/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef __GRAPHICSSCENE__H__ #define __GRAPHICSSCENE__H__ //Qt #include #include #include class Boat; class SubMarine; class Torpedo; class Bomb; class PixmapItem; class ProgressItem; class TextInformationItem; QT_BEGIN_NAMESPACE class QAction; QT_END_NAMESPACE class GraphicsScene : public QGraphicsScene { Q_OBJECT public: enum Mode { Big = 0, Small }; struct SubmarineDescription { int type; int points; QString name; }; struct LevelDescription { int id; QString name; QList > submarines; }; GraphicsScene(int x, int y, int width, int height, Mode mode = Big); qreal sealLevel() const; void setupScene(const QList &actions); void addItem(Bomb *bomb); void addItem(Torpedo *torpedo); void addItem(SubMarine *submarine); void addItem(QGraphicsItem *item); int remainingSubMarines() const; void clearScene(); QGraphicsPixmapItem *addWelcomeItem(const QPixmap &pm); signals: void subMarineDestroyed(int); void allSubMarineDestroyed(int); protected: void mousePressEvent (QGraphicsSceneMouseEvent * event); private slots: void onQuitGameTriggered(); void onBombExecutionFinished(); void onTorpedoExecutionFinished(); void onSubMarineExecutionFinished(); void onIntroAnimationFinished(); private: Mode mode; PixmapItem *backgroundItem; ProgressItem *progressItem; TextInformationItem *textInformationItem; QAction * newAction; QAction * quitAction; Boat *boat; QSet submarines; QSet bombs; QSet torpedos; QVector welcomeItems; QVector submarinesData; QHash levelsData; friend class PauseState; friend class PlayState; friend class LevelState; friend class LostState; friend class WinState; friend class WinTransition; friend class UpdateScoreTransition; }; #endif //__GRAPHICSSCENE__H__