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These elements don't add any additional functionality, but will help enforce type correctness and are slightly more efficient. A property animation can be specified as a value source. This is especially useful for repeating animations. The following example creates a bouncing effect: \qml Rectangle { id: rect width: 120; height: 200; Image { id: img source: "qt-logo.png" x: 60-img.width/2 y: 0 y: SequentialAnimation { running: true repeat: true NumberAnimation { to: 200-img.height; easing: "easeOutBounce"; duration: 2000 } PauseAnimation { duration: 1000 } NumberAnimation { to: 0; easing: "easeOutQuad"; duration: 1000 } } } } \endqml \image propanim.gif A property animation can also be specified as a resource that is manipulated from script. \qml PropertyAnimation { id: animation target: image property: "scale" from: 1; to: .5 } Image { id: image source: "image.png" MouseRegion { anchors.fill: parent onPressed: animation.start() } } \endqml Animations can be joined into a group using SequentialAnimation and ParallelAnimation. \target state-transitions \section1 Transitions QML transitions describe animations to perform when \l{qmlstates}{state} changes occur. For example, a transition could describe how an item moves from its initial position to its new position: \code transitions: [ Transition { NumberAnimation { properties: "x,y" easing: "easeOutBounce" duration: 200 } } ] \endcode As you can see from the above example, transitions make use of the same basic animation classes introduced above. However, you generally use a different set of properties when working with transitions. In the example, no target or property has been specified. Instead, we have specified properties, which acts as a selector to determine which property changes to animate; in this case, we will animate any x,y properties that have changed on any objects. QML transitions also selectors to determine which state changes a transition should apply to: \code Transition { from: "*" to: "details" ... } \endcode Transitions can happen in parallel, in sequence, or in any combination of the two: \code Transition { from: "*" to: "MyState" reversible: true SequentialAnimation { ColorAnimation { property: "color" duration: 1000 } PauseAnimation { duration: 1000 } ParallelAnimation { NumberAnimation { duration: 1000 easing: "easeOutBounce" target: box1 properties: "x,y" } NumberAnimation { duration: 1000 target: box2 properties: "x,y" } } } } \endcode \section1 Property Behaviors A property behavior specifies a default animation to run whenever the property's value changes. In the following snippet, we specify that we want the x position of redRect to be animated whenever it changes. The animation will last 300 milliseconds and use an InOutQuad easing curve. \qml Rectangle { id: redRect color: "red" width: 100; height: 100 x: Behavior { NumberAnimation { duration: 300; easing: "InOutQuad" } } } \endqml To trigger this behavior, we could: \list \o Enter a state that changes x \qml State { name: "myState" PropertyChanges { target: redRect x: 200 ... } } \endqml \o Update x from a script \qml MouseRegion { .... onClicked: redRect.x = 24; } \endqml \endlist If x were bound to another property, triggering the binding would also trigger the behavior. If a state change has a transition animation matching a property with a Behavior, the transition animation will override the Behavior for that state change. */