/****************************************************************************** * * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * Contact: Nokia Corporation (qt-info@nokia.com) * * $QT_BEGIN_LICENSE:BSD$ * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the author organization nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $QT_END_LICENSE$ * *****************************************************************************/ #ifndef __CINVSOUNDS__ #define __CINVSOUNDS__ #include #include #include "ga_src/GEAudioBuffer.h" #include "ga_src/GEAudioOut.h" class CInvSounds : public QObject { Q_OBJECT public: CInvSounds(QObject *parent); ~CInvSounds(); void enableInternalSounds(); void enableSounds(QStringList sounds); void disableInternalSounds(); void disableSounds(); void beginMusicOn(); void beginMusicOff(); void enableSounds(bool enable); void gameStartSound(); public slots: void playSound(int index); void playSounds(int index, int count); void playInternalSound(int index); void playInternalSounds(int index, int count); protected: QStringList m_soundPaths; QStringList m_internalSoundPaths; GE::CAudioBufferPlayInstance *m_musicInstance; GE::CAudioMixer m_mixer; GE::AudioOut *m_audioOut; GE::CAudioBuffer **m_sounds; int m_soundCount; GE::CAudioBuffer **m_internalSounds; int m_internalSoundCount; }; #endif