/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 Rectangle { id: message border.color: "black" border.width: 1 radius: 8 smooth: true opacity: 0 // transparent = 0 by default color: "black" property string txt property int animSpeed function showMessage(text,speed) { message.border.color = "black" message.y = 50 message.width = gameArea.width / 5 * 4 message.height = gameArea.height / 8 * 1 txt = text animSpeed = speed message.opacity = 1 messageText.font.pixelSize = parent.width / 14 messageAnim.restart() } function showErrorMessage(text,speed) { message.border.color = "red" message.y = 50 message.width = gameArea.width / 5 * 4 message.height = gameArea.height / 8 * 1 txt = text animSpeed = speed message.opacity = 1 messageText.font.pixelSize = parent.width / 14 messageAnim.restart() } function showInfoMessage() { message.border.color = "white" txt = "QuickHit" + "

" + "Forum Nokia
" + "Qt Quick Game Example
" + "

" + "

" + "Sounds were loaded from freesound.org under Creative Commons Sampling Plus 1.0 license.
" + "

" + "

" + "Sounds were created by these nicknames:
" + "HardPCM
" + "Matt_G
" + "klankbeeld
" + "steveygos93
" + "joe93barlow
" + "ljudman
" + "Jovica
" + "patchen
" + "nthompson
" + "

" animSpeed = 9000 message.opacity = 1 message.y = 10 message.height = gameArea.height - message.y - 10 message.width = gameArea.width - 20 messageText.font.pixelSize = parent.width / 16 messageAnim.restart() } //gradient: Gradient { // GradientStop { position: 0.0; color: "white" } // GradientStop { position: 1.0; color: "black" } //} SequentialAnimation { id: messageAnim PropertyAnimation { target: message; properties: "x"; from: message.width*-1; to: gameArea.width; duration: animSpeed; easing.type: Easing.OutInExpo} PropertyAction { target: message; properties: "opacity"; value: 0 } } MouseArea { anchors.fill: parent onClicked: { messageAnim.stop() message.opacity = 0 } } Text { id: messageText anchors.fill: parent anchors.margins: 10 text: txt wrapMode: Text.WordWrap color: "white" font.family: "Calibri" font.pixelSize: parent.width / 14 font.bold: true onLinkActivated: { GameEngine.openLink(link) } } }