/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qmlreference.html \title QML Reference \target qtdeclarativemainpage QML is a language for building highly dynamic and fluid applications. It is targetted at the sorts of user interface (and the sorts of hardware) in embedded devices such as phones, media players, and set-top boxes. It is also appropriate for highly custom desktop user interfaces, or special elements in more traditional desktop user interfaces. Building fluid applications is done declaratively, rather than procedurally. That is, you specify \e what the UI should look like and how it should behave rather than specifying step-by-step \e how to build it. Specifying a UI declaratively does not just include the layout of the interface items, but also the way each individual item looks and behaves and the overall flow of the application. Getting Started: \list \o \l {Introduction to the QML language} \o \l {tutorial}{Tutorial: 'Hello World'} \o \l {tutorials-declarative-contacts.html}{Tutorial: 'Introduction to QML'} \o \l {advtutorial.html}{Advanced Tutorial: 'Same Game'} \o \l {qmlexamples}{Examples} \endlist \section1 Core QML Features: \list \o \l {QML Documents} \o \l {Property Binding} \o \l {ECMAScript Blocks} \o \l {Network Transparency} \o \l {qmlmodels}{Data Models} \o \l {anchor-layout}{Anchor-based Layout} \o \l {qmlstates}{States} \o \l {qmlanimation.html}{Animation} \o \l {qmlmodules.html}{Modules} \o \l {qmlfocus}{Keyboard Focus} \o \l {Extending types from QML} \endlist QML Reference: \list \o \l {QML Format Reference} \o \l {elements}{QML Elements} \endlist */