import Qt 4.7 import Qt.labs.particles 1.0 Item { id:link property bool dying: false property bool spawned: false property int type: 0 property int row: 0 property int column: 0 property int rotation; width: 40; height: 40 x: margin - 3 + gridSize * column y: margin - 3 + gridSize * row Behavior on x { NumberAnimation { duration: spawned ? heartbeatInterval : 0} } Behavior on y { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } } Item { id: img anchors.fill: parent Image { source: { if(type == 1) { "pics/blueStone.png"; } else if (type == 2) { "pics/head.png"; } else { "pics/redStone.png"; } } transform: Rotation { id: actualImageRotation origin.x: width/2; origin.y: height/2; angle: rotation * 90 Behavior on angle { NumberAnimation { duration: spawned ? 200 : 0} } } } Image { source: "pics/stoneShadow.png" } opacity: 0 Behavior on opacity { NumberAnimation { duration: 200 } } } Particles { id: particles width:1; height:1; anchors.centerIn: parent; emissionRate: 0; lifeSpan: 700; lifeSpanDeviation: 600; angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation:30; source: { if(type == 1){ "pics/blueStar.png"; } else { "pics/redStar.png"; } } } states: [ State{ name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State{ name: "DeathState"; when: dying == true StateChangeScript { script: particles.burst(50); } PropertyChanges { target: img; opacity: 0 } } ] }