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QML supports three main forms of animation - basic property animation, transitions, and property behaviors. \tableofcontents \section1 Basic Property Animation The simplest form of animation is directly using \l PropertyAnimation, which can animate all of the property types listed above. If the property you are animating is a number or color, you can alternatively use NumberAnimation or ColorAnimation. These elements don't add any additional functionality, but will help enforce type correctness and are slightly more efficient. A property animation can be specified as a value source using the \e Animation \bold on \e property syntax. This is especially useful for repeating animations. The following example creates a bouncing effect: \qml Rectangle { id: rect width: 120; height: 200; Image { id: img source: "qt-logo.png" x: 60-img.width/2 y: 0 SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { to: 200-img.height; easing.type: "OutBounce"; duration: 2000 } PauseAnimation { duration: 1000 } NumberAnimation { to: 0; easing.type: "OutQuad"; duration: 1000 } } } } \endqml \image propanim.gif When you assign an animation as a value source, you do not need to specify \c property or \c target; they are automatically selected for you. You do, however, need to specify \c to. An animation specified as a value source will be \c running by default. \qml Rectangle { id: rect width: 200; height: 200; Rectangle { color: "red" width: 50; height: 50 NumberAnimation on x { to: 50; } } } \endqml A property animation can also be specified as a resource that is manipulated from script. \qml PropertyAnimation { id: animation target: image property: "scale" from: 1; to: .5 } Image { id: image source: "image.png" MouseArea { anchors.fill: parent onPressed: animation.start() } } \endqml As can be seen, when an animation is used like this (as opposed to as a value source) you will need to explicitly set the \c target and \c property to animate. Animations can be joined into a group using SequentialAnimation and ParallelAnimation. \target state-transitions \section1 Transitions QML transitions describe animations to perform when \l{qmlstates}{state} changes occur. A transition can only be triggered by a state change. For example, a transition could describe how an item moves from its initial position to its new position: \code transitions: [ Transition { NumberAnimation { properties: "x,y" easing.type: "OutBounce" duration: 200 } } ] \endcode As can be seen, transitions make use of the same basic animation classes introduced above. In the above example we have specified that we want to animate the \c x and \c y properties, but have not specified the objects to animate or the \c to values. By default these values are supplied by the framework -- the animation will animate any \c targets whose \c x and \c y have changed, and the \c to values will be those defined in the end state. You can always supply explicit values to override these implicit values when needed. \code Transition { from: "*" to: "MyState" reversible: true SequentialAnimation { NumberAnimation { duration: 1000 easing.type: "OutBounce" // animate myItem's x and y if they have changed in the state target: myItem properties: "x,y" } NumberAnimation { duration: 1000 // animate myItem2's y to 200, regardless of what happens in the state target: myItem2 property: "y" to: 200 } } } \endcode QML transitions have selectors to determine which state changes a transition should apply to. The following transition will only be triggered when we enter into the \c "details" state. \code Transition { from: "*" to: "details" ... } \endcode Transitions can happen in parallel, in sequence, or in any combination of the two. By default, the top-level animations in a transition will happen in parallel. The following example shows a rather complex transition making use of both sequential and parallel animations: \code Transition { from: "*" to: "MyState" reversible: true SequentialAnimation { ColorAnimation { duration: 1000 } PauseAnimation { duration: 1000 } ParallelAnimation { NumberAnimation { duration: 1000 easing.type: "OutBounce" targets: box1 properties: "x,y" } NumberAnimation { duration: 1000 targets: box2 properties: "x,y" } } } } \endcode \section1 Property Behaviors A \l{Behavior}{property behavior} specifies a default animation to run whenever the property's value changes, regardless of what caused the change. The \c enabled property can be used to force a \l Behavior to only apply under certain circumstances. In the following snippet, we specify that we want the x position of redRect to be animated whenever it changes. The animation will last 300 milliseconds and use an InOutQuad easing curve. \qml Rectangle { id: redRect color: "red" width: 100; height: 100 Behavior on x { NumberAnimation { duration: 300; easing.type: "InOutQuad" } } } \endqml Like using an animation as a value source, when used in a Behavior and animation does not need to specify a \c target or \c property. To trigger this behavior, we could: \list \o Enter a state that changes x \qml State { name: "myState" PropertyChanges { target: redRect x: 200 ... } } \endqml \o Update x from a script \qml MouseArea { .... onClicked: redRect.x = 24; } \endqml \endlist If x were bound to another property, triggering the binding would also trigger the behavior. If a state change has a transition animation matching a property with a Behavior, the transition animation will override the Behavior for that state change. */