From 3db6f6234eb36ec4b3d6e14dc48917762653cbd7 Mon Sep 17 00:00:00 2001
From: Kent Hansen <khansen@trolltech.com>
Date: Tue, 12 May 2009 17:02:27 +0200
Subject: document the statemachine/eventtransitions example

---
 doc/src/examples.qdoc                           |  5 +-
 doc/src/examples/eventtransitions.qdoc          | 86 +++++++++++++++++++++++++
 examples/statemachine/eventtransitions/main.cpp | 16 ++++-
 3 files changed, 104 insertions(+), 3 deletions(-)
 create mode 100644 doc/src/examples/eventtransitions.qdoc

diff --git a/doc/src/examples.qdoc b/doc/src/examples.qdoc
index bf169e3..0153252 100644
--- a/doc/src/examples.qdoc
+++ b/doc/src/examples.qdoc
@@ -311,9 +311,10 @@
     \section1 State Machine
 
     \list
-    \o \l{statemachine/twowaybutton}{Two-way Button}\raisedaster
-    \o \l{statemachine/trafficlight}{Traffic Light}\raisedaster
+    \o \l{statemachine/eventtransitions}{Event Transitions}\raisedaster
     \o \l{statemachine/pingpong}{Ping Pong States}\raisedaster
+    \o \l{statemachine/trafficlight}{Traffic Light}\raisedaster
+    \o \l{statemachine/twowaybutton}{Two-way Button}\raisedaster
     \endlist
 
     \section1 Threads
diff --git a/doc/src/examples/eventtransitions.qdoc b/doc/src/examples/eventtransitions.qdoc
new file mode 100644
index 0000000..3b956bb
--- /dev/null
+++ b/doc/src/examples/eventtransitions.qdoc
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.  Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+    \example statemachine/eventtransitions
+    \title Event Transitions Example
+
+    The Event Transitions example shows how to use event transitions, a
+    feature of \l{The State Machine Framework}.
+
+    \snippet examples/statemachine/eventtransitions/main.cpp 0
+
+    The \c Window class's constructors begins by creating a button.
+
+    \snippet examples/statemachine/eventtransitions/main.cpp 1
+
+    Two states, \c s1 and \c s2, are created; upon entry they will assign
+    "Outside" and "Inside" to the button's text, respectively.
+
+    \snippet examples/statemachine/eventtransitions/main.cpp 2
+
+    When the button receives an event of type QEvent::Enter and the state
+    machine is in state \c s1, the machine will transition to state \c s2.
+
+    \snippet examples/statemachine/eventtransitions/main.cpp 3
+
+    When the button receives an event of type QEvent::Leave and the state
+    machine is in state \c s2, the machine will transition back to state \c
+    s1.
+
+    \snippet examples/statemachine/eventtransitions/main.cpp 4
+
+    Next, the state \c s3 is created. \c s3 will be entered when the button
+    receives an event of type QEvent::MouseButtonPress and the state machine
+    is in state \c s2. When the button receives an event of type
+    QEvent::MouseButtonRelease and the state machine is in state \c s3, the
+    machine will transition back to state \c s2.
+
+    \snippet examples/statemachine/eventtransitions/main.cpp 5
+
+    Finally, the states are added to the machine as top-level states, the
+    initial state is set to be \c s1 ("Outside"), and the machine is started.
+
+    \snippet examples/statemachine/eventtransitions/main.cpp 6
+
+    The main() function constructs a Window object and shows it.
+
+*/
diff --git a/examples/statemachine/eventtransitions/main.cpp b/examples/statemachine/eventtransitions/main.cpp
index f564b7e..aba0c73 100644
--- a/examples/statemachine/eventtransitions/main.cpp
+++ b/examples/statemachine/eventtransitions/main.cpp
@@ -46,6 +46,7 @@
 #include <qeventtransition.h>
 #endif
 
+//! [0]
 class Window : public QWidget
 {
 public:
@@ -54,7 +55,9 @@ public:
     {
         QPushButton *button = new QPushButton(this);
         button->setGeometry(QRect(100, 100, 100, 100));
+//! [0]
 
+//! [1]
         QStateMachine *machine = new QStateMachine(this);
 
         QState *s1 = new QState();
@@ -62,15 +65,21 @@ public:
 
         QState *s2 = new QState();
         s2->assignProperty(button, "text", "Inside");
+//! [1]
 
+//! [2]
         QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
         enterTransition->setTargetState(s2);
         s1->addTransition(enterTransition);
+//! [2]
 
+//! [3]
         QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
         leaveTransition->setTargetState(s1);
         s2->addTransition(leaveTransition);
+//! [3]
 
+//! [4]
         QState *s3 = new QState();
         s3->assignProperty(button, "text", "Pressing...");
 
@@ -81,16 +90,20 @@ public:
         QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease);
         releaseTransition->setTargetState(s2);
         s3->addTransition(releaseTransition);
+//! [4]
 
+//! [5]
         machine->addState(s1);
         machine->addState(s2);
         machine->addState(s3);
+
         machine->setInitialState(s1);
-        QObject::connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
         machine->start();
     }
 };
+//! [5]
 
+//! [6]
 int main(int argc, char **argv)
 {
     QApplication app(argc, argv);
@@ -100,3 +113,4 @@ int main(int argc, char **argv)
 
     return app.exec();
 }
+//! [6]
-- 
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