import Qt 4.6 import "content" Rectangle { id: Screen width: 490; height: 720 Script { source: "content/samegame.js" } SystemPalette { id: activePalette; colorGroup: Qt.Active } Item { width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top Image { id: background anchors.fill: parent; source: "content/pics/background.png" fillMode: "PreserveAspectCrop" } Item { id: gameCanvas property int score: 0 z: 20; anchors.centerIn: parent width: parent.width - (parent.width % tileSize); height: parent.height - (parent.height % tileSize); MouseRegion { id: gameMR anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y); } } } Dialog { id: dialog; anchors.centerIn: parent; z: 21 } Dialog { id: scoreName; anchors.centerIn: parent; z: 22; TextInput { id: Editor onAccepted: { if(scoreName.opacity==1&&Editor.text!="") sendHighScore(Editor.text); scoreName.forceClose(); } anchors.verticalCenter: parent.verticalCenter width: 72; focus: true anchors.right: scoreName.right } } Rectangle { id: ToolBar color: activePalette.window height: 32; width: parent.width anchors.bottom: Screen.bottom Button { id: btnA; text: "New Game"; onClicked: {initBoard();} anchors.left: parent.left; anchors.leftMargin: 3 anchors.verticalCenter: parent.verticalCenter } Text { id: Score text: "Score: " + gameCanvas.score; font.bold: true anchors.right: parent.right; anchors.rightMargin: 3 anchors.verticalCenter: parent.verticalCenter } } }