/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
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** use the contact form at http://qt.digia.com/contact-us.
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
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** rights. These rights are described in the Digia Qt LGPL Exception
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
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****************************************************************************/
import QtQuick 1.0
Item {
id: main
//height and width set by program to fill window
//below properties are sometimes set from C++
property url qmlFile: ''
property bool show: false
Item{ id:embeddedViewer
width: parent.width
height: parent.height
opacity: 0;
z: 10
Loader{
id: loader
z: 10
focus: true //Automatic FocusScope
clip: true
source: qmlFile
anchors.centerIn: parent
onStatusChanged:{
if(status == Loader.Null) {
loader.focus = false;//fixes QTBUG11411, probably because the focusScope needs to gain focus to focus the right child
}else if(status == Loader.Ready) {
if(loader.item.width > 640)
loader.item.width = 640;
if(loader.item.height > 480)
loader.item.height = 480;
}}
}
Rectangle{ id: frame
z: 9
anchors.fill: loader.status == Loader.Ready ? loader : errorTxt
anchors.margins: -8
radius: 4
smooth: true
border.color: "#88aaaaaa"
gradient: Gradient{
GradientStop{ position: 0.0; color: "#14FFFFFF" }
GradientStop{ position: 1.0; color: "#5AFFFFFF" }
}
MouseArea{
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
onClicked: loader.focus=true;/* and don't propagate to the 'exit' area*/
}
Rectangle{ id: innerFrame
anchors.margins: 7
anchors.bottomMargin: 8
anchors.rightMargin: 8
color: "black"
border.color: "#44000000"
anchors.fill:parent
}
}
Rectangle{ id: closeButton
width: 24
height: 24
z: 11
border.color: "#aaaaaaaa"
gradient: Gradient{
GradientStop{ position: 0.0; color: "#34FFFFFF" }
GradientStop{ position: 1.0; color: "#7AFFFFFF" }
}
anchors.left: frame.right
anchors.bottom: frame.top
anchors.margins: -(2*width/3)
Text{
text: 'X'
font.bold: true
color: "white"
font.pixelSize: 12
anchors.centerIn: parent
}
MouseArea{
anchors.fill: parent
onClicked: main.show = false;
}
}
Text{
id: errorTxt
z: 10
anchors.centerIn: parent
color: 'white'
smooth: true
visible: loader.status == Loader.Error
textFormat: Text.RichText
//Note that if loader is Error, it is because the file was found but there was an error creating the component
//This means either we have a bug in our demos, or the required modules (which ship with Qt) did not deploy correctly
text: "The example has failed to load.
If you installed all Qt's C++ and QML modules then this is a bug!
"
+ 'Report it at http://bugreports.qt-project.org';
onLinkActivated: Qt.openUrlExternally(link);
}
}
Rectangle{ id: blackout //Maybe use a colorize effect instead?
z: 8
anchors.fill: parent
color: "#000000"
opacity: 0
}
MouseArea{
z: 8
enabled: main.show
hoverEnabled: main.show //To steal focus from the buttons
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
anchors.fill: parent
}
states: [
State {
name: "show"
when: show == true
PropertyChanges {
target: embeddedViewer
opacity: 1
}
PropertyChanges {
target: blackout
opacity: 0.5
}
}
]
transitions: [//Should not be too long, because the component has already started running
Transition { from: ''; to: "show"; reversible: true
ParallelAnimation{
NumberAnimation{ properties: "opacity"; easing.type: Easing.InQuad; duration: 500}
PropertyAction { target: loader; property: "focus"; value: true}//Might be needed to ensure the focus stays with us
}
}
]
}