0 +1,20 @@ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Item { + width: 360 + height: 640 + + Image { + id: image + width: parent.width + height: parent.height * 0.65 + source: "sky.jpg" + smooth: true + } + Water { + sourceItem: image + intensity: 5 + height: parent.height - image.height + } +} diff --git a/tests/benchmarks/declarative/qmlshadersplugin/Water.qml b/tests/benchmarks/declarative/qmlshadersplugin/Water.qml new file mode 100644 index 0000000..02486dd --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/Water.qml @@ -0,0 +1,85 @@ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Item { + id: root + property alias sourceItem: effectsource.sourceItem + property real intensity: 1 + property bool waving: true + anchors.top: sourceItem.bottom + width: sourceItem.width + height: sourceItem.height + + ShaderEffectItem { + anchors.fill: parent + property variant source: effectsource + property real f: 0 + property real f2: 0 + property alias intensity: root.intensity + smooth: true + + ShaderEffectSource { + id: effectsource + hideSource: false + smooth: true + } + + fragmentShader: + " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + uniform lowp float qt_Opacity; + uniform highp float f; + uniform highp float f2; + uniform highp float intensity; + + void main() { + const highp float twopi = 3.141592653589 * 2.0; + + highp float distanceFactorToPhase = pow(qt_TexCoord0.y + 0.5, 8.0) * 5.0; + highp float ofx = sin(f * twopi + distanceFactorToPhase) / 100.0; + highp float ofy = sin(f2 * twopi + distanceFactorToPhase * qt_TexCoord0.x) / 60.0; + + highp float intensityDampingFactor = (qt_TexCoord0.x + 0.1) * (qt_TexCoord0.y + 0.2); + highp float distanceFactor = (1.0 - qt_TexCoord0.y) * 4.0 * intensity * intensityDampingFactor; + + ofx *= distanceFactor; + ofy *= distanceFactor; + + highp float x = qt_TexCoord0.x + ofx; + highp float y = 1.0 - qt_TexCoord0.y + ofy; + + highp float fake = (sin((ofy + ofx) * twopi) + 0.5) * 0.05 * (1.2 - qt_TexCoord0.y) * intensity * intensityDampingFactor; + + highp vec4 pix = + texture2D(source, vec2(x, y)) * 0.6 + + texture2D(source, vec2(x-fake, y)) * 0.15 + + texture2D(source, vec2(x, y-fake)) * 0.15 + + texture2D(source, vec2(x+fake, y)) * 0.15 + + texture2D(source, vec2(x, y+fake)) * 0.15; + + highp float darken = 0.6 - (ofx - ofy) / 2.0; + pix.b *= 1.2 * darken; + pix.r *= 0.9 * darken; + pix.g *= darken; + + gl_FragColor = qt_Opacity * vec4(pix.r, pix.g, pix.b, 1.0); + } + " + + NumberAnimation on f { + running: root.waving + loops: Animation.Infinite + from: 0 + to: 1 + duration: 2410 + } + NumberAnimation on f2 { + running: root.waving + loops: Animation.Infinite + from: 0 + to: 1 + duration: 1754 + } + } +} diff --git a/tests/benchmarks/declarative/qmlshadersplugin/bg.jpg b/tests/benchmarks/declarative/qmlshadersplugin/bg.jpg new file mode 100644 index 0000000..4d22143 Binary files /dev/null and b/tests/benchmarks/declarative/qmlshadersplugin/bg.jpg differ diff --git a/tests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.png b/tests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.png new file mode 100755 index 0000000..4a9b283 Binary files /dev/null and b/tests/benchmarks/declarative/qmlshadersplugin/drop_shadow_small.png differ diff --git a/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro new file mode 100644 index 0000000..9fb8852 --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro @@ -0,0 +1,23 @@ +QT += opengl declarative testlib + +TARGET = tst_performance + +SOURCES += \ + tst_performance.cpp \ + ../../../../src/imports/shaders/src/shadereffectitem.cpp \ + ../../../../src/imports/shaders/src/shadereffectsource.cpp \ + ../../../../src/imports/shaders/src/shadereffect.cpp \ + ../../../../src/imports/shaders/src/shadereffectbuffer.cpp \ + ../../../../src/imports/shaders/src/scenegraph/qsggeometry.cpp + +HEADERS += \ + ../../../../src/imports/shaders/src/shadereffectitem.h \ + ../../../../src/imports/shaders/src/shadereffectsource.h \ + ../../../../src/imports/shaders/src/shadereffect.h \ + ../../../../src/imports/shaders/src/shadereffectbuffer.h \ + ../../../../src/imports/shaders/src/scenegraph/qsggeometry.h + +OTHER_FILES += \ + *.qml \ + *.png \ + *.jpg diff --git a/tests/benchmarks/declarative/qmlshadersplugin/sky.jpg b/tests/benchmarks/declarative/qmlshadersplugin/sky.jpg new file mode 100644 index 0000000..8fc19ed Binary files /dev/null and b/tests/benchmarks/declarative/qmlshadersplugin/sky.jpg differ diff --git a/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp new file mode 100644 index 0000000..6ee6979 --- /dev/null +++ b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp @@ -0,0 +1,110 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include +#include "../../../../src/imports/shaders/src/shadereffectitem.h" +#include "../../../../src/imports/shaders/src/shadereffectsource.h" +//#include "../../../src/shadereffect.h" + +class BenchmarkItem : public QDeclarativeItem +{ + Q_OBJECT + +public: + BenchmarkItem( QDeclarativeItem * parent = 0 ) : QDeclarativeItem(parent) + , m_frameCount(0) + { + setFlag(QGraphicsItem::ItemHasNoContents, false); + } + + void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { + QDeclarativeItem::paint(painter, option, widget); + if (timer.restart() > 7) m_frameCount++; + } + + int frameCount() { return m_frameCount; } + +private: + int m_frameCount; + QTime timer; +}; + +int main(int argc, char *argv[]) +{ + QApplication app(argc, argv); + + QDeclarativeView view; + view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); + view.setAttribute(Qt::WA_OpaquePaintEvent); + view.setAttribute(Qt::WA_NoSystemBackground); + view.setResizeMode(QDeclarativeView::SizeViewToRootObject); + + qmlRegisterType("Qt.labs.shaders", 1, 0, "ShaderEffectItem"); + qmlRegisterType("Qt.labs.shaders", 1, 0, "ShaderEffectSource"); + + QGLFormat format = QGLFormat::defaultFormat(); + format.setSampleBuffers(false); + format.setSwapInterval(1); + + QGLWidget* glWidget = new QGLWidget(format); + glWidget->setAutoFillBackground(false); + view.setViewport(glWidget); + view.show(); + + view.setSource(QUrl::fromLocalFile("TestWater.qml")); + BenchmarkItem *benchmarkItem; + + qDebug() << "Sea Water benchmark:"; + benchmarkItem = new BenchmarkItem(dynamic_cast(view.rootObject())); + QTest::qWait(5000); + qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds"; + qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second"; + + qDebug() << "Gaussian drop shadow benchmark:"; + view.setSource(QUrl::fromLocalFile("TestGaussianDropShadow.qml")); + benchmarkItem = new BenchmarkItem(dynamic_cast(view.rootObject())); + QTest::qWait(5000); + qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds"; + qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second"; +} + +#include "tst_performance.moc" diff --git a/tests/manual/declarative/declarative.pro b/tests/manual/declarative/declarative.pro new file mode 100644 index 0000000..337db2f --- /dev/null +++ b/tests/manual/declarative/declarative.pro @@ -0,0 +1,3 @@ +TEMPLATE = subdirs +contains(QT_CONFIG, opengl): SUBDIRS += qmlshadersplugin + diff --git a/tests/manual/declarative/qmlshadersplugin/main.cpp b/tests/manual/declarative/qmlshadersplugin/main.cpp new file mode 100644 index 0000000..3f40e92 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/main.cpp @@ -0,0 +1,67 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include +#include "qmlapplicationviewer.h" + +int main(int argc, char *argv[]) +{ + QApplication app(argc, argv); + + QGLFormat format = QGLFormat::defaultFormat(); + format.setSampleBuffers(false); + format.setSwapInterval(1); + + QGLWidget* glWidget = new QGLWidget(format); + glWidget->setAutoFillBackground(false); + + QmlApplicationViewer viewer; + viewer.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); + viewer.setViewport(glWidget); + viewer.setAttribute(Qt::WA_OpaquePaintEvent); + viewer.setAttribute(Qt::WA_NoSystemBackground); + viewer.setOrientation(QmlApplicationViewer::Auto); + viewer.setMainQmlFile(QLatin1String("qml/qmlshadersplugintest/main.qml")); + viewer.show(); + + return app.exec(); +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml new file mode 100644 index 0000000..8aaee0d --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml @@ -0,0 +1,83 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "red" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + //effect.active = !effect.active + effect.visible = !effect.visible + } + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + fragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + } + " + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: effect.visible ? "Effect active (display should be green)" : "Effect not active (display should be red)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml new file mode 100644 index 0000000..c7ec908 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml @@ -0,0 +1,57 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Item { + anchors.fill: parent; + + ShaderEffectItem { + anchors.fill: parent; + fragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1); + } + " + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml new file mode 100644 index 0000000..d7ce837 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml @@ -0,0 +1,82 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "green" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + effect.blending = !effect.blending + } + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + fragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0); + } + " + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: effect.blending ? "Effect blending (display should be orange)" : "Effect not blending (display should be red)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml new file mode 100644 index 0000000..bd60c68 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml @@ -0,0 +1,267 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Item { + id: blendModeTest + property real blendItemHeight: 60 + + anchors.fill: parent; + + Rectangle { + width: parent.width / 6 + height: parent.height + color: "black" + } + Rectangle { + x: parent.width/6 * 1 + width: parent.width / 6 + height: parent.height + color: "white" + } + Rectangle { + x: parent.width/6 * 2 + width: parent.width / 6 + height: parent.height + color: "gray" + } + Rectangle { + x: parent.width/6 * 3 + width: parent.width / 6 + height: parent.height + color: "red" + } + Rectangle { + x: parent.width/6 * 4 + width: parent.width / 6 + height: parent.height + color: "green" + } + Rectangle { + x: parent.width/6 * 5 + width: parent.width / 6 + height: parent.height + color: "blue" + } + + + Image { + anchors.fill: parent; + source: "image.png" + + } + + Rectangle { + id: first + anchors.top: parent.top + anchors.topMargin: 60 + width: parent.width + height: blendModeTest.blendItemHeight + color: "#8000ff00" + Text { + anchors.bottom: parent.bottom + anchors.bottomMargin: 5 + text: " Rectangle color #8000ff00" + color: "white" + } + } + Rectangle { + id: second + anchors.top: first.bottom + anchors.topMargin: 5 + width: parent.width + height: blendModeTest.blendItemHeight + color: "#ff00ff00" + opacity: 0.5 + Text { + anchors.bottom: parent.bottom + anchors.bottomMargin: 5 + text: " Rectangle color #ff00ff00, opacity 0.5" + color: "white" + } + } + + ShaderEffectItem { + id: effect + anchors.top: second.bottom + anchors.topMargin: 5 + width: parent.width + height: blendModeTest.blendItemHeight + fragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5); + } + " + Text { + anchors.bottom: parent.bottom + anchors.bottomMargin: 5 + text: " ShaderEffectItem gl_FragColor=vec4(0.0, 1.0, 0.0, 0.5)" + color: "white" + } + } + + ShaderEffectItem { + id: effect2 + anchors.top: effect.bottom + anchors.topMargin: 5 + width: parent.width + height: blendModeTest.blendItemHeight + fragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(0.0, 0.5, 0.0, 0.5); + } + " + Text { + anchors.bottom: parent.bottom + anchors.bottomMargin: 5 + text: " ShaderEffectItem gl_FragColor=vec4(0.0, 0.5, 0.0, 0.5)" + color: "white" + } + } + + + Image { + id: image1 + source: "green_image_transparent.png" + anchors.top: effect2.bottom + anchors.topMargin: 5 + width: parent.width + height: blendModeTest.blendItemHeight + } + Text { + anchors.bottom: image1.bottom + anchors.bottomMargin: 5 + text: " Image, green and 50% alpha" + color: "white" + } + + + ShaderEffectItem { + id: effect3 + property variant source: ShaderEffectSource { + sourceItem: image1 + hideSource: false + } + anchors.top: image1.bottom + anchors.topMargin: 5 + + width: parent.width + height: blendModeTest.blendItemHeight + Text { + anchors.bottom: parent.bottom + anchors.bottomMargin: 5 + text: " ShaderEffectItem, source item green 50% alpha." + color: "white" + } + } + + ShaderEffectItem { + id: effect4 + property variant source: ShaderEffectSource { + sourceItem: Image { source: "green_image_transparent.png" } + hideSource: true + } + anchors.top: effect3.bottom + anchors.topMargin: 5 + width: parent.width + height: blendModeTest.blendItemHeight + Text { + anchors.bottom: parent.bottom + anchors.bottomMargin: 5 + text: " ShaderEffectItem, source image green 50% alpha." + color: "white" + } + } + + + Rectangle { + id: greenRect2 + anchors.top: effect4.bottom + anchors.topMargin: 5 + width: parent.width + height: blendModeTest.blendItemHeight + opacity: 0.5 + color: "green" + } + + + ShaderEffectItem { + id: effect5 + property variant source: ShaderEffectSource { sourceItem: greenRect2; hideSource: true } + anchors.top: effect4.bottom + anchors.topMargin: 5 + + width: parent.width + height: blendModeTest.blendItemHeight + Text { + anchors.bottom: parent.bottom + anchors.bottomMargin: 5 + text: " ShaderEffectItem, source item green rect with 0.5 opacity." + color: "white" + } + } + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + } + } + + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: "Blending test" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml new file mode 100644 index 0000000..e3a4c80 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml @@ -0,0 +1,133 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + id :root + anchors.fill: parent; + color: "green" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + effect1.visible = !effect1.visible + effect2.visible = !effect2.visible + //effect3.visible = !effect3.visible + } + } + + Rectangle { + id: a + x: 90 + y: 90 + color: "red" + width: 220 + height: 220 + Rectangle { + id: b + x: 10 + y: 10 + color: "blue" + width: 100 + height: 100 + rotation: 5 + Rectangle { + id: c + x: 10 + y: 10 + color: "black" + width: 80 + height: 80 + } + } + Rectangle { + id: d + x: 10 + y: 110 + color: "yellow" + width: 100 + height: 100 + } + } + + ShaderEffectItem { + id: effect1 + anchors.fill: a + property variant source: ShaderEffectSource{ sourceItem: a; hideSource: true } + } + + ShaderEffectItem { + id: effect2 + x: 100 + y: 100 + width: 100 + height: 100 + rotation: 5 + property variant source: ShaderEffectSource{ sourceItem: b; hideSource: true } + } + +// ShaderEffectItem { +// id: effect3 +// x: 110 +// y: 210 +// width: 80 +// height: 80 +// property variant source: ShaderEffectSource{ sourceItem: c; hideSource: true } +// } + + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: effect1.visible ? "Effects active" : "Effects NOT active" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml new file mode 100644 index 0000000..ab84557 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml @@ -0,0 +1,119 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "green" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + + } + } + + Rectangle { + id: theSource + color: "red" + anchors.centerIn: parent; + width: parent.width/2 + height: parent.height/2 + } + + ShaderEffectItem { + id: effect1 + anchors.fill: theSource; + property variant source: ShaderEffectSource{ sourceItem: theSource; hideSource: true } + } + + ShaderEffectItem { + id: effect2 + anchors.fill: effect1; + property variant source: effect1 + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + void main(void) + { + gl_FragColor = vec4(texture2D(source, qt_TexCoord0.st).rgb, 1.0); + } + " + } + + ShaderEffectItem { + id: effect3 + x: effect2.x + y: effect2.y + width: effect2.width + height: effect2.height + + property variant source: ShaderEffectSource { sourceItem: effect2 ; hideSource: false } + + fragmentShader: + " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + void main(void) + { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + " + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: "Red rect inside green fullscreen rect." + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml new file mode 100644 index 0000000..9b1c697 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "gray" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (theSource.format == ShaderEffectSource.Alpha) + theSource.format = ShaderEffectSource.RGB + else if (theSource.format == ShaderEffectSource.RGB) + theSource.format = ShaderEffectSource.RGBA + else if (theSource.format == ShaderEffectSource.RGBA) + theSource.format = ShaderEffectSource.Alpha + } + } + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.centerIn: parent + width: parent.width + height: parent.height + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + Text { + id: label + anchors.centerIn: parent + text: "Source format test: " + theSource.format + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml new file mode 100644 index 0000000..0a7f261 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml @@ -0,0 +1,91 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + effect.fragmentShader == effect.redFragmentShader ? effect.fragmentShader = effect.greenFragmentShader : effect.fragmentShader = effect.redFragmentShader + } + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + + property string redFragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + " + + property string greenFragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + } + " + + fragmentShader: redFragmentShader + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: effect.fragmentShader == effect.redFragmentShader ? "Effect (display should be red)" : "Effect (display should be green)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml new file mode 100644 index 0000000..6a20835 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml @@ -0,0 +1,89 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + console.log("Grabbed!") + theSource.grab(); + } + } + + Image { + id: theSourcImage + source: "image_opaque.png" + opacity: 0.5 + } + + ShaderEffectSource { + id: theSource + sourceItem: theSourcImage + } + + ShaderEffectItem { + id: effect + anchors.centerIn: parent + width: parent.width + height: parent.height + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + Text { + id: label + anchors.centerIn: parent + text: "Effect with grab (opacity 0.5)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml new file mode 100644 index 0000000..4027745 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml @@ -0,0 +1,97 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "green" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + //theSource.hideOriginal = !theSource.hideOriginal + theSource.hideSource = !theSource.hideSource + } + } + + Rectangle { + id: redRect + anchors.fill: parent; + color: "red" + } + + ShaderEffectSource { + id: theSource + sourceItem: redRect + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + uniform sampler2D source; + void main() { + // Empty fragmentshader, we do not write any pixels via this effect item. We only observe hideoriginal functionality. + } + " + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + //text: theSource.hideOriginal ? "Hideoriginal true (display should be green)" : "Hideoriginal false (display should be red)" + text: theSource.hideSource ? "HideSource true (display should be green)" : "HideSource false (display should be red)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml new file mode 100644 index 0000000..92436a8 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml @@ -0,0 +1,93 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + theSource.wrapMode == ShaderEffectSource.RepeatHorizontally ? theSource.wrapMode = ShaderEffectSource.ClampToEdge : theSource.wrapMode = ShaderEffectSource.RepeatHorizontally + } + } + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image_small.