import Qt 4.6 Item { id:block property bool dying: false property bool spawned: false property int type: 0 property int targetX: 0 property int targetY: 0 x: SpringFollow { enabled: spawned; source: targetX; spring: 2; damping: 0.2 } y: SpringFollow { source: targetY; spring: 2; damping: 0.2 } Image { id: img source: { if(type == 0){ "pics/redStone.png"; } else if(type == 1) { "pics/blueStone.png"; } else { "pics/greenStone.png"; } } opacity: 0 opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } } anchors.fill: parent } Particles { id: particles width:1; height:1; anchors.centerIn: parent; opacity: 0 lifeSpan: 700; lifeSpanDeviation: 600; count:0; streamIn: false angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation:30 source: { if(type == 0){ "pics/redStar.png"; } else if (type == 1) { "pics/blueStar.png"; } else { "pics/greenStar.png"; } } } states: [ State{ name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State{ name: "DeathState"; when: dying == true PropertyChanges { target: particles; count: 50 } PropertyChanges { target: particles; opacity: 1 } PropertyChanges { target: particles; emitting: false } // i.e. emit only once PropertyChanges { target: img; opacity: 0 } } ] }