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These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qml-integration.html \title Integrating QML with existing Qt UI code There are a number of ways to integrate QML into QWidget-based UI applications, depending on the characteristics of your existing UI code. \section1 Integrating with a \l{QWidget}-based UI If you have an existing QWidget-based UI, QML widgets can be integrated into it using QDeclarativeView. QDeclarativeView is a subclass of QWidget so you can add it to your user interface like any other QWidget. Use QDeclarativeView::setSource() to load a QML file into the view, then add the view to your UI: \code QDeclarativeView *qmlView = new QDeclarativeView; qmlView->setSource(QUrl::fromLocalFile("myqml.qml")); QWidget *widget = myExistingWidget(); QVBoxLayout *layout = new QVBoxLayout(widget); widget->addWidget(qmlView); \endcode The one drawback to this approach is that QDeclarativeView is slower to initialize and uses more memory than a QWidget, and creating large numbers of QDeclarativeView objects may lead to performance degradation. If this is the case, it may be better to rewrite your widgets in QML, and load the widgets from a main QML widget instead of using QDeclarativeView. Keep in mind that QWidgets were designed for a different type of user interface than QML, so it is not always a good idea to port a QWidget-based application to QML. QWidgets are a better choice if your UI is comprised of a small number of complex and static elements, and QML is a better choice if your UI is comprised of a large number of simple and dynamic elements. \section1 Integrating with a QGraphicsView-based UI \section2 Adding QML widgets to a QGraphicsScene If you have an existing UI based on the \l{The Graphics View Framework}{Graphics View Framework}, you can integrate QML widgets directly into your QGraphicsScene. Use QDeclarativeComponent to create a QGraphicsObject from a QML file, and place the graphics object into your scene using \l{QGraphicsScene::addItem()}, or reparent it to an item already in the \l{QGraphicsScene}. For example: \code QGraphicsScene* scene = myExistingGraphicsScene(); QDeclarativeEngine *engine = new QDeclarativeEngine; QDeclarativeComponent component(engine, QUrl::fromLocalFile("myqml.qml")); QGraphicsObject *object = qobject_cast(component.create()); scene->addItem(object); \endcode The following QGraphicsView options are recommended for optimal performance of QML UIs: \list \o QGraphicsView::setOptimizationFlags(QGraphicsView::DontSavePainterState) \o QGraphicsView::setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate) \o QGraphicsScene::setItemIndexMethod(QGraphicsScene::NoIndex) \endlist \section2 Loading QGraphicsWidget objects in QML An alternative approach is to expose your existing QGraphicsWidget objects to QML and construct your scene in QML instead. To do this, you need to register any custom C++ types and create a plugin that registers the custom types so that they can be used from your QML file. Here is an example. Suppose you have two classes, \c RedSquare and \c BlueCircle, that both inherit from QGraphicsWidget. First, you need to register these two types using the \c QML_DECLARE_TYPE macro from \c , like this: \c [graphicswidgets/redsquare.h] \snippet doc/src/declarative/snippets/integrating/graphicswidgets/redsquare.h 0 \c [graphicswidgets/bluecircle.h] \snippet doc/src/declarative/snippets/integrating/graphicswidgets/bluecircle.h 0 Then, create a plugin by subclassing QDeclarativeExtensionPlugin, and register the types by calling qmlRegisterType(). Also export the plugin with Q_EXPORT_PLUGIN2. \c [graphicswidgets/shapesplugin.cpp] \snippet doc/src/declarative/snippets/integrating/graphicswidgets/shapesplugin.cpp 0 Now write a project file that creates the plugin: \c [graphicswidgets/graphicswidgets.pro] \quotefile doc/src/declarative/snippets/integrating/graphicswidgets/graphicswidgets.pro And add a \c qmldir file that includes the \c graphicswidgets plugin from the \c lib subdirectory (as defined in the project file): \c [graphicswidgets/qmldir] \quotefile doc/src/declarative/snippets/integrating/graphicswidgets/qmldir Now, we can write a QML file that uses the \c RedSquare and \c BlueCircle widgets. (As an example, we can also create \c QGraphicsWidget items if we import the \c Qt.widgets module.) \c [main.qml] \quotefile doc/src/declarative/snippets/integrating/graphicswidgets/main.qml Here is a screenshot of the result: \image declarative-integrating-graphicswidgets.png Note this approach of creating your graphics widgets from QML does not work with QGraphicsItem objects that are not QGraphicsWidget-based, since they are not QObjects. See \l{Extending QML in C++} for further information on using C++ types. */