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QML supports three main forms of animation: basic property animation, transitions, and property behaviors. \tableofcontents \section1 Basic Property Animation The simplest form of animation is a \l PropertyAnimation, which can animate all of the property types listed above. If the property you are animating is a number or color, you can alternatively use NumberAnimation or ColorAnimation. These elements don't add any additional functionality, but will help enforce type correctness and are slightly more efficient. A property animation can be specified as a value source using the \e Animation \bold on \e property syntax. This is especially useful for repeating animations. The following example creates a bouncing effect: \snippet doc/src/snippets/declarative/animation.qml property-anim-1 \image propanim.gif When you assign an animation as a value source, you do not need to specify \c property or \c target values; they are automatically selected for you. You do, however, need to specify a \c to value. An animation specified as a value source will be \c running by default. For example, here is a rectangle that uses a \l NumberAnimation value source to animate the movement from its current position to an \c x value of 50. The animation starts immediately, and only the \c to property is required: \snippet doc/src/snippets/declarative/animation.qml property-anim-2 A property animation can also be specified as a resource that is manipulated from script. \snippet doc/src/snippets/declarative/animation.qml property-anim-3 As can be seen, when an animation is used like this (as opposed to as a value source) you will need to explicitly set the \c target and \c property to animate. Animations can be joined into a group using SequentialAnimation and ParallelAnimation. \target state-transitions \section1 Transitions QML transitions describe animations to perform when \l{qmlstates}{state} changes occur. A transition can only be triggered by a state change. For example, a transition could describe how an item moves from its initial position to its new position: \snippet doc/src/snippets/declarative/animation.qml transitions-1 As can be seen, transitions make use of the same basic animation classes introduced above. In the above example we have specified that we want to animate the \c x and \c y properties, but have not specified the objects to animate or the \c to values. By default these values are supplied by the framework; the animation will animate any \c targets whose \c x and \c y have changed, and the \c to values will be those defined in the end state. You can always supply explicit values to override these implicit values when needed. \snippet doc/src/snippets/declarative/animation.qml transitions-2 QML transitions have selectors to determine which state changes a transition should apply to. The following transition will only be triggered when we enter into the \c "details" state. (The "*" value is a wildcard value that specifies the transition should be applied when changing from \e any state to the "details" state.) \code Transition { from: "*" to: "details" ... } \endcode Transitions can happen in parallel, in sequence, or in any combination of the two. By default, the top-level animations in a transition will happen in parallel. The following example shows a rather complex transition making use of both sequential and parallel animations: \snippet doc/src/snippets/declarative/animation.qml transitions-3 \section1 Property Behaviors A \l{Behavior}{property behavior} specifies a default animation to run whenever the property's value changes, regardless of what caused the change. The \c enabled property can be used to force a \l Behavior to only apply under certain circumstances. In the following snippet, we specify that we want the \c x position of \c redRect to be animated whenever it changes. The animation will last 300 milliseconds and use an \l{PropertyAnimation::easing.type}{Easing.InOutQuad} easing curve. \snippet doc/src/snippets/declarative/animation.qml behavior Like using an animation as a value source, when used in a Behavior and animation does not need to specify a \c target or \c property. To trigger this behavior, we could enter a state that changes \c x: \qml State { name: "myState" PropertyChanges { target: redRect x: 200 ... } } \endqml Or, update \c x from a script: \qml MouseArea { .... onClicked: redRect.x = 24; } \endqml If \c x were bound to another property, triggering the binding would also trigger the behavior. If a state change has a transition animation matching a property with a \l Behavior, the transition animation will override the \l Behavior for that state change. */