/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef TRACKBALL_H #define TRACKBALL_H #include #include #include class TrackBall { public: enum TrackMode { Plane, Sphere, }; TrackBall(TrackMode mode = Sphere); TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode = Sphere); // coordinates in [-1,1]x[-1,1] void push(const QPointF& p, const QQuaternion &transformation); void move(const QPointF& p, const QQuaternion &transformation); void release(const QPointF& p, const QQuaternion &transformation); void start(); // starts clock void stop(); // stops clock QQuaternion rotation() const; private: QQuaternion m_rotation; QVector3D m_axis; float m_angularVelocity; QPointF m_lastPos; QTime m_lastTime; bool m_paused; bool m_pressed; TrackMode m_mode; }; #endif