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + vec2 tex = qt_TexCoord0 * 4.0; + gl_FragColor = texture2D(source, tex); + } + " + + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.wrapMode == ShaderEffectSource.RepeatHorizontally ? "HorizontalWrap RepeatHorizontally" : "HorizontalWrap ClampToEdge" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml new file mode 100644 index 0000000..07da7b8 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml @@ -0,0 +1,84 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + theSource.smooth = !theSource.smooth + } + } + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + width: parent.width * 2.0 + height: parent.height * 2.0 + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: !theSource.smooth ? "Filtering nearest (faster)" : "Filtering linear (better quality)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml new file mode 100644 index 0000000..8bfafa9 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml @@ -0,0 +1,98 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + id: imageMarginTester + anchors.fill: parent; + color: "green" + property real testMarginX: 10 + property real testMarginY: 10 + + Timer { + running: true + interval: 2000 + repeat: true + + onTriggered: { + if (imageMarginTester.testMarginX < 20) { + imageMarginTester.testMarginX = 50 + imageMarginTester.testMarginY = 120 + } + else { + imageMarginTester.testMarginX = 10 + imageMarginTester.testMarginY = 10 + } + + console.log("onTriggered...") + theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2) + console.log("onTriggered done") + } + } + + ShaderEffectSource { + id: theSource + sourceImage: "image_opaque.png" + sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10) + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + imageMarginTester.testMarginX + "x" + imageMarginTester.testMarginY + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml new file mode 100644 index 0000000..61f947a --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml @@ -0,0 +1,96 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + id: marginTester + anchors.fill: parent; + color: "green" + property real testMarginX: 10 + property real testMarginY: 10 + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (marginTester.testMarginX < 20) { + marginTester.testMarginX = 50 + marginTester.testMarginY = 120 + } + else { + marginTester.testMarginX = 10 + marginTester.testMarginY = 10 + } + + theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2) + } + } + + ShaderEffectSource { + id: theSource + sourceImage: "image_opaque.png" + textureSize: Qt.size(160,160) + sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10) + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + marginTester.testMarginX + "x" + marginTester.testMarginY + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml new file mode 100644 index 0000000..56b8168 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml @@ -0,0 +1,95 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (theSource.mipmap && theSource.smooth){ + theSource.smooth = false + } else if (theSource.mipmap && !theSource.smooth){ + theSource.smooth = true + theSource.mipmap = false + } else if (!theSource.mipmap && theSource.smooth){ + theSource.smooth = false + } else if (!theSource.mipmap && !theSource.smooth){ + theSource.smooth = true + theSource.mipmap = true + } + } + } + + ShaderEffectSource { + id: theSource + sourceImage: "wallpaper.jpg" + mipmap: false + smooth: false + } + + ShaderEffectItem { + id: effect + anchors.centerIn: parent; + width: parent.width * 0.8 + height: parent.height * 0.8 + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: "Mipmap: " + theSource.mipmap + ", Smooth: " + theSource.smooth + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml new file mode 100644 index 0000000..26c6f57 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml @@ -0,0 +1,102 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + id: marginTester + anchors.fill: parent; + color: "green" + property real testMarginX: 10 + property real testMarginY: 10 + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (marginTester.testMarginX < 20) { + marginTester.testMarginX = 50 + marginTester.testMarginY = 120 + } + else { + marginTester.testMarginX = 10 + marginTester.testMarginY = 10 + } + + theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2) + console.log("onTriggered") + } + } + + Image { + id: redrect + source: "image_opaque.png" + } + + + ShaderEffectSource { + id: theSource + sourceItem: redrect + sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10) + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + marginTester.testMarginX + "x" + marginTester.testMarginY + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml new file mode 100644 index 0000000..abbf8f4 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml @@ -0,0 +1,101 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + id: marginTester + anchors.fill: parent; + color: "green" + property real testMarginX: 10 + property real testMarginY: 10 + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (marginTester.testMarginX < 20) { + marginTester.testMarginX = 50 + marginTester.testMarginY = 120 + } + else { + marginTester.testMarginX = 10 + marginTester.testMarginY = 10 + } + + theSource.sourceRect = Qt.rect(-testMarginX, -testMarginY, parent.width + testMarginX*2, parent.height + testMarginY*2) + } + } + + Image { + id: redrect + source: "image_opaque.png" + } + + ShaderEffectSource { + id: theSource + sourceItem: redrect + textureSize: Qt.size(160,160) + sourceRect: Qt.rect(-10,-10, parent.width + 2*10, parent.height + 2*10) + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.sourceRect.width == 0 ? "No margins" : "Green margins " + marginTester.testMarginX + "x" + marginTester.testMarginY + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml new file mode 100644 index 0000000..0d3553b --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml @@ -0,0 +1,104 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + theSource.live = !theSource.live + theSource.grab() // This tests grabbing screenshot from static source + } + } + + Rectangle { + id: greenRect + anchors.fill: parent; + color: theSource.live ? "green" : "red" // This works if we use grab() + property int counter: 0 + Text { + id: counterText + anchors.centerIn: parent + text: greenRect.counter + font.pixelSize: 48 + } + Timer { + running: true + interval: 100 + repeat: true + onTriggered: { + greenRect.counter++ + } + } + } + + ShaderEffectSource { + id: theSource + sourceItem: greenRect + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.live ? "live true (color green, number changes)" : "live false (color red, same number)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml new file mode 100644 index 0000000..e8ddc61 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml @@ -0,0 +1,108 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "red" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + effect.meshResolution.width == 1 ? effect.meshResolution = Qt.size(40,40) : effect.meshResolution = Qt.size(1,1) + } + } + + Rectangle { + id: thesource + anchors.centerIn: parent; + color: "green" + width: parent.width + height: parent.height + Image { + anchors.centerIn: parent; + source: "image_opaque.png" + } + } + + + ShaderEffectItem { + id: effect + anchors.fill: thesource; + property variant source: ShaderEffectSource { sourceItem: thesource } + + vertexShader: " + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + uniform highp mat4 qt_ModelViewProjectionMatrix; + varying highp vec2 qt_TexCoord0; + void main() { + qt_TexCoord0 = qt_MultiTexCoord0; + + highp vec4 shift = vec4(cos(1071. * qt_MultiTexCoord0.x + 1.0) + sin(2051. * qt_MultiTexCoord0.y + 1.0), + cos(1131. * qt_MultiTexCoord0.x + 1.0) + sin(3039. * qt_MultiTexCoord0.x + 1.0), 0, 0) * 3.0; + + if (qt_MultiTexCoord0.x < 0.01 || qt_MultiTexCoord0.x > 0.99) + shift.x = 0.; + if (qt_MultiTexCoord0.y < 0.01 || qt_MultiTexCoord0.y > 0.99) + shift.y = 0.; + + gl_Position = qt_ModelViewProjectionMatrix * (qt_Vertex + shift); + } + " + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + Text { + id: label + anchors.centerIn: parent + text: effect.meshResolution.width == 1 ? "Resolution (1,1) (image looks normal)" : "Resolution (40,40) (image looks distorted)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml new file mode 100644 index 0000000..8b92247 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml @@ -0,0 +1,74 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "black" + + Text { + id: text + anchors.centerIn: parent + font.pixelSize: 80 + text: "Shaderz!" + } + + ShaderEffectSource { + id: source + sourceItem: text + hideSource: true + } + + ShaderEffectItem { + anchors.fill: text; + + property variant source: source + + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; + } + " + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml new file mode 100644 index 0000000..af5ecf7 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml @@ -0,0 +1,98 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (effect.opacity > 0.9) + effect.opacity = 0.0 + else if (effect.opacity < 0.5) + effect.opacity = 0.5 + else if (effect.opacity < 0.9) + effect.opacity = 1.0 + } + } + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image_opaque.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.centerIn: parent + width: parent.width + height: parent.height + property variant source: theSource + + fragmentShader: " + uniform highp float qt_Opacity; + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(texture2D(source, qt_TexCoord0).rgb, qt_Opacity); + } + " + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + Text { + id: label + anchors.centerIn: parent + text: "Effect with opacity: " + effect.opacity + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml new file mode 100644 index 0000000..4262ebc --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml @@ -0,0 +1,95 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (effectWrapper.rotation < 45) + effectWrapper.rotation = 45 + else if (effectWrapper.rotation < 90) + effectWrapper.rotation = 90 + else if (effectWrapper.rotation < 180) + effectWrapper.rotation = 0 + + } + } + + Item { + id: effectWrapper + anchors.fill: parent; + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image_opaque.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.centerIn: parent + width: parent.width - 50 + height: parent.height - 50 + property variant source: theSource + } + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + Text { + id: label + anchors.centerIn: parent + text: "Effect is rotated " + effectWrapper.rotation + " degrees" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml new file mode 100644 index 0000000..b60747c --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml @@ -0,0 +1,95 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + if (effectWrapper.scale < 0.3) + effectWrapper.scale = 0.3 + else if (effectWrapper.scale < 1.7) + effectWrapper.scale = 1.7 + else if (effectWrapper.scale < 2.0) + effectWrapper.scale = 0.1 + } + } + + Item { + id: effectWrapper + anchors.fill: parent; + scale: 0.1 + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image_opaque.