From d9c226c72105ef221c766cb9f616d10329197880 Mon Sep 17 00:00:00 2001 From: Olivier Goffart Date: Thu, 5 Nov 2009 15:36:15 +0100 Subject: Fix QGraphicsScene::isActive if the view is shown while the window is active. We need to make sure the active state is preserved if graphicsview are dinamically shown/hide while window is active. Or if scene is changed with setScene. This fixes KRunner focus regressions Reviewed-by: Andreas Task-number: QTBUG-5281 --- src/gui/graphicsview/qgraphicsview.cpp | 23 +++ tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp | 178 +++++++++++++++++++++++ 2 files changed, 201 insertions(+) diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index d1dd26f..87585a2 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -1512,6 +1512,11 @@ void QGraphicsView::setScene(QGraphicsScene *scene) this, SLOT(updateSceneRect(QRectF))); d->scene->d_func()->removeView(this); d->connectedToScene = false; + + if (isActiveWindow() && isVisible()) { + QEvent windowDeactivate(QEvent::WindowDeactivate); + QApplication::sendEvent(d->scene, &windowDeactivate); + } } // Assign the new scene and update the contents (scrollbars, etc.)). @@ -1533,6 +1538,11 @@ void QGraphicsView::setScene(QGraphicsScene *scene) // enable touch events if any items is interested in them if (!d->scene->d_func()->allItemsIgnoreTouchEvents) d->viewport->setAttribute(Qt::WA_AcceptTouchEvents); + + if (isActiveWindow() && isVisible()) { + QEvent windowActivate(QEvent::WindowActivate); + QApplication::sendEvent(d->scene, &windowActivate); + } } else { d->recalculateContentSize(); } @@ -2638,6 +2648,19 @@ bool QGraphicsView::viewportEvent(QEvent *event) d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first()); QApplication::sendEvent(d->scene, event); break; + case QEvent::Show: + if (d->scene && isActiveWindow()) { + QEvent windowActivate(QEvent::WindowActivate); + QApplication::sendEvent(d->scene, &windowActivate); + } + break; + case QEvent::Hide: + // spontaneous event will generate a WindowDeactivate. + if (!event->spontaneous() && d->scene && isActiveWindow()) { + QEvent windowDeactivate(QEvent::WindowDeactivate); + QApplication::sendEvent(d->scene, &windowDeactivate); + } + break; case QEvent::Leave: // ### This is a temporary fix for until we get proper mouse grab // events. activeMouseGrabberItem should be set to 0 if we lose the diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp index c81bd64..9a561eb 100644 --- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp +++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp @@ -268,6 +268,7 @@ private slots: void initialFocus_data(); void initialFocus(); void polishItems(); + void isActive(); // task specific tests below me void task139710_bspTreeCrash(); @@ -3159,8 +3160,10 @@ void tst_QGraphicsScene::tabFocus_sceneWithFocusableItems() widget.activateWindow(); QTest::qWaitForWindowShown(&widget); QTRY_VERIFY(view->hasFocus()); + QTRY_VERIFY(scene.isActive()); QVERIFY(view->viewport()->hasFocus()); QVERIFY(scene.hasFocus()); + QCOMPARE(scene.focusItem(), static_cast(item)); QVERIFY(item->hasFocus()); } @@ -3952,5 +3955,180 @@ void tst_QGraphicsScene::polishItems() QMetaObject::invokeMethod(&scene,"_q_polishItems"); } +void tst_QGraphicsScene::isActive() +{ + QGraphicsScene scene1; + QVERIFY(!scene1.isActive()); + QGraphicsScene scene2; + QVERIFY(!scene2.isActive()); + + { + QWidget toplevel1; + QHBoxLayout *layout = new QHBoxLayout; + toplevel1.setLayout(layout); + QGraphicsView *view1 = new QGraphicsView(&scene1); + QGraphicsView *view2 = new QGraphicsView(&scene2); + layout->addWidget(view1); + layout->addWidget(view2); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view1->setVisible(false); + + toplevel1.show(); + QApplication::setActiveWindow(&toplevel1); + QTest::qWaitForWindowShown(&toplevel1); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel1); + + QVERIFY(!scene1.isActive()); //it is hidden; + QVERIFY(scene2.isActive()); + + view1->show(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view2->hide(); + + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + toplevel1.hide(); + QTest::qWait(12); + QTRY_VERIFY(!scene1.isActive()); + QTRY_VERIFY(!scene2.isActive()); + + toplevel1.show(); + QApplication::setActiveWindow(&toplevel1); + QApplication::processEvents(); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel1); + + QTRY_VERIFY(scene1.isActive()); + QTRY_VERIFY(!scene2.isActive()); + + view2->show(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + } + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + { + QWidget toplevel2; + QHBoxLayout *layout = new QHBoxLayout; + toplevel2.setLayout(layout); + QGraphicsView *view1 = new QGraphicsView(&scene1); + QGraphicsView *view2 = new QGraphicsView(); + layout->addWidget(view1); + layout->addWidget(view2); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + toplevel2.show(); + QApplication::setActiveWindow(&toplevel2); + QTest::qWaitForWindowShown(&toplevel2); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel2); + + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view2->setScene(&scene2); + + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->setScene(&scene2); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->hide(); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->setScene(&scene1); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->show(); + + view1->show(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view2->hide(); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + QGraphicsView topLevelView; + topLevelView.show(); + QApplication::setActiveWindow(&topLevelView); + QTest::qWaitForWindowShown(&topLevelView); + QTRY_COMPARE(QApplication::activeWindow(), static_cast(&topLevelView)); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + topLevelView.setScene(&scene1); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view2->show(); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + view1->hide(); + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + QApplication::setActiveWindow(&toplevel2); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel2); + + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + + + } + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + { + QWidget toplevel3; + QHBoxLayout *layout = new QHBoxLayout; + toplevel3.setLayout(layout); + QGraphicsView *view1 = new QGraphicsView(&scene1); + QGraphicsView *view2 = new QGraphicsView(&scene2); + layout->addWidget(view1); + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + + toplevel3.show(); + QApplication::setActiveWindow(&toplevel3); + QTest::qWaitForWindowShown(&toplevel3); + QTRY_COMPARE(QApplication::activeWindow(), &toplevel3); + + QVERIFY(scene1.isActive()); + QVERIFY(!scene2.isActive()); + + layout->addWidget(view2); + QApplication::processEvents(); + QVERIFY(scene1.isActive()); + QVERIFY(scene2.isActive()); + + view1->setParent(0); + QVERIFY(!scene1.isActive()); + QVERIFY(scene2.isActive()); + delete view1; + } + + QVERIFY(!scene1.isActive()); + QVERIFY(!scene2.isActive()); + +} + + QTEST_MAIN(tst_QGraphicsScene) #include "tst_qgraphicsscene.moc" -- cgit v0.12