/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "demoitemanimation.h" #include "demoitem.h" #include "colors.h" DemoItemAnimation::DemoItemAnimation(DemoItem *item, INOROUT inOrOut) { this->opacityAt0 = 1.0; this->opacityAt1 = 1.0; this->startDelay = 0; this->inOrOut = inOrOut; this->hideOnFinished = false; this->forcePlay = false; this->timeline = new QTimeLine(5000); this->timeline->setFrameRange(0, 2000); this->timeline->setUpdateInterval(int(1000.0/Colors::fps)); this->moveOnPlay = false; setTimeLine(this->timeline); setItem(item); } DemoItemAnimation::~DemoItemAnimation() { // Do not delete demoitem. It is not // owned by an animation delete this->timeline; } void DemoItemAnimation::prepare() { this->demoItem()->prepare(); } void DemoItemAnimation::setStartPos(const QPointF &pos){ this->startPos = pos; } void DemoItemAnimation::setDuration(int duration) { duration = int(duration * Colors::animSpeed); this->timeline->setDuration(duration); this->moveOnPlay = true; } void DemoItemAnimation::setCurrentTime(int ms) { this->timeline->setCurrentTime(ms); } bool DemoItemAnimation::notOwnerOfItem() { return this != demoItem()->currentAnimation; } void DemoItemAnimation::play(bool fromStart, bool force) { this->fromStart = fromStart; this->forcePlay = force; QPointF currPos = this->demoItem()->pos(); // If the item that this animation controls in currently under the // control of another animation, stop that animation first if (this->demoItem()->currentAnimation) this->demoItem()->currentAnimation->timeline->stop(); this->demoItem()->currentAnimation = this; this->timeline->stop(); if (Colors::noAnimations && !this->forcePlay){ this->timeline->setCurrentTime(1); this->demoItem()->setPos(this->posAt(1)); } else{ if (this->demoItem()->isVisible()) // If the item is already visible, start the animation from // the items current position rather than from start. this->setPosAt(0.0, currPos); else this->setPosAt(0.0, this->startPos); if (this->fromStart){ this->timeline->setCurrentTime(0); this->demoItem()->setPos(this->posAt(0)); } } if (this->inOrOut == ANIM_IN) this->demoItem()->setRecursiveVisible(true); if (this->startDelay){ QTimer::singleShot(this->startDelay, this, SLOT(playWithoutDelay())); return; } else this->playWithoutDelay(); } void DemoItemAnimation::playWithoutDelay() { if (this->moveOnPlay && !(Colors::noAnimations && !this->forcePlay)) this->timeline->start(); this->demoItem()->animationStarted(this->inOrOut); } void DemoItemAnimation::stop(bool reset) { this->timeline->stop(); if (reset) this->demoItem()->setPos(this->posAt(0)); if (this->hideOnFinished && !this->moveOnPlay) this->demoItem()->setRecursiveVisible(false); this->demoItem()->animationStopped(this->inOrOut); } void DemoItemAnimation::setRepeat(int nr) { this->timeline->setLoopCount(nr); } void DemoItemAnimation::playReverse() { } bool DemoItemAnimation::running() { return (this->timeLine()->state() == QTimeLine::Running); } bool DemoItemAnimation::runningOrItemLocked() { return (this->running() || this->demoItem()->locked); } void DemoItemAnimation::lockItem(bool state) { this->demoItem()->locked = state; } DemoItem *DemoItemAnimation::demoItem() { return (DemoItem *) this->item(); } void DemoItemAnimation::setOpacityAt0(qreal opacity) { this->opacityAt0 = opacity; } void DemoItemAnimation::setOpacityAt1(qreal opacity) { this->opacityAt1 = opacity; } void DemoItemAnimation::setOpacity(qreal step) { DemoItem *demoItem = (DemoItem *) item(); demoItem->opacity = this->opacityAt0 + step * step * step * (this->opacityAt1 - this->opacityAt0); } void DemoItemAnimation::afterAnimationStep(qreal step) { if (step == 1.0f){ if (this->timeline->loopCount() > 0){ // animation finished. if (this->hideOnFinished) this->demoItem()->setRecursiveVisible(false); this->demoItem()->animationStopped(this->inOrOut); } } else if (Colors::noAnimations && !this->forcePlay){ // The animation is not at end, but // the animations should not play, so go to end. this->setStep(1.0f); // will make this method being called recursive. } }