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These elements don't add any additional functionality, but will help enforce type correctness and are slightly more efficient. A property animation can be specified as a value source. This is especially useful for repeating animations. The following example creates a bouncing effect: \qml Rectangle { id: rect width: 120; height: 200; Image { id: img source: "qt-logo.png" x: 60-img.width/2 y: 0 y: SequentialAnimation { running: true repeat: true NumberAnimation { to: 200-img.height; easing: "easeOutBounce"; duration: 2000 } PauseAnimation { duration: 1000 } NumberAnimation { to: 0; easing: "easeOutQuad"; duration: 1000 } } } } \endqml \image propanim.gif When you assign an animation as a value source, you do not need to specify \c property or \c target; they are automatically selected for you. You do, however, need to specify \c to, and explicitly start the animation (usually via the \c running property). \qml Rectangle { id: rect width: 200; height: 200; Rectangle { color: "red" width: 50; height: 50 x: NumberAnimation { to: 50; running: true } } } \endqml A property animation can also be specified as a resource that is manipulated from script. \qml PropertyAnimation { id: animation target: image property: "scale" from: 1; to: .5 } Image { id: image source: "image.png" MouseRegion { anchors.fill: parent onPressed: animation.start() } } \endqml As can be seen, when an animation is used like this (as opposed to as a value source) you will need to explicitly set the \c target and \c property to animate. Animations can be joined into a group using SequentialAnimation and ParallelAnimation. \target state-transitions \section1 Transitions QML transitions describe animations to perform when \l{qmlstates}{state} changes occur. A transition can only be triggered by a state change. For example, a transition could describe how an item moves from its initial position to its new position: \code transitions: [ Transition { NumberAnimation { matchProperties: "x,y" easing: "easeOutBounce" duration: 200 } } ] \endcode As you can see from the above example, transitions make use of the same basic animation classes introduced above. However, you generally use a different set of properties when working with transitions. In the example, no \c target or \c property has been specified. Instead, we have specified \c matchProperties, which (along with \c matchTargets) acts as a selector to determine which property changes to animate; in this case, we will animate any x,y properties that have changed on any objects. QML transitions also have selectors to determine which state changes a transition should apply to: \code Transition { from: "*" to: "details" ... } \endcode Transitions can happen in parallel, in sequence, or in any combination of the two. By default, the top-level animations in a transition will happen in parallel. The following example shows a rather complex transition making use of both sequential and parallel animations: \code Transition { from: "*" to: "MyState" reversible: true SequentialAnimation { ColorAnimation { duration: 1000 } PauseAnimation { duration: 1000 } ParallelAnimation { NumberAnimation { duration: 1000 easing: "easeOutBounce" matchTargets: box1 matchProperties: "x,y" } NumberAnimation { duration: 1000 matchTargets: box2 matchProperties: "x,y" } } } } \endcode To insert an explicit animation into your transition, you can use \c target and \c property as normal. \code Transition { from: "*" to: "MyState" reversible: true SequentialAnimation { NumberAnimation { duration: 1000 easing: "easeOutBounce" // animate myItem's x and y if they have changed in the state matchTargets: myItem matchProperties: "x,y" } NumberAnimation { duration: 1000 // animate myItem2's y to 200, regardless of what happens in the state target: myItem2 property: "y" to: 200 } } } \endcode \section1 Property Behaviors A \l{Behavior}{property behavior} specifies a default animation to run whenever the property's value changes, regardless of what caused the change. Unlike Transition, \l Behavior doesn't provide a way to indicate that a Behavior should only apply under certain circumstances. In the following snippet, we specify that we want the x position of redRect to be animated whenever it changes. The animation will last 300 milliseconds and use an InOutQuad easing curve. \qml Rectangle { id: redRect color: "red" width: 100; height: 100 x: Behavior { NumberAnimation { duration: 300; easing: "InOutQuad" } } } \endqml Like using an animation as a value source, when used in a Behavior and animation does not need to specify a \c target or \c property. To trigger this behavior, we could: \list \o Enter a state that changes x \qml State { name: "myState" PropertyChanges { target: redRect x: 200 ... } } \endqml \o Update x from a script \qml MouseRegion { .... onClicked: redRect.x = 24; } \endqml \endlist If x were bound to another property, triggering the binding would also trigger the behavior. If a state change has a transition animation matching a property with a Behavior, the transition animation will override the Behavior for that state change. */