/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ //Own #include "bomb.h" #include "submarine.h" #include "pixmapitem.h" #include "animationmanager.h" #include "qanimationstate.h" //Qt #include #include #include #include Bomb::Bomb(QGraphicsItem * parent, Qt::WindowFlags wFlags) : QGraphicsWidget(parent,wFlags), launchAnimation(0) { pixmapItem = new PixmapItem(QString("bomb"),GraphicsScene::Big, this); setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); setFlags(QGraphicsItem::ItemIsMovable); setZValue(2); resize(pixmapItem->boundingRect().size()); } void Bomb::launch(Bomb::Direction direction) { launchAnimation = new QSequentialAnimationGroup(); AnimationManager::self()->registerAnimation(launchAnimation); qreal delta = direction == Right ? 20 : - 20; QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); anim->setEndValue(QPointF(x() + delta,y() - 20)); anim->setDuration(150); launchAnimation->addAnimation(anim); anim = new QPropertyAnimation(this, "pos"); anim->setEndValue(QPointF(x() + delta*2, y() )); anim->setDuration(150); launchAnimation->addAnimation(anim); anim = new QPropertyAnimation(this, "pos"); anim->setEndValue(QPointF(x() + delta*2,scene()->height())); anim->setDuration(y()/2*60); launchAnimation->addAnimation(anim); connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); //We setup the state machine of the bomb QStateMachine *machine = new QStateMachine(this); //This state is when the launch animation is playing QAnimationState *launched = new QAnimationState(machine); launched->setAnimation(launchAnimation); //End QFinalState *final = new QFinalState(machine); machine->setInitialState(launched); //### Add a nice animation when the bomb is destroyed launched->addTransition(this, SIGNAL(bombExplosed()),final); //If the animation is finished, then we move to the final state launched->addTransition(launched, SIGNAL(animationFinished()), final); //The machine has finished to be executed, then the boat is dead connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); machine->start(); } void Bomb::onAnimationLaunchValueChanged(const QVariant &) { foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { if (item->type() == SubMarine::Type) { SubMarine *s = static_cast(item); destroy(); s->destroy(); } } } void Bomb::destroy() { launchAnimation->stop(); emit bombExplosed(); }