/****************************************************************************** * * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * Contact: Nokia Corporation (qt-info@nokia.com) * * $QT_BEGIN_LICENSE:BSD$ * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the author organization nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $QT_END_LICENSE$ * *****************************************************************************/ #ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include #include #include #include #include #include "myeventfilter.h" class GameEngine; class LevelPluginInterface; class MainWindow : public QDeclarativeView { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void levelActivated(int); void activationChangeFiltered(); private: void printObjectTree(QObject* parent); void loadLevelPlugins(); bool loadPlugins(QString drive, QString pluginDir); void createPlugin(int index = -1); private: GameEngine* m_gameEngine; LevelPluginInterface* m_levelPlugin; QList m_plugins; MyEventFilter* m_eventFilter; }; #endif // MAINWINDOW_H