import Qt 4.7 import Qt.labs.particles 1.0 Item { id:block property bool dying: false property bool spawned: false property int type: 0 property int targetX: 0 property int targetY: 0 SpringFollow on x { enabled: spawned; to: targetX; spring: 2; damping: 0.2 } SpringFollow on y { to: targetY; spring: 2; damping: 0.2 } Image { id: img source: { if(type == 0){ "pics/redStone.png"; } else if(type == 1) { "pics/blueStone.png"; } else { "pics/greenStone.png"; } } opacity: 0 Behavior on opacity { NumberAnimation { duration: 200 } } anchors.fill: parent } Particles { id: particles width: 1; height: 1 anchors.centerIn: parent emissionRate: 0 lifeSpan: 700; lifeSpanDeviation: 600 angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation: 30 source: { if(type == 0){ "pics/redStar.png"; } else if (type == 1) { "pics/blueStar.png"; } else { "pics/greenStar.png"; } } } states: [ State { name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State { name: "DeathState"; when: dying == true StateChangeScript { script: particles.burst(50); } PropertyChanges { target: img; opacity: 0 } StateChangeScript { script: block.destroy(1000); } } ] }