/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef DEMO_ITEM_ANIMATION_H #define DEMO_ITEM_ANIMATION_H #include #include class DemoItem; class DemoItemAnimation : public QGraphicsItemAnimation { Q_OBJECT public: enum INOROUT {ANIM_IN, ANIM_OUT, ANIM_UNSPECIFIED}; DemoItemAnimation(DemoItem *item, INOROUT inOrOut = ANIM_UNSPECIFIED); virtual ~DemoItemAnimation(); virtual void play(bool fromStart = true, bool force = false); virtual void playReverse(); virtual void stop(bool reset = true); virtual void setRepeat(int nr = 0); void setDuration(int duration); void setDuration(float duration){ setDuration(int(duration)); }; void setOpacityAt0(qreal opacity); void setOpacityAt1(qreal opacity); void setOpacity(qreal step); void setCurrentTime(int ms); void setStartPos(const QPointF &pos); bool notOwnerOfItem(); bool running(); bool runningOrItemLocked(); void lockItem(bool state); void prepare(); DemoItem *demoItem(); virtual void afterAnimationStep(qreal step); // overridden QTimeLine *timeline; qreal opacityAt0; qreal opacityAt1; int startDelay; QPointF startPos; bool hideOnFinished; bool moveOnPlay; bool forcePlay; bool fromStart; INOROUT inOrOut; private slots: virtual void playWithoutDelay(); }; #endif // DEMO_ITEM_ANIMATION_H