/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page mouseevents.html \title QML Mouse Events \ingroup QML Features \previouspage {Anchor-based Layout in QML}{Layouts using Anchors} \nextpage {QML Text Handling and Validators}{Text Handling and Validators} \contentspage QML Features \tableofcontents \section1 Mouse Elements \list \o \l{MouseArea} Element \o \l{MouseEvent} Object \endlist \section1 Mouse Event Handling QML uses \l{QML Signal and Handler Event System}{signals and handlers} to deliver mouse interactions. Specifically, the \l MouseArea and \l MouseEvent elements provide QML components with signal handlers to accept mouse events within a defined area. \section1 Defining a Mouse Area The \l MouseArea element receives events within a defined area. One quick way to define this area is to anchor the \c MouseArea to its parent's area using the \c anchors.fill property. If the parent is a \l Rectangle (or any \l Item component), then the MouseArea will fill the area defined by the parent's dimensions. Alternatively, an area smaller or larger than the parent is definable. \snippet doc/src/snippets/declarative/mousearea/mousearea-snippet.qml anchor fill \section1 Receiving Events The MouseArea element provides \l{QML Signal and Handler Event System}{signals and handlers} to detect different mouse events. The \l MouseArea element documentation describes these gestures in greater detail: \list \o canceled \o clicked \o doubleClicked \o entered \o exited \o positionChanged \o pressAndHold \o pressed \o released \endlist These signals have signal handlers that are invoked when the signals are emitted. \snippet doc/src/snippets/declarative/mousearea/mousearea-snippet.qml mouse handlers \section1 Enabling Gestures Some mouse gestures and button clicks need to be enabled before they send or receive events. Certain \l MouseArea and \l MouseEvent properties enable these gestures. To listen to (or explicitly ignore) a certain mouse button, set the appropriate mouse button to the \l {MouseArea::acceptedButtons}{acceptedButtons} property. Naturally, the mouse events, such as button presses and mouse positions, are sent during a mouse click. For example, the \c containsMouse property will only retrieve its correct value during a mouse press. The \l {MouseArea::hoverEnabled}{hoverEnabled} will enable mouse events and positioning even when there are no mouse button presses. Setting the \c hoverEnabled property to \c true, in turn will enable the \c entered, \c exited, and \c positionChanged signal and their respective signal handlers. \snippet doc/src/snippets/declarative/mousearea/mousearea-snippet.qml enable handlers Additionally, to disable the whole mouse area, set the \c MouseArea element's \c enabled property to \c false. \section1 MouseEvent Object Signals and their handlers receive a \l MouseEvent object as a parameter. The \c mouse object contain information about the mouse event. For example, the mouse button that started the event is queried through the \l {MouseEvent::button}{mouse.button} property. The \c MouseEvent object can also ignore a mouse event using its \c accepted property. \section2 Accepting Further Signals Many of the signals are sent multiple times to reflect various mouse events such as double clicking. To facilitate the classification of mouse clicks, the MouseEvent object has an \c accepted property to disable the event propagation. To learn more about QML's event system, please read the \l {QML Signal and Handler Event System} document. */