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.centerIn: parent + width: parent.width - 50 + height: parent.height - 50 + property variant source: theSource + } + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + Text { + id: label + anchors.centerIn: parent + text: "Effect is scaled " + effectWrapper.scale + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml new file mode 100644 index 0000000..5ca08cb --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml @@ -0,0 +1,85 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + theSource.textureSize.width == 64 ? theSource.textureSize = Qt.size(360,640) : theSource.textureSize = Qt.size(64,64) + } + } + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image.png" } + live: false + textureSize: Qt.size(64,64) + smooth: true + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: "textureSize:" + theSource.textureSize.width + "x" + theSource.textureSize.height + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml new file mode 100644 index 0000000..e84b84b --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml @@ -0,0 +1,92 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "black" + + Text { + id: text + anchors.centerIn: parent + font.pixelSize: 80 + text: "Shaderz!" + } + + ShaderEffectSource { + id: source + sourceItem: text + hideSource: true + } + + ShaderEffectItem { + width: parent.width + height: parent.height / 2 + blending: false + + property variant source: source + + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; + } + " + } + + ShaderEffectItem { + width: parent.width + y: parent.height / 2 + height: parent.height / 2 + + property variant source: source + + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a; + } + " + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml new file mode 100644 index 0000000..c8f12af --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml @@ -0,0 +1,95 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "black" + + Rectangle { + id: rect; + anchors.centerIn: parent + width: 1 + height: 10 + + gradient: Gradient { + GradientStop { position: 0; color: "#ff0000" } + GradientStop { position: 0.5; color: "#00ff00" } + GradientStop { position: 1; color: "#0000ff" } + } + } + + Text { + id: text + anchors.centerIn: parent + font.pixelSize: 80 + text: "Shaderz!" + } + + ShaderEffectSource { + id: maskSource + sourceItem: text + hideSource: true + } + + ShaderEffectSource { + id: colorSource + sourceItem: rect; + hideSource: true + } + + ShaderEffectItem { + anchors.fill: text; + + property variant colorSource: colorSource + property variant maskSource: maskSource; + + fragmentShader: " + uniform lowp sampler2D maskSource; + uniform lowp sampler2D colorSource; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx); + } + " + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml new file mode 100644 index 0000000..0e12257 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml @@ -0,0 +1,109 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "red" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + effect.vertexShader == effect.defaultVertexShader ? effect.vertexShader = effect.dummyVertexShader : effect.vertexShader = effect.defaultVertexShader + } + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + + property string defaultVertexShader: " + uniform highp mat4 qt_ModelViewProjectionMatrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + varying highp vec2 qt_TexCoord0; + void main(void) + { + qt_TexCoord0 = qt_MultiTexCoord0; + gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; + }; + " + + property string dummyVertexShader: " + uniform highp mat4 qt_ModelViewProjectionMatrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + varying highp vec2 qt_TexCoord0; + void main(void) + { + qt_TexCoord0 = qt_MultiTexCoord0; + gl_Position = qt_Vertex * vec4(0.0, 0.0, 0.0, 0.0001); + }; + " + + vertexShader: defaultVertexShader + + fragmentShader: " + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + } + " + + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: effect.vertexShader == effect.defaultVertexShader ? "Effect (display shoud be green)" : "Effect (display shoud be red)" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml new file mode 100644 index 0000000..96171ef --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml @@ -0,0 +1,92 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + theSource.wrapMode == ShaderEffectSource.RepeatVertically ? theSource.wrapMode = ShaderEffectSource.ClampToEdge : theSource.wrapMode = ShaderEffectSource.RepeatVertically + } + } + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image_small.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + vec2 tex = qt_TexCoord0 * 4.0; + gl_FragColor = texture2D(source, tex); + } + " + + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.wrapMode == ShaderEffectSource.RepeatVertically ? "Wrap RepeatVertically" : "VerticalWrap ClampToEdge" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml new file mode 100644 index 0000000..35f6b92 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml @@ -0,0 +1,92 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import Qt 4.7 +import Qt.labs.shaders 1.0 + +Rectangle { + anchors.fill: parent; + color: "white" + + Timer { + running: true + interval: 2000 + repeat: true + onTriggered: { + theSource.wrapMode == ShaderEffectSource.Repeat ? theSource.wrapMode = ShaderEffectSource.ClampToEdge : theSource.wrapMode = ShaderEffectSource.Repeat + } + } + + ShaderEffectSource { + id: theSource + sourceItem: Image { source: "image_small.png" } + live: false + hideSource: true + } + + ShaderEffectItem { + id: effect + anchors.fill: parent; + property variant source: theSource + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + void main() { + vec2 tex = qt_TexCoord0 * 4.0; + gl_FragColor = texture2D(source, tex); + } + " + + } + + Rectangle { + width: parent.width + height: 40 + color: "#cc000000" + + Text { + id: label + anchors.centerIn: parent + text: theSource.wrapMode == ShaderEffectSource.Repeat ? "Wrap Repeat" : "Wrap ClampToEdge" + color: "white" + font.bold: true + } + } +} diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg new file mode 100755 index 0000000..3005133 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/back.svg @@ -0,0 +1,11 @@ + + + + + + + diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.png new file mode 100755 index 0000000..f3024f7 Binary files /dev/null and b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/green_image_transparent.png differ diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.png new file mode 100755 index 0000000..144c02d Binary files /dev/null and b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image.png differ diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.png new file mode 100755 index 0000000..c73d389 Binary files /dev/null and b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_opaque.png differ diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.png b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.png new file mode 100755 index 0000000..b226773 Binary files /dev/null and b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/image_small.png differ diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml new file mode 100644 index 0000000..2a857a9 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml @@ -0,0 +1,236 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt 4.7 + +Item { + id: main + width: 360 + height: 640 + + Rectangle { + id: background + visible: testCaseList.visible + anchors.fill: parent + gradient: Gradient { + GradientStop { position: 0.0; color: "#EEEEEE" } + GradientStop { position: 1.0; color: "#AAAAAA" } + } + } + + Loader { + id: testLoader + width: parent.width + height: parent.height + visible: !testCaseList.visible + } + + ListModel { + id: testcaseModel + ListElement { name: "TestEffectHierarchy.qml"; group: "Effect source property tests" } + ListElement { name: "TestGrab.qml"; group: "Effect source property tests" } + ListElement { name: "TestLive.qml"; group: "Effect source property tests" } + ListElement { name: "TestImageFiltering.qml"; group: "Effect source property tests" } + ListElement { name: "TestWrapRepeat.qml"; group: "Effect source property tests" } + ListElement { name: "TestHorizontalWrap.qml"; group: "Effect source property tests" } + ListElement { name: "TestVerticalWrap.qml"; group: "Effect source property tests" } + ListElement { name: "TestTextureSize.qml"; group: "Effect source property tests" } + ListElement { name: "TestItemMargins.qml"; group: "Effect source property tests" } + ListElement { name: "TestEffectInsideAnotherEffect.qml"; group: "Effect source property tests" } + ListElement { name: "TestItemMarginsWithTextureSize.qml"; group: "Effect source property tests" } + ListElement { name: "TestHideOriginal.qml"; group: "Effect source property tests" } + ListElement { name: "TestActive.qml"; group: "Effect item property tests" } + ListElement { name: "TestBlending.qml"; group: "Effect item property tests" } + ListElement { name: "TestBlendingModes.qml"; group: "Effect item property tests" } + ListElement { name: "TestOpacity.qml"; group: "Effect item property tests" } + ListElement { name: "TestFragmentShader.qml"; group: "Effect item property tests" } + ListElement { name: "TestVertexShader.qml"; group: "Effect item property tests" } + ListElement { name: "TestMeshResolution.qml"; group: "Effect item property tests" } + ListElement { name: "TestRotation.qml"; group: "Shader effect transformation tests" } + ListElement { name: "TestScale.qml"; group: "Shader effect transformation tests" } + ListElement { name: "TestBasic.qml"; group: "Scenegraph effect tests" } + ListElement { name: "TestOneSource.qml"; group: "Scenegraph effect tests" } + ListElement { name: "TestTwiceOnSameSource.qml"; group: "Scenegraph effect tests" } + ListElement { name: "TestTwoSources.qml"; group: "Scenegraph effect tests" } + } + + Component { + id: sectionHeading + Rectangle { + width: testCaseList.width + height: 35 + color: "#00000000" + + Text { + text: section + verticalAlignment: Text.AlignVCenter + horizontalAlignment: Text.AlignLeft + anchors.fill: parent + anchors.leftMargin: 5 + font.bold: true + style: Text.Raised + styleColor: "white" + } + } + } + + ListView { + id: testCaseList + + property int hideTranslation: 0 + transform: Translate { + x: testCaseList.hideTranslation + } + + anchors.fill: parent + anchors.topMargin: 10 + anchors.leftMargin: 5 + anchors.rightMargin: 5 + anchors.bottomMargin: 10 + + model: testcaseModel + spacing: 3 + + state: "testStopped" + + section.property: "group" + section.criteria: ViewSection.FullString + section.delegate: sectionHeading + + delegate: Rectangle { + width: parent.width + height: 50 + radius: 5 + border.width: 1 + border.color: "#888888" + color: delegateMouseArea.pressed ? "#AAAAFF" : "#FFFFFF" + Text { + id: delegateText; + text: " " + name + width: parent.width + height: parent.height + font.pixelSize: 16 + verticalAlignment: Text.AlignVCenter + } + Text { + id: delegateText2; + text: "> " + width: parent.width + height: parent.height + font.pixelSize: 20 + smooth: true + color: "gray" + verticalAlignment: Text.AlignVCenter + horizontalAlignment: Text.AlignRight + } + + MouseArea { + id: delegateMouseArea + anchors.fill: parent; + onClicked: { + testCaseList.state = "testRunning" + testLoader.source = name + console.log(name) + } + } + } + + states: [ + State { + name: "testRunning" + PropertyChanges { target: testCaseList; visible: false; hideTranslation: -main.width } + }, + State { + name: "testStopped" + PropertyChanges { target: testCaseList; visible: true; hideTranslation: 0 } + } + ] + + transitions: [ + Transition { + to: "testRunning" + SequentialAnimation { + NumberAnimation { properties: "hideTranslation"; easing.type: Easing.InQuad; duration: 300 } + PropertyAction { target: testCaseList; property: "visible"; value: false } + } + }, + Transition { + to: "testStopped" + SequentialAnimation { + PropertyAction { target: testCaseList; property: "visible"; value: true } + NumberAnimation { properties: "hideTranslation"; easing.type: Easing.InQuad; duration: 300 } + } + } + + ] + } + + Rectangle { + visible: true + anchors.bottom: main.bottom + anchors.left: main.left + anchors.right: main.right + height: 40 + color: "#cc000000" + Item { + anchors.top: parent.top + anchors.topMargin: 5 + anchors.left: parent.left + anchors.leftMargin: 20 + Image { + source: "back.svg" + } + } + + MouseArea { + anchors.fill: parent; + onClicked: { + if (testCaseList.visible){ + Qt.quit() + } else if (!testCaseList.state != "testStopped") { + testCaseList.state = "testStopped" + testLoader.source = "" + } + } + } + } +} + diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpg b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpg new file mode 100755 index 0000000..5bc7b58 Binary files /dev/null and b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/wallpaper.jpg differ diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp new file mode 100644 index 0000000..51b5fcc --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp @@ -0,0 +1,127 @@ +// checksum 0xdf1f version 0x10008 +#include "qmlapplicationviewer.h" + +#include +#include +#include +#include +#include +#include + +#if defined(QMLJSDEBUGGER) +#include +#endif +#if defined(QMLOBSERVER) +#include +#endif + +#if defined(Q_OS_SYMBIAN) && defined(ORIENTATIONLOCK) +#include +#include +#include +#include +#endif // Q_OS_SYMBIAN && ORIENTATIONLOCK + +class QmlApplicationViewerPrivate +{ + QString mainQmlFile; + friend class QmlApplicationViewer; + static QString adjustPath(const QString &path); +}; + +QString QmlApplicationViewerPrivate::adjustPath(const QString &path) +{ +#ifdef Q_OS_UNIX +#ifdef Q_OS_MAC + if (!QDir::isAbsolutePath(path)) + return QCoreApplication::applicationDirPath() + + QLatin1String("/../Resources/") + path; +#else + const QString pathInShareDir = QCoreApplication::applicationDirPath() + + QLatin1String("/../share/") + + QFileInfo(QCoreApplication::applicationFilePath()).fileName() + + QLatin1Char('/') + path; + if (QFileInfo(pathInShareDir).exists()) + return pathInShareDir; +#endif +#endif + return path; +} + +QmlApplicationViewer::QmlApplicationViewer(QWidget *parent) : + QDeclarativeView(parent), + m_d(new QmlApplicationViewerPrivate) +{ + connect(engine(), SIGNAL(quit()), SLOT(close())); + setResizeMode(QDeclarativeView::SizeRootObjectToView); +#ifdef QMLJSDEBUGGER + new QmlJSDebugger::JSDebuggerAgent(engine()); +#endif +#ifdef QMLOBSERVER + new QmlJSDebugger::QDeclarativeViewObserver(this, parent); +#endif +} + +QmlApplicationViewer::~QmlApplicationViewer() +{ + delete m_d; +} + +void QmlApplicationViewer::setMainQmlFile(const QString &file) +{ + m_d->mainQmlFile = QmlApplicationViewerPrivate::adjustPath(file); + setSource(QUrl::fromLocalFile(m_d->mainQmlFile)); +} + +void QmlApplicationViewer::addImportPath(const QString &path) +{ + engine()->addImportPath(QmlApplicationViewerPrivate::adjustPath(path)); +} + +void QmlApplicationViewer::setOrientation(Orientation orientation) +{ +#ifdef Q_OS_SYMBIAN + if (orientation != Auto) { +#if defined(ORIENTATIONLOCK) + const CAknAppUiBase::TAppUiOrientation uiOrientation = + (orientation == LockPortrait) ? CAknAppUi::EAppUiOrientationPortrait + : CAknAppUi::EAppUiOrientationLandscape; + CAknAppUi* appUi = dynamic_cast (CEikonEnv::Static()->AppUi()); + TRAPD(error, + if (appUi) + appUi->SetOrientationL(uiOrientation); + ); +#else // ORIENTATIONLOCK + qWarning("'ORIENTATIONLOCK' needs to be defined on Symbian when locking the orientation."); +#endif // ORIENTATIONLOCK + } +#elif defined(Q_WS_MAEMO_5) + Qt::WidgetAttribute attribute; + switch (orientation) { + case LockPortrait: + attribute = Qt::WA_Maemo5PortraitOrientation; + break; + case LockLandscape: + attribute = Qt::WA_Maemo5LandscapeOrientation; + break; + case Auto: + default: + attribute = Qt::WA_Maemo5AutoOrientation; + break; + } + setAttribute(attribute, true); +#else // Q_OS_SYMBIAN + Q_UNUSED(orientation); +#endif // Q_OS_SYMBIAN +} + +void QmlApplicationViewer::show() +{ +#ifdef Q_OS_SYMBIAN + showFullScreen(); +#elif defined(Q_WS_MAEMO_5) || defined(Q_WS_MAEMO_6) + showMaximized(); +#else + QDeclarativeView::show(); +#endif +} diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h new file mode 100644 index 0000000..ea78431 --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h @@ -0,0 +1,28 @@ +// checksum 0x39ee version 0x10008 +#ifndef QMLAPPLICATIONVIEWER_H +#define QMLAPPLICATIONVIEWER_H + +#include + +class QmlApplicationViewer : public QDeclarativeView +{ +public: + enum Orientation { + LockPortrait, + LockLandscape, + Auto + }; + + QmlApplicationViewer(QWidget *parent = 0); + virtual ~QmlApplicationViewer(); + + void setMainQmlFile(const QString &file); + void addImportPath(const QString &path); + void setOrientation(Orientation orientation); + void show(); + +private: + class QmlApplicationViewerPrivate *m_d; +}; + +#endif // QMLAPPLICATIONVIEWER_H diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri new file mode 100644 index 0000000..79e6a9f --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.pri @@ -0,0 +1,152 @@ +# checksum 0xc123 version 0x10008 +# This file should not be edited. +# Future versions of Qt Creator might offer updated versions of this file. + +QT += declarative + +SOURCES += $$PWD/qmlapplicationviewer.cpp +HEADERS += $$PWD/qmlapplicationviewer.h +INCLUDEPATH += $$PWD + +contains(DEFINES, QMLOBSERVER) { + DEFINES *= QMLJSDEBUGGER +} + +defineTest(minQtVersion) { + maj = $$1 + min = $$2 + patch = $$3 + isEqual(QT_MAJOR_VERSION, $$maj) { + isEqual(QT_MINOR_VERSION, $$min) { + isEqual(QT_PATCH_VERSION, $$patch) { + return(true) + } + greaterThan(QT_PATCH_VERSION, $$patch) { + return(true) + } + } + greaterThan(QT_MINOR_VERSION, $$min) { + return(true) + } + } + return(false) +} + +contains(DEFINES, QMLJSDEBUGGER) { + CONFIG(debug, debug|release) { + !minQtVersion(4, 7, 1) { + warning() + warning("Debugging QML requires the qmljsdebugger library that ships with Qt Creator.") + warning("This library requires Qt 4.7.1 or newer.") + warning() + + error("Qt version $$QT_VERSION too old for QmlJS Debugging. Aborting.") + } + isEmpty(QMLJSDEBUGGER_PATH) { + warning() + warning("Debugging QML requires the qmljsdebugger library that ships with Qt Creator.") + warning("Please specify its location on the qmake command line, eg") + warning(" qmake -r QMLJSDEBUGGER_PATH=$CREATORDIR/share/qtcreator/qmljsdebugger") + warning() + + error("QMLJSDEBUGGER defined, but no QMLJSDEBUGGER_PATH set on command line. Aborting.") + DEFINES -= QMLJSDEBUGGER + } else { + include($$QMLJSDEBUGGER_PATH/qmljsdebugger-lib.pri) + } + } else { + DEFINES -= QMLJSDEBUGGER + } +} +# This file should not be edited. +# Future versions of Qt Creator might offer updated versions of this file. + +defineTest(qtcAddDeployment) { +for(deploymentfolder, DEPLOYMENTFOLDERS) { + item = item$${deploymentfolder} + itemsources = $${item}.sources + $$itemsources = $$eval($${deploymentfolder}.source) + itempath = $${item}.path + $$itempath= $$eval($${deploymentfolder}.target) + export($$itemsources) + export($$itempath) + DEPLOYMENT += $$item +} + +MAINPROFILEPWD = $$PWD + +symbian { + ICON = $${TARGET}.svg + TARGET.EPOCHEAPSIZE = 0x20000 0x2000000 + contains(DEFINES, ORIENTATIONLOCK):LIBS += -lavkon -leikcore -leiksrv -lcone + contains(DEFINES, NETWORKACCESS):TARGET.CAPABILITY += NetworkServices +} else:win32 { + !isEqual(PWD,$$OUT_PWD) { + copyCommand = @echo Copying application data... + for(deploymentfolder, DEPLOYMENTFOLDERS) { + source = $$eval($${deploymentfolder}.source) + pathSegments = $$split(source, /) + sourceAndTarget = $$MAINPROFILEPWD/$$source $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(pathSegments) + copyCommand += && $(COPY_DIR) $$replace(sourceAndTarget, /, \\) + } + copydeploymentfolders.commands = $$copyCommand + first.depends = $(first) copydeploymentfolders + export(first.depends) + export(copydeploymentfolders.commands) + QMAKE_EXTRA_TARGETS += first copydeploymentfolders + } +} else:unix { + maemo5 { + installPrefix = /opt/usr + desktopfile.path = /usr/share/applications/hildon + } else { + installPrefix = /usr/local + desktopfile.path = /usr/share/applications + !isEqual(PWD,$$OUT_PWD) { + copyCommand = @echo Copying application data... + for(deploymentfolder, DEPLOYMENTFOLDERS) { + macx { + target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target) + } else { + target = $$OUT_PWD/$$eval($${deploymentfolder}.target) + } + copyCommand += && $(MKDIR) $$target + copyCommand += && $(COPY_DIR) $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source) $$target + } + copydeploymentfolders.commands = $$copyCommand + first.depends = $(first) copydeploymentfolders + export(first.depends) + export(copydeploymentfolders.commands) + QMAKE_EXTRA_TARGETS += first copydeploymentfolders + } + } + for(deploymentfolder, DEPLOYMENTFOLDERS) { + item = item$${deploymentfolder} + itemfiles = $${item}.files + $$itemfiles = $$eval($${deploymentfolder}.source) + itempath = $${item}.path + $$itempath = $${installPrefix}/share/$${TARGET}/$$eval($${deploymentfolder}.target) + export($$itemfiles) + export($$itempath) + INSTALLS += $$item + } + icon.files = $${TARGET}.png + icon.path = /usr/share/icons/hicolor/64x64/apps + desktopfile.files = $${TARGET}.desktop + target.path = $${installPrefix}/bin + export(icon.files) + export(icon.path) + export(desktopfile.files) + export(desktopfile.path) + export(target.path) + INSTALLS += desktopfile icon target +} + +export (ICON) +export (INSTALLS) +export (DEPLOYMENT) +export (TARGET.EPOCHEAPSIZE) +export (TARGET.CAPABILITY) +export (LIBS) +export (QMAKE_EXTRA_TARGETS) +} diff --git a/tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro new file mode 100644 index 0000000..98101fb --- /dev/null +++ b/tests/manual/declarative/qmlshadersplugin/qmlshadersplugin.pro @@ -0,0 +1,29 @@ +QT += declarative opengl + +# Add more folders to ship with the application, here +folder_01.source = qml/qmlshadersplugintest +folder_01.target = qml +DEPLOYMENTFOLDERS = folder_01 + +# Additional import path used to resolve Qml modules in Creator's code model +QML_IMPORT_PATH = + +# Avoid auto screen rotation +#DEFINES += ORIENTATIONLOCK + +# Needs to be defined for Symbian +#DEFINES += NETWORKACCESS + +symbian:TARGET.UID3 = 0xE40472A7 + +# Define QMLJSDEBUGGER to enable basic debugging (setting breakpoints etc) +# Define QMLOBSERVER for advanced features (requires experimental QmlInspector plugin!) +#DEFINES += QMLJSDEBUGGER +#DEFINES += QMLOBSERVER + +# The .cpp file which was generated for your project. Feel free to hack it. +SOURCES += main.cpp + +# Please do not modify the following two lines. Required for deployment. +include(qmlapplicationviewer/qmlapplicationviewer.pri) +qtcAddDeployment() -- cgit v0.12 From 9663956626fe95ace6baa4cf0ba30898a88147a7 Mon Sep 17 00:00:00 2001 From: Liang Qi Date: Wed, 25 May 2011 15:09:33 +0200 Subject: Update the detection of is_using_gnupoc for S3. The akndoc.h was moved to epoc32/include/mw. Reviewed-By: axis --- mkspecs/features/symbian/qt_config.prf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mkspecs/features/symbian/qt_config.prf b/mkspecs/features/symbian/qt_config.prf index 82c1862..1afd22c 100644 --- a/mkspecs/features/symbian/qt_config.prf +++ b/mkspecs/features/symbian/qt_config.prf @@ -3,7 +3,7 @@ load(qt_config) !contains(QMAKE_HOST.os, "Windows") { # Test for the existence of lower cased headers, a sign of using Gnupoc. # Note that the qmake "exists" test won't do because it is case insensitive. - system("test -f $${EPOCROOT}epoc32/include/akndoc.h") { + system("test -f $${EPOCROOT}epoc32/include/akndoc.h") | system("test -f $${EPOCROOT}epoc32/include/mw/akndoc.h") { CONFIG += is_using_gnupoc } } -- cgit v0.12 From c9eb2ffd1ed940133392831747605bf735d92086 Mon Sep 17 00:00:00 2001 From: Tomi Vihria Date: Wed, 18 May 2011 17:43:14 +0300 Subject: Fixing Linux compatibility issues for Symbian The patch applies everything from the original, except for the filename case changes in LIBS which are handled differently based on the auto-detected is_using_gnupoc CONFIG value. Reviewed-by: Laszlo Agocs --- .../mobile/quickhit/plugins/LevelOne/levelone.pro | 6 ++-- .../plugins/LevelTemplate/leveltemplate.pro | 6 ++-- .../mobile/quickhit/plugins/LevelTwo/leveltwo.pro | 6 ++-- mkspecs/features/symbian/application_icon.prf | 4 +-- src/gui/dialogs/dialogs.pri | 6 +++- src/plugins/phonon/mmf/mmf.pro | 12 +++++-- src/s60installs/qt.iby | 42 +++++++++++----------- src/s60installs/s60installs.pro | 6 ++-- tests/auto/qcssparser/qcssparser.pro | 2 +- 9 files changed, 51 insertions(+), 39 deletions(-) diff --git a/demos/mobile/quickhit/plugins/LevelOne/levelone.pro b/demos/mobile/quickhit/plugins/LevelOne/levelone.pro index fcbfc56..b936721 100644 --- a/demos/mobile/quickhit/plugins/LevelOne/levelone.pro +++ b/demos/mobile/quickhit/plugins/LevelOne/levelone.pro @@ -57,11 +57,11 @@ BLD_INF_RULES.prj_exports += "gfx/background3.png ../winscw/c/Data/gfx/backgroun myQml.sources = level.qml -myQml.path = c:/System/quickhitdata/levelone +myQml.path = c:/system/quickhitdata/levelone myGraphic.sources = gfx/* -myGraphic.path = c:/System/quickhitdata/levelone/gfx +myGraphic.path = c:/system/quickhitdata/levelone/gfx mySound.sources = sound/* -mySound.path = c:/System/quickhitdata/levelone/sound +mySound.path = c:/system/quickhitdata/levelone/sound # Takes qml, graphics and sounds into Symbian SIS package file (.pkg) DEPLOYMENT += myQml myGraphic mySound diff --git a/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro b/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro index a4f5900..1370956 100644 --- a/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro +++ b/demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.pro @@ -60,11 +60,11 @@ BLD_INF_RULES.prj_exports += "gfx/enemy1.png ../winscw/c/Data/gfx/enemy1.png" \ myQml.sources = qml/* -myQml.path = c:/System/quickhitdata/leveltemplate +myQml.path = c:/system/quickhitdata/leveltemplate myGraphic.sources = gfx/* -myGraphic.path = c:/System/quickhitdata/leveltemplate/gfx +myGraphic.path = c:/system/quickhitdata/leveltemplate/gfx mySound.sources = sound/* -mySound.path = c:/System/quickhitdata/leveltemplate/sound +mySound.path = c:/system/quickhitdata/leveltemplate/sound # Takes qml, graphics and sounds into Symbian SIS package file (.pkg) DEPLOYMENT += myQml myGraphic mySound diff --git a/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro b/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro index 171ee6c..e5c144f 100644 --- a/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro +++ b/demos/mobile/quickhit/plugins/LevelTwo/leveltwo.pro @@ -64,11 +64,11 @@ BLD_INF_RULES.prj_exports += "gfx/background2.png ../winscw/c/Data/gfx/backgroun myQml.sources = qml/* -myQml.path = c:/System/quickhitdata/leveltwo +myQml.path = c:/system/quickhitdata/leveltwo myGraphic.sources = gfx/* -myGraphic.path = c:/System/quickhitdata/leveltwo/gfx +myGraphic.path = c:/system/quickhitdata/leveltwo/gfx mySound.sources = sound/* -mySound.path = c:/System/quickhitdata/leveltwo/sound +mySound.path = c:/system/quickhitdata/leveltwo/sound # Takes qml, graphics and sounds into Symbian SIS package file (.pkg) DEPLOYMENT += myQml myGraphic mySound diff --git a/mkspecs/features/symbian/application_icon.prf b/mkspecs/features/symbian/application_icon.prf index 06f5b31..56d1ea8 100644 --- a/mkspecs/features/symbian/application_icon.prf +++ b/mkspecs/features/symbian/application_icon.prf @@ -65,8 +65,8 @@ contains(CONFIG, no_icon) { mifconv.target = $$replace(mifconv.target, /, \\) } # Based on: http://www.forum.nokia.com/document/Cpp_Developers_Library - # svg-t icons should always use /c32 depth - mifconv.commands = mifconv $$mifconv.target /c32 $$ICON_backslashed + # svg-t icons should always use -c32 depth + mifconv.commands = mifconv $$mifconv.target -c32 $$ICON_backslashed mifconv.depends = $$ICON PRE_TARGETDEPS += $$mifconv.target diff --git a/src/gui/dialogs/dialogs.pri b/src/gui/dialogs/dialogs.pri index 12e3a71..365f589 100644 --- a/src/gui/dialogs/dialogs.pri +++ b/src/gui/dialogs/dialogs.pri @@ -109,7 +109,11 @@ SOURCES += \ dialogs/qprintpreviewdialog.cpp symbian:contains(QT_CONFIG, s60) { - LIBS += -lCommonDialogs + contains(CONFIG, is_using_gnupoc) { + LIBS += -lcommondialogs + } else { + LIBS += -lCommonDialogs + } SOURCES += dialogs/qfiledialog_symbian.cpp \ dialogs/qcolordialog_symbian.cpp } diff --git a/src/plugins/phonon/mmf/mmf.pro b/src/plugins/phonon/mmf/mmf.pro index a9e5746..75e42af 100644 --- a/src/plugins/phonon/mmf/mmf.pro +++ b/src/plugins/phonon/mmf/mmf.pro @@ -103,7 +103,11 @@ symbian { exists($${EPOCROOT}epoc32/include/mw/downloadmgrclient.h) { HEADERS += $$PHONON_MMF_DIR/download.h SOURCES += $$PHONON_MMF_DIR/download.cpp - LIBS += -lDownloadMgr + contains(CONFIG, is_using_gnupoc) { + LIBS += -ldownloadmgr + } else { + LIBS += -lDownloadMgr + } DEFINES += PHONON_MMF_PROGRESSIVE_DOWNLOAD } } @@ -125,7 +129,11 @@ symbian { LIBS += -lmediaclientaudiostream # For CMdaAudioOutputStream # These are for effects. - LIBS += -lAudioEqualizerEffect -lBassBoostEffect -lDistanceAttenuationEffect -lDopplerbase -lEffectBase -lEnvironmentalReverbEffect -lListenerDopplerEffect -lListenerLocationEffect -lListenerOrientationEffect -lLocationBase -lLoudnessEffect -lOrientationBase -lSourceDopplerEffect -lSourceLocationEffect -lSourceOrientationEffect -lStereoWideningEffect + CONTAINS(config, is_using_gnupoc) { + LIBS += -laudioequalizereffect -lbassboosteffect -ldistanceattenuationeffect -ldopplerbase -leffectbase -lenvironmentalreverbeffect -llistenerdopplereffect -llistenerlocationeffect -llistenerorientationeffect -llocationbase -lloudnesseffect -lorientationbase -lsourcedopplereffect -lsourcelocationeffect -lsourceorientationeffect -lstereowideningeffect + } else { + LIBS += -lAudioEqualizerEffect -lBassBoostEffect -lDistanceAttenuationEffect -lDopplerbase -lEffectBase -lEnvironmentalReverbEffect -lListenerDopplerEffect -lListenerLocationEffect -lListenerOrientationEffect -lLocationBase -lLoudnessEffect -lOrientationBase -lSourceDopplerEffect -lSourceLocationEffect -lSourceOrientationEffect -lStereoWideningEffect + } # This is to allow IAP to be specified LIBS += -lcommdb diff --git a/src/s60installs/qt.iby b/src/s60installs/qt.iby index d6b36e0..9f2c979 100644 --- a/src/s60installs/qt.iby +++ b/src/s60installs/qt.iby @@ -40,7 +40,7 @@ file=ABI_DIR\BUILD_DIR\qsvgicon.dll SHARED_LIB_DIR\qsvgicon.dll // Phonon MMF backend file=ABI_DIR\BUILD_DIR\phonon_mmf.dll SHARED_LIB_DIR\phonon_mmf.dll -data=\epoc32\data\z\resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin resource\qt\plugins\phonon_backend\phonon_mmf.qtplugin // graphicssystems file=ABI_DIR\BUILD_DIR\qvggraphicssystem.dll SHARED_LIB_DIR\qvggraphicssystem.dll @@ -54,41 +54,41 @@ file=ABI_DIR\BUILD_DIR\qsymbianbearer.dll SHARED_LIB_DIR\qsymbianbearer.dll file=ABI_DIR\BUILD_DIR\qts60plugin_5_0.dll SHARED_LIB_DIR\qts60plugin_5_0.dll // imageformats stubs -data=\epoc32\data\z\resource\qt\plugins\imageformats\qgif.qtplugin resource\qt\plugins\imageformats\qgif.qtplugin -data=\epoc32\data\z\resource\qt\plugins\imageformats\qico.qtplugin resource\qt\plugins\imageformats\qico.qtplugin -data=\epoc32\data\z\resource\qt\plugins\imageformats\qjpeg.qtplugin resource\qt\plugins\imageformats\qjpeg.qtplugin -data=\epoc32\data\z\resource\qt\plugins\imageformats\qmng.qtplugin resource\qt\plugins\imageformats\qmng.qtplugin -data=\epoc32\data\z\resource\qt\plugins\imageformats\qsvg.qtplugin resource\qt\plugins\imageformats\qsvg.qtplugin -data=\epoc32\data\z\resource\qt\plugins\imageformats\qtiff.qtplugin resource\qt\plugins\imageformats\qtiff.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qgif.qtplugin resource\qt\plugins\imageformats\qgif.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qico.qtplugin resource\qt\plugins\imageformats\qico.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qjpeg.qtplugin resource\qt\plugins\imageformats\qjpeg.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qmng.qtplugin resource\qt\plugins\imageformats\qmng.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qsvg.qtplugin resource\qt\plugins\imageformats\qsvg.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\imageformats\qtiff.qtplugin resource\qt\plugins\imageformats\qtiff.qtplugin // codecs stubs -data=\epoc32\data\z\resource\qt\plugins\codecs\qcncodecs.qtplugin resource\qt\plugins\codecs\qcncodecs.qtplugin -data=\epoc32\data\z\resource\qt\plugins\codecs\qjpcodecs.qtplugin resource\qt\plugins\codecs\qjpcodecs.qtplugin -data=\epoc32\data\z\resource\qt\plugins\codecs\qkrcodecs.qtplugin resource\qt\plugins\codecs\qkrcodecs.qtplugin -data=\epoc32\data\z\resource\qt\plugins\codecs\qtwcodecs.qtplugin resource\qt\plugins\codecs\qtwcodecs.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qcncodecs.qtplugin resource\qt\plugins\codecs\qcncodecs.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qjpcodecs.qtplugin resource\qt\plugins\codecs\qjpcodecs.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qkrcodecs.qtplugin resource\qt\plugins\codecs\qkrcodecs.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\codecs\qtwcodecs.qtplugin resource\qt\plugins\codecs\qtwcodecs.qtplugin // iconengines stubs -data=\epoc32\data\z\resource\qt\plugins\iconengines\qsvgicon.qtplugin resource\qt\plugins\iconengines\qsvgicon.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\iconengines\qsvgicon.qtplugin resource\qt\plugins\iconengines\qsvgicon.qtplugin // qml import plugins file=ABI_DIR\BUILD_DIR\qmlfolderlistmodelplugin.dll SHARED_LIB_DIR\qmlfolderlistmodelplugin.dll file=ABI_DIR\BUILD_DIR\qmlgesturesplugin.dll SHARED_LIB_DIR\qmlgesturesplugin.dll file=ABI_DIR\BUILD_DIR\qmlparticlesplugin.dll SHARED_LIB_DIR\qmlparticlesplugin.dll -data=\epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin -data=\epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin -data=\epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin resource\qt\imports\Qt\labs\folderlistmodel\qmlfolderlistmodelplugin.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin resource\qt\imports\Qt\labs\gestures\qmlgesturesplugin.