/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "imageitem.h" #include "colors.h" ImageItem::ImageItem(const QImage &image, int maxWidth, int maxHeight, QGraphicsScene *scene, QGraphicsItem *parent, bool adjustSize, float scale) : DemoItem(scene, parent) { this->image = image; this->maxWidth = maxWidth; this->maxHeight = maxHeight; this->adjustSize = adjustSize; this->scale = scale; } QImage *ImageItem::createImage(const QMatrix &matrix) const { QImage *original = new QImage(image); if (original->isNull()){ return original; // nothing we can do about it... } QPoint size = matrix.map(QPoint(this->maxWidth, this->maxHeight)); float w = size.x(); // x, y is the used as width, height float h = size.y(); // Optimization: if image is smaller than maximum allowed size, just return the loaded image if (original->size().height() <= h && original->size().width() <= w && !this->adjustSize && this->scale == 1) return original; // Calculate what the size of the final image will be: w = qMin(w, float(original->size().width()) * this->scale); h = qMin(h, float(original->size().height()) * this->scale); float adjustx = 1.0f; float adjusty = 1.0f; if (this->adjustSize){ adjustx = qMin(matrix.m11(), matrix.m22()); adjusty = matrix.m22() < adjustx ? adjustx : matrix.m22(); w *= adjustx; h *= adjusty; } // Create a new image with correct size, and draw original on it QImage *image = new QImage(int(w+2), int(h+2), QImage::Format_ARGB32_Premultiplied); image->fill(QColor(0, 0, 0, 0).rgba()); QPainter painter(image); painter.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform); if (this->adjustSize) painter.scale(adjustx, adjusty); if (this->scale != 1) painter.scale(this->scale, this->scale); painter.drawImage(0, 0, *original); if (!this->adjustSize){ // Blur out edges int blur = 30; if (h < original->height()){ QLinearGradient brush1(0, h - blur, 0, h); brush1.setSpread(QGradient::PadSpread); brush1.setColorAt(0.0, QColor(0, 0, 0, 0)); brush1.setColorAt(1.0, Colors::sceneBg1); painter.fillRect(0, int(h) - blur, original->width(), int(h), brush1); } if (w < original->width()){ QLinearGradient brush2(w - blur, 0, w, 0); brush2.setSpread(QGradient::PadSpread); brush2.setColorAt(0.0, QColor(0, 0, 0, 0)); brush2.setColorAt(1.0, Colors::sceneBg1); painter.fillRect(int(w) - blur, 0, int(w), original->height(), brush2); } } delete original; return image; }