/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import "Game.js" as GameScript Rectangle { id: menu Text { id: title smooth: true anchors.bottom: menu.top anchors.horizontalCenter: menu.horizontalCenter color: "red" font.pixelSize: gameArea.width / 12 font.bold: true horizontalAlignment: Text.AlignHCenter } border.color: "black" border.width: 2 radius: 8 smooth: true opacity: 0 // transparent by default color: "black" // gradient: Gradient { // GradientStop { position: 0.0; color: "white" } // GradientStop { position: 1.0; color: "black" } // } // Signals signal levelSelected(int levelIndex) signal resumeSelected() // Show level menu function showLevelMenu() { menuData.clear() title.text = "Select Your Level" var plugins = GameEngine.pluginList() for (var i = 0; i < plugins.length; i++) { menuData.append({"name": plugins[i],"type":"0"}) } menuData.append({"name": "About","type":"4"}) menuData.append({"name": "Exit","type":"1"}) menu.opacity = 0.8 listView.focus = true } function showPauseMenu() { menuData.clear() title.text = "Resume level?" menuData.append({"name": "Resume","type":"2"}) menuData.append({"name": "End Game","type":"3"}) menu.opacity = 0.8 listView.focus = true } // Hide menu function hideMenu() { menu.opacity = 0 listView.focus = false } function menuItemSelected(index, type) { switch (type) { case "0": { // Level selection menu.levelSelected(index) break; } case "1": { // Exit Qt.quit() break; } case "2": { // Resume menu.resumeSelected() break; } case "3": { // End Game gameArea.endGame() break; } case "4": { // Show about gameArea.messageBox.showInfoMessage() break; } default: { break; } } } ListModel { id: menuData } ListView { id: listView clip: true anchors.fill: parent keyNavigationWraps: true function doSelect() { menu.menuItemSelected(listView.currentIndex,menuData.get(listView.currentIndex).type) } model: menuData delegate: MenuItem { id: menuItem selectedItem: menuItem.ListView.isCurrentItem ? true : false onItemSelected: { listView.currentIndex = model.index listView.doSelect() } } } }