/****************************************************************************** * * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * Contact: Nokia Corporation (qt-info@nokia.com) * * $QT_BEGIN_LICENSE:BSD$ * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the author organization nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $QT_END_LICENSE$ * *****************************************************************************/ #include "InvSounds.h" #include #include using namespace GE; CInvSounds::CInvSounds(QObject *parent) : QObject( parent ) { m_musicInstance = 0; m_sounds = 0; m_internalSounds = 0; m_soundCount = 0; m_internalSoundCount = 0; enableSounds(true); m_audioOut = new AudioOut( this, &m_mixer ); enableInternalSounds(); } void CInvSounds::enableSounds(bool enable) { if (enable) m_mixer.setGeneralVolume(0.2f); else m_mixer.setGeneralVolume(0); } void CInvSounds::enableInternalSounds() { disableInternalSounds(); // Application internal sounda m_internalSoundPaths.append(":/sound/menu1.wav"); m_internalSoundPaths.append(":/sound/menu2.wav"); m_internalSoundPaths.append(":/sound/gamestart.wav"); m_internalSoundPaths.append(":/sound/gameover.wav"); m_internalSoundPaths.append(":/sound/youwin.wav"); m_internalSoundCount = m_internalSoundPaths.count(); m_internalSounds = new CAudioBuffer*[m_internalSoundCount]; // Load general application sounds for (int ff=0; ffsetLoopTimes(-1); } void CInvSounds::beginMusicOff() { if (!m_musicInstance) return; m_musicInstance->setLoopTimes(0); // stop when finished m_musicInstance = 0; }; void CInvSounds::playSound(int index) { if (index < m_soundCount && index > -1) { m_sounds[index]->playWithMixer( m_mixer ); } } void CInvSounds::playSounds(int index, int count) { if (index < m_soundCount && index > -1) { CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer ); i->setLoopTimes(count); } } void CInvSounds::playInternalSound(int index) { if (index < m_internalSoundCount && index > -1) { m_internalSounds[index]->playWithMixer( m_mixer ); } } void CInvSounds::playInternalSounds(int index, int count) { if (index < m_internalSoundCount && index > -1) { CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer ); i->setLoopTimes(count); } } void CInvSounds::gameStartSound() { CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer ); i->setLoopTimes(2); };