/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in a ** written agreement between you and Nokia. ** ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of this ** file. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qdeclarativereference.html \title QML Reference \target qtdeclarativemainpage QML is a language for building the animation rich, highly fluid user interfaces that are becoming common in portable consumer electronics devices such as mobile phones, media players, set-top boxes and netbooks. It is also appropriate for highly custom desktop user interfaces, or special elements in more traditional desktop user interfaces. Building fluid applications is done declaratively, rather than procedurally. That is, you specify \e what the UI should look like and how it should behave rather than specifying step-by-step \e how to build it. Specifying a UI declaratively does not just include the layout of the interface items, but also the way each individual item looks and behaves and the overall flow of the application. The QML elements provide a sophisticated set of graphical and behavioral building blocks. These different elements are combined together in \l {QML Documents}{QML documents} to build components ranging in complexity from simple buttons and sliders, to complete internet-enabled applications like a \l {http://www.flickr.com}{Flickr} photo browser. Getting Started: \list \o \l {Introduction to the QML language} \o \l {QML Tutorial}{Tutorial: 'Hello World'} \o \l {QML Advanced Tutorial}{Advanced Tutorial: 'Same Game'} \o \l {QML Examples and Demos} \endlist \section1 Core QML Features: \list \o \l {QML Documents} \o \l {Property Binding} \o \l {Integrating JavaScript} \o \l {QML Scope} \o \l {Network Transparency} \o \l {qmlmodels}{Data Models} \o \l {anchor-layout}{Anchor-based Layout} \o \l {qmlstates}{States} \o \l {qdeclarativeanimation.html}{Animation} \o \l {qdeclarativemodules.html}{Modules} \o \l {qmlfocus}{Keyboard Focus} \o \l {Extending types from QML} \endlist QML Reference: \list \o \l {elements}{QML Elements} \o \l {QML Global Object} \o \l {QML Internationalization} \endlist */