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin resource\qt\imports\Qt\labs\particles\qmlparticlesplugin.qtplugin -data=\epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmldir resource\qt\imports\Qt\labs\folderlistmodel\qmldir -data=\epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmldir resource\qt\imports\Qt\labs\gestures\qmldir -data=\epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmldir resource\qt\imports\Qt\labs\particles\qmldir +data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\folderlistmodel\qmldir resource\qt\imports\Qt\labs\folderlistmodel\qmldir +data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\gestures\qmldir resource\qt\imports\Qt\labs\gestures\qmldir +data=EPOCROOT##epoc32\data\z\resource\qt\imports\Qt\labs\particles\qmldir resource\qt\imports\Qt\labs\particles\qmldir // graphicssystems -data=\epoc32\data\z\resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin -data=\epoc32\data\z\resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qvggraphicssystem.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin resource\qt\plugins\graphicssystems\qglgraphicssystem.qtplugin // bearer stub -data=\epoc32\data\z\resource\qt\plugins\bearer\qsymbianbearer.qtplugin resource\qt\plugins\bearer\qsymbianbearer.qtplugin +data=EPOCROOT##epoc32\data\z\resource\qt\plugins\bearer\qsymbianbearer.qtplugin resource\qt\plugins\bearer\qsymbianbearer.qtplugin // Stub sis file data=ZSYSTEM\install\qt_stub.sis System\Install\qt_stub.sis diff --git a/src/s60installs/s60installs.pro b/src/s60installs/s60installs.pro index d1bb48b..17b229f 100644 --- a/src/s60installs/s60installs.pro +++ b/src/s60installs/s60installs.pro @@ -10,10 +10,10 @@ symbian: { TARGET = "Qt$${QT_LIBINFIX}" isEmpty(QT_LIBINFIX) { - TARGET.UID3 = 0x2001E61C + TARGET.UID3 = 0x2001e61c } else { # Always use experimental UID for infixed configuration to avoid UID clash - TARGET.UID3 = 0xE001E61C + TARGET.UID3 = 0xe001e61c } VERSION=$${QT_MAJOR_VERSION}.$${QT_MINOR_VERSION}.$${QT_PATCH_VERSION} @@ -116,7 +116,7 @@ symbian: { # Support backup & restore for Qt libraries qtbackup.sources = backup_registration.xml - qtbackup.path = c:/private/10202D56/import/packages/$$replace(TARGET.UID3, 0x,) + qtbackup.path = c:/private/10202d56/import/packages/$$replace(TARGET.UID3, 0x,) DEPLOYMENT += qtlibraries \ qtbackup \ diff --git a/tests/auto/qcssparser/qcssparser.pro b/tests/auto/qcssparser/qcssparser.pro index 674064f..4953490 100644 --- a/tests/auto/qcssparser/qcssparser.pro +++ b/tests/auto/qcssparser/qcssparser.pro @@ -10,7 +10,7 @@ requires(contains(QT_CONFIG,private_tests)) wince*|symbian: { addFiles.sources = testdata addFiles.path = . - timesFont.sources = C:/Windows/Fonts/times.ttf + timesFont.sources = c:/windows/fonts/times.ttf timesFont.path = . DEPLOYMENT += addFiles timesFont } -- cgit v0.12 From e35d0af6ef3016b27bfd6dca1cf5c8f8a153fc04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marko=20Niemel=C3=A4?= Date: Thu, 26 May 2011 10:11:17 +0300 Subject: Fixed CI-errors caused by qmlshadersplugin addition. These are fixes for CI-issues caused by db20b6c03b6a93ab3e483cd85d5d0a923c3d3430 Reviewed-by: Kim Gronholm --- src/imports/shaders/scenegraph/qsggeometry.cpp | 4 +- src/imports/shaders/scenegraph/qsggeometry.h | 4 +- src/imports/shaders/shadereffectitem.cpp | 4 +- src/imports/shaders/shadereffectsource.cpp | 6 +-- .../qmlshadersplugin/qmlshadersplugin.pro | 20 +++++----- .../qmlshadersplugin/tst_qmlshadersplugin.cpp | 6 +-- .../declarative/qmlshadersplugin/GaussianBlur.qml | 43 +++++++++++++++++++++- .../qmlshadersplugin/GaussianDirectionalBlur.qml | 43 +++++++++++++++++++++- .../qmlshadersplugin/GaussianDropShadow.qml | 43 +++++++++++++++++++++- .../qmlshadersplugin/TestGaussianDropShadow.qml | 43 +++++++++++++++++++++- .../declarative/qmlshadersplugin/TestWater.qml | 42 ++++++++++++++++++++- .../declarative/qmlshadersplugin/Water.qml | 43 +++++++++++++++++++++- .../qmlshadersplugin/qmlshadersplugin.pro | 20 +++++----- .../qmlshadersplugin/tst_performance.cpp | 4 +- .../qml/qmlshadersplugintest/TestActive.qml | 2 +- .../qml/qmlshadersplugintest/TestBasic.qml | 2 +- .../qml/qmlshadersplugintest/TestBlending.qml | 2 +- .../qml/qmlshadersplugintest/TestBlendingModes.qml | 2 +- .../qmlshadersplugintest/TestEffectHierarchy.qml | 2 +- .../TestEffectInsideAnotherEffect.qml | 2 +- .../qml/qmlshadersplugintest/TestFormat.qml | 2 +- .../qmlshadersplugintest/TestFragmentShader.qml | 2 +- .../qml/qmlshadersplugintest/TestGrab.qml | 2 +- .../qml/qmlshadersplugintest/TestHideOriginal.qml | 2 +- .../qmlshadersplugintest/TestHorizontalWrap.qml | 2 +- .../qmlshadersplugintest/TestImageFiltering.qml | 2 +- .../qml/qmlshadersplugintest/TestImageMargins.qml | 2 +- .../TestImageMarginsWithTextureSize.qml | 2 +- .../qml/qmlshadersplugintest/TestImageMipmap.qml | 2 +- .../qml/qmlshadersplugintest/TestItemMargins.qml | 2 +- .../TestItemMarginsWithTextureSize.qml | 2 +- .../qml/qmlshadersplugintest/TestLive.qml | 2 +- .../qmlshadersplugintest/TestMeshResolution.qml | 2 +- .../qml/qmlshadersplugintest/TestOneSource.qml | 2 +- .../qml/qmlshadersplugintest/TestOpacity.qml | 2 +- .../qml/qmlshadersplugintest/TestRotation.qml | 2 +- .../qml/qmlshadersplugintest/TestScale.qml | 2 +- .../qml/qmlshadersplugintest/TestTextureSize.qml | 2 +- .../qmlshadersplugintest/TestTwiceOnSameSource.qml | 2 +- .../qml/qmlshadersplugintest/TestTwoSources.qml | 2 +- .../qml/qmlshadersplugintest/TestVertexShader.qml | 2 +- .../qml/qmlshadersplugintest/TestVerticalWrap.qml | 2 +- .../qml/qmlshadersplugintest/TestWrapRepeat.qml | 2 +- .../qml/qmlshadersplugintest/main.qml | 2 +- 44 files changed, 315 insertions(+), 70 deletions(-) diff --git a/src/imports/shaders/scenegraph/qsggeometry.cpp b/src/imports/shaders/scenegraph/qsggeometry.cpp index 14ee4db..05c111a 100644 --- a/src/imports/shaders/scenegraph/qsggeometry.cpp +++ b/src/imports/shaders/scenegraph/qsggeometry.cpp @@ -1,10 +1,10 @@ /**************************************************************************** ** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** -** This file is part of the Qt scene graph research project. +** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage diff --git a/src/imports/shaders/scenegraph/qsggeometry.h b/src/imports/shaders/scenegraph/qsggeometry.h index 0055392..b6663f8 100644 --- a/src/imports/shaders/scenegraph/qsggeometry.h +++ b/src/imports/shaders/scenegraph/qsggeometry.h @@ -1,10 +1,10 @@ /**************************************************************************** ** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** -** This file is part of the Qt scene graph research project. +** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp index a32168e..5bb906c 100644 --- a/src/imports/shaders/shadereffectitem.cpp +++ b/src/imports/shaders/shadereffectitem.cpp @@ -302,7 +302,7 @@ void ShaderEffectItem::setVertexShader(const QString &code) /*! \qmlproperty bool ShaderEffectItem::blending - This property defines wheter item is drawn using blending. + This property defines whether item is drawn using blending. If true, the RGBA pixel output from the fragment shader is blended with the pixel RGBA-values already in the framebuffer. @@ -565,7 +565,7 @@ void ShaderEffectItem::bindGeometry() continue; Q_ASSERT_X(j < m_geometry.attributeCount(), "ShaderEffectItem::bindGeometry()", "Geometry lacks attribute required by material"); const QSGGeometry::Attribute &a = m_geometry.attributes()[j]; - Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continous attribute positions"); + Q_ASSERT_X(j == a.position, "ShaderEffectItem::bindGeometry()", "Geometry does not have continuous attribute positions"); #if defined(QT_OPENGL_ES_2) GLboolean normalize = a.type != GL_FLOAT; #else diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp index 0a133bd..7ceb7c2 100644 --- a/src/imports/shaders/shadereffectsource.cpp +++ b/src/imports/shaders/shadereffectsource.cpp @@ -229,7 +229,7 @@ void ShaderEffectSource::setTextureSize(const QSize &size) /*! \property ShaderEffectSource::live - \brief the flag tells wheter source item content is changing between frames. + \brief the flag tells whether source item content is changing between frames. */ void ShaderEffectSource::setLive(bool s) @@ -245,7 +245,7 @@ void ShaderEffectSource::setLive(bool s) /*! \qmlproperty bool ShaderEffectSource::hideSource - This property holds the flag to define wheter the original source item is + This property holds the flag to define whether the original source item is hidden when the effect item is drawn. The default value is false. @@ -253,7 +253,7 @@ void ShaderEffectSource::setLive(bool s) /*! \property ShaderEffectSource::hideSource - \brief the flag tells wheter original source item content should be hidden. + \brief the flag tells whether original source item content should be hidden. */ void ShaderEffectSource::setHideSource(bool hide) diff --git a/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro index 6225a8f..aa0e07a 100644 --- a/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro +++ b/tests/auto/declarative/qmlshadersplugin/qmlshadersplugin.pro @@ -4,15 +4,15 @@ QT += opengl declarative SOURCES += tst_qmlshadersplugin.cpp SOURCES += \ - ../../../../src/imports/shaders/src/shadereffectitem.cpp \ - ../../../../src/imports/shaders/src/shadereffectsource.cpp \ - ../../../../src/imports/shaders/src/shadereffect.cpp \ - ../../../../src/imports/shaders/src/shadereffectbuffer.cpp \ - ../../../../src/imports/shaders/src/scenegraph/qsggeometry.cpp + ../../../../src/imports/shaders/shadereffectitem.cpp \ + ../../../../src/imports/shaders/shadereffectsource.cpp \ + ../../../../src/imports/shaders/shadereffect.cpp \ + ../../../../src/imports/shaders/shadereffectbuffer.cpp \ + ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp HEADERS += \ - ../../../../src/imports/shaders/src/shadereffectitem.h \ - ../../../../src/imports/shaders/src/shadereffectsource.h \ - ../../../../src/imports/shaders/src/shadereffect.h \ - ../../../../src/imports/shaders/src/shadereffectbuffer.h \ - ../../../../src/imports/shaders/src/scenegraph/qsggeometry.h + ../../../../src/imports/shaders/shadereffectitem.h \ + ../../../../src/imports/shaders/shadereffectsource.h \ + ../../../../src/imports/shaders/shadereffect.h \ + ../../../../src/imports/shaders/shadereffectbuffer.h \ + ../../../../src/imports/shaders/scenegraph/qsggeometry.h diff --git a/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp index 61fe2ee..a904a88 100644 --- a/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp +++ b/tests/auto/declarative/qmlshadersplugin/tst_qmlshadersplugin.cpp @@ -41,9 +41,9 @@ #include #include -#include "../../../../src/imports/shaders/src/shadereffectitem.h" -#include "../../../../src/imports/shaders/src/shadereffectsource.h" -#include "../../../../src/imports/shaders/src/shadereffect.h" +#include "../../../../src/imports/shaders/shadereffectitem.h" +#include "../../../../src/imports/shaders/shadereffectsource.h" +#include "../../../../src/imports/shaders/shadereffect.h" static const char qt_default_vertex_code[] = "uniform highp mat4 qt_ModelViewProjectionMatrix;\n" diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml