/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "minehunt.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); QDeclarativeView canvas; qmlRegisterType(); MinehuntGame* game = new MinehuntGame(); #ifdef Q_OS_SYMBIAN canvas.setResizeMode(QDeclarativeView::SizeRootObjectToView); #endif canvas.engine()->rootContext()->setContextObject(game); canvas.setSource(QString("qrc:minehunt.qml")); QObject::connect(canvas.engine(), SIGNAL(quit()), &app, SLOT(quit())); #ifdef Q_OS_SYMBIAN canvas.showFullScreen(); #else canvas.setGeometry(QRect(100, 100, 450, 450)); canvas.show(); #endif return app.exec(); }