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Properties of type real, int, color, rect, point, size, and vector3d can all be animated. QML supports three main forms of animation: basic property animation, transitions, and property behaviors. \tableofcontents \section1 Basic Property Animation The simplest form of animation is a \l PropertyAnimation, which can animate all of the property types listed above. If the property you are animating is a number or color, you can alternatively use NumberAnimation or ColorAnimation. These elements don't add any additional functionality, but will help enforce type correctness and are slightly more efficient. A property animation can be specified as a value source using the \e Animation \bold on \e property syntax. This is especially useful for repeating animations. The following example creates a bouncing effect: \snippet doc/src/snippets/declarative/animation.qml property-anim-1 \image propanim.gif When you assign an animation as a value source, you do not need to specify \c property or \c target values; they are automatically selected for you. You do, however, need to specify a \c to value. An animation specified as a value source will be \c running by default. For example, here is a rectangle that uses a \l NumberAnimation value source to animate the movement from its current position to an \c x value of 50. The animation starts immediately, and only the \c to property is required: \snippet doc/src/snippets/declarative/animation.qml property-anim-2 A property animation can also be specified as a resource that is manipulated from script. \snippet doc/src/snippets/declarative/animation.qml property-anim-3 As can be seen, when an animation is used like this (as opposed to as a value source) you will need to explicitly set the \c target and \c property to animate. This also the only case where an animation needs to be started explictly by either setting the \c running property to true or calling the \c start() method. Animations can be joined into a group using SequentialAnimation and ParallelAnimation. See the \l {declarative/animation/basics}{Animation basics example} for a demonstration of creating and combining multiple animations in QML. \target state-transitions \section1 Transitions \l Transition elements describe the animations to perform when \l{qmlstates}{state} changes occur. A transition can only be triggered by a state change. For example, a \l Transition could describe how an item moves from its initial position to its new position: \snippet doc/src/snippets/declarative/animation.qml transitions-1 As can be seen, transitions make use of the same basic animation classes introduced above. In the above example we have specified that we want to animate the \c x and \c y properties, but have not specified the objects to animate or the \c to values. By default these values are supplied by the framework; the animation will animate any \c targets whose \c x and \c y have changed, and the \c to values will be those defined in the end state. You can always supply explicit values to override these implicit values when needed. \snippet doc/src/snippets/declarative/animation.qml transitions-2 QML transitions have selectors to determine which state changes a transition should apply to. The following transition will only be triggered when we enter into the \c "details" state. (The "*" value is a wildcard value that specifies the transition should be applied when changing from \e any state to the "details" state.) \code Transition { from: "*" to: "details" ... } \endcode Transitions can happen in parallel, in sequence, or in any combination of the two. By default, the top-level animations in a transition will happen in parallel. The following example shows a rather complex transition making use of both sequential and parallel animations: \snippet doc/src/snippets/declarative/animation.qml transitions-3 See \l {declarative/animation/states}{States and Transitions example} for a simple example of how transitions can be applied. \section1 Property Behaviors A property \l {Behavior}{behavior} specifies a default animation to run whenever the property's value changes, regardless of what caused the change. The \c enabled property can be used to force a \l Behavior to only apply under certain circumstances. In the following snippet, we specify that we want the \c x position of \c redRect to be animated whenever it changes. The animation will last 300 milliseconds and use an \l{PropertyAnimation::easing.type}{Easing.InOutQuad} easing curve. \snippet doc/src/snippets/declarative/animation.qml behavior Like using an animation as a value source, when used in a \l Behavior and animation does not need to specify a \c target or \c property. To trigger this behavior, we could enter a state that changes \c x: \qml State { name: "myState" PropertyChanges { target: redRect x: 200 ... } } \endqml Or, update \c x from a script: \qml MouseArea { .... onClicked: redRect.x = 24; } \endqml If \c x were bound to another property, triggering the binding would also trigger the behavior. If a state change has a transition animation matching a property with a \l Behavior, the transition animation will override the \l Behavior for that state change. The \l {declarative/animation/behaviors}{Behaviors example} shows how behaviors can be used to provide animations. */