index 4424b0b..ee4c029 100644 --- a/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml +++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianBlur.qml @@ -1,4 +1,45 @@ -import Qt 4.7 +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml index 33f576b..e09dde2 100644 --- a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml +++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDirectionalBlur.qml @@ -1,4 +1,45 @@ -import Qt 4.7 +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 import Qt.labs.shaders 1.0 // Note 1. This shader implements gaussian blur without dynamic array access from inside shader loops (Optional feature in OpenGLES 2.0). diff --git a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml index be78c86..4e8c8d3 100644 --- a/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml +++ b/tests/benchmarks/declarative/qmlshadersplugin/GaussianDropShadow.qml @@ -1,4 +1,45 @@ -import Qt 4.7 +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { diff --git a/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml b/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml index 5843d55..4831758 100755 --- a/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml +++ b/tests/benchmarks/declarative/qmlshadersplugin/TestGaussianDropShadow.qml @@ -1,4 +1,45 @@ -import Qt 4.7 +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { diff --git a/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml b/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml index 4d90950..c4fbc2a 100755 --- a/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml +++ b/tests/benchmarks/declarative/qmlshadersplugin/TestWater.qml @@ -1,4 +1,44 @@ -import Qt 4.7 +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { diff --git a/tests/benchmarks/declarative/qmlshadersplugin/Water.qml b/tests/benchmarks/declarative/qmlshadersplugin/Water.qml index 02486dd..6a1ec1c 100644 --- a/tests/benchmarks/declarative/qmlshadersplugin/Water.qml +++ b/tests/benchmarks/declarative/qmlshadersplugin/Water.qml @@ -1,4 +1,45 @@ -import Qt 4.7 +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { diff --git a/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro b/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro index 9fb8852..c4f6925 100644 --- a/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro +++ b/tests/benchmarks/declarative/qmlshadersplugin/qmlshadersplugin.pro @@ -4,18 +4,18 @@ TARGET = tst_performance SOURCES += \ tst_performance.cpp \ - ../../../../src/imports/shaders/src/shadereffectitem.cpp \ - ../../../../src/imports/shaders/src/shadereffectsource.cpp \ - ../../../../src/imports/shaders/src/shadereffect.cpp \ - ../../../../src/imports/shaders/src/shadereffectbuffer.cpp \ - ../../../../src/imports/shaders/src/scenegraph/qsggeometry.cpp + ../../../../src/imports/shaders/shadereffectitem.cpp \ + ../../../../src/imports/shaders/shadereffectsource.cpp \ + ../../../../src/imports/shaders/shadereffect.cpp \ + ../../../../src/imports/shaders/shadereffectbuffer.cpp \ + ../../../../src/imports/shaders/scenegraph/qsggeometry.cpp HEADERS += \ - ../../../../src/imports/shaders/src/shadereffectitem.h \ - ../../../../src/imports/shaders/src/shadereffectsource.h \ - ../../../../src/imports/shaders/src/shadereffect.h \ - ../../../../src/imports/shaders/src/shadereffectbuffer.h \ - ../../../../src/imports/shaders/src/scenegraph/qsggeometry.h + ../../../../src/imports/shaders/shadereffectitem.h \ + ../../../../src/imports/shaders/shadereffectsource.h \ + ../../../../src/imports/shaders/shadereffect.h \ + ../../../../src/imports/shaders/shadereffectbuffer.h \ + ../../../../src/imports/shaders/scenegraph/qsggeometry.h OTHER_FILES += \ *.qml \ diff --git a/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp index 6ee6979..728334a 100644 --- a/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp +++ b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp @@ -41,8 +41,8 @@ #include #include -#include "../../../../src/imports/shaders/src/shadereffectitem.h" -#include "../../../../src/imports/shaders/src/shadereffectsource.h" +#include "../../../../src/imports/shaders/shadereffectitem.h" +#include "../../../../src/imports/shaders/shadereffectsource.h" //#include "../../../src/shadereffect.h" class BenchmarkItem : public QDeclarativeItem diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml index 8aaee0d..303c7db 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestActive.qml @@ -39,7 +39,7 @@ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml index c7ec908..b70cac0 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBasic.qml @@ -39,7 +39,7 @@ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml index d7ce837..0c31419 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlending.qml @@ -39,7 +39,7 @@ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml index bd60c68..47f5bc3 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestBlendingModes.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml index e3a4c80..1cad5b1 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectHierarchy.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml index ab84557..1446f9b 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml index 9b1c697..df5e06d 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFormat.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml index 0a7f261..d170358 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestFragmentShader.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml index 6a20835..08e9319 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestGrab.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml index 4027745..1cd449f 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHideOriginal.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml index 92436a8..3b94389 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestHorizontalWrap.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml index 07da7b8..9d990d0 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageFiltering.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml index 8bfafa9..3ad2b50 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMargins.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml index 61f947a..453bbaf 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMarginsWithTextureSize.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml index 56b8168..a51068d 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestImageMipmap.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml index 26c6f57..94f7824 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMargins.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml index abbf8f4..83784c3 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestItemMarginsWithTextureSize.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml index 0d3553b..6db568d 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestLive.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml index e8ddc61..255df36 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestMeshResolution.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml index 8b92247..117ae65 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOneSource.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml index af5ecf7..00af373 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestOpacity.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml index 4262ebc..c4435fa 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestRotation.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml index b60747c..3488eab 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestScale.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml index 5ca08cb..7369efc 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTextureSize.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml index e84b84b..8098a4d 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwiceOnSameSource.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml index c8f12af..e651cd9 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestTwoSources.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml index 0e12257..a7530dc 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVertexShader.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml index 96171ef..726b237 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestVerticalWrap.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml index 35f6b92..514e150 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestWrapRepeat.qml @@ -38,7 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 import Qt.labs.shaders 1.0 Rectangle { diff --git a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml index 2a857a9..1abf524 100644 --- a/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml +++ b/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/main.qml @@ -39,7 +39,7 @@ ** ****************************************************************************/ -import Qt 4.7 +import QtQuick 1.0 Item { id: main -- cgit v0.12 From 180e6ca43cde0c80dd6e3f9539236ffd259d2bdb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marko=20Niemel=C3=A4?= Date: Thu, 26 May 2011 15:01:49 +0300 Subject: Fixed more CI-errors caused by qmlshadersplugin addition. These are additional fixes for CI-issues caused by db20b6c03b6a93ab3e483cd85d5d0a923c3d3430 Reviewed-by: Kim Gronholm --- src/imports/shaders/shadereffectsource.cpp | 2 +- .../qmlapplicationviewer/qmlapplicationviewer.cpp | 41 ++++++++++++++++++++++ .../qmlapplicationviewer/qmlapplicationviewer.h | 41 ++++++++++++++++++++++ 3 files changed, 83 insertions(+), 1 deletion(-) diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp index 7ceb7c2..dec3bb0 100644 --- a/src/imports/shaders/shadereffectsource.cpp +++ b/src/imports/shaders/shadereffectsource.cpp @@ -216,7 +216,7 @@ void ShaderEffectSource::setTextureSize(const QSize &size) /*! \qmlproperty bool ShaderEffectSource::live - This property holds the optimization flag to define wheter the source item content is changing or + This property holds the optimization flag to define whether the source item content is changing or static. If value true is assigned to this property, source item content is re-rendered into a diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp index 51b5fcc..b5b43bf 100644 --- a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp +++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.cpp @@ -1,3 +1,44 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + // checksum 0xdf1f version 0x10008 #include "qmlapplicationviewer.h" diff --git a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h index ea78431..4d1a38c 100644 --- a/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h +++ b/tests/manual/declarative/qmlshadersplugin/qmlapplicationviewer/qmlapplicationviewer.h @@ -1,3 +1,44 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QML Shaders plugin of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + // checksum 0x39ee version 0x10008 #ifndef QMLAPPLICATIONVIEWER_H #define QMLAPPLICATIONVIEWER_H -- cgit v0.12