/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example demos/deform \title Vector Deformation \brief The Vector Deformation demo shows how to use advanced vector techniques to draw text using a \c QPainterPath. \image deform-demo.png We define a vector deformation field in the shape of a lens and apply this to all points in a path. This means that what is rendered on screen is not pixel manipulation, but modified vector representations of the glyphs themselves. This is visible from the high quality of the antialiased edges for the deformed glyphs. To get a fairly complex path we allow the user to type in text and convert the text to paths. This is done using the QPainterPath::addText() function. The lens is drawn using a single call to QPainter::drawEllipse(), using a QRadialGradient to fill it with a specialized color table, giving the effect of the sun's reflection and a drop shadow. The lens is cached as a pixmap for better performance. */